}
void
-sisDDClear( GLcontext * ctx, GLbitfield mask, GLboolean allFoo,
- GLint xFoo, GLint yFoo, GLint widthFoo, GLint heightFoo )
+sisDDClear( GLcontext * ctx, GLbitfield mask )
{
sisContextPtr smesa = SIS_CONTEXT(ctx);
UNLOCK_HARDWARE();
if (mask != 0)
- _swrast_Clear( ctx, mask, 0, 0, 0, 0, 0);
+ _swrast_Clear( ctx, mask);
}
GLint width, GLint height )
{
sisContextPtr smesa = SIS_CONTEXT(ctx);
-
int count;
- GLuint depth = smesa->bytesPerPixel;
drm_clip_rect_t *pExtents = NULL;
GLint xx, yy;
GLint x0, y0, width0, height0;
if (width <= 0 || height <= 0)
continue;
- int cmd;
-
mWait3DCmdQueue (8);
MMIO(REG_SRC_PITCH, (smesa->bytesPerPixel == 4) ?
BLIT_DEPTH_32 : BLIT_DEPTH_16);