GLFBDevBufferPtr fbdevbuf = GLFBDEV_BUFFER(buffer);
fbdevctx->curBuffer = fbdevbuf;
switch (bufferBit) {
- case FRONT_LEFT_BIT:
+ case DD_FRONT_LEFT_BIT:
fbdevbuf->curBottom = fbdevbuf->frontBottom;
break;
- case BACK_LEFT_BIT:
+ case DD_BACK_LEFT_BIT:
fbdevbuf->curBottom = fbdevbuf->backBottom;
break;
default: