extern void
tdfxTexValidate(GLcontext * ctx, struct gl_texture_object *tObj);
-extern void
-tdfxDDBindTexture(GLcontext * ctx, GLenum target,
- struct gl_texture_object *tObj);
extern void
tdfxDDDeleteTexture(GLcontext * ctx, struct gl_texture_object *tObj);
fxDDTexUseGlobalPalette(GLcontext * ctx, GLboolean state);
#endif
-extern void
-tdfxDDTexEnv(GLcontext * ctx, GLenum target, GLenum pname,
- const GLfloat * param);
-
-extern void
-tdfxDDTexParameter(GLcontext * ctx, GLenum target,
- struct gl_texture_object *tObj,
- GLenum pname, const GLfloat * params);
-
-extern const struct gl_texture_format *
-tdfxDDChooseTextureFormat( GLcontext *ctx, GLint internalFormat,
- GLenum srcFormat, GLenum srcType );
-
-extern void
-tdfxDDTexImage2D(GLcontext * ctx, GLenum target, GLint level,
- GLint internalFormat, GLint width, GLint height,
- GLint border,
- GLenum format, GLenum type, const GLvoid * pixels,
- const struct gl_pixelstore_attrib * packing,
- struct gl_texture_object * texObj,
- struct gl_texture_image * texImage);
-
-extern void
-tdfxDDTexSubImage2D(GLcontext *ctx, GLenum target, GLint level,
- GLint xoffset, GLint yoffset,
- GLsizei width, GLsizei height,
- GLenum format, GLenum type,
- const GLvoid *pixels,
- const struct gl_pixelstore_attrib *packing,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage );
-
-#if 000
-extern GLboolean
-tdfxDDCompressedTexImage2D( GLcontext *ctx, GLenum target,
- GLint level, GLsizei imageSize,
- const GLvoid *data,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage,
- GLboolean *retainInternalCopy);
-
-extern GLboolean
-tdfxDDCompressedTexSubImage2D( GLcontext *ctx, GLenum target,
- GLint level, GLint xoffset,
- GLint yoffset, GLsizei width,
- GLint height, GLenum format,
- GLsizei imageSize, const GLvoid *data,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage );
-#endif
-
extern GLboolean
tdfxDDTestProxyTexImage(GLcontext *ctx, GLenum target,
GLint level, GLint internalFormat,
GLuint depth);
+extern void
+tdfxInitTextureFuncs( struct dd_function_table *functions );
+
#endif