#include "sis_state.h"
#include "sis_tris.h"
-#include "swrast/swrast.h"
-#include "main/framebuffer.h"
+#include "main/formats.h"
#include "main/renderbuffer.h"
#include "utils.h"
/* Return the width and height of the given buffer.
*/
static void
-sisGetBufferSize( GLframebuffer *buffer,
+sisGetBufferSize( struct gl_framebuffer *buffer,
GLuint *width, GLuint *height )
{
GET_CURRENT_CONTEXT(ctx);
/* Return various strings for glGetString().
*/
static const GLubyte *
-sisGetString( GLcontext *ctx, GLenum name )
+sisGetString( struct gl_context *ctx, GLenum name )
{
sisContextPtr smesa = SIS_CONTEXT(ctx);
static char buffer[128];
/* Send all commands to the hardware.
*/
static void
-sisFlush( GLcontext *ctx )
+sisFlush( struct gl_context *ctx )
{
sisContextPtr smesa = SIS_CONTEXT(ctx);
* completed processing.
*/
static void
-sisFinish( GLcontext *ctx )
+sisFinish( struct gl_context *ctx )
{
sisContextPtr smesa = SIS_CONTEXT(ctx);
}
static GLboolean
-sisRenderbufferStorage(GLcontext *ctx, struct gl_renderbuffer *rb,
+sisRenderbufferStorage(struct gl_context *ctx, struct gl_renderbuffer *rb,
GLenum internalFormat, GLuint width, GLuint height)
{
rb->Width = width;
if (format == GL_RGBA) {
/* Color */
- rb->_BaseFormat = GL_RGBA;
+ rb->Format = MESA_FORMAT_ARGB8888;
rb->DataType = GL_UNSIGNED_BYTE;
}
else if (format == GL_DEPTH_COMPONENT16) {
/* Depth */
- rb->_BaseFormat = GL_DEPTH_COMPONENT;
/* we always Get/Put 32-bit Z values */
+ rb->Format = MESA_FORMAT_Z16;
rb->DataType = GL_UNSIGNED_INT;
}
else if (format == GL_DEPTH_COMPONENT24) {
/* Depth */
- rb->_BaseFormat = GL_DEPTH_COMPONENT;
/* we always Get/Put 32-bit Z values */
+ rb->Format = MESA_FORMAT_Z32;
rb->DataType = GL_UNSIGNED_INT;
}
else {
/* Stencil */
ASSERT(format == GL_STENCIL_INDEX8_EXT);
- rb->_BaseFormat = GL_STENCIL_INDEX;
+ rb->Format = MESA_FORMAT_S8;
rb->DataType = GL_UNSIGNED_BYTE;
}