FREE(fxMesa->fogTable);
}
if (fxMesa->glBuffer) {
- _mesa_unreference_framebuffer(&fxMesa->glBuffer);
+ _mesa_reference_framebuffer(&fxMesa->glBuffer, NULL);
}
if (fxMesa->glVis) {
_mesa_destroy_visual(fxMesa->glVis);
fxDDDestroyFxMesaContext(fxMesa); /* must be before _mesa_destroy_context */
_mesa_destroy_visual(fxMesa->glVis);
_mesa_destroy_context(fxMesa->glCtx);
- _mesa_unreference_framebuffer(&fxMesa->glBuffer);
+ _mesa_reference_framebuffer(&fxMesa->glBuffer, NULL);
fxTMClose(fxMesa); /* must be after _mesa_destroy_context */
FREE(fxMesa);