Added support for floating point depth buffers on Savage4-based
[mesa.git] / src / mesa / drivers / dri / savage / savagecontext.h
index 8978f9247cf44bc944f73b6f40e46241ccdc4c8d..8d77d1851dd281ba94807b808b424ec812eb783f 100644 (file)
@@ -294,6 +294,7 @@ struct savage_context_t {
     driOptionCache optionCache;
     GLint texture_depth;
     GLboolean no_rast;
+    GLboolean float_depth;
 };
 
 #define SAVAGE_CONTEXT(ctx) ((savageContextPtr)(ctx->DriverCtx))