tdfxTexInfo *ti;
tdfxMipMapLevel *mml;
gl_format mesaFormat;
- GLuint compressedSize;
+ GLuint compressedSize = 0;
if (TDFX_DEBUG & DEBUG_VERBOSE_DRI) {
fprintf(stderr, "tdfxCompressedTexImage2D: id=%d int 0x%x %dx%d\n",
texImage->Data);
ti->padded = GL_TRUE;
} else {
- MEMCPY(texImage->Data, data, compressedSize);
+ memcpy(texImage->Data, data, compressedSize);
}
RevalidateTexture(ctx, texObj);
rows = height / 4; /* [dBorca] hardcoded 4, but works for FXT1/DXTC */
for (i = 0; i < rows; i++) {
- MEMCPY(dest, data, srcRowStride);
+ memcpy(dest, data, srcRowStride);
dest += destRowStride;
data = (GLvoid *)((intptr_t)data + (intptr_t)srcRowStride);
}