#include "savagestate.h"
#include "savagetex.h"
#include "savageioctl.h"
-#include "savage_bci.h"
static void savageRasterPrimitive( GLcontext *ctx, GLuint prim );
static void savageRenderPrimitive( GLcontext *ctx, GLenum prim );
#define DO_POINTS 1
#define DO_FULL_QUAD 1
-#define HAVE_RGBA 1
#define HAVE_SPEC 1
#define HAVE_BACK_COLORS 0
#define HAVE_HW_FLATSHADE 1
#define LOCAL_VARS(n) \
savageContextPtr imesa = SAVAGE_CONTEXT(ctx); \
- GLuint color[n], spec[n]; \
+ GLuint color[n] = { 0 }; \
+ GLuint spec[n] = { 0 }; \
GLuint coloroffset = \
((imesa->skip & SAVAGE_SKIP_W) ? 3 : 4); \
GLboolean specoffset = \