Ditch unused code and features that arent in subject to get supported any near time.
[mesa.git] / src / mesa / drivers / dri / savage / savagestate.c
index 7b58c817a2f4c91b95905c1f8420b90b83eef968..567b9797336c8187f27b2266822312f212ed9a1e 100644 (file)
@@ -644,8 +644,8 @@ static void savageDDDrawBuffer(GLcontext *ctx, GLenum mode )
     /*
      * _DrawDestMask is easier to cope with than <mode>.
      */
-    switch ( ctx->Color._DrawDestMask[0] ) {
-    case DD_FRONT_LEFT_BIT:
+    switch ( ctx->DrawBuffer->_ColorDrawBufferMask[0] ) {
+    case BUFFER_BIT_FRONT_LEFT:
         imesa->IsDouble = GL_FALSE;
        imesa->regs.s4.destCtrl.ni.offset = imesa->savageScreen->frontOffset>>11;
 
@@ -653,7 +653,7 @@ static void savageDDDrawBuffer(GLcontext *ctx, GLenum mode )
         savageXMesaSetFrontClipRects( imesa );
        FALLBACK( ctx, SAVAGE_FALLBACK_DRAW_BUFFER, GL_FALSE );
        break;
-    case DD_BACK_LEFT_BIT:
+    case BUFFER_BIT_BACK_LEFT:
         imesa->IsDouble = GL_TRUE;
        imesa->regs.s4.destCtrl.ni.offset = imesa->savageScreen->backOffset>>11;
         imesa->NotFirstFrame = GL_FALSE;