Merge branch 'llvm-cliptest-viewport'
[mesa.git] / src / mesa / drivers / dri / unichrome / via_render.c
index 210248ff4beec53e5c474d70befceaafe67b960a..10e2b4eaddfd43e598291716c3b496c219dfdadf 100644 (file)
  * dma buffers.  Use strip/fan hardware acceleration where possible.
  *
  */
-#include "glheader.h"
-#include "context.h"
-#include "macros.h"
-#include "mtypes.h"
+#include "main/glheader.h"
+#include "main/context.h"
+#include "main/macros.h"
+#include "main/mtypes.h"
+
+#include "math/m_xform.h"
 
 #include "tnl/t_context.h"
 
 #include "via_context.h"
 #include "via_tris.h"
-#include "via_state.h"
-#include "via_vb.h"
 #include "via_ioctl.h"
 
 /*
@@ -52,7 +52,7 @@
 #define HAVE_LINE_LOOP   1
 #define HAVE_TRIANGLES   1
 #define HAVE_TRI_STRIPS  1
-#define HAVE_TRI_STRIP_1 0      /* has it, template can't use it yet */
+#define HAVE_TRI_STRIP_1 0  
 #define HAVE_TRI_FANS    1
 #define HAVE_POLYGONS    1
 #define HAVE_QUADS       0
 
 #define HAVE_ELTS        0
 
-static const GLenum reducedPrim[GL_POLYGON + 1] = {
-    GL_POINTS,
-    GL_LINES,
-    GL_LINES,
-    GL_LINES,
-    GL_TRIANGLES,
-    GL_TRIANGLES,
-    GL_TRIANGLES,
-    GL_TRIANGLES,
-    GL_TRIANGLES,
-    GL_TRIANGLES
-};
-
-/* Fallback to normal rendering.
- */
-static void VERT_FALLBACK(GLcontext *ctx,
-                          GLuint start,
-                          GLuint count,
-                          GLuint flags)
-{
-    TNLcontext *tnl = TNL_CONTEXT(ctx);
-#ifdef DEBUG
-    if (VIA_DEBUG) fprintf(stderr, "%s - in\n", __FUNCTION__);
-#endif
-    fprintf(stderr, "VERT_FALLBACK\n");
-    tnl->Driver.Render.PrimitiveNotify(ctx, flags & PRIM_MODE_MASK);
-    tnl->Driver.Render.BuildVertices(ctx, start, count, ~0);
-    tnl->Driver.Render.PrimTabVerts[flags & PRIM_MODE_MASK](ctx, start,
-                                                            count, flags);
-    VIA_CONTEXT(ctx)->setupNewInputs = VERT_BIT_CLIP;
-#ifdef DEBUG
-    if (VIA_DEBUG) fprintf(stderr, "%s - out\n", __FUNCTION__);
-#endif
-}
-
-
-#define LOCAL_VARS viaContextPtr vmesa = VIA_CONTEXT(ctx)
-/*
-#define INIT(prim)                                                          \
-    do {                                                                    \
-        VIA_STATECHANGE(vmesa, 0);                                          \
-        viaRasterPrimitive(ctx, reducedPrim[prim], prim);                   \
-    } while (0)
-*/
-#define INIT(prim)                                                          \
-    do {                                                                    \
-        viaRasterPrimitive(ctx, reducedPrim[prim], prim);                   \
-    } while (0)
-#define NEW_PRIMITIVE()  VIA_STATECHANGE(vmesa, 0)
-#define NEW_BUFFER()  VIA_FIREVERTICES(vmesa)
+#define LOCAL_VARS struct via_context *vmesa = VIA_CONTEXT(ctx)
+#define INIT(prim) do {                                        \
+   viaRasterPrimitive(ctx, prim, prim);        \
+} while (0)
 #define GET_CURRENT_VB_MAX_VERTS() \
-    (((int)vmesa->dmaHigh - (int)vmesa->dmaLow) / (vmesa->vertexSize * 4))
+    ((VIA_DMA_BUF_SZ - (512 + (int)vmesa->dmaLow)) / (vmesa->vertexSize * 4))
 #define GET_SUBSEQUENT_VB_MAX_VERTS() \
-    (VIA_DMA_BUF_SZ - 4) / (vmesa->vertexSize * 4)
+    (VIA_DMA_BUF_SZ - 512) / (vmesa->vertexSize * 4)
 
+#define ALLOC_VERTS( nr ) \
+    viaExtendPrimitive( vmesa, (nr) * vmesa->vertexSize * 4)
 
-#define EMIT_VERTS(ctx, j, nr) \
-    via_emit_contiguous_verts(ctx, j, (j) + (nr))
+#define EMIT_VERTS(ctx, j, nr, buf) \
+    _tnl_emit_vertices_to_buffer(ctx, j, (j)+(nr), buf )  
     
-#define FINISH                                                          \
-    do {                                                                \
-        vmesa->primitiveRendered = GL_TRUE;                             \
-        viaRasterPrimitiveFinish(ctx);                                  \
-    } while (0)                                                       
-
+#define FLUSH() VIA_FINISH_PRIM( vmesa )
 
 #define TAG(x) via_fast##x
-#include "via_dmatmp.h"
+#include "tnl_dd/t_dd_dmatmp.h"
 #undef TAG
 #undef LOCAL_VARS
 #undef INIT
@@ -135,41 +86,28 @@ static void VERT_FALLBACK(GLcontext *ctx,
 /**********************************************************************/
 /*                          Fast Render pipeline stage                */
 /**********************************************************************/
-static GLboolean via_run_fastrender(GLcontext *ctx,
+static GLboolean via_run_fastrender(struct gl_context *ctx,
                                     struct tnl_pipeline_stage *stage)
 {
-    viaContextPtr vmesa = VIA_CONTEXT(ctx);
+    struct via_context *vmesa = VIA_CONTEXT(ctx);
     TNLcontext *tnl = TNL_CONTEXT(ctx);
     struct vertex_buffer *VB = &tnl->vb;
-    GLuint i, length, flags = 0;
+    GLuint i;
     
-    /* Don't handle clipping or indexed vertices.
-     */
-#ifdef PERFORMANCE_MEASURE
-    if (VIA_PERFORMANCE) P_M;
-#endif
+
+    tnl->Driver.Render.Start(ctx);
     
-    if (VB->ClipOrMask || vmesa->renderIndex != 0 || VB->Elts) {
-#ifdef DEBUG
-       if (VIA_DEBUG) { 
-           fprintf(stderr, "slow path\n");    
-           fprintf(stderr, "ClipOrMask = %08x\n", VB->ClipOrMask);
-           fprintf(stderr, "renderIndex = %08x\n", vmesa->renderIndex);        
-           fprintf(stderr, "Elts = %08x\n", (GLuint)VB->Elts); 
-       }           
-#endif
+    if (VB->ClipOrMask || 
+       vmesa->renderIndex != 0 || 
+       !via_fastvalidate_render( ctx, VB )) {
+       tnl->Driver.Render.Finish(ctx);
         return GL_TRUE;
     }
-#ifdef DEBUG    
-    if (VIA_DEBUG) fprintf(stderr, "%s - in\n", __FUNCTION__);    
-#endif    
-    vmesa->setupNewInputs = VERT_BIT_CLIP;
-    vmesa->primitiveRendered = GL_TRUE;
 
-    tnl->Driver.Render.Start(ctx);
-    
+    tnl->clipspace.new_inputs |= VERT_BIT_POS;
+
     for (i = 0; i < VB->PrimitiveCount; ++i) {
-        GLuint mode = VB->Primitive[i].mode;
+        GLuint mode = _tnl_translate_prim(&VB->Primitive[i]);
         GLuint start = VB->Primitive[i].start;
         GLuint length = VB->Primitive[i].count;
         if (length)
@@ -177,370 +115,18 @@ static GLboolean via_run_fastrender(GLcontext *ctx,
     }
 
     tnl->Driver.Render.Finish(ctx);
-    
-    /*=* DBG - viewperf7.0 : fix command buffer overflow *=*/
-    if (vmesa->dmaLow > (vmesa->dma[0].size / 2))
-       viaFlushPrims(vmesa);
-#ifdef DEBUG
-    if (VIA_DEBUG) fprintf(stderr, "%s - out\n", __FUNCTION__);    
-#endif
-    return GL_FALSE;            /* finished the pipe */
-}
-
-
-static void via_check_fastrender(GLcontext *ctx, struct tnl_pipeline_stage *stage)
-{
-    GLuint inputs = VERT_BIT_CLIP | VERT_BIT_COLOR0;
-    
-    if (ctx->RenderMode == GL_RENDER) {
-        if (ctx->_TriangleCaps & DD_SEPARATE_SPECULAR)
-            inputs |= VERT_BIT_COLOR1;
-
-        if (ctx->Texture.Unit[0]._ReallyEnabled)
-            inputs |= VERT_BIT_TEX0;
 
-        if (ctx->Texture.Unit[1]._ReallyEnabled)
-            inputs |= VERT_BIT_TEX1;
-
-        if (ctx->Fog.Enabled)
-            inputs |= VERT_BIT_FOG;
-    }
-
-    stage->inputs = inputs;
-}
-
-
-static void fastdtr(struct tnl_pipeline_stage *stage)
-{
-    (void)stage;
+    return GL_FALSE;            /* finished the pipe */
 }
 
-
 const struct tnl_pipeline_stage _via_fastrender_stage =
 {
     "via fast render",
-    (_DD_NEW_SEPARATE_SPECULAR |
-     _NEW_TEXTURE|
-     _NEW_FOG|
-     _NEW_RENDERMODE),           /* re-check (new inputs) */
-    0,                           /* re-run (always runs) */
-    GL_TRUE,                     /* active */
-    0, 0,                        /* inputs (set in check_render), outputs */
-    0, 0,                        /* changed_inputs, private */
-    fastdtr,                     /* destructor */
-    via_check_fastrender,        /* check - initially set to alloc data */
+    NULL,
+    NULL,
+    NULL,
+    NULL,
     via_run_fastrender           /* run */
 };
 
 
-/*
- * Render whole vertex buffers, including projection of vertices from
- * clip space and clipping of primitives.
- *
- * This file makes calls to project vertices and to the point, line
- * and triangle rasterizers via the function pointers:
- *
- *    context->Driver.Render.*
- *
- */
-
-
-/**********************************************************************/
-/*                        Clip single primitives                      */
-/**********************************************************************/
-#undef DIFFERENT_SIGNS
-#if defined(USE_IEEE)
-#define NEGATIVE(x) (GET_FLOAT_BITS(x) & (1 << 31))
-#define DIFFERENT_SIGNS(x, y) ((GET_FLOAT_BITS(x) ^ GET_FLOAT_BITS(y)) & (1 << 31))
-#else
-#define NEGATIVE(x) (x < 0)
-#define DIFFERENT_SIGNS(x,y) (x * y <= 0 && x - y != 0)
-/* Could just use (x*y<0) except for the flatshading requirements.
- * Maybe there's a better way?
- */
-#endif
-
-#define W(i) coord[i][3]
-#define Z(i) coord[i][2]
-#define Y(i) coord[i][1]
-#define X(i) coord[i][0]
-#define SIZE 4
-#define TAG(x) x##_4
-#include "via_vb_cliptmp.h"
-
-
-/**********************************************************************/
-/*              Clip and render whole begin/end objects               */
-/**********************************************************************/
-#define NEED_EDGEFLAG_SETUP (ctx->_TriangleCaps & DD_TRI_UNFILLED)
-#define EDGEFLAG_GET(idx) VB->EdgeFlag[idx]
-#define EDGEFLAG_SET(idx, val) VB->EdgeFlag[idx] = val
-
-
-/* Vertices, with the possibility of clipping.
- */
-#define RENDER_POINTS(start, count)            \
-   tnl->Driver.Render.Points(ctx, start, count)
-
-#define RENDER_LINE(v1, v2)                            \
-    do {                                               \
-       GLubyte c1 = mask[v1], c2 = mask[v2];           \
-       GLubyte ormask = c1 | c2;                       \
-       if (!ormask)                                    \
-           LineFunc(ctx, v1, v2);                      \
-       else if (!(c1 & c2 & 0x3f))                     \
-           clip_line_4(ctx, v1, v2, ormask);           \
-    } while (0)
-
-#define RENDER_TRI(v1, v2, v3)                                 \
-    if (VIA_DEBUG) fprintf(stderr, "RENDER_TRI - clip\n");      \
-    do {                                                       \
-       GLubyte c1 = mask[v1], c2 = mask[v2], c3 = mask[v3];    \
-       GLubyte ormask = c1 | c2 | c3;                          \
-       if (!ormask)                                            \
-           TriangleFunc(ctx, v1, v2, v3);                      \
-       else if (!(c1 & c2 & c3 & 0x3f))                        \
-           clip_tri_4(ctx, v1, v2, v3, ormask);                \
-    } while (0)
-
-#define RENDER_QUAD(v1, v2, v3, v4)                            \
-    do {                                                       \
-       GLubyte c1 = mask[v1], c2 = mask[v2];                   \
-       GLubyte c3 = mask[v3], c4 = mask[v4];                   \
-       GLubyte ormask = c1 | c2 | c3 | c4;                     \
-       if (!ormask)                                            \
-           QuadFunc(ctx, v1, v2, v3, v4);                      \
-       else if (!(c1 & c2 & c3 & c4 & 0x3f))                   \
-           clip_quad_4(ctx, v1, v2, v3, v4, ormask);           \
-    } while (0)
-
-
-#define LOCAL_VARS                                                     \
-    TNLcontext *tnl = TNL_CONTEXT(ctx);                                        \
-    struct vertex_buffer *VB = &tnl->vb;                               \
-    const GLuint * const elt = VB->Elts;                               \
-    const GLubyte *mask = VB->ClipMask;                                        \
-    const GLuint sz = VB->ClipPtr->size;                               \
-    const tnl_line_func LineFunc = tnl->Driver.Render.Line;                    \
-    const tnl_triangle_func TriangleFunc = tnl->Driver.Render.Triangle;        \
-    const tnl_quad_func QuadFunc = tnl->Driver.Render.Quad;                    \
-    const GLboolean stipple = ctx->Line.StippleFlag;                   \
-    (void) (LineFunc && TriangleFunc && QuadFunc);                     \
-    (void) elt; (void) mask; (void) sz; (void) stipple;
-    
-#define POSTFIX                                                         \
-    viaRasterPrimitiveFinish(ctx)                          
-
-#define TAG(x) clip_##x##_verts
-#define INIT(x) tnl->Driver.Render.PrimitiveNotify(ctx, x)
-#define RESET_STIPPLE if (stipple) tnl->Driver.Render.ResetLineStipple(ctx)
-#define RESET_OCCLUSION ctx->OcclusionResult = GL_TRUE
-#define PRESERVE_VB_DEFS
-#include "via_vb_rendertmp.h"
-
-
-/* Elts, with the possibility of clipping.
- */
-#undef ELT
-#undef TAG
-#define ELT(x) elt[x]
-#define TAG(x) clip_##x##_elts
-#include "via_vb_rendertmp.h"
-
-/* TODO: do this for all primitives, verts and elts:
- */
-static void clip_elt_triangles(GLcontext *ctx,
-                              GLuint start,
-                              GLuint count,
-                              GLuint flags)
-{
-    TNLcontext *tnl = TNL_CONTEXT(ctx);
-    tnl_render_func render_tris = tnl->Driver.Render.PrimTabElts[GL_TRIANGLES];
-    struct vertex_buffer *VB = &tnl->vb;
-    const GLuint * const elt = VB->Elts;
-    GLubyte *mask = VB->ClipMask;
-    GLuint last = count-2;
-    GLuint j;
-    (void)flags;
-#ifdef PERFORMANCE_MEASURE
-    if (VIA_PERFORMANCE) P_M;
-#endif    
-    tnl->Driver.Render.PrimitiveNotify(ctx, GL_TRIANGLES);
-
-    for (j = start; j < last; j += 3) {
-        GLubyte c1 = mask[elt[j]];
-        GLubyte c2 = mask[elt[j + 1]];
-        GLubyte c3 = mask[elt[j + 2]];
-        GLubyte ormask = c1 | c2 | c3;
-        if (ormask) {
-           if (start < j)
-               render_tris(ctx, start, j, 0);
-           if (!(c1 & c2 & c3 & 0x3f))
-               clip_tri_4(ctx, elt[j], elt[j + 1], elt[j + 2], ormask);
-           start = j+3;
-        }
-    }  
-
-    if (start < j)
-       render_tris(ctx, start, j, 0);
-    
-    viaRasterPrimitiveFinish(ctx);
-}
-
-
-/**********************************************************************/
-/*              Helper functions for drivers                         */
-/**********************************************************************/
-/*
-void _tnl_RenderClippedPolygon(GLcontext *ctx, const GLuint *elts, GLuint n)
-{
-    TNLcontext *tnl = TNL_CONTEXT(ctx);
-    struct vertex_buffer *VB = &tnl->vb;
-    GLuint *tmp = VB->Elts;
-
-    VB->Elts = (GLuint *)elts;
-    tnl->Driver.Render.PrimTabElts[GL_POLYGON](ctx, 0, n, PRIM_BEGIN|PRIM_END);
-    VB->Elts = tmp;
-}
-
-void _tnl_RenderClippedLine(GLcontext *ctx, GLuint ii, GLuint jj)
-{
-    TNLcontext *tnl = TNL_CONTEXT(ctx);
-    tnl->Driver.Render.Line(ctx, ii, jj);
-}
-*/
-
-/**********************************************************************/
-/*                          Render pipeline stage                     */
-/**********************************************************************/
-static GLboolean via_run_render(GLcontext *ctx,
-                                struct tnl_pipeline_stage *stage)
-{
-    TNLcontext *tnl = TNL_CONTEXT(ctx);
-    viaContextPtr vmesa = VIA_CONTEXT(ctx);
-    struct vertex_buffer *VB = &tnl->vb;
-    /* DBG */
-    GLuint newInputs = stage->changed_inputs;
-    /*GLuint newInputs = stage->inputs;*/
-    
-    tnl_render_func *tab;
-    GLuint pass = 0;
-    
-#ifdef DEBUG
-    if (VIA_DEBUG) fprintf(stderr, "%s - in\n", __FUNCTION__);
-#endif
-#ifdef PERFORMANCE_MEASURE
-    if (VIA_PERFORMANCE) P_M;
-#endif
-    tnl->Driver.Render.Start(ctx);
-    tnl->Driver.Render.BuildVertices(ctx, 0, VB->Count, newInputs);
-    if (VB->ClipOrMask) {
-       tab = VB->Elts ? clip_render_tab_elts : clip_render_tab_verts;
-       clip_render_tab_elts[GL_TRIANGLES] = clip_elt_triangles;
-    }
-    else {
-       tab = VB->Elts ? tnl->Driver.Render.PrimTabElts : tnl->Driver.Render.PrimTabVerts;
-    }
-       
-    do {
-       GLuint i;
-       
-        for (i = 0; i < VB->PrimitiveCount; i++) {
-            GLuint flags = VB->Primitive[i].mode;
-            GLuint start = VB->Primitive[i].start;
-           GLuint length= VB->Primitive[i].count;
-           ASSERT(length || (flags & PRIM_END));
-           ASSERT((flags & PRIM_MODE_MASK) <= GL_POLYGON + 1);
-           if (length)
-               tab[flags & PRIM_MODE_MASK](ctx, start, start + length,flags);
-       }               
-    }
-    while (tnl->Driver.Render.Multipass && tnl->Driver.Render.Multipass(ctx, ++pass));
-    tnl->Driver.Render.Finish(ctx);
-    
-    /*=* DBG - flush : if hw idel *=*/
-    /*{
-        GLuint volatile *pnEnginStatus = vmesa->regEngineStatus;
-       GLuint nStatus;
-        nStatus = *pnEnginStatus;
-       if ((nStatus & 0xFFFEFFFF) == 0x00020000)
-           viaFlushPrims(vmesa);
-    }*/
-    
-    /*=* DBG viewperf7.0 : fix command buffer overflow *=*/
-    if (vmesa->dmaLow > (vmesa->dma[0].size / 2))
-       viaFlushPrims(vmesa);
-#ifdef DEBUG
-    if (VIA_DEBUG) fprintf(stderr, "%s - out\n", __FUNCTION__);    
-#endif
-    return GL_FALSE;            /* finished the pipe */
-}
-
-/* Quite a bit of work involved in finding out the inputs for the
- * render stage.
- */
-
-static void via_check_render(GLcontext *ctx, struct tnl_pipeline_stage *stage)
-{
-    GLuint inputs = VERT_BIT_CLIP;
-    
-    if (ctx->Visual.rgbMode) {
-       inputs |= VERT_BIT_COLOR0;
-       
-        if (ctx->_TriangleCaps & DD_SEPARATE_SPECULAR)
-           inputs |= VERT_BIT_COLOR1;
-           
-        if (ctx->Texture.Unit[0]._ReallyEnabled) {
-                   inputs |= VERT_BIT_TEX0;
-       }
-       
-       if (ctx->Texture.Unit[1]._ReallyEnabled) {
-                   inputs |= VERT_BIT_TEX1;
-       }
-    }
-    else {
-        /*inputs |= VERT_BIT_INDEX;*/
-    }  
-           
-    /*if (ctx->Point._Attenuated)
-        inputs |= VERT_POINT_SIZE;*/
-
-    if (ctx->Fog.Enabled)
-        inputs |= VERT_BIT_FOG;
-
-    /*if (ctx->_TriangleCaps & DD_TRI_UNFILLED)
-        inputs |= VERT_EDGE;
-
-    if (ctx->RenderMode == GL_FEEDBACK)
-        inputs |= VERT_TEX_ANY;*/
-
-    stage->inputs = inputs;
-}
-
-
-static void dtr(struct tnl_pipeline_stage *stage)
-{
-    (void)stage;
-}
-
-
-const struct tnl_pipeline_stage _via_render_stage =
-{
-    "via render",
-    (_NEW_BUFFERS |
-     _DD_NEW_SEPARATE_SPECULAR |
-     _DD_NEW_FLATSHADE |
-     _NEW_TEXTURE |
-     _NEW_LIGHT |     
-     _NEW_POINT |
-     _NEW_FOG |
-     _DD_NEW_TRI_UNFILLED |
-     _NEW_RENDERMODE),           /* re-check (new inputs) */
-     0,                          /* re-run (always runs) */
-     GL_TRUE,                    /* active */
-     0, 0,                       /* inputs (set in check_render), outputs */
-     0, 0,                       /* changed_inputs, private */
-     dtr,                        /* destructor */
-     via_check_render,           /* check - initially set to alloc data */
-     via_run_render              /* run */
-};