#include "via_context.h"
#include "via_state.h"
#include "via_tex.h"
-#include "via_tris.h"
#include "via_ioctl.h"
#include "via_3d_reg.h"
#include "tnl/tnl.h"
#include "swrast_setup/swrast_setup.h"
-#include "tnl/t_pipeline.h"
-
static GLuint ROP[16] = {
HC_HROP_BLACK, /* GL_CLEAR 0 */
void viaEmitState(struct via_context *vmesa)
{
- GLcontext *ctx = vmesa->glCtx;
+ struct gl_context *ctx = vmesa->glCtx;
GLuint i = 0;
GLuint j = 0;
RING_VARS;
}
}
-static void viaBlendEquationSeparate(GLcontext *ctx,
+static void viaBlendEquationSeparate(struct gl_context *ctx,
GLenum rgbMode,
GLenum aMode)
{
ctx->Color.LogicOp != GL_COPY));
}
-static void viaBlendFunc(GLcontext *ctx, GLenum sfactor, GLenum dfactor)
+static void viaBlendFunc(struct gl_context *ctx, GLenum sfactor, GLenum dfactor)
{
struct via_context *vmesa = VIA_CONTEXT(ctx);
GLboolean fallback = GL_FALSE;
/* Shouldn't be called as the extension is disabled.
*/
-static void viaBlendFuncSeparate(GLcontext *ctx, GLenum sfactorRGB,
+static void viaBlendFuncSeparate(struct gl_context *ctx, GLenum sfactorRGB,
GLenum dfactorRGB, GLenum sfactorA,
GLenum dfactorA)
{
/* =============================================================
* Hardware clipping
*/
-static void viaScissor(GLcontext *ctx, GLint x, GLint y,
+static void viaScissor(struct gl_context *ctx, GLint x, GLint y,
GLsizei w, GLsizei h)
{
struct via_context *vmesa = VIA_CONTEXT(ctx);
vmesa->scissorRect.y2 = vmesa->driDrawable->h - y;
}
-static void viaEnable(GLcontext *ctx, GLenum cap, GLboolean state)
+static void viaEnable(struct gl_context *ctx, GLenum cap, GLboolean state)
{
struct via_context *vmesa = VIA_CONTEXT(ctx);
/* Fallback to swrast for select and feedback.
*/
-static void viaRenderMode(GLcontext *ctx, GLenum mode)
+static void viaRenderMode(struct gl_context *ctx, GLenum mode)
{
FALLBACK(VIA_CONTEXT(ctx), VIA_FALLBACK_RENDERMODE, (mode != GL_RENDER));
}
-static void viaDrawBuffer(GLcontext *ctx, GLenum mode)
+static void viaDrawBuffer(struct gl_context *ctx, GLenum mode)
{
struct via_context *vmesa = VIA_CONTEXT(ctx);
viaXMesaWindowMoved(vmesa);
}
-static void viaClearColor(GLcontext *ctx, const GLfloat color[4])
+static void viaClearColor(struct gl_context *ctx, const GLfloat color[4])
{
struct via_context *vmesa = VIA_CONTEXT(ctx);
GLubyte pcolor[4];
#define WRITEMASK_GREEN_SHIFT 29
#define WRITEMASK_BLUE_SHIFT 28
-static void viaColorMask(GLcontext *ctx,
+static void viaColorMask(struct gl_context *ctx,
GLboolean r, GLboolean g,
GLboolean b, GLboolean a)
{
/* This hardware just isn't capable of private back buffers without
* glitches and/or a hefty locking scheme.
*/
-void viaCalcViewport(GLcontext *ctx)
+void viaCalcViewport(struct gl_context *ctx)
{
struct via_context *vmesa = VIA_CONTEXT(ctx);
__DRIdrawable *dPriv = vmesa->driDrawable;
m[MAT_TZ] = v[MAT_TZ] * (1.0 / vmesa->depth_max);
}
-static void viaViewport(GLcontext *ctx,
+static void viaViewport(struct gl_context *ctx,
GLint x, GLint y,
GLsizei width, GLsizei height)
{
viaCalcViewport(ctx);
}
-static void viaDepthRange(GLcontext *ctx,
+static void viaDepthRange(struct gl_context *ctx,
GLclampd nearval, GLclampd farval)
{
viaCalcViewport(ctx);
}
-void viaInitState(GLcontext *ctx)
+void viaInitState(struct gl_context *ctx)
{
struct via_context *vmesa = VIA_CONTEXT(ctx);
}
-static GLboolean viaChooseTextureState(GLcontext *ctx)
+static GLboolean viaChooseTextureState(struct gl_context *ctx)
{
struct via_context *vmesa = VIA_CONTEXT(ctx);
struct gl_texture_unit *texUnit0 = &ctx->Texture.Unit[0];
if (texObj->Image[0][texObj->BaseLevel]->Border > 0) {
vmesa->regHTXnTB[0] |= (HC_HTXnTB_TBC_S | HC_HTXnTB_TBC_T);
vmesa->regHTXnTBC[0] =
- PACK_COLOR_888(FLOAT_TO_UBYTE(texObj->BorderColor[0]),
- FLOAT_TO_UBYTE(texObj->BorderColor[1]),
- FLOAT_TO_UBYTE(texObj->BorderColor[2]));
- vmesa->regHTXnTRAH[0] = FLOAT_TO_UBYTE(texObj->BorderColor[3]);
+ PACK_COLOR_888(FLOAT_TO_UBYTE(texObj->BorderColor.f[0]),
+ FLOAT_TO_UBYTE(texObj->BorderColor.f[1]),
+ FLOAT_TO_UBYTE(texObj->BorderColor.f[2]));
+ vmesa->regHTXnTRAH[0] = FLOAT_TO_UBYTE(texObj->BorderColor.f[3]);
}
if (texUnit0->LodBias != 0.0f) {
if (texObj->Image[0][texObj->BaseLevel]->Border > 0) {
vmesa->regHTXnTB[1] |= (HC_HTXnTB_TBC_S | HC_HTXnTB_TBC_T);
vmesa->regHTXnTBC[1] =
- PACK_COLOR_888(FLOAT_TO_UBYTE(texObj->BorderColor[0]),
- FLOAT_TO_UBYTE(texObj->BorderColor[1]),
- FLOAT_TO_UBYTE(texObj->BorderColor[2]));
- vmesa->regHTXnTRAH[1] = FLOAT_TO_UBYTE(texObj->BorderColor[3]);
+ PACK_COLOR_888(FLOAT_TO_UBYTE(texObj->BorderColor.f[0]),
+ FLOAT_TO_UBYTE(texObj->BorderColor.f[1]),
+ FLOAT_TO_UBYTE(texObj->BorderColor.f[2]));
+ vmesa->regHTXnTRAH[1] = FLOAT_TO_UBYTE(texObj->BorderColor.f[3]);
}
return GL_TRUE;
}
-static void viaChooseColorState(GLcontext *ctx)
+static void viaChooseColorState(struct gl_context *ctx)
{
struct via_context *vmesa = VIA_CONTEXT(ctx);
GLenum s = ctx->Color.BlendSrcRGB;
vmesa->regEnable &= ~HC_HenAW_MASK;
}
-static void viaChooseFogState(GLcontext *ctx)
+static void viaChooseFogState(struct gl_context *ctx)
{
struct via_context *vmesa = VIA_CONTEXT(ctx);
}
}
-static void viaChooseDepthState(GLcontext *ctx)
+static void viaChooseDepthState(struct gl_context *ctx)
{
struct via_context *vmesa = VIA_CONTEXT(ctx);
if (ctx->Depth.Test) {
}
}
-static void viaChooseLineState(GLcontext *ctx)
+static void viaChooseLineState(struct gl_context *ctx)
{
struct via_context *vmesa = VIA_CONTEXT(ctx);
}
}
-static void viaChoosePolygonState(GLcontext *ctx)
+static void viaChoosePolygonState(struct gl_context *ctx)
{
struct via_context *vmesa = VIA_CONTEXT(ctx);
}
}
-static void viaChooseStencilState(GLcontext *ctx)
+static void viaChooseStencilState(struct gl_context *ctx)
{
struct via_context *vmesa = VIA_CONTEXT(ctx);
-static void viaChooseTriangle(GLcontext *ctx)
+static void viaChooseTriangle(struct gl_context *ctx)
{
struct via_context *vmesa = VIA_CONTEXT(ctx);
}
}
-void viaValidateState( GLcontext *ctx )
+void viaValidateState( struct gl_context *ctx )
{
struct via_context *vmesa = VIA_CONTEXT(ctx);
vmesa->newState = 0;
}
-static void viaInvalidateState(GLcontext *ctx, GLuint newState)
+static void viaInvalidateState(struct gl_context *ctx, GLuint newState)
{
struct via_context *vmesa = VIA_CONTEXT(ctx);
_tnl_InvalidateState(ctx, newState);
}
-void viaInitStateFuncs(GLcontext *ctx)
+void viaInitStateFuncs(struct gl_context *ctx)
{
/* Callbacks for internal Mesa events.
*/