[g3dvl] move z-coord generation for multiple render targets into vertex shader
[mesa.git] / src / mesa / drivers / dri / unichrome / via_screen.h
index c3ef722ff0720fe780e1644630d8f26a8be6c932..292646dabde6d6242ad6e0ada59d1ff5d821b742 100644 (file)
@@ -61,7 +61,7 @@ typedef struct {
     drmAddress agpLinearStart;
     GLuint agpBase;
 
-    __DRIscreenPrivate *driScrnPriv;
+    __DRIscreen *driScrnPriv;
     drmBufMapPtr bufs;
     unsigned int sareaPrivOffset;
     /*=* John Sheng [2003.12.9] Tuxracer & VQ *=*/
@@ -76,22 +76,23 @@ typedef struct {
 
 
 extern GLboolean
-viaCreateContext(const __GLcontextModes *mesaVis,
-                 __DRIcontextPrivate *driContextPriv,
+viaCreateContext(gl_api api,
+                const struct gl_config *mesaVis,
+                 __DRIcontext *driContextPriv,
                  void *sharedContextPrivate);
 
 extern void
-viaDestroyContext(__DRIcontextPrivate *driContextPriv);
+viaDestroyContext(__DRIcontext *driContextPriv);
 
 extern GLboolean
-viaUnbindContext(__DRIcontextPrivate *driContextPriv);
+viaUnbindContext(__DRIcontext *driContextPriv);
 
 extern GLboolean
-viaMakeCurrent(__DRIcontextPrivate *driContextPriv,
-               __DRIdrawablePrivate *driDrawPriv,
-               __DRIdrawablePrivate *driReadPriv);
+viaMakeCurrent(__DRIcontext *driContextPriv,
+               __DRIdrawable *driDrawPriv,
+               __DRIdrawable *driReadPriv);
 
 extern void
-viaSwapBuffers(__DRIdrawablePrivate *drawablePrivate);
+viaSwapBuffers(__DRIdrawable *drawablePrivate);
 
 #endif