* Author: Max Lingua <sunmax@libero.it>
*/
-#include "glheader.h"
-#include "context.h"
-#include "macros.h"
-#include "mtypes.h"
+#include "main/glheader.h"
+#include "main/context.h"
+#include "main/macros.h"
+#include "main/mtypes.h"
#include "tnl/t_context.h"
PrimType_Polygon
};
-static __inline void s3vStartPrimitive( s3vContextPtr vmesa, GLenum prim )
+static INLINE void s3vStartPrimitive( s3vContextPtr vmesa, GLenum prim )
{
__DRIdrawablePrivate *dPriv = vmesa->driDrawable;
vmesa->restore_primitive = _hw_prim;
}
-static __inline void s3vEndPrimitive( s3vContextPtr vmesa )
+static INLINE void s3vEndPrimitive( s3vContextPtr vmesa )
{
/* GLcontext *ctx = vmesa->glCtx; */
DEBUG(("s3vEndPrimitive\n"));