/* XXX double-check the Offset/Pitch parameters! */
{
driRenderbuffer *frontRb
- = driNewRenderbuffer(GL_RGBA, screen->cpp,
- 0, driScrnPriv->fbStride);
+ = driNewRenderbuffer(GL_RGBA, NULL, screen->cpp,
+ 0, driScrnPriv->fbStride, driDrawPriv);
sisSetSpanFunctions(frontRb, mesaVis);
_mesa_add_renderbuffer(fb, BUFFER_FRONT_LEFT, &frontRb->Base);
}
if (mesaVis->doubleBufferMode) {
driRenderbuffer *backRb
- = driNewRenderbuffer(GL_RGBA, screen->cpp,
- 0, driScrnPriv->fbStride);
+ = driNewRenderbuffer(GL_RGBA, NULL, screen->cpp,
+ 0, driScrnPriv->fbStride, driDrawPriv);
sisSetSpanFunctions(backRb, mesaVis);
_mesa_add_renderbuffer(fb, BUFFER_BACK_LEFT, &backRb->Base);
}
if (mesaVis->depthBits == 16) {
driRenderbuffer *depthRb
- = driNewRenderbuffer(GL_DEPTH_COMPONENT16, screen->cpp,
- 0, driScrnPriv->fbStride);
+ = driNewRenderbuffer(GL_DEPTH_COMPONENT16, NULL, screen->cpp,
+ 0, driScrnPriv->fbStride, driDrawPriv);
sisSetSpanFunctions(depthRb, mesaVis);
_mesa_add_renderbuffer(fb, BUFFER_DEPTH, &depthRb->Base);
}
else if (mesaVis->depthBits == 24) {
driRenderbuffer *depthRb
- = driNewRenderbuffer(GL_DEPTH_COMPONENT24, screen->cpp,
- 0, driScrnPriv->fbStride);
+ = driNewRenderbuffer(GL_DEPTH_COMPONENT24, NULL, screen->cpp,
+ 0, driScrnPriv->fbStride, driDrawPriv);
sisSetSpanFunctions(depthRb, mesaVis);
_mesa_add_renderbuffer(fb, BUFFER_DEPTH, &depthRb->Base);
}
else if (mesaVis->depthBits == 32) {
driRenderbuffer *depthRb
- = driNewRenderbuffer(GL_DEPTH_COMPONENT32, screen->cpp,
- 0, driScrnPriv->fbStride);
+ = driNewRenderbuffer(GL_DEPTH_COMPONENT32, NULL, screen->cpp,
+ 0, driScrnPriv->fbStride, driDrawPriv);
sisSetSpanFunctions(depthRb, mesaVis);
_mesa_add_renderbuffer(fb, BUFFER_DEPTH, &depthRb->Base);
}