#include "via_context.h"
-void viaFinishPrimitive(viaContextPtr vmesa);
-void viaFlushDma(viaContextPtr vmesa);
-void viaFlushDmaLocked(viaContextPtr vmesa, GLuint flags);
+void viaFinishPrimitive(struct via_context *vmesa);
+void viaFlushDma(struct via_context *vmesa);
+void viaFlushDmaLocked(struct via_context *vmesa, GLuint flags);
void viaInitIoctlFuncs(GLcontext *ctx);
-void viaCopyBuffer(const __DRIdrawablePrivate *dpriv);
-void viaPageFlip(const __DRIdrawablePrivate *dpriv);
-void viaCheckDma(viaContextPtr vmesa, GLuint bytes);
+void viaCopyBuffer(__DRIdrawable *dpriv);
+void viaPageFlip(__DRIdrawable *dpriv);
+void viaCheckDma(struct via_context *vmesa, GLuint bytes);
+void viaResetPageFlippingLocked(struct via_context *vmesa);
+void viaWaitIdle(struct via_context *vmesa, GLboolean light);
+void viaWaitIdleLocked(struct via_context *vmesa, GLboolean light);
+
+GLboolean viaCheckBreadcrumb( struct via_context *vmesa, GLuint value );
+void viaEmitBreadcrumb( struct via_context *vmesa );
+
#define VIA_FINISH_PRIM(vmesa) do { \
if (vmesa->dmaLastPrim) \
} while (0)
-void viaWrapPrimitive( viaContextPtr vmesa );
+void viaWrapPrimitive( struct via_context *vmesa );
-static __inline__ GLuint *viaAllocDma(viaContextPtr vmesa, int bytes)
+static INLINE GLuint *viaAllocDma(struct via_context *vmesa, int bytes)
{
if (vmesa->dmaLow + bytes > VIA_DMA_HIGHWATER) {
viaFlushDma(vmesa);
}
-static GLuint __inline__ *viaExtendPrimitive(viaContextPtr vmesa, int bytes)
+static GLuint INLINE *viaExtendPrimitive(struct via_context *vmesa, int bytes)
{
if (vmesa->dmaLow + bytes > VIA_DMA_HIGHWATER) {
viaWrapPrimitive(vmesa);
} \
} while (0)
-
-
-
+#define VIA_GEQ_WRAP(left, right) \
+ (((left) - (right)) < ( 1 << 23))
+
#endif