* DEALINGS IN THE SOFTWARE.
*/
-#include "glheader.h"
-#include "macros.h"
-#include "mtypes.h"
-#include "colormac.h"
+#include "main/glheader.h"
+#include "main/macros.h"
+#include "main/mtypes.h"
+#include "main/colormac.h"
#include "via_context.h"
#include "via_span.h"
#include "via_ioctl.h"
#include "swrast/swrast.h"
#define DBG 0
-#if 0
-#define LOCAL_VARS \
- viaContextPtr vmesa = VIA_CONTEXT(ctx); \
- __DRIdrawablePrivate *dPriv = vmesa->driDrawable; \
- viaScreenPrivate *viaScreen = vmesa->viaScreen; \
- GLuint pitch = vmesa->drawPitch; \
- GLuint height = dPriv->h; \
- GLushort p; \
- char *buf = (char *)(vmesa->drawMap + \
- dPriv->x * viaScreen->bytesPerPixel + \
- dPriv->y * pitch); \
- char *read_buf = (char *)(vmesa->readMap + \
- dPriv->x * viaScreen->bytesPerPixel + \
- dPriv->y * pitch); \
- (void)read_buf; (void)buf; (void)p
-#endif
-
-#define LOCAL_DEPTH_VARS \
- viaContextPtr vmesa = VIA_CONTEXT(ctx); \
- __DRIdrawablePrivate *dPriv = vmesa->driDrawable; \
- viaScreenPrivate *viaScreen = vmesa->viaScreen; \
- GLuint pitch = viaScreen->backPitch; \
- GLuint height = dPriv->h; \
- char *buf = (char *)(vmesa->depth.map + \
- dPriv->x * 2 + \
- dPriv->y * pitch)
-
-#define CLIPPIXEL(_x,_y) (_x >= minx && _x < maxx && \
- _y >= miny && _y < maxy)
-
-
-#define CLIPSPAN(_x, _y, _n, _x1, _n1, _i) \
- if (_y < miny || _y >= maxy) { \
- _n1 = 0, _x1 = x; \
- } \
- else { \
- _n1 = _n; \
- _x1 = _x; \
- if (_x1 < minx) _i += (minx -_x1), n1 -= (minx -_x1), _x1 = minx; \
- if (_x1 + _n1 >= maxx) n1 -= (_x1 + n1 - maxx); \
- }
#define Y_FLIP(_y) (height - _y - 1)
-#define HW_LOCK() \
- viaContextPtr vmesa = VIA_CONTEXT(ctx); \
- LOCK_HARDWARE_QUIESCENT(vmesa);
-
-/*=* [DBG] csmash saam : bitmap option menu can't be drawn in saam *=*/
-/*#define HW_CLIPLOOP() \
- do { \
- __DRIdrawablePrivate *dPriv = vmesa->driDrawable; \
- int _nc = dPriv->numClipRects; \
- while (_nc--) { \
- int minx = dPriv->pClipRects[_nc].x1 - dPriv->x; \
- int miny = dPriv->pClipRects[_nc].y1 - dPriv->y; \
- int maxx = dPriv->pClipRects[_nc].x2 - dPriv->x; \
- int maxy = dPriv->pClipRects[_nc].y2 - dPriv->y;*/
-#define HW_CLIPLOOP() \
- do { \
- __DRIdrawablePrivate *dPriv = vmesa->driDrawable; \
- int _nc = dPriv->numClipRects; \
- GLuint scrn = vmesa->saam & S_MASK; \
- if(scrn == S1) _nc = 1; \
- while (_nc--) { \
- int minx; \
- int miny; \
- int maxx; \
- int maxy; \
- if (!vmesa->saam) { \
- minx = dPriv->pClipRects[_nc].x1 - dPriv->x; \
- miny = dPriv->pClipRects[_nc].y1 - dPriv->y; \
- maxx = dPriv->pClipRects[_nc].x2 - dPriv->x; \
- maxy = dPriv->pClipRects[_nc].y2 - dPriv->y; \
- } \
- else { \
- minx = -10000; \
- miny = -10000; \
- maxx = 10000; \
- maxy = 10000; \
- }
-
- /*else if (scrn == S0) { \
- minx = dPriv->pClipRects[_nc].x1 - dPriv->x; \
- miny = dPriv->pClipRects[_nc].y1 - dPriv->y; \
- maxx = dPriv->pClipRects[_nc].x2 - dPriv->x; \
- maxy = dPriv->pClipRects[_nc].y2 - dPriv->y; \
- } \
- else if (scrn == S1) { \
- drm_clip_rect_t *b = vmesa->sarea->boxes; \
- minx = b->x1; \
- miny = b->y1; \
- maxx = b->x2; \
- maxy = b->y2; \
- } \
- else { \
- drm_clip_rect_t *b = vmesa->sarea->boxes + vmesa->numClipRects;\
- minx = b->x1; \
- miny = b->y1; \
- maxx = b->x2; \
- maxy = b->y2; \
- }*/
-
-#define HW_ENDCLIPLOOP() \
- } \
- } while (0)
-
-#define HW_UNLOCK() \
- UNLOCK_HARDWARE(vmesa);
-
-
-/* 16 bit, 565 rgb color spanline and pixel functions
- */
-/*=* [DBG] csmash : fix options worng position *=*/
-/*#define LOCAL_VARS \
- __DRIdrawablePrivate *dPriv = vmesa->driDrawable; \
- GLuint pitch = vmesa->drawPitch; \
- GLuint height = dPriv->h; \
- GLushort p; \
- char *buf = (char *)(vmesa->drawMap + \
- dPriv->x * 2 + \
- dPriv->y * pitch); \
- char *read_buf = (char *)(vmesa->readMap + \
- dPriv->x * 2 + \
- dPriv->y * pitch); \
- (void)read_buf; (void)buf; (void)p*/
-
-#define LOCAL_VARS \
- __DRIdrawablePrivate *dPriv = vmesa->driDrawable; \
- GLuint pitch = vmesa->drawPitch; \
- GLuint height = dPriv->h; \
- GLushort p; \
- char *buf, *read_buf; \
- p = 0; \
- if (vmesa->glCtx->Color._DrawDestMask & BACK_LEFT_BIT) { \
- buf = (char *)(vmesa->drawMap); \
- read_buf = (char *)(vmesa->readMap); \
- } \
- else { \
- buf = (char *)(vmesa->drawMap + \
- dPriv->x * 2 + \
- dPriv->y * pitch); \
- read_buf = (char *)(vmesa->readMap + \
- dPriv->x * 2 + \
- dPriv->y * pitch); \
- }
-
-#define INIT_MONO_PIXEL(p, color) \
- p = PACK_COLOR_565(color[0], color[1], color[2])
-
-#define WRITE_RGBA(_x, _y, r, g, b, a) \
- *(GLushort *)(buf + _x * 2 + _y * pitch) = ((((int)r & 0xf8) << 8) | \
- (((int)g & 0xfc) << 3) | \
- (((int)b & 0xf8) >> 3))
-
-#define WRITE_PIXEL(_x, _y, p) \
- *(GLushort *)(buf + _x * 2 + _y * pitch) = p
-
-#define READ_RGBA(rgba, _x, _y) \
- do { \
- GLushort p = *(GLushort *)(read_buf + _x * 2 + _y * pitch); \
- rgba[0] = ((p >> 8) & 0xf8) * 255 / 0xf8; \
- rgba[1] = ((p >> 3) & 0xfc) * 255 / 0xfc; \
- rgba[2] = ((p << 3) & 0xf8) * 255 / 0xf8; \
- rgba[3] = 255; \
- } while (0)
-
-#define TAG(x) via##x##_565
-#include "spantmp.h"
-
-/* 32 bit, 8888 argb color spanline and pixel functions
- */
+#define HW_LOCK()
+
+#define HW_UNLOCK()
+
#undef LOCAL_VARS
-#undef LOCAL_DEPTH_VARS
-
-/*=* [DBG] csmash : fix options worng position *=*/
-/*#define LOCAL_VARS \
- viaContextPtr vmesa = VIA_CONTEXT(ctx); \
- __DRIdrawablePrivate *dPriv = vmesa->driDrawable; \
- GLuint pitch = vmesa->drawPitch; \
- GLuint height = dPriv->h; \
- GLuint p; \
- char *buf = (char *)(vmesa->drawMap + \
- dPriv->x * 4 + \
- dPriv->y * pitch); \
- char *read_buf = (char *)(vmesa->readMap + \
- dPriv->x * 4 + \
- dPriv->y * pitch); \
- (void)read_buf; (void)buf; (void)p*/
#define LOCAL_VARS \
- viaContextPtr vmesa = VIA_CONTEXT(ctx); \
- __DRIdrawablePrivate *dPriv = vmesa->driDrawable; \
- GLuint pitch = vmesa->drawPitch; \
+ struct via_renderbuffer *vrb = (struct via_renderbuffer *) rb; \
+ __DRIdrawablePrivate *dPriv = vrb->dPriv; \
+ GLuint pitch = vrb->pitch; \
GLuint height = dPriv->h; \
- GLuint p; \
- char *buf, *read_buf; \
- p = 0; \
- if (vmesa->glCtx->Color._DrawDestMask & BACK_LEFT_BIT) { \
- buf = (char *)(vmesa->drawMap); \
- read_buf = (char *)(vmesa->readMap); \
- } \
- else { \
- buf = (char *)(vmesa->drawMap + \
- dPriv->x * 4 + \
- dPriv->y * pitch); \
- read_buf = (char *)(vmesa->readMap + \
- dPriv->x * 4 + \
- dPriv->y * pitch); \
- }
-
-
-#undef INIT_MONO_PIXEL
-#define INIT_MONO_PIXEL(p, color) \
- p = PACK_COLOR_8888(color[3], color[0], color[1], color[2])
-
-#define WRITE_RGBA(_x, _y, r, g, b, a) \
- *(GLuint *)(buf + _x * 4 + _y * pitch) = ((r << 16) | \
- (g << 8) | \
- (b << 0) | \
- (a << 24));
-
-
-#define WRITE_PIXEL(_x, _y, p) \
- *(GLuint *)(buf + _x * 4 + _y * pitch) = p
-
-#define READ_RGBA(rgba, _x, _y) \
- do { \
- GLuint p = *(GLuint *)(read_buf + _x * 4 + _y * pitch); \
- rgba[0] = (p >> 16) & 0xff; \
- rgba[1] = (p >> 8) & 0xff; \
- rgba[2] = (p >> 0) & 0xff; \
- rgba[3] = 255; \
- } while (0)
-
-#define TAG(x) via##x##_8888
-#include "spantmp.h"
-/*#include "via_spantmp.h"*/
+ GLint p = 0; \
+ char *buf = (char *)(vrb->origMap); \
+ (void) p;
+
+/* ================================================================
+ * Color buffer
+ */
+
+/* 16 bit, RGB565 color spanline and pixel functions
+ */
+#define GET_PTR(_x, _y) (buf + (_x) * 2 + (_y) * pitch)
+#define SPANTMP_PIXEL_FMT GL_RGB
+#define SPANTMP_PIXEL_TYPE GL_UNSIGNED_SHORT_5_6_5
+
+#define TAG(x) via##x##_565
+#define TAG2(x,y) via##x##_565##y
+#include "spantmp2.h"
+
+
+/* 32 bit, ARGB8888 color spanline and pixel functions
+ */
+#define GET_PTR(_x, _y) (buf + (_x) * 4 + (_y) * pitch)
+#define SPANTMP_PIXEL_FMT GL_BGRA
+#define SPANTMP_PIXEL_TYPE GL_UNSIGNED_INT_8_8_8_8_REV
+
+#define TAG(x) via##x##_8888
+#define TAG2(x,y) via##x##_8888##y
+#include "spantmp2.h"
+
/* 16 bit depthbuffer functions.
*/
-/*=* John Sheng [2003.6.16] fix exy press 'i' dirty screen *=*/
-/*#define LOCAL_DEPTH_VARS \
- __DRIdrawablePrivate *dPriv = vmesa->driDrawable; \
- GLuint pitch = vmesa->depth.pitch; \
- GLuint height = dPriv->h; \
- char *buf = (char *)(vmesa->depth.map + \
- dPriv->x * 2 + \
- dPriv->y * pitch) */
-#define LOCAL_DEPTH_VARS \
- viaContextPtr vmesa = VIA_CONTEXT(ctx); \
- __DRIdrawablePrivate *dPriv = vmesa->driDrawable; \
- /*viaScreenPrivate *viaScreen = vmesa->viaScreen;*/ \
- GLuint pitch = vmesa->depth.pitch; \
- GLuint height = dPriv->h; \
- char *buf = (char *)(vmesa->depth.map)
+#define LOCAL_DEPTH_VARS \
+ struct via_renderbuffer *vrb = (struct via_renderbuffer *) rb; \
+ __DRIdrawablePrivate *dPriv = vrb->dPriv; \
+ GLuint depth_pitch = vrb->pitch; \
+ GLuint height = dPriv->h; \
+ char *buf = (char *)(vrb->map)
+#define LOCAL_STENCIL_VARS LOCAL_DEPTH_VARS
+
+#define VALUE_TYPE GLushort
#define WRITE_DEPTH(_x, _y, d) \
- *(GLushort *)(buf + _x * 2 + _y * pitch) = d;
+ *(GLushort *)(buf + (_x) * 2 + (_y) * depth_pitch) = d;
#define READ_DEPTH(d, _x, _y) \
- d = *(GLushort *)(buf + _x * 2 + _y * pitch);
+ d = *(volatile GLushort *)(buf + (_x) * 2 + (_y) * depth_pitch);
-#define TAG(x) via##x##_16
+#define TAG(x) via##x##_z16
#include "depthtmp.h"
/* 32 bit depthbuffer functions.
*/
+#define VALUE_TYPE GLuint
+
#define WRITE_DEPTH(_x, _y, d) \
- *(GLuint *)(buf + _x * 4 + _y * pitch) = d;
+ *(GLuint *)(buf + (_x) * 4 + (_y) * depth_pitch) = d;
#define READ_DEPTH(d, _x, _y) \
- d = *(GLuint *)(buf + _x * 4 + _y * pitch);
+ d = *(volatile GLuint *)(buf + (_x) * 4 + (_y) * depth_pitch);
-#define TAG(x) via##x##_32
+#define TAG(x) via##x##_z32
#include "depthtmp.h"
-/* 24/8 bit depthbuffer functions.
+
+
+/* 24/8 bit interleaved depth/stencil functions
*/
-/*
-#define WRITE_DEPTH(_x, _y, d) { \
- GLuint tmp = *(GLuint *)(buf + _x * 4 + y * pitch); \
- tmp &= 0xff; \
- tmp |= (d) & 0xffffff00; \
- *(GLuint *)(buf + _x * 4 + _y * pitch) = tmp; \
+#define VALUE_TYPE GLuint
-#define READ_DEPTH(d, _x, _y) \
- d = (*(GLuint *)(buf + _x * 4 + _y * pitch) & ~0xff) >> 8;
+#define WRITE_DEPTH( _x, _y, d ) { \
+ GLuint tmp = *(GLuint *)(buf + (_x)*4 + (_y)*depth_pitch); \
+ tmp &= 0x000000ff; \
+ tmp |= ((d)<<8); \
+ *(GLuint *)(buf + (_x)*4 + (_y)*depth_pitch) = tmp; \
+}
-#define TAG(x) via##x##_24_8
+#define READ_DEPTH( d, _x, _y ) \
+ d = (*(GLuint *)(buf + (_x)*4 + (_y)*depth_pitch)) >> 8;
+
+
+#define TAG(x) via##x##_z24_s8
#include "depthtmp.h"
-*/
+
+#define WRITE_STENCIL( _x, _y, d ) { \
+ GLuint tmp = *(GLuint *)(buf + (_x)*4 + (_y)*depth_pitch); \
+ tmp &= 0xffffff00; \
+ tmp |= (d); \
+ *(GLuint *)(buf + (_x)*4 + (_y)*depth_pitch) = tmp; \
+}
+
+#define READ_STENCIL( d, _x, _y ) \
+ d = *(GLuint *)(buf + (_x)*4 + (_y)*depth_pitch) & 0xff;
+
+#define TAG(x) via##x##_z24_s8
+#include "stenciltmp.h"
-void viaSetBuffer(GLcontext *ctx, GLframebuffer *colorBuffer,
- GLuint bufferBit)
+
+
+/* Move locking out to get reasonable span performance.
+ */
+void viaSpanRenderStart( GLcontext *ctx )
{
- viaContextPtr vmesa = VIA_CONTEXT(ctx);
-#ifdef DEBUG
- if (VIA_DEBUG) fprintf(stderr, "%s in\n", __FUNCTION__);
-#endif
- if (bufferBit == FRONT_LEFT_BIT) {
- vmesa->drawMap = (char *)vmesa->driScreen->pFB;
- vmesa->readMap = (char *)vmesa->driScreen->pFB;
- vmesa->drawPitch = vmesa->front.pitch;
- vmesa->readPitch = vmesa->front.pitch;
- }
- else if (bufferBit == BACK_LEFT_BIT) {
- vmesa->drawMap = vmesa->back.map;
- vmesa->readMap = vmesa->back.map;
- vmesa->drawPitch = vmesa->back.pitch;
- vmesa->readPitch = vmesa->back.pitch;
- }
- else {
- ASSERT(0);
- }
-#ifdef DEBUG
- if (VIA_DEBUG) fprintf(stderr, "%s out\n", __FUNCTION__);
-#endif
+ struct via_context *vmesa = VIA_CONTEXT(ctx);
+ viaWaitIdle(vmesa, GL_FALSE);
+ LOCK_HARDWARE(vmesa);
}
+void viaSpanRenderFinish( GLcontext *ctx )
+{
+ struct via_context *vmesa = VIA_CONTEXT(ctx);
+ _swrast_flush( ctx );
+ UNLOCK_HARDWARE( vmesa );
+}
void viaInitSpanFuncs(GLcontext *ctx)
{
- viaContextPtr vmesa = VIA_CONTEXT(ctx);
struct swrast_device_driver *swdd = _swrast_GetDeviceDriverReference(ctx);
+ swdd->SpanRenderStart = viaSpanRenderStart;
+ swdd->SpanRenderFinish = viaSpanRenderFinish;
+}
+
+
- swdd->SetBuffer = viaSetBuffer;
-#ifdef DEBUG
- if (VIA_DEBUG) fprintf(stderr, "%s in\n", __FUNCTION__);
-#endif
- if (vmesa->viaScreen->bitsPerPixel == 0x10) {
- swdd->WriteRGBASpan = viaWriteRGBASpan_565;
- swdd->WriteRGBSpan = viaWriteRGBSpan_565;
- swdd->WriteMonoRGBASpan = viaWriteMonoRGBASpan_565;
- swdd->WriteRGBAPixels = viaWriteRGBAPixels_565;
- swdd->WriteMonoRGBAPixels = viaWriteMonoRGBAPixels_565;
- swdd->ReadRGBASpan = viaReadRGBASpan_565;
- swdd->ReadRGBAPixels = viaReadRGBAPixels_565;
- }
- else if (vmesa->viaScreen->bitsPerPixel == 0x20) {
- swdd->WriteRGBASpan = viaWriteRGBASpan_8888;
- swdd->WriteRGBSpan = viaWriteRGBSpan_8888;
- swdd->WriteMonoRGBASpan = viaWriteMonoRGBASpan_8888;
- swdd->WriteRGBAPixels = viaWriteRGBAPixels_8888;
- swdd->WriteMonoRGBAPixels = viaWriteMonoRGBAPixels_8888;
- swdd->ReadRGBASpan = viaReadRGBASpan_8888;
- swdd->ReadRGBAPixels = viaReadRGBAPixels_8888;
- }
- else
- ASSERT(0);
-
- if (vmesa->glCtx->Visual.depthBits == 0x10) {
- swdd->ReadDepthSpan = viaReadDepthSpan_16;
- swdd->WriteDepthSpan = viaWriteDepthSpan_16;
- swdd->ReadDepthPixels = viaReadDepthPixels_16;
- swdd->WriteDepthPixels = viaWriteDepthPixels_16;
- }
- else if (vmesa->glCtx->Visual.depthBits == 0x20) {
- swdd->ReadDepthSpan = viaReadDepthSpan_32;
- swdd->WriteDepthSpan = viaWriteDepthSpan_32;
- swdd->ReadDepthPixels = viaReadDepthPixels_32;
- swdd->WriteDepthPixels = viaWriteDepthPixels_32;
- }
-
- swdd->WriteCI8Span = NULL;
- swdd->WriteCI32Span = NULL;
- swdd->WriteMonoCISpan = NULL;
- swdd->WriteCI32Pixels = NULL;
- swdd->WriteMonoCIPixels = NULL;
- swdd->ReadCI32Span = NULL;
- swdd->ReadCI32Pixels = NULL;
-#ifdef DEBUG
- if (VIA_DEBUG) fprintf(stderr, "%s out\n", __FUNCTION__);
-#endif
+/**
+ * Plug in the Get/Put routines for the given driRenderbuffer.
+ */
+void
+viaSetSpanFunctions(struct via_renderbuffer *vrb, const GLvisual *vis)
+{
+ if (vrb->Base.InternalFormat == GL_RGBA) {
+ if (vis->redBits == 5 && vis->greenBits == 6 && vis->blueBits == 5) {
+ viaInitPointers_565(&vrb->Base);
+ }
+ else {
+ viaInitPointers_8888(&vrb->Base);
+ }
+ }
+ else if (vrb->Base.InternalFormat == GL_DEPTH_COMPONENT16) {
+ viaInitDepthPointers_z16(&vrb->Base);
+ }
+ else if (vrb->Base.InternalFormat == GL_DEPTH_COMPONENT24) {
+ viaInitDepthPointers_z24_s8(&vrb->Base);
+ }
+ else if (vrb->Base.InternalFormat == GL_DEPTH_COMPONENT32) {
+ viaInitDepthPointers_z32(&vrb->Base);
+ }
+ else if (vrb->Base.InternalFormat == GL_STENCIL_INDEX8_EXT) {
+ viaInitStencilPointers_z24_s8(&vrb->Base);
+ }
}