#include <stdio.h>
#include <unistd.h>
-#include "glheader.h"
-#include "mtypes.h"
-#include "macros.h"
-#include "dd.h"
+#include "main/glheader.h"
+#include "main/mtypes.h"
+#include "main/macros.h"
+#include "main/dd.h"
#include "swrast/swrast.h"
-#include "mm.h"
+#include "main/mm.h"
#include "via_context.h"
#include "via_tris.h"
#include "via_ioctl.h"
GLuint i;
for (i = 0; i < nboxes ; i++) {
- int x = pbox[i].x1 - vmesa->drawX;
- int y = pbox[i].y1 - vmesa->drawY;
+ int x = pbox[i].x1 - buffer->drawX;
+ int y = pbox[i].y1 - buffer->drawY;
int w = pbox[i].x2 - pbox[i].x1;
int h = pbox[i].y2 - pbox[i].y1;
- int offset = (buffer->orig +
+ int offset = (buffer->offset +
y * buffer->pitch +
x * bytePerPixel);
-static void viaClear(GLcontext *ctx, GLbitfield mask, GLboolean all,
- GLint cxFoo, GLint cyFoo, GLint cwFoo, GLint chFoo)
+static void viaClear(GLcontext *ctx, GLbitfield mask)
{
struct via_context *vmesa = VIA_CONTEXT(ctx);
__DRIdrawablePrivate *dPriv = vmesa->driDrawable;
+ struct via_renderbuffer *const vrb =
+ (struct via_renderbuffer *) dPriv->driverPrivate;
int flag = 0;
GLuint i = 0;
GLuint clear_depth_mask = 0xf << 28;
drm_clip_rect_t *boxes, *tmp_boxes = 0;
int nr = 0;
GLint cx, cy, cw, ch;
+ GLboolean all;
LOCK_HARDWARE(vmesa);
cy = ctx->DrawBuffer->_Ymin;
cw = ctx->DrawBuffer->_Xmax - cx;
ch = ctx->DrawBuffer->_Ymax - cy;
+ all = (cw == ctx->DrawBuffer->Width && ch == ctx->DrawBuffer->Height);
/* flip top to bottom */
cy = dPriv->h - cy - ch;
- cx += vmesa->drawX + vmesa->drawXoff;
- cy += vmesa->drawY;
+ cx += vrb->drawX;
+ cy += vrb->drawY;
if (!all) {
drm_clip_rect_t *b = vmesa->pClipRects;
}
if (mask)
- _swrast_Clear(ctx, mask, 0, 0, 0, 0, 0);
+ _swrast_Clear(ctx, mask);
}
GLuint i;
for (i = 0; i < nbox; i++, b++) {
- GLint x = b->x1 - vmesa->drawX;
- GLint y = b->y1 - vmesa->drawY;
+ GLint x = b->x1 - back->drawX;
+ GLint y = b->y1 - back->drawY;
GLint w = b->x2 - b->x1;
GLint h = b->y2 - b->y1;
- GLuint src = back->orig + y * back->pitch + x * bytePerPixel;
- GLuint dest = front->orig + y * front->pitch + x * bytePerPixel;
+ GLuint src = back->offset + y * back->pitch + x * bytePerPixel;
+ GLuint dest = front->offset + y * front->pitch + x * bytePerPixel;
viaBlit(vmesa,
bytePerPixel << 3,
* except that WAIT_IDLE() will spin the CPU polling, while this is
* IRQ driven.
*/
-static void viaWaitIdleVBlank( const __DRIdrawablePrivate *dPriv,
+static void viaWaitIdleVBlank( __DRIdrawablePrivate *dPriv,
struct via_context *vmesa,
GLuint value )
{
GLboolean missed_target;
+ __DRIscreenPrivate *psp = dPriv->driScreenPriv;
VIA_FLUSH_DMA(vmesa);
vmesa->thrashing)
viaSwapOutWork(vmesa);
- driWaitForVBlank( dPriv, & vmesa->vbl_seq,
- vmesa->vblank_flags, & missed_target );
+ driWaitForVBlank( dPriv, & missed_target );
if ( missed_target ) {
vmesa->swap_missed_count++;
- (*dri_interface->getUST)( &vmesa->swap_missed_ust );
+ (*psp->systemTime->getUST)( &vmesa->swap_missed_ust );
}
}
while (!viaCheckBreadcrumb(vmesa, value));
/*
* Copy the back buffer to the front buffer.
*/
-void viaCopyBuffer(const __DRIdrawablePrivate *dPriv)
+void viaCopyBuffer(__DRIdrawablePrivate *dPriv)
{
struct via_context *vmesa =
(struct via_context *)dPriv->driContextPriv->driverPrivate;
+ __DRIscreenPrivate *psp = dPriv->driScreenPriv;
if (VIA_DEBUG & DEBUG_IOCTL)
fprintf(stderr,
VIA_FLUSH_DMA(vmesa);
- if (vmesa->vblank_flags == VBLANK_FLAG_SYNC &&
+ if (dPriv->vblFlags == VBLANK_FLAG_SYNC &&
vmesa->lastBreadcrumbWrite > 1)
viaWaitIdleVBlank(dPriv, vmesa, vmesa->lastBreadcrumbWrite-1);
else
viaEmitBreadcrumbLocked(vmesa);
UNLOCK_HARDWARE(vmesa);
- (*dri_interface->getUST)( &vmesa->swap_ust );
+ (*psp->systemTime->getUST)( &vmesa->swap_ust );
}
-void viaPageFlip(const __DRIdrawablePrivate *dPriv)
+void viaPageFlip(__DRIdrawablePrivate *dPriv)
{
struct via_context *vmesa =
(struct via_context *)dPriv->driContextPriv->driverPrivate;
struct via_renderbuffer buffer_tmp;
+ __DRIscreenPrivate *psp = dPriv->driScreenPriv;
VIA_FLUSH_DMA(vmesa);
- if (vmesa->vblank_flags == VBLANK_FLAG_SYNC &&
+ if (dPriv->vblFlags == VBLANK_FLAG_SYNC &&
vmesa->lastBreadcrumbWrite > 1)
viaWaitIdleVBlank(dPriv, vmesa, vmesa->lastBreadcrumbWrite - 1);
else
viaEmitBreadcrumbLocked(vmesa);
UNLOCK_HARDWARE(vmesa);
- (*dri_interface->getUST)( &vmesa->swap_ust );
+ (*psp->systemTime->getUST)( &vmesa->swap_ust );
/* KW: FIXME: When buffers are freed, could free frontbuffer by
: HC_HDBFM_RGB565);
GLuint pitch = buffer->pitch;
- GLuint offset = buffer->orig;
+ GLuint offset = buffer->offset;
if (0)
fprintf(stderr, "emit cliprect for box %d,%d %d,%d\n",
vb[4] = (HC_SubA_HDBBasL << 24) | (offset & 0xFFFFFF);
vb[5] = (HC_SubA_HDBBasH << 24) | ((offset & 0xFF000000) >> 24);
- vb[6] = (HC_SubA_HSPXYOS << 24) | ((31-vmesa->drawXoff) << HC_HSPXOS_SHIFT);
+ vb[6] = (HC_SubA_HSPXYOS << 24);
vb[7] = (HC_SubA_HDBFM << 24) | HC_HDBLoc_Local | format | pitch;
}
}
else if (vmesa->numClipRects) {
drm_clip_rect_t *pbox = vmesa->pClipRects;
-
+ __DRIdrawablePrivate *dPriv = vmesa->driDrawable;
+ struct via_renderbuffer *const vrb =
+ (struct via_renderbuffer *) dPriv->driverPrivate;
+
for (i = 0; i < vmesa->numClipRects; i++) {
drm_clip_rect_t b;
- b.x1 = pbox[i].x1 - (vmesa->drawX + vmesa->drawXoff);
- b.x2 = pbox[i].x2 - (vmesa->drawX + vmesa->drawXoff);
- b.y1 = pbox[i].y1 - vmesa->drawY;
- b.y2 = pbox[i].y2 - vmesa->drawY;
+ b.x1 = pbox[i].x1;
+ b.x2 = pbox[i].x2;
+ b.y1 = pbox[i].y1;
+ b.y2 = pbox[i].y2;
if (vmesa->scissor &&
!intersect_rect(&b, &b, &vmesa->scissorRect))
continue;
- b.x1 += vmesa->drawXoff;
- b.x2 += vmesa->drawXoff;
-
via_emit_cliprect(vmesa, &b);
if (fire_buffer(vmesa) != 0) {