Remove CVS keywords.
[mesa.git] / src / mesa / drivers / dri / tdfx / tdfx_tris.c
index 1f0e03c04bd4436df2089555738853d25f242f72..59ff35a7fa926ec600508586e2ed3a90a033dacc 100644 (file)
@@ -23,7 +23,6 @@
  * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
  * SOFTWARE.
  */
-/* $XFree86: xc/lib/GL/mesa/src/drv/tdfx/tdfx_tris.c,v 1.4 2002/10/30 12:52:01 alanh Exp $ */
 
 /* New fixes:
  *     Daniel Borca <dborca@users.sourceforge.net>, 19 Jul 2004
 static void tdfxRasterPrimitive( GLcontext *ctx, GLenum prim );
 static void tdfxRenderPrimitive( GLcontext *ctx, GLenum prim );
 
+static GLenum reduced_prim[GL_POLYGON+1] = {
+   GL_POINTS,
+   GL_LINES,
+   GL_LINES,
+   GL_LINES,
+   GL_TRIANGLES,
+   GL_TRIANGLES,
+   GL_TRIANGLES,
+   GL_TRIANGLES,
+   GL_TRIANGLES,
+   GL_TRIANGLES
+};
+
 /***********************************************************************
  *          Macros for t_dd_tritmp.h to draw basic primitives          *
  ***********************************************************************/
@@ -129,10 +141,10 @@ tdfx_translate_vertex( GLcontext *ctx, const tdfxVertex *src, SWvertex *dst)
    tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx);
 
    if (fxMesa->vertexFormat == TDFX_LAYOUT_TINY) {
-      dst->win[0] = src->x - fxMesa->x_offset;
-      dst->win[1] = src->y - (fxMesa->screen_height - fxMesa->height - fxMesa->y_offset);
-      dst->win[2] = src->z;
-      dst->win[3] = 1.0;
+      dst->attrib[FRAG_ATTRIB_WPOS][0] = src->x - fxMesa->x_offset;
+      dst->attrib[FRAG_ATTRIB_WPOS][1] = src->y - (fxMesa->screen_height - fxMesa->height - fxMesa->y_offset);
+      dst->attrib[FRAG_ATTRIB_WPOS][2] = src->z;
+      dst->attrib[FRAG_ATTRIB_WPOS][3] = 1.0;
 
       dst->color[0] = src->color[2];
       dst->color[1] = src->color[1];
@@ -142,36 +154,36 @@ tdfx_translate_vertex( GLcontext *ctx, const tdfxVertex *src, SWvertex *dst)
    else {
       GLfloat w = 1.0 / src->rhw;
 
-      dst->win[0] = src->x - fxMesa->x_offset;
-      dst->win[1] = src->y - (fxMesa->screen_height - fxMesa->height - fxMesa->y_offset);
-      dst->win[2] = src->z;
-      dst->win[3] = src->rhw;
+      dst->attrib[FRAG_ATTRIB_WPOS][0] = src->x - fxMesa->x_offset;
+      dst->attrib[FRAG_ATTRIB_WPOS][1] = src->y - (fxMesa->screen_height - fxMesa->height - fxMesa->y_offset);
+      dst->attrib[FRAG_ATTRIB_WPOS][2] = src->z;
+      dst->attrib[FRAG_ATTRIB_WPOS][3] = src->rhw;
 
       dst->color[0] = src->color[2];
       dst->color[1] = src->color[1];
       dst->color[2] = src->color[0];
       dst->color[3] = src->color[3];
 
-      dst->texcoord[0][0] = 1.0 / fxMesa->sScale0 * w * src->tu0;
-      dst->texcoord[0][1] = 1.0 / fxMesa->tScale0 * w * src->tv0;
+      dst->attrib[FRAG_ATTRIB_TEX0][0] = 1.0 / fxMesa->sScale0 * w * src->tu0;
+      dst->attrib[FRAG_ATTRIB_TEX0][1] = 1.0 / fxMesa->tScale0 * w * src->tv0;
       if (fxMesa->vertexFormat == TDFX_LAYOUT_PROJ1 || fxMesa->vertexFormat == TDFX_LAYOUT_PROJ2) {
-         dst->texcoord[0][3] = w * src->tq0;
+         dst->attrib[FRAG_ATTRIB_TEX0][3] = w * src->tq0;
       } else {
-        dst->texcoord[0][3] = 1.0;
+        dst->attrib[FRAG_ATTRIB_TEX0][3] = 1.0;
       }
 
       if (fxMesa->SetupIndex & TDFX_TEX1_BIT) {
-         dst->texcoord[1][0] = 1.0 / fxMesa->sScale1 * w * src->tu1;
-         dst->texcoord[1][1] = 1.0 / fxMesa->tScale1 * w * src->tv1;
+         dst->attrib[FRAG_ATTRIB_TEX1][0] = 1.0 / fxMesa->sScale1 * w * src->tu1;
+         dst->attrib[FRAG_ATTRIB_TEX1][1] = 1.0 / fxMesa->tScale1 * w * src->tv1;
          if (fxMesa->vertexFormat == TDFX_LAYOUT_PROJ2) {
-            dst->texcoord[1][3] = w * src->tq1;
+            dst->attrib[FRAG_ATTRIB_TEX1][3] = w * src->tq1;
          } else {
-           dst->texcoord[1][3] = 1.0;
+           dst->attrib[FRAG_ATTRIB_TEX1][3] = 1.0;
          }
       }
    }
 
-   dst->pointSize = ctx->Point._Size;
+   dst->pointSize = ctx->Point.Size;
 }
 
 
@@ -245,18 +257,6 @@ static void tdfx_print_vertex( GLcontext *ctx, const tdfxVertex *v )
  * rendering.  These functions are only used when mixed-mode rendering
  * is occurring.
  */
-static void tdfx_draw_quad( tdfxContextPtr fxMesa,
-                           tdfxVertexPtr v0,
-                           tdfxVertexPtr v1,
-                           tdfxVertexPtr v2,
-                           tdfxVertexPtr v3 )
-{
-/*     fprintf(stderr, "%s\n", __FUNCTION__); */
-   BEGIN_CLIP_LOOP_LOCKED(fxMesa) {
-      QUAD( v0, v1, v2, v3 );
-   } END_CLIP_LOOP_LOCKED(fxMesa);
-}
-
 static void tdfx_draw_triangle( tdfxContextPtr fxMesa,
                                tdfxVertexPtr v0,
                                tdfxVertexPtr v1,
@@ -364,8 +364,8 @@ do {                                                \
  *            Functions to draw basic unfilled primitives              *
  ***********************************************************************/
 
-#define RASTERIZE(x) if (fxMesa->raster_primitive != x) \
-                        tdfxRasterPrimitive( ctx, x )
+#define RASTERIZE(x) if (fxMesa->raster_primitive != reduced_prim[x]) \
+                        tdfxRasterPrimitive( ctx, reduced_prim[x] )
 #define RENDER_PRIMITIVE fxMesa->render_primitive
 #define IND TDFX_FALLBACK_BIT
 #define TAG(x) x
@@ -1135,20 +1135,6 @@ static void tdfxRenderStart( GLcontext *ctx )
 }
 
 
-static GLenum reduced_prim[GL_POLYGON+1] = {
-   GL_POINTS,
-   GL_LINES,
-   GL_LINES,
-   GL_LINES,
-   GL_TRIANGLES,
-   GL_TRIANGLES,
-   GL_TRIANGLES,
-   GL_TRIANGLES,
-   GL_TRIANGLES,
-   GL_TRIANGLES
-};
-
-
 
 /* Always called between RenderStart and RenderFinish --> We already
  * hold the lock.
@@ -1226,7 +1212,8 @@ static char *fallbackStrings[] = {
    "Texture border",
    "glColorMask",
    "blend mode",
-   "line stipple"
+   "line stipple",
+   "Rasterization disable"
 };
 
 
@@ -1254,7 +1241,7 @@ void tdfxFallback( GLcontext *ctx, GLuint bit, GLboolean mode )
         FLUSH_BATCH(fxMesa);
         _swsetup_Wakeup( ctx );
         fxMesa->RenderIndex = ~0;
-         if (fxMesa->debugFallbacks) {
+         if (TDFX_DEBUG & DEBUG_VERBOSE_FALL) {
             fprintf(stderr, "Tdfx begin software fallback: 0x%x %s\n",
                     bit, getFallbackString(bit));
          }
@@ -1271,7 +1258,7 @@ void tdfxFallback( GLcontext *ctx, GLuint bit, GLboolean mode )
         tnl->Driver.Render.BuildVertices = tdfxBuildVertices;
         fxMesa->new_gl_state |= (_TDFX_NEW_RENDERSTATE|
                                  _TDFX_NEW_RASTERSETUP);
-         if (fxMesa->debugFallbacks) {
+         if (TDFX_DEBUG & DEBUG_VERBOSE_FALL) {
             fprintf(stderr, "Tdfx end software fallback: 0x%x %s\n",
                     bit, getFallbackString(bit));
          }