#include <stdio.h>
-#include "utils.h"
#include "dri_util.h"
+#include "utils.h"
#include "glheader.h"
#include "context.h"
#include "framebuffer.h"
/* The 32-bit depth-buffer mode isn't supported yet, so don't actually
* enable it.
*/
- static const u_int8_t depth_bits_array[4] = { 0, 16, 24, 32 };
- static const u_int8_t stencil_bits_array[4] = { 0, 0, 8, 0 };
+ static const uint8_t depth_bits_array[4] = { 0, 16, 24, 32 };
+ static const uint8_t stencil_bits_array[4] = { 0, 0, 8, 0 };
const unsigned depth_buffer_factor = 3;
if ( pixel_bits == 16 ) {