}
-
+#if 0
/* Color for ubyte (packed) color formats:
*/
static void radeon_Color3ub_ub( GLubyte r, GLubyte g, GLubyte b )
radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
*(GLuint *)rmesa->vb.colorptr = LE32_TO_CPU(*(GLuint *)v);
}
-
+#endif /* 0 */
static void radeon_Color3f_ub( GLfloat r, GLfloat g, GLfloat b )
{
/* Color for float color+alpha formats:
*/
+#if 0
static void radeon_Color3ub_4f( GLubyte r, GLubyte g, GLubyte b )
{
GET_CURRENT_CONTEXT(ctx);
dest[2] = UBYTE_TO_FLOAT(v[2]);
dest[3] = UBYTE_TO_FLOAT(v[3]);
}
+#endif /* 0 */
static void radeon_Color3f_4f( GLfloat r, GLfloat g, GLfloat b )
/* Color for float color formats:
*/
+#if 0
static void radeon_Color3ub_3f( GLubyte r, GLubyte g, GLubyte b )
{
GET_CURRENT_CONTEXT(ctx);
dest[2] = UBYTE_TO_FLOAT(v[2]);
ctx->Current.Attrib[VERT_ATTRIB_COLOR0][3] = UBYTE_TO_FLOAT(v[3]);
}
+#endif /* 0 */
static void radeon_Color3f_3f( GLfloat r, GLfloat g, GLfloat b )
/* Secondary Color:
*/
+#if 0
static void radeon_SecondaryColor3ubEXT_ub( GLubyte r, GLubyte g, GLubyte b )
{
GET_CURRENT_CONTEXT(ctx);
dest->blue = v[2];
dest->alpha = 0xff;
}
+#endif /* 0 */
static void radeon_SecondaryColor3fEXT_ub( GLfloat r, GLfloat g, GLfloat b )
{
dest->alpha = 255;
}
+#if 0
static void radeon_SecondaryColor3ubEXT_3f( GLubyte r, GLubyte g, GLubyte b )
{
GET_CURRENT_CONTEXT(ctx);
dest[2] = UBYTE_TO_FLOAT(v[2]);
dest[3] = 1.0;
}
+#endif /* 0 */
static void radeon_SecondaryColor3fEXT_3f( GLfloat r, GLfloat g, GLfloat b )
{
CHOOSE(Normal3fv, pfv, MASK_NORM, ACTIVE_NORM,
(const GLfloat *v), (v))
+#if 0
CHOOSE_COLOR(Color4ub, p4ub, 4, MASK_COLOR, ACTIVE_COLOR,
(GLubyte a,GLubyte b, GLubyte c, GLubyte d), (a,b,c,d))
CHOOSE_COLOR(Color4ubv, pubv, 4, MASK_COLOR, ACTIVE_COLOR,
(GLubyte a,GLubyte b, GLubyte c), (a,b,c))
CHOOSE_COLOR(Color3ubv, pubv, 3, MASK_COLOR, ACTIVE_COLOR,
(const GLubyte *v), (v))
+#endif
CHOOSE_COLOR(Color4f, p4f, 4, MASK_COLOR, ACTIVE_COLOR,
(GLfloat a,GLfloat b, GLfloat c, GLfloat d), (a,b,c,d))
(const GLfloat *v), (v))
+#if 0
CHOOSE_SECONDARY_COLOR(SecondaryColor3ubEXT, p3ub, MASK_SPEC, ACTIVE_SPEC,
(GLubyte a,GLubyte b, GLubyte c), (a,b,c))
CHOOSE_SECONDARY_COLOR(SecondaryColor3ubvEXT, pubv, MASK_SPEC, ACTIVE_SPEC,
(const GLubyte *v), (v))
+#endif
CHOOSE_SECONDARY_COLOR(SecondaryColor3fEXT, p3f, MASK_SPEC, ACTIVE_SPEC,
(GLfloat a,GLfloat b, GLfloat c), (a,b,c))
CHOOSE_SECONDARY_COLOR(SecondaryColor3fvEXT, pfv, MASK_SPEC, ACTIVE_SPEC,
{
vfmt->Color3f = choose_Color3f;
vfmt->Color3fv = choose_Color3fv;
- vfmt->Color3ub = choose_Color3ub;
- vfmt->Color3ubv = choose_Color3ubv;
vfmt->Color4f = choose_Color4f;
vfmt->Color4fv = choose_Color4fv;
- vfmt->Color4ub = choose_Color4ub;
- vfmt->Color4ubv = choose_Color4ubv;
vfmt->SecondaryColor3fEXT = choose_SecondaryColor3fEXT;
vfmt->SecondaryColor3fvEXT = choose_SecondaryColor3fvEXT;
- vfmt->SecondaryColor3ubEXT = choose_SecondaryColor3ubEXT;
- vfmt->SecondaryColor3ubvEXT = choose_SecondaryColor3ubvEXT;
vfmt->MultiTexCoord1fARB = choose_MultiTexCoord1fARB;
vfmt->MultiTexCoord1fvARB = choose_MultiTexCoord1fvARB;
vfmt->MultiTexCoord2fARB = choose_MultiTexCoord2fARB;
vfmt->Vertex2fv = choose_Vertex2fv;
vfmt->Vertex3f = choose_Vertex3f;
vfmt->Vertex3fv = choose_Vertex3fv;
+
+#if 0
+ vfmt->Color3ub = choose_Color3ub;
+ vfmt->Color3ubv = choose_Color3ubv;
+ vfmt->Color4ub = choose_Color4ub;
+ vfmt->Color4ubv = choose_Color4ubv;
+ vfmt->SecondaryColor3ubEXT = choose_SecondaryColor3ubEXT;
+ vfmt->SecondaryColor3ubvEXT = choose_SecondaryColor3ubvEXT;
+#endif
}