*
*/
-#include "mtypes.h"
-#include "colormac.h"
-#include "texformat.h"
-#include "texstore.h"
-#include "teximage.h"
+#include "main/mtypes.h"
+#include "main/colormac.h"
+#include "main/texstore.h"
+#include "main/teximage.h"
#include "swrast/swrast.h"
#include "vbo/vbo.h"
}
if (fxMesa->haveHwStencil) {
- if (ctx->Stencil.Enabled) {
+ if (ctx->Stencil._Enabled) {
fxMesa->Stencil.Function = ctx->Stencil.Function[0] - GL_NEVER + GR_CMP_NEVER;
fxMesa->Stencil.RefValue = ctx->Stencil.Ref[0] & 0xff;
fxMesa->Stencil.ValueMask = ctx->Stencil.ValueMask[0] & 0xff;
FLUSH_BATCH( fxMesa );
- /*
- * _ColorDrawBufferMask is easier to cope with than <mode>.
- */
- switch ( ctx->DrawBuffer->_ColorDrawBufferMask[0] ) {
- case BUFFER_BIT_FRONT_LEFT:
+ if (ctx->DrawBuffer->_NumColorDrawBuffers > 1) {
+ FALLBACK( fxMesa, TDFX_FALLBACK_DRAW_BUFFER, GL_TRUE );
+ return;
+ }
+
+ switch ( ctx->DrawBuffer->_ColorDrawBufferIndexes[0] ) {
+ case BUFFER_FRONT_LEFT:
fxMesa->DrawBuffer = fxMesa->ReadBuffer = GR_BUFFER_FRONTBUFFER;
fxMesa->new_state |= TDFX_NEW_RENDER;
FALLBACK( fxMesa, TDFX_FALLBACK_DRAW_BUFFER, GL_FALSE );
break;
- case BUFFER_BIT_BACK_LEFT:
+ case BUFFER_BACK_LEFT:
fxMesa->DrawBuffer = fxMesa->ReadBuffer = GR_BUFFER_BACKBUFFER;
fxMesa->new_state |= TDFX_NEW_RENDER;
FALLBACK( fxMesa, TDFX_FALLBACK_DRAW_BUFFER, GL_FALSE );
break;
- case 0:
+ case -1:
FX_grColorMaskv( ctx, false4 );
FALLBACK( fxMesa, TDFX_FALLBACK_DRAW_BUFFER, GL_FALSE );
break;