#include "main/macros.h"
#include "main/colormac.h"
-#include "math/m_translate.h"
-#include "swrast_setup/swrast_setup.h"
-
#include "tdfx_context.h"
#include "tdfx_vb.h"
-#include "tdfx_tris.h"
-#include "tdfx_state.h"
#include "tdfx_render.h"
static void copy_pv( GLcontext *ctx, GLuint edst, GLuint esrc )
firsttime = 0;
}
- fxMesa->verts = ALIGN_MALLOC(size * sizeof(tdfxVertex), 32);
+ fxMesa->verts = _mesa_align_malloc(size * sizeof(tdfxVertex), 32);
fxMesa->vertexFormat = TDFX_LAYOUT_TINY;
fxMesa->SetupIndex = TDFX_XYZ_BIT|TDFX_RGBA_BIT;
}
{
tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx);
if (fxMesa->verts) {
- ALIGN_FREE(fxMesa->verts);
+ _mesa_align_free(fxMesa->verts);
fxMesa->verts = 0;
}
}