* dma buffers. Use strip/fan hardware acceleration where possible.
*
*/
-#include "glheader.h"
-#include "context.h"
-#include "macros.h"
-#include "mtypes.h"
+#include "main/glheader.h"
+#include "main/context.h"
+#include "main/macros.h"
+#include "main/mtypes.h"
+
+#include "math/m_xform.h"
#include "tnl/t_context.h"
#include "via_context.h"
#include "via_tris.h"
-#include "via_state.h"
#include "via_ioctl.h"
/*
/**********************************************************************/
/* Fast Render pipeline stage */
/**********************************************************************/
-static GLboolean via_run_fastrender(GLcontext *ctx,
+static GLboolean via_run_fastrender(struct gl_context *ctx,
struct tnl_pipeline_stage *stage)
{
struct via_context *vmesa = VIA_CONTEXT(ctx);
tnl->clipspace.new_inputs |= VERT_BIT_POS;
for (i = 0; i < VB->PrimitiveCount; ++i) {
- GLuint mode = VB->Primitive[i].mode;
+ GLuint mode = _tnl_translate_prim(&VB->Primitive[i]);
GLuint start = VB->Primitive[i].start;
GLuint length = VB->Primitive[i].count;
if (length)
return GL_FALSE; /* finished the pipe */
}
-
-static void via_check_fastrender(GLcontext *ctx,
- struct tnl_pipeline_stage *stage)
-{
- stage->inputs = TNL_CONTEXT(ctx)->render_inputs;
-}
-
-
-static void fastdtr(struct tnl_pipeline_stage *stage)
-{
- (void)stage;
-}
-
-
const struct tnl_pipeline_stage _via_fastrender_stage =
{
"via fast render",
- (_DD_NEW_SEPARATE_SPECULAR |
- _NEW_TEXTURE|
- _NEW_FOG|
- _NEW_RENDERMODE), /* re-check (new inputs) */
- 0, /* re-run (always runs) */
- GL_TRUE, /* active */
- 0, 0, /* inputs (set in check_render), outputs */
- 0, 0, /* changed_inputs, private */
- fastdtr, /* destructor */
- via_check_fastrender, /* check - initially set to alloc data */
+ NULL,
+ NULL,
+ NULL,
+ NULL,
via_run_fastrender /* run */
};