#include "xmlpool.h"
+/* On Savage4 the texure LOD-bias needs an offset of ~ 0.3 to get
+ * somewhere close to software rendering.
+ */
+#define SAVAGE4_LOD_OFFSET 10
+
/* Size 1, 2 and 4 images are packed into the last subtile. Each image
* is repeated to fill a 4x4 pixel area. The figure below shows the
* layout of those 4x4 pixel areas in the 8x8 subtile.
{32, 16, 8, 2, 4, 8, {0xc0, 0x80}}, /* 32-bit */
};
+/** \brief Template for subtile uploads.
+ * \param h height in pixels
+ * \param w width in bytes
+ */
+#define SUBTILE_FUNC(w,h) \
+static __inline GLubyte *savageUploadSubtile_##w##x##h \
+(GLubyte *dest, GLubyte *src, GLuint srcStride) \
+{ \
+ GLuint y; \
+ for (y = 0; y < h; ++y) { \
+ memcpy (dest, src, w); \
+ src += srcStride; \
+ dest += w; \
+ } \
+ return dest; \
+}
+
+SUBTILE_FUNC(2, 8) /* 4 bits per pixel, 4 pixels wide */
+SUBTILE_FUNC(4, 8)
+SUBTILE_FUNC(8, 8)
+SUBTILE_FUNC(16, 8)
+SUBTILE_FUNC(32, 8) /* 4 bytes per pixel, 8 pixels wide */
+
/** \brief Upload a complete tile from src (srcStride) to dest
*
* \param tileInfo Pointer to tiling information
GLubyte *src, GLuint srcStride, GLubyte *dest) {
GLuint subStride = tileInfo->subWidth * bpp;
GLubyte *srcSRow = src, *srcSTile = src;
- GLuint sx, sy, y;
+ GLubyte *(*subtileFunc) (GLubyte *, GLubyte *, GLuint);
+ GLuint sx, sy;
+ switch (subStride) {
+ case 2: subtileFunc = savageUploadSubtile_2x8; break;
+ case 4: subtileFunc = savageUploadSubtile_4x8; break;
+ case 8: subtileFunc = savageUploadSubtile_8x8; break;
+ case 16: subtileFunc = savageUploadSubtile_16x8; break;
+ case 32: subtileFunc = savageUploadSubtile_32x8; break;
+ default: assert(0);
+ }
for (sy = 0; sy < hInSub; ++sy) {
srcSTile = srcSRow;
for (sx = 0; sx < wInSub; ++sx) {
src = srcSTile;
- for (y = 0; y < tileInfo->subHeight; ++y) {
- memcpy (dest, src, subStride);
- src += srcStride;
- dest += subStride;
- }
+ dest = subtileFunc (dest, src, srcStride);
srcSTile += subStride;
}
srcSRow += srcStride * tileInfo->subHeight;
/** \brief Upload an image from mesa's internal copy.
*/
-static void savageUploadTexLevel( savageTextureObjectPtr t, int level )
+static void savageUploadTexLevel( savageTexObjPtr t, int level )
{
- const struct gl_texture_image *image = t->image[level].image;
+ const struct gl_texture_image *image = t->base.tObj->Image[0][level];
const savageTileInfo *tileInfo = t->tileInfo;
GLuint width = image->Width2, height = image->Height2;
GLuint bpp = t->texelBytes;
(int) image->Border);
if (width >= 8 && height >= tileInfo->subHeight) {
+ GLuint *dirtyPtr = t->image[level].dirtyTiles;
+ GLuint dirtyMask = 1;
+
if (width >= tileInfo->width && height >= tileInfo->height) {
GLuint wInTiles = width / tileInfo->width;
GLuint hInTiles = height / tileInfo->height;
GLubyte *srcTRow = image->Data, *src;
- GLubyte *dest = (GLubyte *)(t->BufAddr + t->image[level].offset);
+ GLubyte *dest = (GLubyte *)(t->bufAddr + t->image[level].offset);
GLuint x, y;
for (y = 0; y < hInTiles; ++y) {
src = srcTRow;
for (x = 0; x < wInTiles; ++x) {
- savageUploadTile (tileInfo,
- tileInfo->wInSub, tileInfo->hInSub, bpp,
- src, width * bpp, dest);
+ if (*dirtyPtr & dirtyMask) {
+ savageUploadTile (tileInfo,
+ tileInfo->wInSub, tileInfo->hInSub,
+ bpp, src, width * bpp, dest);
+ }
src += tileInfo->width * bpp;
dest += 2048; /* tile size is always 2k */
+ if (dirtyMask == 1<<31) {
+ dirtyMask = 1;
+ dirtyPtr++;
+ } else
+ dirtyMask <<= 1;
}
srcTRow += width * tileInfo->height * bpp;
}
+ } else if (width >= tileInfo->width) {
+ GLuint wInTiles = width / tileInfo->width;
+ GLubyte *src = image->Data;
+ GLubyte *dest = (GLubyte *)(t->bufAddr + t->image[level].offset);
+ GLuint tileStride = tileInfo->width * bpp * height;
+ savageContextPtr imesa = (savageContextPtr)t->base.heap->driverContext;
+ GLuint x;
+ /* Savage3D-based chips seem so use a constant tile stride
+ * of 2048 for vertically incomplete tiles, but only if
+ * the color depth is 32bpp. Nobody said this was supposed
+ * to be logical!
+ */
+ if (bpp == 4 && imesa->savageScreen->chipset < S3_SAVAGE4)
+ tileStride = 2048;
+ for (x = 0; x < wInTiles; ++x) {
+ if (*dirtyPtr & dirtyMask) {
+ savageUploadTile (tileInfo,
+ tileInfo->wInSub,
+ height / tileInfo->subHeight,
+ bpp, src, width * bpp, dest);
+ }
+ src += tileInfo->width * bpp;
+ dest += tileStride;
+ if (dirtyMask == 1<<31) {
+ dirtyMask = 1;
+ dirtyPtr++;
+ } else
+ dirtyMask <<= 1;
+ }
} else {
savageUploadTile (tileInfo, width / tileInfo->subWidth,
height / tileInfo->subHeight, bpp,
image->Data, width * bpp,
- (GLubyte *)(t->BufAddr+t->image[level].offset));
+ (GLubyte *)(t->bufAddr+t->image[level].offset));
}
} else {
GLuint minHeight, minWidth, hRepeat, vRepeat, x, y;
GLuint offset = y * tileInfo->subWidth*height * bpp;
for (x = 0; x < hRepeat; ++x) {
savageUploadTiny (tileInfo, width, height, bpp, image->Data,
- (GLubyte *)(t->BufAddr +
+ (GLubyte *)(t->bufAddr +
t->image[level].offset+offset));
offset += width * bpp;
}
return 64 * bpp;
}
-static void savageSetTexWrapping(savageTextureObjectPtr tex, GLenum s, GLenum t)
+/** \brief Compute the number of (partial) tiles of a texture image
+ */
+static GLuint savageTexImageTiles (GLuint width, GLuint height,
+ const savageTileInfo *tileInfo)
+{
+ return (width + tileInfo->width - 1) / tileInfo->width *
+ (height + tileInfo->height - 1) / tileInfo->height;
+}
+
+/** \brief Mark dirty tiles
+ *
+ * Some care must be taken because tileInfo may not be set or not
+ * up-to-date. So we check if tileInfo is initialized and if the number
+ * of tiles in the bit vector matches the number of tiles computed from
+ * the current tileInfo.
+ */
+static void savageMarkDirtyTiles (savageTexObjPtr t, GLuint level,
+ GLuint totalWidth, GLuint totalHeight,
+ GLint xoffset, GLint yoffset,
+ GLsizei width, GLsizei height)
+{
+ GLuint wInTiles, hInTiles;
+ GLuint x0, y0, x1, y1;
+ GLuint x, y;
+ if (!t->tileInfo)
+ return;
+ wInTiles = (totalWidth + t->tileInfo->width - 1) / t->tileInfo->width;
+ hInTiles = (totalHeight + t->tileInfo->height - 1) / t->tileInfo->height;
+ if (wInTiles * hInTiles != t->image[level].nTiles)
+ return;
+
+ x0 = xoffset / t->tileInfo->width;
+ y0 = yoffset / t->tileInfo->height;
+ x1 = (xoffset + width - 1) / t->tileInfo->width;
+ y1 = (yoffset + height - 1) / t->tileInfo->height;
+
+ for (y = y0; y <= y1; ++y) {
+ GLuint *ptr = t->image[level].dirtyTiles + (y * wInTiles + x0) / 32;
+ GLuint mask = 1 << (y * wInTiles + x0) % 32;
+ for (x = x0; x <= x1; ++x) {
+ *ptr |= mask;
+ if (mask == (1<<31)) {
+ ptr++;
+ mask = 1;
+ } else {
+ mask <<= 1;
+ }
+ }
+ }
+}
+
+/** \brief Mark all tiles as dirty
+ */
+static void savageMarkAllTiles (savageTexObjPtr t, GLuint level)
+{
+ GLuint words = (t->image[level].nTiles + 31) / 32;
+ if (words)
+ memset(t->image[level].dirtyTiles, ~0, words*sizeof(GLuint));
+}
+
+
+static void savageSetTexWrapping(savageTexObjPtr tex, GLenum s, GLenum t)
{
- tex->texParams.sWrapMode = s;
- tex->texParams.tWrapMode = t;
+ tex->setup.sWrapMode = s;
+ tex->setup.tWrapMode = t;
}
-static void savageSetTexFilter(savageTextureObjectPtr t,
- GLenum minf, GLenum magf)
+static void savageSetTexFilter(savageTexObjPtr t, GLenum minf, GLenum magf)
{
- t->texParams.minFilter = minf;
- t->texParams.magFilter = magf;
+ t->setup.minFilter = minf;
+ t->setup.magFilter = magf;
}
/* Need a fallback ?
*/
-static void savageSetTexBorderColor(savageTextureObjectPtr t, GLubyte color[4])
+static void savageSetTexBorderColor(savageTexObjPtr t, GLubyte color[4])
{
/* t->Setup[SAVAGE_TEXREG_TEXBORDERCOL] = */
- t->texParams.boarderColor = SAVAGEPACKCOLOR8888(color[0],color[1],color[2],color[3]);
+ /*t->setup.borderColor = SAVAGEPACKCOLOR8888(color[0],color[1],color[2],color[3]); */
}
-static savageTextureObjectPtr
+static savageTexObjPtr
savageAllocTexObj( struct gl_texture_object *texObj )
{
- savageTextureObjectPtr t;
+ savageTexObjPtr t;
- t = (savageTextureObjectPtr) calloc(1,sizeof(*t));
+ t = (savageTexObjPtr) calloc(1,sizeof(*t));
texObj->DriverData = t;
if ( t != NULL ) {
+ GLuint i;
/* Initialize non-image-dependent parts of the state:
*/
- t->globj = texObj;
+ t->base.tObj = texObj;
+ t->base.dirty_images[0] = 0;
+ t->dirtySubImages = 0;
+ t->tileInfo = NULL;
+
+ /* Initialize dirty tiles bit vectors
+ */
+ for (i = 0; i < SAVAGE_TEX_MAXLEVELS; ++i)
+ t->image[i].nTiles = 0;
/* FIXME Something here to set initial values for other parts of
* FIXME t->setup?
*/
- make_empty_list( t );
+ make_empty_list( &t->base );
savageSetTexWrapping(t,texObj->WrapS,texObj->WrapT);
savageSetTexFilter(t,texObj->MinFilter,texObj->MagFilter);
( imesa->texture_depth == DRI_CONF_TEXTURE_DEPTH_FORCE_16 );
const GLboolean isSavage4 = (imesa->savageScreen->chipset >= S3_SAVAGE4);
(void) format;
- (void) type;
switch ( internalFormat ) {
case 4:
static void savageSetTexImages( savageContextPtr imesa,
const struct gl_texture_object *tObj )
{
- savageTextureObjectPtr t = (savageTextureObjectPtr) tObj->DriverData;
+ savageTexObjPtr t = (savageTexObjPtr) tObj->DriverData;
struct gl_texture_image *image = tObj->Image[0][tObj->BaseLevel];
GLuint offset, i, textureFormat, size;
+ GLint firstLevel, lastLevel;
assert(t);
assert(image);
_mesa_problem(imesa->glCtx, "Bad texture format in %s", __FUNCTION__);
return;
}
+ t->hwFormat = textureFormat;
/* Select tiling format depending on the chipset and bytes per texel */
if (imesa->savageScreen->chipset <= S3_SAVAGE4)
else
t->tileInfo = &tileInfo_pro[t->texelBytes];
- /* Figure out the size now (and count the levels). Upload won't be done
- * until later.
+ /* Compute which mipmap levels we really want to send to the hardware.
+ */
+ driCalculateTextureFirstLastLevel( &t->base );
+ firstLevel = t->base.firstLevel;
+ lastLevel = t->base.lastLevel;
+
+ /* Figure out the size now (and count the levels). Upload won't be
+ * done until later. If the number of tiles changes, it means that
+ * this function is called for the first time on this tex object or
+ * the image or the destination color format changed. So all tiles
+ * are marked as dirty.
*/
- t->dirty_images = 0;
offset = 0;
size = 1;
- for ( i = 0 ; i < SAVAGE_TEX_MAXLEVELS && tObj->Image[0][i] ; i++ ) {
- image = tObj->Image[0][i];
- t->image[i].image = image;
+ for ( i = firstLevel ; i <= lastLevel && tObj->Image[0][i] ; i++ ) {
+ GLuint nTiles;
+ nTiles = savageTexImageTiles (image->Width2, image->Height2, t->tileInfo);
+ if (t->image[i].nTiles != nTiles) {
+ GLuint words = (nTiles + 31) / 32;
+ if (t->image[i].nTiles != 0) {
+ free(t->image[i].dirtyTiles);
+ }
+ t->image[i].dirtyTiles = malloc(words*sizeof(GLuint));
+ memset(t->image[i].dirtyTiles, ~0, words*sizeof(GLuint));
+ }
+ t->image[i].nTiles = nTiles;
+
t->image[i].offset = offset;
- t->image[i].internalFormat = textureFormat;
- t->dirty_images |= (1<<i);
+
+ image = tObj->Image[0][i];
size = savageTexImageSize (image->Width2, image->Height2,
t->texelBytes);
offset += size;
}
- t->totalSize = offset;
+ t->base.lastLevel = i-1;
+ t->base.totalSize = offset;
/* the last three mipmap levels don't add to the offset. They are packed
* into 64 pixels. */
if (size == 0)
- t->totalSize += 64 * t->texelBytes;
- /* 2k-aligned */
- t->totalSize = (t->totalSize + 2047UL) & ~2047UL;
- t->max_level = i-1;
- t->min_level = 0;
-}
-
-void savageDestroyTexObj(savageContextPtr imesa, savageTextureObjectPtr t)
-{
- if (!t) return;
-
- /* This is sad - need to sync *in case* we upload a texture
- * to this newly free memory...
- */
- if (t->MemBlock) {
- mmFreeMem(t->MemBlock);
- t->MemBlock = 0;
-
- if (t->age > imesa->dirtyAge)
- imesa->dirtyAge = t->age;
- }
-
- if (t->globj)
- t->globj->DriverData = 0;
-
- remove_from_list(t);
- free(t);
+ t->base.totalSize += 64 * t->texelBytes;
+ /* 2k-aligned (really needed?) */
+ t->base.totalSize = (t->base.totalSize + 2047UL) & ~2047UL;
}
-
-static void savageSwapOutTexObj(savageContextPtr imesa, savageTextureObjectPtr t)
+void savageDestroyTexObj(savageContextPtr imesa, savageTexObjPtr t)
{
- if (t->MemBlock) {
- mmFreeMem(t->MemBlock);
- t->MemBlock = 0;
-
- if (t->age > imesa->dirtyAge)
- imesa->dirtyAge = t->age;
- }
-
- t->dirty_images = ~0;
- move_to_tail(&(imesa->SwappedOut), t);
-}
+ GLuint i;
+ /* Free dirty tiles bit vectors */
+ for (i = 0; i < SAVAGE_TEX_MAXLEVELS; ++i) {
+ if (t->image[i].nTiles)
+ free (t->image[i].dirtyTiles);
+ }
-
-void savagePrintLocalLRU( savageContextPtr imesa , GLuint heap)
-{
- savageTextureObjectPtr t;
- int sz = 1 << (imesa->savageScreen->logTextureGranularity[heap]);
-
- foreach( t, &imesa->TexObjList[heap] ) {
- if (!t->globj)
- fprintf(stderr, "Placeholder %d at %x sz %x\n",
- t->MemBlock->ofs / sz,
- t->MemBlock->ofs,
- t->MemBlock->size);
- else
- fprintf(stderr, "Texture (bound %d) at %x sz %x\n",
- t->bound,
- t->MemBlock->ofs,
- t->MemBlock->size);
-
- }
-}
-
-void savagePrintGlobalLRU( savageContextPtr imesa , GLuint heap)
-{
- int i, j;
-
- drm_tex_region_t *list = imesa->sarea->texList[heap];
-
-
- for (i = 0, j = SAVAGE_NR_TEX_REGIONS ; i < SAVAGE_NR_TEX_REGIONS ; i++) {
- fprintf(stderr, "list[%d] age %d next %d prev %d\n",
- j, list[j].age, list[j].next, list[j].prev);
- j = list[j].next;
- if (j == SAVAGE_NR_TEX_REGIONS) break;
- }
-
- if (j != SAVAGE_NR_TEX_REGIONS)
- fprintf(stderr, "Loop detected in global LRU\n");
- for (i = 0 ; i < SAVAGE_NR_TEX_REGIONS ; i++)
- {
- fprintf(stderr,"list[%d] age %d next %d prev %d\n",
- i, list[i].age, list[i].next, list[i].prev);
- }
-}
-
-
-void savageResetGlobalLRU( savageContextPtr imesa, GLuint heap )
-{
- drm_tex_region_t *list = imesa->sarea->texList[heap];
- int sz = 1 << imesa->savageScreen->logTextureGranularity[heap];
- int i;
-
- /* (Re)initialize the global circular LRU list. The last element
- * in the array (SAVAGE_NR_TEX_REGIONS) is the sentinal. Keeping it
- * at the end of the array allows it to be addressed rationally
- * when looking up objects at a particular location in texture
- * memory.
- */
- for (i = 0 ; (i+1) * sz <= imesa->savageScreen->textureSize[heap]; i++) {
- list[i].prev = i-1;
- list[i].next = i+1;
- list[i].age = 0;
- }
-
- i--;
- list[0].prev = SAVAGE_NR_TEX_REGIONS;
- list[i].prev = i-1;
- list[i].next = SAVAGE_NR_TEX_REGIONS;
- list[SAVAGE_NR_TEX_REGIONS].prev = i;
- list[SAVAGE_NR_TEX_REGIONS].next = 0;
- imesa->sarea->texAge[heap] = 0;
-}
-
-
-static void savageUpdateTexLRU( savageContextPtr imesa, savageTextureObjectPtr t )
-{
- int i;
- int heap = t->heap;
- int logsz = imesa->savageScreen->logTextureGranularity[heap];
- int start = t->MemBlock->ofs >> logsz;
- int end = (t->MemBlock->ofs + t->MemBlock->size - 1) >> logsz;
- drm_tex_region_t *list = imesa->sarea->texList[heap];
-
- imesa->texAge[heap] = ++imesa->sarea->texAge[heap];
-
- /* Update our local LRU
- */
- move_to_head( &(imesa->TexObjList[heap]), t );
-
- /* Update the global LRU
- */
- for (i = start ; i <= end ; i++) {
-
- list[i].in_use = 1;
- list[i].age = imesa->texAge[heap];
-
- /* remove_from_list(i)
- */
- list[(unsigned)list[i].next].prev = list[i].prev;
- list[(unsigned)list[i].prev].next = list[i].next;
-
- /* insert_at_head(list, i)
- */
- list[i].prev = SAVAGE_NR_TEX_REGIONS;
- list[i].next = list[SAVAGE_NR_TEX_REGIONS].next;
- list[(unsigned)list[SAVAGE_NR_TEX_REGIONS].next].prev = i;
- list[SAVAGE_NR_TEX_REGIONS].next = i;
- }
+ /* See if it was the driver's current object.
+ */
+ if ( imesa != NULL )
+ {
+ for ( i = 0 ; i < imesa->glCtx->Const.MaxTextureUnits ; i++ )
+ {
+ if ( &t->base == imesa->CurrentTexObj[ i ] ) {
+ assert( t->base.bound & (1 << i) );
+ imesa->CurrentTexObj[ i ] = NULL;
+ }
+ }
+ }
}
-
-/* Called for every shared texture region which has increased in age
- * since we last held the lock.
- *
- * Figures out which of our textures have been ejected by other clients,
- * and pushes a placeholder texture onto the LRU list to represent
- * the other client's textures.
+/* Upload a texture's images to one of the texture heaps. May have to
+ * eject our own and/or other client's texture objects to make room
+ * for the upload.
*/
-void savageTexturesGone( savageContextPtr imesa,
- GLuint heap,
- GLuint offset,
- GLuint size,
- GLuint in_use )
+static void savageUploadTexImages( savageContextPtr imesa, savageTexObjPtr t )
{
- savageTextureObjectPtr t, tmp;
-
- foreach_s ( t, tmp, &imesa->TexObjList[heap] ) {
-
- if (t->MemBlock->ofs >= offset + size ||
- t->MemBlock->ofs + t->MemBlock->size <= offset)
- continue;
-
- /* It overlaps - kick it off. Need to hold onto the currently bound
- * objects, however.
- */
- if (t->bound)
- savageSwapOutTexObj( imesa, t );
- else
- savageDestroyTexObj( imesa, t );
- }
-
-
- if (in_use) {
- t = (savageTextureObjectPtr) calloc(1,sizeof(*t));
- if (!t) return;
-
- t->heap = heap;
- t->MemBlock = mmAllocMem( imesa->texHeap[heap], size, 0, offset);
- if(!t->MemBlock)
- {
- free(t);
- return;
- }
- insert_at_head( &imesa->TexObjList[heap], t );
- }
-}
-
-
-
+ const GLint numLevels = t->base.lastLevel - t->base.firstLevel + 1;
+ GLuint i;
+ assert(t);
-/* This is called with the lock held. May have to eject our own and/or
- * other client's texture objects to make room for the upload.
- */
-int savageUploadTexImages( savageContextPtr imesa, savageTextureObjectPtr t )
-{
- int heap;
- int i;
- int ofs;
+ LOCK_HARDWARE(imesa);
- heap = t->heap = SAVAGE_CARD_HEAP;
-
/* Do we need to eject LRU texture objects?
*/
- if (!t->MemBlock) {
- while (1)
- {
- t->MemBlock = mmAllocMem( imesa->texHeap[heap], t->totalSize, 12, 0 );
- if (t->MemBlock)
- break;
- else if (imesa->lastTexHeap == 2)
- {
- heap = t->heap = SAVAGE_AGP_HEAP;
- t->MemBlock = mmAllocMem( imesa->texHeap[heap], t->totalSize, 12, 0 );
-
- if (t->MemBlock)
- break;
- }
-
- if (imesa->TexObjList[heap].prev->bound) {
- fprintf(stderr, "Hit bound texture in upload\n");
- savagePrintLocalLRU( imesa,heap );
- return -1;
- }
-
- if (imesa->TexObjList[heap].prev == &(imesa->TexObjList[heap])) {
- fprintf(stderr, "Failed to upload texture, sz %d\n", t->totalSize);
- mmDumpMemInfo( imesa->texHeap[heap] );
- return -1;
- }
-
- savageSwapOutTexObj( imesa, imesa->TexObjList[heap].prev );
+ if (!t->base.memBlock) {
+ GLint heap;
+ GLuint ofs;
+
+ heap = driAllocateTexture(imesa->textureHeaps, imesa->lastTexHeap,
+ (driTextureObject *)t);
+ if (heap == -1) {
+ UNLOCK_HARDWARE(imesa);
+ return;
}
-
- ofs = t->MemBlock->ofs;
- t->texParams.hwPhysAddress = imesa->savageScreen->textureOffset[heap] + ofs;
- t->BufAddr = (char *)((GLuint) imesa->savageScreen->texVirtual[heap] + ofs);
+
+ ofs = t->base.memBlock->ofs;
+ t->setup.physAddr = imesa->savageScreen->textureOffset[heap] + ofs;
+ t->bufAddr = (char *)((GLuint) imesa->savageScreen->texVirtual[heap] + ofs);
imesa->dirty |= SAVAGE_UPLOAD_GLOBAL; /* FIXME: really needed? */
}
/* Let the world know we've used this memory recently.
*/
- LOCK_HARDWARE(imesa);
- savageUpdateTexLRU( imesa, t );
+ driUpdateTextureLRU( &t->base );
UNLOCK_HARDWARE(imesa);
- if (t->dirty_images) {
+ if (t->base.dirty_images[0] || t->dirtySubImages) {
+ if (SAVAGE_DEBUG & DEBUG_VERBOSE_TEX)
+ fprintf(stderr, "Texture upload: |");
+
savageFlushVertices (imesa);
LOCK_HARDWARE(imesa);
savageFlushCmdBufLocked (imesa, GL_FALSE);
- WAIT_IDLE_EMPTY_LOCKED(imesa);
- if (SAVAGE_DEBUG & DEBUG_VERBOSE_LRU)
- fprintf(stderr, "*");
+ /* Heap timestamps are only reliable with Savage DRM 2.3.x or
+ * later. Earlier versions had only 16 bit time stamps which
+ * would wrap too frequently. */
+ if (imesa->savageScreen->driScrnPriv->drmMinor >= 3) {
+ unsigned int heap = t->base.heap->heapId;
+ savageWaitEvent (imesa, imesa->textureHeaps[heap]->timestamp);
+ } else
+ WAIT_IDLE_EMPTY_LOCKED(imesa);
+
+ for (i = 0 ; i < numLevels ; i++) {
+ const GLint j = t->base.firstLevel + i; /* the texObj's level */
+ if (t->base.dirty_images[0] & (1 << j)) {
+ savageMarkAllTiles(t, j);
+ if (SAVAGE_DEBUG & DEBUG_VERBOSE_TEX)
+ fprintf (stderr, "*");
+ } else if (SAVAGE_DEBUG & DEBUG_VERBOSE_TEX) {
+ if (t->dirtySubImages & (1 << j))
+ fprintf (stderr, ".");
+ else
+ fprintf (stderr, " ");
+ }
+ if ((t->base.dirty_images[0] | t->dirtySubImages) & (1 << j))
+ savageUploadTexLevel( t, j );
+ }
- for (i = t->min_level ; i <= t->max_level ; i++)
- if (t->dirty_images & (1<<i))
- savageUploadTexLevel( t, i );
UNLOCK_HARDWARE(imesa);
- }
-
-
- t->dirty_images = 0;
- return 0;
-}
-
-static void savageTexSetUnit( savageTextureObjectPtr t, GLuint unit )
-{
- if (t->current_unit == unit) return;
+ t->base.dirty_images[0] = 0;
+ t->dirtySubImages = 0;
- t->current_unit = unit;
+ if (SAVAGE_DEBUG & DEBUG_VERBOSE_TEX)
+ fprintf(stderr, "|\n");
+ }
}
{
savageContextPtr imesa = SAVAGE_CONTEXT(ctx);
struct gl_texture_object *tObj;
- savageTextureObjectPtr t;
+ struct gl_texture_image *image;
+ savageTexObjPtr t;
GLuint format;
/* disable */
return;
}
- if (t->current_unit != 0)
- savageTexSetUnit( t, 0 );
-
- imesa->CurrentTexObj[0] = t;
- t->bound |= 1;
+ imesa->CurrentTexObj[0] = &t->base;
+ t->base.bound |= 1;
- if (t->dirty_images) {
+ if (t->base.dirty_images[0] || t->dirtySubImages) {
savageSetTexImages(imesa, tObj);
- savageUploadTexImages(imesa, imesa->CurrentTexObj[0]);
+ savageUploadTexImages(imesa, t);
}
- if (t->MemBlock)
- savageUpdateTexLRU( imesa, t );
+ driUpdateTextureLRU( &t->base );
format = tObj->Image[0][tObj->BaseLevel]->Format;
}
imesa->regs.s4.texCtrl[0].ni.uMode =
- t->texParams.sWrapMode == GL_REPEAT ? 0 : 1;
+ t->setup.sWrapMode == GL_REPEAT ? 0 : 1;
imesa->regs.s4.texCtrl[0].ni.vMode =
- t->texParams.tWrapMode == GL_REPEAT ? 0 : 1;
+ t->setup.tWrapMode == GL_REPEAT ? 0 : 1;
- switch (t->texParams.minFilter)
+ switch (t->setup.minFilter)
{
case GL_NEAREST:
imesa->regs.s4.texCtrl[0].ni.filterMode = TFM_Point;
if((ctx->Texture.Unit[0].LodBias !=0.0F) ||
(imesa->regs.s4.texCtrl[0].ni.dBias != 0))
{
- int bias = (int)(ctx->Texture.Unit[0].LodBias * 32.0);
+ int bias = (int)(ctx->Texture.Unit[0].LodBias * 32.0) +
+ SAVAGE4_LOD_OFFSET;
if (bias < -256)
bias = -256;
else if (bias > 255)
imesa->regs.s4.texCtrl[0].ni.dBias = bias & 0x1ff;
}
+ image = tObj->Image[0][tObj->BaseLevel];
imesa->regs.s4.texDescr.ni.tex0En = GL_TRUE;
- imesa->regs.s4.texDescr.ni.tex0Width = t->image[0].image->WidthLog2;
- imesa->regs.s4.texDescr.ni.tex0Height = t->image[0].image->HeightLog2;
- imesa->regs.s4.texDescr.ni.tex0Fmt = t->image[0].internalFormat;
- imesa->regs.s4.texCtrl[0].ni.dMax = t->max_level;
+ imesa->regs.s4.texDescr.ni.tex0Width = image->WidthLog2;
+ imesa->regs.s4.texDescr.ni.tex0Height = image->HeightLog2;
+ imesa->regs.s4.texDescr.ni.tex0Fmt = t->hwFormat;
+ imesa->regs.s4.texCtrl[0].ni.dMax = t->base.lastLevel - t->base.firstLevel;
if (imesa->regs.s4.texDescr.ni.tex1En)
imesa->regs.s4.texDescr.ni.texBLoopEn = GL_TRUE;
- imesa->regs.s4.texAddr[0].ui = (u_int32_t) t->texParams.hwPhysAddress | 0x2;
- if(t->heap == SAVAGE_AGP_HEAP)
+ imesa->regs.s4.texAddr[0].ui = (u_int32_t) t->setup.physAddr | 0x2;
+ if(t->base.heap->heapId == SAVAGE_AGP_HEAP)
imesa->regs.s4.texAddr[0].ui |= 0x1;
return;
{
savageContextPtr imesa = SAVAGE_CONTEXT(ctx);
struct gl_texture_object *tObj;
- savageTextureObjectPtr t;
+ struct gl_texture_image *image;
+ savageTexObjPtr t;
GLuint format;
/* disable */
return;
}
- if (t->current_unit != 1)
- savageTexSetUnit( t, 1 );
-
- imesa->CurrentTexObj[1] = t;
+ imesa->CurrentTexObj[1] = &t->base;
- t->bound |= 2;
+ t->base.bound |= 2;
- if (t->dirty_images) {
+ if (t->base.dirty_images[0] || t->dirtySubImages) {
savageSetTexImages(imesa, tObj);
- savageUploadTexImages(imesa, imesa->CurrentTexObj[1]);
+ savageUploadTexImages(imesa, t);
}
- if (t->MemBlock)
- savageUpdateTexLRU( imesa, t );
+ driUpdateTextureLRU( &t->base );
format = tObj->Image[0][tObj->BaseLevel]->Format;
}
imesa->regs.s4.texCtrl[1].ni.uMode =
- t->texParams.sWrapMode == GL_REPEAT ? 0 : 1;
+ t->setup.sWrapMode == GL_REPEAT ? 0 : 1;
imesa->regs.s4.texCtrl[1].ni.vMode =
- t->texParams.tWrapMode == GL_REPEAT ? 0 : 1;
+ t->setup.tWrapMode == GL_REPEAT ? 0 : 1;
- switch (t->texParams.minFilter)
+ switch (t->setup.minFilter)
{
case GL_NEAREST:
imesa->regs.s4.texCtrl[1].ni.filterMode = TFM_Point;
if((ctx->Texture.Unit[1].LodBias !=0.0F) ||
(imesa->regs.s4.texCtrl[1].ni.dBias != 0))
{
- int bias = (int)(ctx->Texture.Unit[1].LodBias * 32.0);
+ int bias = (int)(ctx->Texture.Unit[1].LodBias * 32.0) +
+ SAVAGE4_LOD_OFFSET;
if (bias < -256)
bias = -256;
else if (bias > 255)
imesa->regs.s4.texCtrl[1].ni.dBias = bias & 0x1ff;
}
+ image = tObj->Image[0][tObj->BaseLevel];
imesa->regs.s4.texDescr.ni.tex1En = GL_TRUE;
- imesa->regs.s4.texDescr.ni.tex1Width = t->image[0].image->WidthLog2;
- imesa->regs.s4.texDescr.ni.tex1Height = t->image[0].image->HeightLog2;
- imesa->regs.s4.texDescr.ni.tex1Fmt = t->image[0].internalFormat;
- imesa->regs.s4.texCtrl[1].ni.dMax = t->max_level;
+ imesa->regs.s4.texDescr.ni.tex1Width = image->WidthLog2;
+ imesa->regs.s4.texDescr.ni.tex1Height = image->HeightLog2;
+ imesa->regs.s4.texDescr.ni.tex1Fmt = t->hwFormat;
+ imesa->regs.s4.texCtrl[1].ni.dMax = t->base.lastLevel - t->base.firstLevel;
imesa->regs.s4.texDescr.ni.texBLoopEn = GL_TRUE;
- imesa->regs.s4.texAddr[1].ui = (u_int32_t) t->texParams.hwPhysAddress| 2;
- if(t->heap == SAVAGE_AGP_HEAP)
+ imesa->regs.s4.texAddr[1].ui = (u_int32_t) t->setup.physAddr | 2;
+ if(t->base.heap->heapId == SAVAGE_AGP_HEAP)
imesa->regs.s4.texAddr[1].ui |= 0x1;
}
static void savageUpdateTexState_s3d( GLcontext *ctx )
{
savageContextPtr imesa = SAVAGE_CONTEXT(ctx);
struct gl_texture_object *tObj;
- savageTextureObjectPtr t;
+ struct gl_texture_image *image;
+ savageTexObjPtr t;
GLuint format;
/* disable */
return;
}
- if (t->current_unit != 0)
- savageTexSetUnit( t, 0 );
+ imesa->CurrentTexObj[0] = &t->base;
+ t->base.bound |= 1;
- imesa->CurrentTexObj[0] = t;
- t->bound |= 1;
-
- if (t->dirty_images) {
+ if (t->base.dirty_images[0] || t->dirtySubImages) {
savageSetTexImages(imesa, tObj);
- savageUploadTexImages(imesa, imesa->CurrentTexObj[0]);
+ savageUploadTexImages(imesa, t);
}
- if (t->MemBlock)
- savageUpdateTexLRU( imesa, t );
+ driUpdateTextureLRU( &t->base );
format = tObj->Image[0][tObj->BaseLevel]->Format;
truth. */
imesa->regs.s3d.texCtrl.ni.uWrapEn = 0;
imesa->regs.s3d.texCtrl.ni.vWrapEn = 0;
- if (t->texParams.sWrapMode == GL_CLAMP)
+ if (t->setup.sWrapMode == GL_CLAMP)
imesa->regs.s3d.texCtrl.ni.wrapMode = TAM_Clamp;
else
imesa->regs.s3d.texCtrl.ni.wrapMode = TAM_Wrap;
- switch (t->texParams.minFilter) {
+ switch (t->setup.minFilter) {
case GL_NEAREST:
imesa->regs.s3d.texCtrl.ni.filterMode = TFM_Point;
imesa->regs.s3d.texCtrl.ni.mipmapDisable = GL_TRUE;
imesa->regs.s3d.texCtrl.ni.dBias = bias & 0x1ff;
}
+ image = tObj->Image[0][tObj->BaseLevel];
imesa->regs.s3d.texCtrl.ni.texEn = GL_TRUE;
- imesa->regs.s3d.texDescr.ni.texWidth = t->image[0].image->WidthLog2;
- imesa->regs.s3d.texDescr.ni.texHeight = t->image[0].image->HeightLog2;
- assert (t->image[0].internalFormat <= 7);
- imesa->regs.s3d.texDescr.ni.texFmt = t->image[0].internalFormat;
+ imesa->regs.s3d.texDescr.ni.texWidth = image->WidthLog2;
+ imesa->regs.s3d.texDescr.ni.texHeight = image->HeightLog2;
+ assert (t->hwFormat <= 7);
+ imesa->regs.s3d.texDescr.ni.texFmt = t->hwFormat;
- imesa->regs.s3d.texAddr.ui = (u_int32_t) t->texParams.hwPhysAddress| 2;
- if(t->heap == SAVAGE_AGP_HEAP)
+ imesa->regs.s3d.texAddr.ui = (u_int32_t) t->setup.physAddr | 2;
+ if(t->base.heap->heapId == SAVAGE_AGP_HEAP)
imesa->regs.s3d.texAddr.ui |= 0x1;
}
static void savageUpdateTextureState_s4( GLcontext *ctx )
{
savageContextPtr imesa = SAVAGE_CONTEXT(ctx);
+
+ if ((imesa->CurrentTexObj[0] && ctx->Texture.Unit[0]._ReallyEnabled &&
+ ctx->Texture.Unit[0]._Current->DriverData != imesa->CurrentTexObj[0]) ||
+ (imesa->CurrentTexObj[1] && ctx->Texture.Unit[1]._ReallyEnabled &&
+ ctx->Texture.Unit[1]._Current->DriverData != imesa->CurrentTexObj[1]) ||
+ (imesa->CurrentTexObj[0] && !ctx->Texture.Unit[0]._ReallyEnabled) ||
+ (imesa->CurrentTexObj[1] && !ctx->Texture.Unit[1]._ReallyEnabled))
+ FLUSH_BATCH(imesa);
+
if (imesa->CurrentTexObj[0]) imesa->CurrentTexObj[0]->bound &= ~1;
if (imesa->CurrentTexObj[1]) imesa->CurrentTexObj[1]->bound &= ~2;
imesa->CurrentTexObj[0] = 0;
static void savageUpdateTextureState_s3d( GLcontext *ctx )
{
savageContextPtr imesa = SAVAGE_CONTEXT(ctx);
+
+ if ((imesa->CurrentTexObj[0] && ctx->Texture.Unit[0]._ReallyEnabled &&
+ ctx->Texture.Unit[0]._Current->DriverData != imesa->CurrentTexObj[0]) ||
+ (imesa->CurrentTexObj[0] && !ctx->Texture.Unit[0]._ReallyEnabled))
+ FLUSH_BATCH(imesa);
+
if (imesa->CurrentTexObj[0]) imesa->CurrentTexObj[0]->bound &= ~1;
imesa->CurrentTexObj[0] = 0;
savageUpdateTexState_s3d( ctx );
}
}
+/* Update a heap's timestamp when a texture image is modified, so the
+ * new image is not uploaded while the old one is still in use.
+ */
+static void savageTexImageChanged (savageTexObjPtr t) {
+ /* Update the heap's time stamp, so the new image is not uploaded
+ * while the old one is still in use. */
+ if (t->base.heap) {
+ if (t->base.bound)
+ FLUSH_BATCH((savageContextPtr)t->base.heap->driverContext);
+ if (t->base.timestamp > t->base.heap->timestamp)
+ t->base.heap->timestamp = t->base.timestamp;
+ }
+}
+
static void savageTexImage1D( GLcontext *ctx, GLenum target, GLint level,
GLint internalFormat,
GLint width, GLint border,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage )
{
- savageTextureObjectPtr t = (savageTextureObjectPtr) texObj->DriverData;
+ savageTexObjPtr t = (savageTexObjPtr) texObj->DriverData;
if (t) {
- savageSwapOutTexObj( SAVAGE_CONTEXT(ctx), t );
+ savageTexImageChanged (t);
} else {
t = savageAllocTexObj(texObj);
if (!t) {
_mesa_store_teximage1d( ctx, target, level, internalFormat,
width, border, format, type,
pixels, packing, texObj, texImage );
- t->dirty_images |= (1 << level);
+ t->base.dirty_images[0] |= (1 << level);
SAVAGE_CONTEXT(ctx)->new_state |= SAVAGE_NEW_TEXTURE;
}
struct gl_texture_object *texObj,
struct gl_texture_image *texImage )
{
- savageTextureObjectPtr t = (savageTextureObjectPtr) texObj->DriverData;
+ savageTexObjPtr t = (savageTexObjPtr) texObj->DriverData;
assert( t ); /* this _should_ be true */
if (t) {
- savageSwapOutTexObj( SAVAGE_CONTEXT(ctx), t );
+ savageTexImageChanged (t);
+ savageMarkDirtyTiles(t, level, texImage->Width2, 1,
+ xoffset, 0, width, 1);
} else {
t = savageAllocTexObj(texObj);
if (!t) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage1D");
return;
}
+ t->base.dirty_images[0] |= (1 << level);
}
_mesa_store_texsubimage1d(ctx, target, level, xoffset, width,
format, type, pixels, packing, texObj,
texImage);
- t->dirty_images |= (1 << level);
+ t->dirtySubImages |= (1 << level);
SAVAGE_CONTEXT(ctx)->new_state |= SAVAGE_NEW_TEXTURE;
}
struct gl_texture_object *texObj,
struct gl_texture_image *texImage )
{
- savageTextureObjectPtr t = (savageTextureObjectPtr) texObj->DriverData;
+ savageTexObjPtr t = (savageTexObjPtr) texObj->DriverData;
if (t) {
- savageSwapOutTexObj( SAVAGE_CONTEXT(ctx), t );
+ savageTexImageChanged (t);
} else {
t = savageAllocTexObj(texObj);
if (!t) {
_mesa_store_teximage2d( ctx, target, level, internalFormat,
width, height, border, format, type,
pixels, packing, texObj, texImage );
- t->dirty_images |= (1 << level);
+ t->base.dirty_images[0] |= (1 << level);
SAVAGE_CONTEXT(ctx)->new_state |= SAVAGE_NEW_TEXTURE;
}
struct gl_texture_object *texObj,
struct gl_texture_image *texImage )
{
- savageTextureObjectPtr t = (savageTextureObjectPtr) texObj->DriverData;
+ savageTexObjPtr t = (savageTexObjPtr) texObj->DriverData;
assert( t ); /* this _should_ be true */
if (t) {
- savageSwapOutTexObj( SAVAGE_CONTEXT(ctx), t );
+ savageTexImageChanged (t);
+ savageMarkDirtyTiles(t, level, texImage->Width2, texImage->Height2,
+ xoffset, yoffset, width, height);
} else {
t = savageAllocTexObj(texObj);
if (!t) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage2D");
return;
}
+ t->base.dirty_images[0] |= (1 << level);
}
_mesa_store_texsubimage2d(ctx, target, level, xoffset, yoffset, width,
height, format, type, pixels, packing, texObj,
texImage);
- t->dirty_images |= (1 << level);
+ t->dirtySubImages |= (1 << level);
SAVAGE_CONTEXT(ctx)->new_state |= SAVAGE_NEW_TEXTURE;
}
struct gl_texture_object *tObj,
GLenum pname, const GLfloat *params )
{
- savageTextureObjectPtr t = (savageTextureObjectPtr) tObj->DriverData;
+ savageTexObjPtr t = (savageTexObjPtr) tObj->DriverData;
savageContextPtr imesa = SAVAGE_CONTEXT( ctx );
if (!t || (target != GL_TEXTURE_1D && target != GL_TEXTURE_2D))
static void savageDeleteTexture( GLcontext *ctx, struct gl_texture_object *tObj )
{
- savageTextureObjectPtr t = (savageTextureObjectPtr)tObj->DriverData;
+ driTextureObject *t = (driTextureObject *)tObj->DriverData;
savageContextPtr imesa = SAVAGE_CONTEXT( ctx );
if (t) {
-
if (t->bound) {
- imesa->CurrentTexObj[t->bound-1] = 0;
- imesa->new_state |= SAVAGE_NEW_TEXTURE;
+ FLUSH_BATCH(imesa);
}
- savageDestroyTexObj(imesa,t);
- tObj->DriverData=0;
+ driDestroyTextureObject(t);
}
/* Free mipmap images and the texture object itself */
_mesa_delete_texture_object(ctx, tObj);
}
-static GLboolean savageIsTextureResident( GLcontext *ctx,
- struct gl_texture_object *t )
-{
- savageTextureObjectPtr mt;
-
-/* LOCK_HARDWARE; */
- mt = (savageTextureObjectPtr)t->DriverData;
-/* UNLOCK_HARDWARE; */
-
- return mt && mt->MemBlock;
-}
-
-
static struct gl_texture_object *
savageNewTextureObject( GLcontext *ctx, GLuint name, GLenum target )
{
functions->BindTexture = savageBindTexture;
functions->NewTextureObject = savageNewTextureObject;
functions->DeleteTexture = savageDeleteTexture;
- functions->IsTextureResident = savageIsTextureResident;
+ functions->IsTextureResident = driIsTextureResident;
functions->TexParameter = savageTexParameter;
}