{
vfmt->Color3f = choose_Color3f;
vfmt->Color3fv = choose_Color3fv;
- vfmt->Color3ub = choose_Color3ub;
- vfmt->Color3ubv = choose_Color3ubv;
vfmt->Color4f = choose_Color4f;
vfmt->Color4fv = choose_Color4fv;
- vfmt->Color4ub = choose_Color4ub;
- vfmt->Color4ubv = choose_Color4ubv;
vfmt->SecondaryColor3fEXT = choose_SecondaryColor3fEXT;
vfmt->SecondaryColor3fvEXT = choose_SecondaryColor3fvEXT;
- vfmt->SecondaryColor3ubEXT = choose_SecondaryColor3ubEXT;
- vfmt->SecondaryColor3ubvEXT = choose_SecondaryColor3ubvEXT;
vfmt->MultiTexCoord1fARB = choose_MultiTexCoord1fARB;
vfmt->MultiTexCoord1fvARB = choose_MultiTexCoord1fvARB;
vfmt->MultiTexCoord2fARB = choose_MultiTexCoord2fARB;
vfmt->Vertex2fv = choose_Vertex2fv;
vfmt->Vertex3f = choose_Vertex3f;
vfmt->Vertex3fv = choose_Vertex3fv;
+
+#if 0
+ vfmt->Color3ub = choose_Color3ub;
+ vfmt->Color3ubv = choose_Color3ubv;
+ vfmt->Color4ub = choose_Color4ub;
+ vfmt->Color4ubv = choose_Color4ubv;
+ vfmt->SecondaryColor3ubEXT = choose_SecondaryColor3ubEXT;
+ vfmt->SecondaryColor3ubvEXT = choose_SecondaryColor3ubvEXT;
+#endif
}