#include <stdio.h>
-#include "glheader.h"
-#include "buffers.h"
-#include "context.h"
-#include "macros.h"
-#include "colormac.h"
-#include "enums.h"
-#include "dd.h"
-
-#include "mm.h"
+#include "main/glheader.h"
+#include "main/context.h"
+#include "main/macros.h"
+#include "main/colormac.h"
+#include "main/enums.h"
+#include "main/dd.h"
+#include "main/mm.h"
+
#include "via_context.h"
#include "via_state.h"
#include "via_tex.h"
-#include "via_tris.h"
#include "via_ioctl.h"
#include "via_3d_reg.h"
#include "swrast/swrast.h"
-#include "array_cache/acache.h"
+#include "vbo/vbo.h"
#include "tnl/tnl.h"
#include "swrast_setup/swrast_setup.h"
-#include "tnl/t_pipeline.h"
-
static GLuint ROP[16] = {
HC_HROP_BLACK, /* GL_CLEAR 0 */
/* KW: This test never succeeds:
*/
if (t->regTexFM == HC_HTXnFM_Index8) {
- struct gl_color_table *table = &texObj->Palette;
- GLfloat *tableF = (GLfloat *)table->Table;
+ const struct gl_color_table *table = &texObj->Palette;
+ const GLfloat *tableF = table->TableF;
BEGIN_RING(2 + table->Size);
OUT_RING( HC_HEADER2 );
/* KW: This test never succeeds:
*/
if (t->regTexFM == HC_HTXnFM_Index8) {
- struct gl_color_table *table = &texObj->Palette;
- GLfloat *tableF = (GLfloat *)table->Table;
+ const struct gl_color_table *table = &texObj->Palette;
+ const GLfloat *tableF = table->TableF;
BEGIN_RING(2 + table->Size);
OUT_RING( HC_HEADER2 );
for (j = 0; j < table->Size; j++) {
OUT_RING( tableF[j] );
}
-
ADVANCE_RING();
}
*/
if (ctx->Polygon.StippleFlag) {
GLuint *stipple = &ctx->PolygonStipple[0];
+ __DRIdrawable *dPriv = vmesa->driDrawable;
+ struct via_renderbuffer *const vrb =
+ (struct via_renderbuffer *) dPriv->driverPrivate;
GLint i;
BEGIN_RING(38);
OUT_RING( HC_HEADER2 );
OUT_RING( (HC_ParaType_NotTex << 16) );
- OUT_RING( (HC_SubA_HSPXYOS << 24) |
- (((32- vmesa->drawXoff) & 0x1f) << HC_HSPXOS_SHIFT));
- OUT_RING( (HC_SubA_HSPXYOS << 24) |
- (((32 - vmesa->drawXoff) & 0x1f) << HC_HSPXOS_SHIFT));
+ OUT_RING( (HC_SubA_HSPXYOS << 24) );
+ OUT_RING( (HC_SubA_HSPXYOS << 24) );
ADVANCE_RING();
}
}
-static __inline__ GLuint viaPackColor(GLuint bpp,
- GLubyte r, GLubyte g,
- GLubyte b, GLubyte a)
+static INLINE GLuint viaPackColor(GLuint bpp,
+ GLubyte r, GLubyte g,
+ GLubyte b, GLubyte a)
{
switch (bpp) {
case 16:
if (!ctx->DrawBuffer)
return;
- switch ( ctx->DrawBuffer->_ColorDrawBufferMask[0] ) {
- case BUFFER_BIT_FRONT_LEFT:
+ if (ctx->DrawBuffer->_NumColorDrawBuffers != 1) {
+ FALLBACK(vmesa, VIA_FALLBACK_DRAW_BUFFER, GL_TRUE);
+ return;
+ }
+
+ switch ( ctx->DrawBuffer->_ColorDrawBufferIndexes[0] ) {
+ case BUFFER_FRONT_LEFT:
VIA_FLUSH_DMA(vmesa);
- vmesa->drawBuffer = vmesa->readBuffer = &vmesa->front;
+ vmesa->drawBuffer = &vmesa->front;
FALLBACK(vmesa, VIA_FALLBACK_DRAW_BUFFER, GL_FALSE);
break;
- case BUFFER_BIT_BACK_LEFT:
+ case BUFFER_BACK_LEFT:
VIA_FLUSH_DMA(vmesa);
- vmesa->drawBuffer = vmesa->readBuffer = &vmesa->back;
+ vmesa->drawBuffer = &vmesa->back;
FALLBACK(vmesa, VIA_FALLBACK_DRAW_BUFFER, GL_FALSE);
break;
default:
viaXMesaWindowMoved(vmesa);
-
- /* We want to update the s/w rast state too so that viaSetBuffer()
- * gets called.
- */
- _swrast_DrawBuffer(ctx, mode);
}
static void viaClearColor(GLcontext *ctx, const GLfloat color[4])
}
-/* =============================================================
- */
-
-/* Using drawXoff like this is incorrect outside of locked regions.
- * This hardware just isn't capable of private back buffers without
+/* This hardware just isn't capable of private back buffers without
* glitches and/or a hefty locking scheme.
*/
void viaCalcViewport(GLcontext *ctx)
{
struct via_context *vmesa = VIA_CONTEXT(ctx);
+ __DRIdrawable *dPriv = vmesa->driDrawable;
+ struct via_renderbuffer *const vrb =
+ (struct via_renderbuffer *) dPriv->driverPrivate;
const GLfloat *v = ctx->Viewport._WindowMap.m;
GLfloat *m = vmesa->ViewportMatrix.m;
- /* See also via_translate_vertex.
- */
m[MAT_SX] = v[MAT_SX];
- m[MAT_TX] = v[MAT_TX] + SUBPIXEL_X + vmesa->drawXoff;
+ m[MAT_TX] = v[MAT_TX] + vrb->drawX + SUBPIXEL_X;
m[MAT_SY] = - v[MAT_SY];
- m[MAT_TY] = - v[MAT_TY] + vmesa->driDrawable->h + SUBPIXEL_Y;
+ m[MAT_TY] = - v[MAT_TY] + vrb->drawY + SUBPIXEL_Y + vrb->drawH;
m[MAT_SZ] = v[MAT_SZ] * (1.0 / vmesa->depth_max);
m[MAT_TZ] = v[MAT_TZ] * (1.0 / vmesa->depth_max);
}
GLint x, GLint y,
GLsizei width, GLsizei height)
{
- /* update size of Mesa/software ancillary buffers */
- _mesa_ResizeBuffersMESA();
viaCalcViewport(ctx);
}
/**
* Convert S and T texture coordinate wrap modes to hardware bits.
*/
-static u_int32_t
+static uint32_t
get_wrap_mode( GLenum sWrap, GLenum tWrap )
{
- u_int32_t v = 0;
+ uint32_t v = 0;
switch( sWrap ) {
return v;
}
-static u_int32_t
+static uint32_t
get_minmag_filter( GLenum min, GLenum mag )
{
- u_int32_t v = 0;
+ uint32_t v = 0;
switch (min) {
case GL_NEAREST:
if (texObj->Image[0][texObj->BaseLevel]->Border > 0) {
vmesa->regHTXnTB[0] |= (HC_HTXnTB_TBC_S | HC_HTXnTB_TBC_T);
vmesa->regHTXnTBC[0] =
- PACK_COLOR_888(FLOAT_TO_UBYTE(texObj->BorderColor[0]),
- FLOAT_TO_UBYTE(texObj->BorderColor[1]),
- FLOAT_TO_UBYTE(texObj->BorderColor[2]));
- vmesa->regHTXnTRAH[0] = FLOAT_TO_UBYTE(texObj->BorderColor[3]);
+ PACK_COLOR_888(FLOAT_TO_UBYTE(texObj->BorderColor.f[0]),
+ FLOAT_TO_UBYTE(texObj->BorderColor.f[1]),
+ FLOAT_TO_UBYTE(texObj->BorderColor.f[2]));
+ vmesa->regHTXnTRAH[0] = FLOAT_TO_UBYTE(texObj->BorderColor.f[3]);
}
if (texUnit0->LodBias != 0.0f) {
if (texObj->Image[0][texObj->BaseLevel]->Border > 0) {
vmesa->regHTXnTB[1] |= (HC_HTXnTB_TBC_S | HC_HTXnTB_TBC_T);
vmesa->regHTXnTBC[1] =
- PACK_COLOR_888(FLOAT_TO_UBYTE(texObj->BorderColor[0]),
- FLOAT_TO_UBYTE(texObj->BorderColor[1]),
- FLOAT_TO_UBYTE(texObj->BorderColor[2]));
- vmesa->regHTXnTRAH[1] = FLOAT_TO_UBYTE(texObj->BorderColor[3]);
+ PACK_COLOR_888(FLOAT_TO_UBYTE(texObj->BorderColor.f[0]),
+ FLOAT_TO_UBYTE(texObj->BorderColor.f[1]),
+ FLOAT_TO_UBYTE(texObj->BorderColor.f[2]));
+ vmesa->regHTXnTRAH[1] = FLOAT_TO_UBYTE(texObj->BorderColor.f[3]);
}
else
vmesa->regHROP = HC_HROP_P;
- vmesa->regHFBBMSKL = PACK_COLOR_888(ctx->Color.ColorMask[0],
- ctx->Color.ColorMask[1],
- ctx->Color.ColorMask[2]);
- vmesa->regHROP |= ctx->Color.ColorMask[3];
+ vmesa->regHFBBMSKL = PACK_COLOR_888(ctx->Color.ColorMask[0][0],
+ ctx->Color.ColorMask[0][1],
+ ctx->Color.ColorMask[0][2]);
+ vmesa->regHROP |= ctx->Color.ColorMask[0][3];
- if (ctx->Color.ColorMask[3])
+ if (ctx->Color.ColorMask[0][3])
vmesa->regEnable |= HC_HenAW_MASK;
else
vmesa->regEnable &= ~HC_HenAW_MASK;
{
struct via_context *vmesa = VIA_CONTEXT(ctx);
- if (ctx->Stencil.Enabled) {
+ if (ctx->Stencil._Enabled) {
GLuint temp;
vmesa->regEnable |= HC_HenST_MASK;
_swrast_InvalidateState(ctx, newState);
_swsetup_InvalidateState(ctx, newState);
- _ac_InvalidateState(ctx, newState);
+ _vbo_InvalidateState(ctx, newState);
_tnl_InvalidateState(ctx, newState);
}
ctx->Driver.Viewport = viaViewport;
ctx->Driver.Enable = viaEnable;
- /* Pixel path fallbacks.
- */
- ctx->Driver.Accum = _swrast_Accum;
- ctx->Driver.Bitmap = _swrast_Bitmap;
- ctx->Driver.CopyPixels = _swrast_CopyPixels;
- ctx->Driver.DrawPixels = _swrast_DrawPixels;
- ctx->Driver.ReadPixels = _swrast_ReadPixels;
+ /* XXX this should go away */
ctx->Driver.ResizeBuffers = viaReAllocateBuffers;
-
- /* Swrast hooks for imaging extensions:
- */
- ctx->Driver.CopyColorTable = _swrast_CopyColorTable;
- ctx->Driver.CopyColorSubTable = _swrast_CopyColorSubTable;
- ctx->Driver.CopyConvolutionFilter1D = _swrast_CopyConvolutionFilter1D;
- ctx->Driver.CopyConvolutionFilter2D = _swrast_CopyConvolutionFilter2D;
}