OUT_RING( HC_HEADER2 );
OUT_RING( (HC_ParaType_NotTex << 16) );
- OUT_RING( (HC_SubA_HSPXYOS << 24) |
- (((32- vrb->drawXoff) & 0x1f) << HC_HSPXOS_SHIFT));
- OUT_RING( (HC_SubA_HSPXYOS << 24) |
- (((32 - vrb->drawXoff) & 0x1f) << HC_HSPXOS_SHIFT));
+ OUT_RING( (HC_SubA_HSPXYOS << 24) );
+ OUT_RING( (HC_SubA_HSPXYOS << 24) );
ADVANCE_RING();
}
if (!ctx->DrawBuffer)
return;
- switch ( ctx->DrawBuffer->_ColorDrawBufferMask[0] ) {
- case BUFFER_BIT_FRONT_LEFT:
+ if (ctx->DrawBuffer->_NumColorDrawBuffers != 1) {
+ FALLBACK(vmesa, VIA_FALLBACK_DRAW_BUFFER, GL_TRUE);
+ return;
+ }
+
+ switch ( ctx->DrawBuffer->_ColorDrawBufferIndexes[0] ) {
+ case BUFFER_FRONT_LEFT:
VIA_FLUSH_DMA(vmesa);
vmesa->drawBuffer = &vmesa->front;
FALLBACK(vmesa, VIA_FALLBACK_DRAW_BUFFER, GL_FALSE);
break;
- case BUFFER_BIT_BACK_LEFT:
+ case BUFFER_BACK_LEFT:
VIA_FLUSH_DMA(vmesa);
vmesa->drawBuffer = &vmesa->back;
FALLBACK(vmesa, VIA_FALLBACK_DRAW_BUFFER, GL_FALSE);
}
-/* =============================================================
- */
-
-/* Using drawXoff like this is incorrect outside of locked regions.
- * This hardware just isn't capable of private back buffers without
+/* This hardware just isn't capable of private back buffers without
* glitches and/or a hefty locking scheme.
*/
void viaCalcViewport(GLcontext *ctx)
const GLfloat *v = ctx->Viewport._WindowMap.m;
GLfloat *m = vmesa->ViewportMatrix.m;
- /* See also via_translate_vertex.
- */
m[MAT_SX] = v[MAT_SX];
- m[MAT_TX] = v[MAT_TX] + SUBPIXEL_X + vrb->drawXoff;
+ m[MAT_TX] = v[MAT_TX] + vrb->drawX + SUBPIXEL_X;
m[MAT_SY] = - v[MAT_SY];
- m[MAT_TY] = - v[MAT_TY] + dPriv->h + SUBPIXEL_Y;
+ m[MAT_TY] = - v[MAT_TY] + vrb->drawY + SUBPIXEL_Y + vrb->drawH;
m[MAT_SZ] = v[MAT_SZ] * (1.0 / vmesa->depth_max);
m[MAT_TZ] = v[MAT_TZ] * (1.0 / vmesa->depth_max);
}