void tile_image(const void * src, unsigned src_pitch,
void *dst, unsigned dst_pitch,
- gl_format format, unsigned width, unsigned height);
+ mesa_format format, unsigned width, unsigned height);
void untile_image(const void * src, unsigned src_pitch,
void *dst, unsigned dst_pitch,
- gl_format format, unsigned width, unsigned height);
+ mesa_format format, unsigned width, unsigned height);
-void get_tile_size(gl_format format, unsigned *block_width, unsigned *block_height);
+void get_tile_size(mesa_format format, unsigned *block_width, unsigned *block_height);