#include "main/mipmap.h"
#include "main/simple_list.h"
#include "main/texcompress.h"
+#include "main/texfetch.h"
#include "main/texformat.h"
#include "main/texobj.h"
#include "main/texstore.h"
if (texelBytes == 0) {
/* compressed format */
- texImage->IsCompressed = GL_TRUE;
texImage->CompressedSize =
ctx->Driver.CompressedTextureSize(ctx, texImage->Width,
texImage->Height, texImage->Depth,
viaImage->pitchLog2 = logbase2(postConvWidth * texelBytes);
/* allocate memory */
- if (texImage->IsCompressed)
+ if (_mesa_is_format_compressed(texImage->TexFormat))
sizeInBytes = texImage->CompressedSize;
else
sizeInBytes = postConvWidth * postConvHeight * texelBytes;
GLint dstRowStride;
GLboolean success;
- if (texImage->IsCompressed) {
+ if (_mesa_is_format_compressed(texImage->TexFormat)) {
dstRowStride = _mesa_compressed_row_stride(texImage->TexFormat, width);
}
else {