USE OR OTHER DEALINGS IN THE SOFTWARE.
**************************************************************************/
-/* $XFree86: xc/lib/GL/mesa/src/drv/sis/sis_clear.c,v 1.5 2000/09/26 15:56:48 tsi Exp $ */
/*
* Authors:
#include "sis_lock.h"
#include "swrast/swrast.h"
-#include "macros.h"
+#include "main/macros.h"
static GLbitfield sis_3D_Clear( GLcontext * ctx, GLbitfield mask,
GLint x, GLint y, GLint width,
}
void
-sisDDClear( GLcontext * ctx, GLbitfield mask, GLboolean all,
- GLint x, GLint y, GLint width, GLint height )
+sisDDClear( GLcontext * ctx, GLbitfield mask )
{
- sisContextPtr smesa = SIS_CONTEXT(ctx);
-
- GLint x1, y1, width1, height1;
+ sisContextPtr smesa = SIS_CONTEXT(ctx);
- if (all) {
- GLframebuffer *buffer = ctx->DrawBuffer;
+ GLint x1, y1, width1, height1;
- x1 = 0;
- y1 = 0;
- width1 = buffer->Width;
- height1 = buffer->Height;
- } else {
- x1 = x;
- y1 = Y_FLIP(y+height-1);
- width1 = width;
- height1 = height;
- }
- /* XXX: Scissoring */
+ /* get region after locking: */
+ x1 = ctx->DrawBuffer->_Xmin;
+ y1 = ctx->DrawBuffer->_Ymin;
+ width1 = ctx->DrawBuffer->_Xmax - x1;
+ height1 = ctx->DrawBuffer->_Ymax - y1;
+ y1 = Y_FLIP(y1 + height1 - 1);
/* Mask out any non-existent buffers */
if (ctx->Visual.depthBits == 0 || !ctx->Depth.Mask)
UNLOCK_HARDWARE();
if (mask != 0)
- _swrast_Clear( ctx, mask, all, x1, y1, width, height );
+ _swrast_Clear( ctx, mask);
}
GLint width, GLint height )
{
sisContextPtr smesa = SIS_CONTEXT(ctx);
-
int count;
- GLuint depth = smesa->bytesPerPixel;
drm_clip_rect_t *pExtents = NULL;
GLint xx, yy;
GLint x0, y0, width0, height0;
if (width <= 0 || height <= 0)
continue;
- int cmd;
-
mWait3DCmdQueue (8);
MMIO(REG_SRC_PITCH, (smesa->bytesPerPixel == 4) ?
BLIT_DEPTH_32 : BLIT_DEPTH_16);