[g3dvl] move z-coord generation for multiple render targets into vertex shader
[mesa.git] / src / mesa / drivers / dri / unichrome / via_screen.h
index aa662e01c04512fb43ef8ddab38b39f302017d78..292646dabde6d6242ad6e0ada59d1ff5d821b742 100644 (file)
@@ -76,7 +76,8 @@ typedef struct {
 
 
 extern GLboolean
-viaCreateContext(const __GLcontextModes *mesaVis,
+viaCreateContext(gl_api api,
+                const struct gl_config *mesaVis,
                  __DRIcontext *driContextPriv,
                  void *sharedContextPrivate);