* dma buffers. Use strip/fan hardware acceleration where possible.
*
*/
-#include "glheader.h"
-#include "context.h"
-#include "macros.h"
-#include "mtypes.h"
+#include "main/glheader.h"
+#include "main/context.h"
+#include "main/macros.h"
+#include "main/mtypes.h"
+
+#include "math/m_xform.h"
#include "tnl/t_context.h"
#include "via_context.h"
#include "via_tris.h"
-#include "via_state.h"
#include "via_ioctl.h"
/*
/**********************************************************************/
/* Fast Render pipeline stage */
/**********************************************************************/
-static GLboolean via_run_fastrender(GLcontext *ctx,
+static GLboolean via_run_fastrender(struct gl_context *ctx,
struct tnl_pipeline_stage *stage)
{
struct via_context *vmesa = VIA_CONTEXT(ctx);
tnl->clipspace.new_inputs |= VERT_BIT_POS;
for (i = 0; i < VB->PrimitiveCount; ++i) {
- GLuint mode = VB->Primitive[i].mode;
+ GLuint mode = _tnl_translate_prim(&VB->Primitive[i]);
GLuint start = VB->Primitive[i].start;
GLuint length = VB->Primitive[i].count;
if (length)