functions.GetBufferSize = get_buffer_size;
functions.Viewport = viewport;
- if (!_mesa_initialize_context(&ctx->glcontext, &visual->glvisual,
+ if (!_mesa_initialize_context(&ctx->glcontext, API_OPENGL, &visual->glvisual,
share ? &share->glcontext : NULL,
&functions, (void *) ctx)) {
free(ctx);