dri/drivers: update driNewRenderbuffer() to take a gl_format
[mesa.git] / src / mesa / drivers / dri / s3v / s3v_xmesa.c
index 85f148176965912d87993bfed1b45a5d249bf3fd..f1e123d67697b758f2bbbee89051edaeda7dd193 100644 (file)
@@ -70,7 +70,7 @@ s3vCreateBuffer( __DRIscreenPrivate *driScrnPriv,
 
       {
          driRenderbuffer *frontRb
-            = driNewRenderbuffer(GL_RGBA, NULL, screen->cpp,
+            = driNewRenderbuffer(MESA_FORMAT_ARGB8888, NULL, screen->cpp,
                                  screen->frontOffset, screen->frontPitch,
                                  driDrawPriv);
          s3vSetSpanFunctions(frontRb, mesaVis);
@@ -79,7 +79,7 @@ s3vCreateBuffer( __DRIscreenPrivate *driScrnPriv,
 
       if (mesaVis->doubleBufferMode) {
          driRenderbuffer *backRb
-            = driNewRenderbuffer(GL_RGBA, NULL, screen->cpp,
+            = driNewRenderbuffer(MESA_FORMAT_ARGB8888, NULL, screen->cpp,
                                  screen->backOffset, screen->backPitch,
                                  driDrawPriv);
          s3vSetSpanFunctions(backRb, mesaVis);
@@ -89,7 +89,7 @@ s3vCreateBuffer( __DRIscreenPrivate *driScrnPriv,
 
       if (mesaVis->depthBits == 16) {
          driRenderbuffer *depthRb
-            = driNewRenderbuffer(GL_DEPTH_COMPONENT16, NULL, screen->cpp,
+            = driNewRenderbuffer(MESA_FORMAT_Z16, NULL, screen->cpp,
                                  screen->depthOffset, screen->depthPitch,
                                  driDrawPriv);
          s3vSetSpanFunctions(depthRb, mesaVis);
@@ -97,7 +97,7 @@ s3vCreateBuffer( __DRIscreenPrivate *driScrnPriv,
       }
       else if (mesaVis->depthBits == 24) {
          driRenderbuffer *depthRb
-            = driNewRenderbuffer(GL_DEPTH_COMPONENT24, NULL, screen->cpp,
+            = driNewRenderbuffer(MESA_FORMAT_Z24_S8, NULL, screen->cpp,
                                  screen->depthOffset, screen->depthPitch,
                                  driDrawPriv);
          s3vSetSpanFunctions(depthRb, mesaVis);
@@ -107,7 +107,7 @@ s3vCreateBuffer( __DRIscreenPrivate *driScrnPriv,
       /* no h/w stencil yet?
       if (mesaVis->stencilBits > 0) {
          driRenderbuffer *stencilRb
-            = driNewRenderbuffer(GL_STENCIL_INDEX8_EXT, NULL,
+            = driNewRenderbuffer(MESA_FORMAT_S8, NULL,
                                  screen->cpp, screen->depthOffset,
                                  screen->depthPitch, driDrawPriv);
          s3vSetSpanFunctions(stencilRb, mesaVis);