#include "tdfx_dri.h"
#include "tdfx_context.h"
#include "tdfx_lock.h"
-#include "tdfx_vb.h"
#include "tdfx_span.h"
-#include "tdfx_tris.h"
#include "main/framebuffer.h"
#include "main/renderbuffer.h"
stencil_bits_array,
deep ? 2 : 4,
db_modes, 2,
- msaa_samples_array, 1);
+ msaa_samples_array, 1,
+ GL_TRUE);
}
/**