Merge branch 'dri2'
[mesa.git] / src / mesa / drivers / dri / savage / savage_xmesa.c
index 477564cad3b13f427cda9fe108951c317439d4e5..013e88216fa70c190eeaead402e34eb2860b91f3 100644 (file)
@@ -40,7 +40,7 @@
 #include "swrast/swrast.h"
 #include "swrast_setup/swrast_setup.h"
 #include "tnl/tnl.h"
-#include "array_cache/acache.h"
+#include "vbo/vbo.h"
 
 #include "tnl/t_pipeline.h"
 
 
 #include "savage_dri.h"
 
+#include "drirenderbuffer.h"
 #include "texmem.h"
 
 #define need_GL_ARB_multisample
 #define need_GL_ARB_texture_compression
+#define need_GL_ARB_vertex_buffer_object
+#define need_GL_EXT_secondary_color
 #include "extension_helper.h"
 
 #include "xmlpool.h"
@@ -133,14 +136,17 @@ static const struct dri_extension card_extensions[] =
     { "GL_ARB_multisample",                GL_ARB_multisample_functions },
     { "GL_ARB_multitexture",               NULL },
     { "GL_ARB_texture_compression",        GL_ARB_texture_compression_functions },
+    { "GL_ARB_vertex_buffer_object",       GL_ARB_vertex_buffer_object_functions },
     { "GL_EXT_stencil_wrap",               NULL },
     { "GL_EXT_texture_lod_bias",           NULL },
+    { "GL_EXT_secondary_color",            GL_EXT_secondary_color_functions },
     { NULL,                                NULL }
 };
 
 static const struct dri_extension s4_extensions[] =
 {
     { "GL_ARB_texture_env_add",            NULL },
+    { "GL_ARB_texture_mirrored_repeat",    NULL },
     { NULL,                                NULL }
 };
 
@@ -162,6 +168,10 @@ static const struct tnl_pipeline_stage *savage_pipeline[] = {
 };
 
 
+static const __DRIextension *savageExtensions[] = {
+    &driReadDrawableExtension,
+};
+
 /* this is first function called in dirver*/
 
 static GLboolean
@@ -256,6 +266,8 @@ savageInitDriver(__DRIscreenPrivate *sPriv)
    driParseOptionInfo (&savageScreen->optionCache,
                       __driConfigOptions, __driNConfigOptions);
 
+   sPriv->extensions = savageExtensions;
+
 #if 0
    savageDDFastPathInit();
    savageDDTrifuncInit();
@@ -452,7 +464,8 @@ savageCreateContext( const __GLcontextModes *mesaVis,
                                 0,  /* cube textures unsupported. */
                                 0,  /* texture rectangles unsupported. */
                                 12,
-                                GL_FALSE );
+                                GL_FALSE,
+                                0 );
    if (ctx->Const.MaxTextureLevels <= 6) { /*spec requires at least 64x64*/
        __driUtilMessage("Not enough texture memory. "
                        "Falling back to indirect rendering.");
@@ -496,7 +509,7 @@ savageCreateContext( const __GLcontextModes *mesaVis,
    /* Initialize the software rasterizer and helper modules.
     */
    _swrast_CreateContext( ctx );
-   _ac_CreateContext( ctx );
+   _vbo_CreateContext( ctx );
    _tnl_CreateContext( ctx );
    
    _swsetup_CreateContext( ctx );
@@ -510,7 +523,7 @@ savageCreateContext( const __GLcontextModes *mesaVis,
                                            "enable_fastpath");
    /* DRM versions before 2.1.3 would only render triangle lists. ELTS
     * support was added in 2.2.0. */
-   if (imesa->enable_fastpath && sPriv->drmMinor < 2) {
+   if (imesa->enable_fastpath && sPriv->drm_version.minor < 2) {
       fprintf (stderr,
               "*** Disabling fast path because your DRM version is buggy "
               "or doesn't\n*** support ELTS. You need at least Savage DRM "
@@ -586,7 +599,7 @@ savageDestroyContext(__DRIcontextPrivate *driContextPriv)
 
       _swsetup_DestroyContext(imesa->glCtx );
       _tnl_DestroyContext( imesa->glCtx );
-      _ac_DestroyContext( imesa->glCtx );
+      _vbo_DestroyContext( imesa->glCtx );
       _swrast_DestroyContext( imesa->glCtx );
 
       /* free the Mesa context */
@@ -611,15 +624,7 @@ savageCreateBuffer( __DRIscreenPrivate *driScrnPriv,
       return GL_FALSE; /* not implemented */
    }
    else {
-       GLboolean swStencil = mesaVis->stencilBits > 0 && mesaVis->depthBits != 24;
-#if 0
-       driDrawPriv->driverPrivate = (void *) 
-         _mesa_create_framebuffer(mesaVis,
-                                  GL_FALSE,  /* software depth buffer? */
-                                  swStencil,
-                                  mesaVis->accumRedBits > 0,
-                                  mesaVis->alphaBits > 0 );
-#else
+      GLboolean swStencil = mesaVis->stencilBits > 0 && mesaVis->depthBits != 24;
       struct gl_framebuffer *fb = _mesa_create_framebuffer(mesaVis);
       /*
        * XXX: this value needs to be set according to the config file
@@ -630,47 +635,61 @@ savageCreateBuffer( __DRIscreenPrivate *driScrnPriv,
 
       {
          driRenderbuffer *frontRb
-            = driNewRenderbuffer(GL_RGBA, screen->cpp,
-                                 screen->frontOffset, screen->aperturePitch);
+            = driNewRenderbuffer(GL_RGBA,
+                                 (GLubyte *) screen->aperture.map
+                                 + 0x01000000 * TARGET_FRONT,
+                                 screen->cpp,
+                                 screen->frontOffset, screen->aperturePitch,
+                                 driDrawPriv);
          savageSetSpanFunctions(frontRb, mesaVis, float_depth);
+         assert(frontRb->Base.Data);
          _mesa_add_renderbuffer(fb, BUFFER_FRONT_LEFT, &frontRb->Base);
-         frontRb->Base.Data = frontRb->flippedData
-            = (GLubyte *) screen->aperture.map + 0x01000000 * TARGET_FRONT;
       }
 
       if (mesaVis->doubleBufferMode) {
          driRenderbuffer *backRb
-            = driNewRenderbuffer(GL_RGBA, screen->cpp,
-                                 screen->backOffset, screen->aperturePitch);
+            = driNewRenderbuffer(GL_RGBA,
+                                 (GLubyte *) screen->aperture.map
+                                 + 0x01000000 * TARGET_BACK,
+                                 screen->cpp,
+                                 screen->backOffset, screen->aperturePitch,
+                                 driDrawPriv);
          savageSetSpanFunctions(backRb, mesaVis, float_depth);
+         assert(backRb->Base.Data);
          _mesa_add_renderbuffer(fb, BUFFER_BACK_LEFT, &backRb->Base);
-         backRb->Base.Data = backRb->flippedData
-            = (GLubyte *) screen->aperture.map + 0x01000000 * TARGET_BACK;
       }
 
       if (mesaVis->depthBits == 16) {
          driRenderbuffer *depthRb
-            = driNewRenderbuffer(GL_DEPTH_COMPONENT16, screen->zpp,
-                                 screen->depthOffset, screen->aperturePitch);
+            = driNewRenderbuffer(GL_DEPTH_COMPONENT16,
+                                 (GLubyte *) screen->aperture.map
+                                 + 0x01000000 * TARGET_DEPTH,
+                                 screen->zpp,
+                                 screen->depthOffset, screen->aperturePitch,
+                                 driDrawPriv);
          savageSetSpanFunctions(depthRb, mesaVis, float_depth);
          _mesa_add_renderbuffer(fb, BUFFER_DEPTH, &depthRb->Base);
-         depthRb->Base.Data = depthRb->flippedData
-            = (GLubyte *) screen->aperture.map + 0x01000000 * TARGET_DEPTH;
       }
       else if (mesaVis->depthBits == 24) {
          driRenderbuffer *depthRb
-            = driNewRenderbuffer(GL_DEPTH_COMPONENT24, screen->zpp,
-                                 screen->depthOffset, screen->aperturePitch);
+            = driNewRenderbuffer(GL_DEPTH_COMPONENT24,
+                                 (GLubyte *) screen->aperture.map
+                                 + 0x01000000 * TARGET_DEPTH,
+                                 screen->zpp,
+                                 screen->depthOffset, screen->aperturePitch,
+                                 driDrawPriv);
          savageSetSpanFunctions(depthRb, mesaVis, float_depth);
          _mesa_add_renderbuffer(fb, BUFFER_DEPTH, &depthRb->Base);
-         depthRb->Base.Data = depthRb->flippedData
-            = (GLubyte *) screen->aperture.map + 0x01000000 * TARGET_DEPTH;
       }
 
       if (mesaVis->stencilBits > 0 && !swStencil) {
          driRenderbuffer *stencilRb
-            = driNewRenderbuffer(GL_STENCIL_INDEX8_EXT, screen->zpp,
-                                 screen->depthOffset, screen->aperturePitch);
+            = driNewRenderbuffer(GL_STENCIL_INDEX8_EXT,
+                                 (GLubyte *) screen->aperture.map
+                                 + 0x01000000 * TARGET_DEPTH,
+                                 screen->zpp,
+                                 screen->depthOffset, screen->aperturePitch,
+                                 driDrawPriv);
          savageSetSpanFunctions(stencilRb, mesaVis, float_depth);
          _mesa_add_renderbuffer(fb, BUFFER_STENCIL, &stencilRb->Base);
       }
@@ -683,15 +702,15 @@ savageCreateBuffer( __DRIscreenPrivate *driScrnPriv,
                                    GL_FALSE, /* alpha */
                                    GL_FALSE /* aux */);
       driDrawPriv->driverPrivate = (void *) fb;
-#endif
-       return (driDrawPriv->driverPrivate != NULL);
+
+      return (driDrawPriv->driverPrivate != NULL);
    }
 }
 
 static void
 savageDestroyBuffer(__DRIdrawablePrivate *driDrawPriv)
 {
-   _mesa_destroy_framebuffer((GLframebuffer *) (driDrawPriv->driverPrivate));
+   _mesa_unreference_framebuffer((GLframebuffer **)(&(driDrawPriv->driverPrivate)));
 }
 
 #if 0
@@ -705,34 +724,18 @@ void XMesaSwapBuffers(__DRIdrawablePrivate *driDrawPriv)
 }
 #endif
 
-void savageXMesaSetFrontClipRects( savageContextPtr imesa )
-{
-   __DRIdrawablePrivate *dPriv = imesa->driDrawable;
-
-   imesa->numClipRects = dPriv->numClipRects;
-   imesa->pClipRects = dPriv->pClipRects;
-   imesa->drawX = dPriv->x;
-   imesa->drawY = dPriv->y;
 
-   savageCalcViewport( imesa->glCtx );
-}
-
-
-void savageXMesaSetBackClipRects( savageContextPtr imesa )
+void savageXMesaSetClipRects(savageContextPtr imesa)
 {
    __DRIdrawablePrivate *dPriv = imesa->driDrawable;
 
-   if (dPriv->numBackClipRects == 0) 
-   {
-
-
+   if ((dPriv->numBackClipRects == 0)
+       || (imesa->glCtx->DrawBuffer->_ColorDrawBufferMask[0] == BUFFER_BIT_FRONT_LEFT)) {
       imesa->numClipRects = dPriv->numClipRects;
       imesa->pClipRects = dPriv->pClipRects;
       imesa->drawX = dPriv->x;
       imesa->drawY = dPriv->y;
    } else {
-
-
       imesa->numClipRects = dPriv->numBackClipRects;
       imesa->pClipRects = dPriv->pBackClipRects;
       imesa->drawX = dPriv->backX;
@@ -745,18 +748,17 @@ void savageXMesaSetBackClipRects( savageContextPtr imesa )
 
 static void savageXMesaWindowMoved( savageContextPtr imesa ) 
 {
+   __DRIdrawablePrivate *const drawable = imesa->driDrawable;
+   __DRIdrawablePrivate *const readable = imesa->driReadable;
+
    if (0)
       fprintf(stderr, "savageXMesaWindowMoved\n\n");
 
-   switch (imesa->glCtx->DrawBuffer->_ColorDrawBufferMask[0]) {
-   case BUFFER_BIT_FRONT_LEFT:
-      savageXMesaSetFrontClipRects( imesa );
-      break;
-   case BUFFER_BIT_BACK_LEFT:
-      savageXMesaSetBackClipRects( imesa );
-      break;
-   default:
-       break;
+   savageXMesaSetClipRects(imesa);
+
+   driUpdateFramebufferSize(imesa->glCtx, drawable);
+   if (drawable != readable) {
+      driUpdateFramebufferSize(imesa->glCtx, readable);
    }
 }
 
@@ -825,7 +827,9 @@ savageMakeCurrent(__DRIcontextPrivate *driContextPriv,
          drawBuffer->Attachment[BUFFER_BACK_LEFT].Renderbuffer;
 
       assert(frontRb->Base.Data);
-      assert(backRb->Base.Data);
+      if (imesa->glCtx->Visual.doubleBufferMode) {
+         assert(backRb->Base.Data);
+      }
 
       imesa->driReadable = driReadPriv;
       imesa->driDrawable = driDrawPriv;
@@ -845,11 +849,12 @@ savageMakeCurrent(__DRIcontextPrivate *driContextPriv,
 
 void savageGetLock( savageContextPtr imesa, GLuint flags ) 
 {
-   __DRIdrawablePrivate *dPriv = imesa->driDrawable;
+   __DRIdrawablePrivate *const drawable = imesa->driDrawable;
+   __DRIdrawablePrivate *const readable = imesa->driReadable;
    __DRIscreenPrivate *sPriv = imesa->driScreen;
    drm_savage_sarea_t *sarea = imesa->sarea;
    int me = imesa->hHWContext;
-   int stamp = dPriv->lastStamp; 
+   int stamp = drawable->lastStamp; 
    int heap;
    unsigned int timestamp = 0;
 
@@ -869,10 +874,11 @@ void savageGetLock( savageContextPtr imesa, GLuint flags )
     * NOTE: This releases and regains the hw lock, so all state
     * checking must be done *after* this call:
     */
-   DRI_VALIDATE_DRAWABLE_INFO(sPriv, dPriv);           
-
+   DRI_VALIDATE_DRAWABLE_INFO(sPriv, drawable);
+   if (drawable != readable) {
+      DRI_VALIDATE_DRAWABLE_INFO(sPriv, readable);
+   }
 
-  
 
    /* If we lost context, need to dump all registers to hardware.
     * Note that we don't care about 2d contexts, even if they perform
@@ -903,17 +909,15 @@ void savageGetLock( savageContextPtr imesa, GLuint flags )
       DRI_AGE_TEXTURES( imesa->textureHeaps[heap] );
    }
 
-   if (dPriv->lastStamp != stamp)
+   if (drawable->lastStamp != stamp) {
+      driUpdateFramebufferSize(imesa->glCtx, drawable);
       savageXMesaWindowMoved( imesa );
-
-  
-   
+   }
 }
 
 
 
 static const struct __DriverAPIRec savageAPI = {
-   savageInitDriver,
    savageDestroyScreen,
    savageCreateContext,
    savageDestroyContext,
@@ -1010,63 +1014,44 @@ savageFillInModes( unsigned pixel_bits, unsigned depth_bits,
 
 
 /**
- * This is the bootstrap function for the driver.  libGL supplies all of the
- * requisite information about the system, and the driver initializes itself.
- * This routine also fills in the linked list pointed to by \c driver_modes
- * with the \c __GLcontextModes that the driver can support for windows or
- * pbuffers.
+ * This is the driver specific part of the createNewScreen entry point.
  * 
- * \return A pointer to a \c __DRIscreenPrivate on success, or \c NULL on 
- *         failure.
+ * \todo maybe fold this into intelInitDriver
+ *
+ * \return the __GLcontextModes supported by this driver
  */
-PUBLIC
-void * __driCreateNewScreen_20050727( __DRInativeDisplay *dpy, int scrn, __DRIscreen *psc,
-                            const __GLcontextModes * modes,
-                            const __DRIversion * ddx_version,
-                            const __DRIversion * dri_version,
-                            const __DRIversion * drm_version,
-                            const __DRIframebuffer * frame_buffer,
-                            drmAddress pSAREA, int fd, 
-                            int internal_api_version,
-                            const __DRIinterfaceMethods * interface,
-                            __GLcontextModes ** driver_modes )
-                            
+__GLcontextModes *__driDriverInitScreen(__DRIscreenPrivate *psp)
 {
-   __DRIscreenPrivate *psp;
    static const __DRIversion ddx_expected = { 2, 0, 0 };
    static const __DRIversion dri_expected = { 4, 0, 0 };
    static const __DRIversion drm_expected = { 2, 1, 0 };
-
-   dri_interface = interface;
+   SAVAGEDRIPtr dri_priv = (SAVAGEDRIPtr)psp->pDevPriv;
 
    if ( ! driCheckDriDdxDrmVersions2( "Savage",
-                                     dri_version, & dri_expected,
-                                     ddx_version, & ddx_expected,
-                                     drm_version, & drm_expected ) ) {
+                                     &psp->dri_version, & dri_expected,
+                                     &psp->ddx_version, & ddx_expected,
+                                     &psp->drm_version, & drm_expected ) )
       return NULL;
-   }
-      
-   psp = __driUtilCreateNewScreen(dpy, scrn, psc, NULL,
-                                 ddx_version, dri_version, drm_version,
-                                 frame_buffer, pSAREA, fd,
-                                 internal_api_version, &savageAPI);
-   if ( psp != NULL ) {
-      SAVAGEDRIPtr dri_priv = (SAVAGEDRIPtr)psp->pDevPriv;
-      *driver_modes = savageFillInModes( dri_priv->cpp*8,
-                                        (dri_priv->cpp == 2) ? 16 : 24,
-                                        (dri_priv->cpp == 2) ? 0  : 8,
-                                        (dri_priv->backOffset != dri_priv->depthOffset) );
-
-      /* Calling driInitExtensions here, with a NULL context pointer, does not actually
-       * enable the extensions.  It just makes sure that all the dispatch offsets for all
-       * the extensions that *might* be enables are known.  This is needed because the
-       * dispatch offsets need to be known when _mesa_context_create is called, but we can't
-       * enable the extensions until we have a context pointer.
-       *
-       * Hello chicken.  Hello egg.  How are you two today?
-       */
-      driInitExtensions( NULL, card_extensions, GL_FALSE );
-   }
 
-   return (void *) psp;
+   psp->DriverAPI = savageAPI;
+
+   /* Calling driInitExtensions here, with a NULL context pointer,
+    * does not actually enable the extensions.  It just makes sure
+    * that all the dispatch offsets for all the extensions that
+    * *might* be enables are known.  This is needed because the
+    * dispatch offsets need to be known when _mesa_context_create is
+    * called, but we can't enable the extensions until we have a
+    * context pointer.
+    *
+    * Hello chicken.  Hello egg.  How are you two today?
+    */
+   driInitExtensions( NULL, card_extensions, GL_FALSE );
+
+   if (!savageInitDriver(psp))
+       return NULL;
+
+   return savageFillInModes( dri_priv->cpp*8,
+                            (dri_priv->cpp == 2) ? 16 : 24,
+                            (dri_priv->cpp == 2) ? 0  : 8,
+                            (dri_priv->backOffset != dri_priv->depthOffset) );
 }