[g3dvl] move z-coord generation for multiple render targets into vertex shader
[mesa.git] / src / mesa / drivers / dri / unichrome / via_screen.h
index 51df0ce4eb4a4a589aa1b298b07ca06c5636b108..292646dabde6d6242ad6e0ada59d1ff5d821b742 100644 (file)
@@ -77,7 +77,7 @@ typedef struct {
 
 extern GLboolean
 viaCreateContext(gl_api api,
-                const __GLcontextModes *mesaVis,
+                const struct gl_config *mesaVis,
                  __DRIcontext *driContextPriv,
                  void *sharedContextPrivate);