Add new void *addr and __DRIdrawablePrivate parameters to
[mesa.git] / src / mesa / drivers / dri / sis / sis_screen.c
index dcbf62640b8952e9d27d6dfa987dc371aeee01ae..604ffda2dc49a5ba76ac3ebea94bae64d6313c92 100644 (file)
@@ -215,38 +215,38 @@ sisCreateBuffer( __DRIscreenPrivate *driScrnPriv,
       /* XXX double-check the Offset/Pitch parameters! */
       {
          driRenderbuffer *frontRb
-            = driNewRenderbuffer(GL_RGBA, screen->cpp,
-                                 0, driScrnPriv->fbStride);
+            = driNewRenderbuffer(GL_RGBA, NULL, screen->cpp,
+                                 0, driScrnPriv->fbStride, driDrawPriv);
          sisSetSpanFunctions(frontRb, mesaVis);
          _mesa_add_renderbuffer(fb, BUFFER_FRONT_LEFT, &frontRb->Base);
       }
 
       if (mesaVis->doubleBufferMode) {
          driRenderbuffer *backRb
-            = driNewRenderbuffer(GL_RGBA, screen->cpp,
-                                 0, driScrnPriv->fbStride);
+            = driNewRenderbuffer(GL_RGBA, NULL, screen->cpp,
+                                 0, driScrnPriv->fbStride, driDrawPriv);
          sisSetSpanFunctions(backRb, mesaVis);
          _mesa_add_renderbuffer(fb, BUFFER_BACK_LEFT, &backRb->Base);
       }
 
       if (mesaVis->depthBits == 16) {
          driRenderbuffer *depthRb
-            = driNewRenderbuffer(GL_DEPTH_COMPONENT16, screen->cpp,
-                                 0, driScrnPriv->fbStride);
+            = driNewRenderbuffer(GL_DEPTH_COMPONENT16, NULL, screen->cpp,
+                                 0, driScrnPriv->fbStride, driDrawPriv);
          sisSetSpanFunctions(depthRb, mesaVis);
          _mesa_add_renderbuffer(fb, BUFFER_DEPTH, &depthRb->Base);
       }
       else if (mesaVis->depthBits == 24) {
          driRenderbuffer *depthRb
-            = driNewRenderbuffer(GL_DEPTH_COMPONENT24, screen->cpp,
-                                 0, driScrnPriv->fbStride);
+            = driNewRenderbuffer(GL_DEPTH_COMPONENT24, NULL, screen->cpp,
+                                 0, driScrnPriv->fbStride, driDrawPriv);
          sisSetSpanFunctions(depthRb, mesaVis);
          _mesa_add_renderbuffer(fb, BUFFER_DEPTH, &depthRb->Base);
       }
       else if (mesaVis->depthBits == 32) {
          driRenderbuffer *depthRb
-            = driNewRenderbuffer(GL_DEPTH_COMPONENT32, screen->cpp,
-                                 0, driScrnPriv->fbStride);
+            = driNewRenderbuffer(GL_DEPTH_COMPONENT32, NULL, screen->cpp,
+                                 0, driScrnPriv->fbStride, driDrawPriv);
          sisSetSpanFunctions(depthRb, mesaVis);
          _mesa_add_renderbuffer(fb, BUFFER_DEPTH, &depthRb->Base);
       }