#include "utils.h"
#include "main/teximage.h"
-#include "main/texfetch.h"
#include "main/texformat.h"
#include "main/texstate.h"
struct gl_texture_object *texObj;
struct gl_texture_image *texImage;
uint32_t internalFormat;
+ gl_format texFormat;
dri_ctx = pDRICtx->driverPrivate;
sPriv->swrast_loader->getDrawableInfo(dPriv, &x, &y, &w, &h, dPriv->loaderPrivate);
- _mesa_init_teximage_fields(&dri_ctx->Base, target, texImage,
- w, h, 1, 0, internalFormat);
-
if (texture_format == __DRI_TEXTURE_FORMAT_RGB)
- texImage->TexFormat = MESA_FORMAT_XRGB8888;
+ texFormat = MESA_FORMAT_XRGB8888;
else
- texImage->TexFormat = MESA_FORMAT_ARGB8888;
+ texFormat = MESA_FORMAT_ARGB8888;
- _mesa_set_fetch_functions(texImage, 2);
+ _mesa_init_teximage_fields(&dri_ctx->Base, target, texImage,
+ w, h, 1, 0, internalFormat, texFormat);
sPriv->swrast_loader->getImage(dPriv, x, y, w, h, (char *)texImage->Data,
dPriv->loaderPrivate);
*/
static GLuint
-choose_pixel_format(const GLvisual *v)
+choose_pixel_format(const struct gl_config *v)
{
int depth = v->rgbBits;
}
static GLboolean
-swrast_alloc_front_storage(GLcontext *ctx, struct gl_renderbuffer *rb,
+swrast_alloc_front_storage(struct gl_context *ctx, struct gl_renderbuffer *rb,
GLenum internalFormat, GLuint width, GLuint height)
{
struct swrast_renderbuffer *xrb = swrast_renderbuffer(rb);
}
static GLboolean
-swrast_alloc_back_storage(GLcontext *ctx, struct gl_renderbuffer *rb,
+swrast_alloc_back_storage(struct gl_context *ctx, struct gl_renderbuffer *rb,
GLenum internalFormat, GLuint width, GLuint height)
{
struct swrast_renderbuffer *xrb = swrast_renderbuffer(rb);
}
static struct swrast_renderbuffer *
-swrast_new_renderbuffer(const GLvisual *visual, GLboolean front)
+swrast_new_renderbuffer(const struct gl_config *visual, GLboolean front)
{
struct swrast_renderbuffer *xrb = calloc(1, sizeof *xrb);
GLuint pixel_format;
static GLboolean
dri_create_buffer(__DRIscreen * sPriv,
__DRIdrawable * dPriv,
- const __GLcontextModes * visual, GLboolean isPixmap)
+ const struct gl_config * visual, GLboolean isPixmap)
{
struct dri_drawable *drawable = NULL;
- GLframebuffer *fb;
+ struct gl_framebuffer *fb;
struct swrast_renderbuffer *frontrb, *backrb;
TRACE;
if (dPriv) {
struct dri_drawable *drawable = dri_drawable(dPriv);
- GLframebuffer *fb;
+ struct gl_framebuffer *fb;
free(drawable->row);
GET_CURRENT_CONTEXT(ctx);
struct dri_drawable *drawable = dri_drawable(dPriv);
- GLframebuffer *fb;
+ struct gl_framebuffer *fb;
struct swrast_renderbuffer *frontrb, *backrb;
TRACE;
*/
static void
-get_window_size( GLframebuffer *fb, GLsizei *w, GLsizei *h )
+get_window_size( struct gl_framebuffer *fb, GLsizei *w, GLsizei *h )
{
__DRIdrawable *dPriv = swrast_drawable(fb)->dPriv;
__DRIscreen *sPriv = dPriv->driScreenPriv;
}
static void
-swrast_check_and_update_window_size( GLcontext *ctx, GLframebuffer *fb )
+swrast_check_and_update_window_size( struct gl_context *ctx, struct gl_framebuffer *fb )
{
GLsizei width, height;
}
static const GLubyte *
-get_string(GLcontext *ctx, GLenum pname)
+get_string(struct gl_context *ctx, GLenum pname)
{
(void) ctx;
switch (pname) {
}
static void
-update_state( GLcontext *ctx, GLuint new_state )
+update_state( struct gl_context *ctx, GLuint new_state )
{
/* not much to do here - pass it on */
_swrast_InvalidateState( ctx, new_state );
}
static void
-viewport(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h)
+viewport(struct gl_context *ctx, GLint x, GLint y, GLsizei w, GLsizei h)
{
- GLframebuffer *draw = ctx->WinSysDrawBuffer;
- GLframebuffer *read = ctx->WinSysReadBuffer;
+ struct gl_framebuffer *draw = ctx->WinSysDrawBuffer;
+ struct gl_framebuffer *read = ctx->WinSysReadBuffer;
swrast_check_and_update_window_size(ctx, draw);
swrast_check_and_update_window_size(ctx, read);
}
-static gl_format swrastChooseTextureFormat(GLcontext * ctx,
+static gl_format swrastChooseTextureFormat(struct gl_context * ctx,
GLint internalFormat,
GLenum format,
GLenum type)
driver->ChooseTextureFormat = swrastChooseTextureFormat;
}
+static const char *es2_extensions[] = {
+ /* Used by mesa internally (cf all_mesa_extensions in ../common/utils.c) */
+ "GL_ARB_draw_buffers",
+ "GL_ARB_multisample",
+ "GL_ARB_texture_compression",
+ "GL_ARB_transpose_matrix",
+ "GL_ARB_vertex_buffer_object",
+ "GL_ARB_window_pos",
+ "GL_EXT_blend_func_separate",
+ "GL_EXT_compiled_vertex_array",
+ "GL_EXT_framebuffer_blit",
+ "GL_EXT_multi_draw_arrays",
+ "GL_EXT_polygon_offset",
+ "GL_EXT_texture_object",
+ "GL_EXT_vertex_array",
+ "GL_IBM_multimode_draw_arrays",
+ "GL_MESA_window_pos",
+ "GL_NV_vertex_program",
+
+ /* Required by GLES2 */
+ "GL_ARB_fragment_program",
+ "GL_ARB_fragment_shader",
+ "GL_ARB_multitexture",
+ "GL_ARB_shader_objects",
+ "GL_ARB_texture_cube_map",
+ "GL_ARB_texture_mirrored_repeat",
+ "GL_ARB_texture_non_power_of_two",
+ "GL_ARB_vertex_shader",
+ "GL_EXT_blend_color",
+ "GL_EXT_blend_equation_separate",
+ "GL_EXT_blend_minmax",
+ "GL_EXT_blend_subtract",
+ "GL_EXT_stencil_wrap",
+
+ /* Optional GLES2 */
+ "GL_ARB_framebuffer_object",
+ "GL_EXT_texture_filter_anisotropic",
+ "GL_ARB_depth_texture",
+ "GL_EXT_packed_depth_stencil",
+ "GL_EXT_framebuffer_object",
+ NULL,
+};
+
+static void
+InitExtensionsES2(struct gl_context *ctx)
+{
+ int i;
+
+ /* Can't use driInitExtensions() since it uses extensions from
+ * main/remap_helper.h when called the first time. */
+
+ for (i = 0; es2_extensions[i]; i++)
+ _mesa_enable_extension(ctx, es2_extensions[i]);
+}
/**
* Context-related functions.
static GLboolean
dri_create_context(gl_api api,
- const __GLcontextModes * visual,
+ const struct gl_config * visual,
__DRIcontext * cPriv, void *sharedContextPrivate)
{
struct dri_context *ctx = NULL;
struct dri_context *share = (struct dri_context *)sharedContextPrivate;
- GLcontext *mesaCtx = NULL;
- GLcontext *sharedCtx = NULL;
+ struct gl_context *mesaCtx = NULL;
+ struct gl_context *sharedCtx = NULL;
struct dd_function_table functions;
TRACE;
mesaCtx = &ctx->Base;
/* basic context setup */
- if (!_mesa_initialize_context(mesaCtx, visual, sharedCtx, &functions, (void *) cPriv)) {
+ if (!_mesa_initialize_context(mesaCtx, api, visual, sharedCtx, &functions, (void *) cPriv)) {
goto context_fail;
}
tnl->Driver.RunPipeline = _tnl_run_pipeline;
}
- _mesa_enable_sw_extensions(mesaCtx);
- _mesa_enable_1_3_extensions(mesaCtx);
- _mesa_enable_1_4_extensions(mesaCtx);
- _mesa_enable_1_5_extensions(mesaCtx);
- _mesa_enable_2_0_extensions(mesaCtx);
- _mesa_enable_2_1_extensions(mesaCtx);
-
_mesa_meta_init(mesaCtx);
+ _mesa_enable_sw_extensions(mesaCtx);
- driInitExtensions( mesaCtx, NULL, GL_FALSE );
+ switch (api) {
+ case API_OPENGL:
+ _mesa_enable_1_3_extensions(mesaCtx);
+ _mesa_enable_1_4_extensions(mesaCtx);
+ _mesa_enable_1_5_extensions(mesaCtx);
+ _mesa_enable_2_0_extensions(mesaCtx);
+ _mesa_enable_2_1_extensions(mesaCtx);
+
+ driInitExtensions( mesaCtx, NULL, GL_FALSE );
+ break;
+ case API_OPENGLES:
+ _mesa_enable_1_3_extensions(mesaCtx);
+ _mesa_enable_1_4_extensions(mesaCtx);
+ _mesa_enable_1_5_extensions(mesaCtx);
+
+ break;
+ case API_OPENGLES2:
+ InitExtensionsES2( mesaCtx);
+ break;
+ }
return GL_TRUE;
if (cPriv) {
struct dri_context *ctx = dri_context(cPriv);
- GLcontext *mesaCtx;
+ struct gl_context *mesaCtx;
mesaCtx = &ctx->Base;
__DRIdrawable * driDrawPriv,
__DRIdrawable * driReadPriv)
{
- GLcontext *mesaCtx;
- GLframebuffer *mesaDraw;
- GLframebuffer *mesaRead;
+ struct gl_context *mesaCtx;
+ struct gl_framebuffer *mesaDraw;
+ struct gl_framebuffer *mesaRead;
TRACE;
if (cPriv) {
{
TRACE;
(void) cPriv;
+
+ /* Unset current context and dispath table */
+ _mesa_make_current(NULL, NULL, NULL);
+
return GL_TRUE;
}