-/* -*- mode: C; tab-width:8; -*- */
-
/*
* Mesa 3-D graphics library
- * Version: 3.1
+ * Version: 4.0
*
- * Copyright (C) 1999 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- *
- * Original Mesa / 3Dfx device driver (C) 1999 David Bucciarelli, by the
- * terms stated above.
- *
- * Thank you for your contribution, David!
- *
- * Please make note of the above copyright/license statement. If you
- * contributed code or bug fixes to this code under the previous (GNU
- * Library) license and object to the new license, your code will be
- * removed at your request. Please see the Mesa docs/COPYRIGHT file
- * for more information.
- *
- * Additional Mesa/3Dfx driver developers:
- * Daryll Strauss <daryll@precisioninsight.com>
- * Keith Whitwell <keith@precisioninsight.com>
- *
- * See fxapi.h for more revision/author details.
*/
+/* Authors:
+ * David Bucciarelli
+ * Brian Paul
+ * Daryll Strauss
+ * Keith Whitwell
+ * Daniel Borca
+ * Hiroshi Morii
+ */
-/* fxapi.c - 3Dfx VooDoo/Mesa interface */
-
-/********************************************************************
- *
- * Function names:
- * fxMesa.... (The driver API)
- * fxDD.... (Mesa device driver functions)
- * fxTM.... (Texture manager functions)
- * fxSetup.... (Voodoo units setup functions)
- * fx.... (Internal driver functions)
- *
- * Data type names:
- * fxMesa.... (Public driver data types)
- * tfx.... (Private driver data types)
- *
- ********************************************************************
- *
- * V0.30 - David Bucciarelli (davibu@tin.it) Humanware s.r.l.
- * - introduced a new MESA_GLX_FX related behavior
- * - the Glide fog table was built in a wrong way (using
- * gu* Glide function). Added the code for building the
- * table following the OpenGL specs. Thanks to Steve Baker
- * for highlighting the problem.
- * - fixed few problems in my and Keith's fxDDClear code
- * - merged my code with the Keith's one
- * - used the new BlendFunc Mesa device driver function
- * - used the new AlphaFunc Mesa device driver function
- * - used the new Enable Mesa device driver function
- * - fixed a bug related to fog in the Mesa core. Fog
- * were applied two times: at vertex level and at fragment
- * level (thanks to Steve Baker for reporting the problem)
- * - glColorMask(GL_FALSE,GL_FALSE,GL_FALSE,GL_FALSE) now works
- * (thanks to Jiri Pop for reporting the problem)
- * - the driver works fine with OpenGL Unreal
- * - fixed a bug in the Mesa core clipping code (related
- * to the q texture coordinate)
- * - introduced the support for the q texture coordinate
- *
- * Keith Whitwell (keithw@cableinet.co.uk)
- * - optimized the driver and written all the new code
- * required by the new Mesa-3.1 device driver API
- * and by the new Mesa-3.1 core changes
- * - written the cva support and many other stuff
- *
- * Brian Paul (brian_paul@avid.com) Avid Technology
- * - fixed display list share bug for MESA_GLX_FX = window/fullscreen
- * - fixed glClear/gl...Mask related problem
- *
- * Bert Schoenwaelder (bert@prinz-atm.CS.Uni-Magdeburg.De)
- * - the driver is now able to sleep when waiting for the completation
- * of multiple swapbuffer operations instead of wasting
- * CPU time (NOTE: you must uncomment the lines in the
- * fxMesaSwapBuffers function in order to enable this option)
- *
- * Eero Pajarre (epajarre@koti.tpo.fi)
- * - enabled the macro FLOAT_COLOR_TO_UBYTE_COLOR under
- * windows
- * - written an asm x86 optimized float->integer conversions
- * for windows
- *
- * Theodore Jump (tjump@cais.com)
- * - fixed a small problem in the __wglMonitor function of the
- * wgl emulator
- * - written the in-window-rendering hack support for windows
- * and Vooodoo1/2 cards
- *
- * V0.29 - David Bucciarelli (tech.hmw@plus.it) Humanware s.r.l.
- * - included in Mesa-3.0
- * - now glGetString(GL_RENDERER) returns more information
- * about the hardware configuration: "Mesa Glide <version>
- * <Voodoo_Graphics|Voodoo_Rush|UNKNOWN> <num> CARD/<num> FB/
- * <num> TM/<num> TMU/<NOSLI|SLI>"
- * where: <num> CARD is the card used for the current context,
- * <num> FB is the number of MB for the framebuffer,
- * <num> TM is the number of MB for the texture memory,
- * <num> TMU is the number of TMU. You can try to run
- * Mesa/demos/glinfo in order to have an example of the
- * output
- * - fixed a problem of the WGL emulator with the
- * OpenGL Optimizer 1.1 (thanks to Erwin Coumans for
- * the bug report)
- * - fixed some bug in the fxwgl.c code (thanks to
- * Peter Pettersson for a patch and a bug report)
- *
- * Theodore Jump (tjump@cais.com)
- * - written the SST_DUALHEAD support in the WGL emulator
- *
- * Daryll Strauss (daryll@harlot.rb.ca.us)
- * - fixed the Voodoo Rush support for the in window rendering
- *
- * V0.28 - David Bucciarelli (tech.hmw@plus.it) Humanware s.r.l.
- * - the only supported multitexture functions are GL_MODULATE
- * for texture set 0 and GL_MODULATE for texture set 1. In
- * all other cases, the driver falls back to pure software
- * rendering
- * - written the support for the new GL_EXT_multitexture
- * - written the DD_MAX_TEXTURE_COORD_SETS support in the
- * fxDDGetParameteri() function
- * - the driver falls back to pure software rendering when
- * texture mapping function is GL_BLEND
- *
- * V0.27 - David Bucciarelli (tech.hmw@plus.it) Humanware s.r.l.
- * - inluded in the Mesa-3.0beta5
- * - written a smal extension (GL_FXMESA_global_texture_lod_bias) in
- * order to expose the LOD bias related Glide function
- * - fixed a bug fxDDWriteMonoRGBAPixels()
- * - the driver is now able to fallback to software rendering in
- * any case not directly supported by the hardware
- * - written the support for enabling/disabling dithering
- * - the in-window-rendering hack now works with any X11 screen
- * depth
- * - fixed a problem related to color/depth/alpha buffer clears
- * - fixed a problem when clearing buffer for a context with the
- * alpha buffer
- * - fixed a problem in the fxTMReloadSubMipMapLevel() function,
- * I have forget a "break;" (thanks to Joe Waters for the bug report)
- * - fixed a problem in the color format for the in window
- * rendering hack
- * - written the fxDDReadRGBAPixels function
- * - written the fxDDDepthTestPixelsGeneric function
- * - written the fxDDDepthTestSpanGeneric function
- * - written the fxDDWriteMonoRGBAPixels function
- * - written the fxDDWriteRGBAPixels function
- * - removed the multitexture emulation code for Voodoo board
- * with only one TMU
- *
- * Chris Prince <cprince@cs.washington.edu>
- * - fixed a new bug in the wglUseFontBitmaps code
- *
- * Ralf Knoesel (rknoesel@Stormfront.com)
- * - fixed a bug in the wglUseFontBitmaps code
- *
- * Rune Hasvold (runeh@ifi.uio.no)
- * - fixed a problem related to the aux usage in the fxBestResolution
- * function
- * - fixed the order of pixel formats in the WGL emulator
- *
- * Fredrik Hubinette (hubbe@hubbe.net)
- * - the driver shutdown the Glide for most common signals
- *
- * V0.26 - David Bucciarelli (tech.hmw@plus.it) Humanware s.r.l.
- * - included in the Mesa-3.0beta4
- * - fixed a problem related to a my optimization for the Rune's
- * pixel-span optimization
- * - fixed a problem related to fxDDSetNearFar() and ctx->ProjectionMatrixType
- * (thanks to Ben "Ctrl-Alt-Delete" and the Raul Alonso's ssystem)
- * - fixed a small bug in the Rune's pixel-span optimization
- * - fixed a problem with GL_CCW (thanks to Curt Olson for and example
- * of the problem)
- * - grVertex setup code is now ready for the internal thread support
- * - fixed a no used optimization with clipped vertices in
- * grVertex setup code
- * - fixed a problem in the GL_LIGHT_MODEL_TWO_SIDE support (thanks
- * to Patrick H. Madden for a complete example of the bug)
- *
- * Rune Hasvold (runeh@ifi.uio.no)
- * - highly optimized the driver functions for writing pixel
- * span (2-3 times faster !)
- *
- * Axel W. Volley (volley@acm.org) Krauss-Maffei Wehrtechnik
- * - written the fxDDReadDepthSpanFloat() and fxDDReadDepthSpanInt()
- * functions
- *
- * V0.25 - David Bucciarelli (tech.hmw@plus.it) Humanware s.r.l.
- * - fixed a problem with Voodoo boards with only one TMU
- * - fixed a bug in the fxMesaCreateContext()
- * - now the GL_FRONT_AND_BACK works fine also with
- * the alpha buffer and/or antialiasing
- * - written the support for GL_FRONT_AND_BACK drawing but
- * it doesn't works with the alpha buffer and/or antialiasing
- * - fixed some bug in the Mesa core for glCopyTexSubImage
- * and glCopyTexImage functions (thanks to Mike Connell
- * for an example of the problem)
- * - make some small optimizations in the Mesa core in order
- * to save same driver call and state change for not very
- * well written applications
- * - introduced the NEW_DRVSTATE and make other optimizations
- * for minimizing state changes
- * - made a lot of optimizations in order to minimize state
- * changes
- * - it isn't more possible to create a context with the
- * depth buffer and the stancil buffer (it isn't yet supported)
- * - now the partial support for the Multitexture extension
- * works with Quake2 for windows
- * - vertex snap is not longer used for the Voodoo2 (FX_V2
- * must be defined)
- * - done a lot of cleanup in the fxsetup.c file
- * - now the partial support for the Multitexture extension
- * works with GLQuake for windows
- *
- * Dieter Nuetzel (nuetzel@kogs.informatik.uni-hamburg.de) University of Hamburg
- * - fixed a problem in the asm code for Linux of the fxvsetup.c file
- * highlighted by the binutils-2.8.1.0.29. 'fildw' asm instruction
- * changed in 'fild'
- *
- * Kevin Hester (kevinh@glassworks.net)
- * - written the wglUseFontBitmaps() function in the WGL emulator
- *
- * V0.24 - David Bucciarelli (tech.hmw@plus.it) Humanware s.r.l.
- * - now the drive always uses per fragment fog
- * - written a small optimization in the points drawing function
- * - written the support for trilinear filtering with 2 TMUs
- * - written the first partial support for the Multitexture extension.
- * This task is quite hard because the color combine units work after
- * the two texture combine units and not before as required by the
- * Multitexture extension
- * - written a workaround in fxBestResolution() in order to solve a
- * problem with bzflag (it asks for 1x1 window !)
- * - changed the fxBestResolution() behavior. It now returns the larger
- * screen resolution supported by the hardware (instead of 640x480)
- * when it is unable to find an appropriate resolution that is large
- * enough for the requested size
- * - the driver is now able to use also the texture memory attached to
- * second TMU
- * - the texture memory manager is now able to work with two TMUs and
- * store texture maps in the memory attached to TMU0, TMU1 or to split
- * the mimpmap levels across TMUs in order to support trilinear filtering
- * - I have bought a Voodoo2 board !
- * - the amount of frambuffer ram is now doubled when an SLI configuration
- * is detected
- * - solved a problem related to the fxDDTexParam() and fxTexInvalidate()
- * functions (thanks to Rune Hasvold for highlighting the problem)
- * - done some cleanup in the fxvsetup.c file, written
- * the FXVSETUP_FUNC macro
- * - done a lot of cleanup in data types and field names
- *
- * Rune Hasvold (runeh@ifi.uio.no)
- * - written the support for a right management of the auxiliary buffer.
- * You can now use an 800x600 screen without the depth and alpha
- * buffer
- * - written the support for a new pixel format (without the depth
- * and alpha buffer) in the WGL emulator
- * - fixed a bug in the window version of the GLUT (it was ever asking
- * for depth buffer)
- *
- * V0.23 - David Bucciarelli (tech.hmw@plus.it) Humanware s.r.l.
- * - included in the Mesa-3.0beta2 release
- * - written the support for the OpenGL 1.2 GL_TEXTURE_BASE_LEVEL
- * and GL_TEXTURE_MAX_LEVEL
- * - rewritten several functions for a more clean support of texture
- * mapping and in order to solve some bug
- * - the accumulation buffer works (it is bit slow beacuase it requires
- * to read/write from/to the Voodoo frame buffer but it works)
- * - fixed a bug in the fxDDReadRGBASpan driver function (the R and
- * B channels were read in the wrong order). Thanks to Jason Heym
- * for highlighting the problem
- * - written the support for multiple contexts on multiple boards.
- * you can now use the Mesa/Voodoo with multiple Voodoo Graphics
- * boards (for example with multiple screens or an HMD)
- * - the fxBestResolution() now check all available resolutions
- * and it is able to check the amount of framebuffer memory
- * before return a resolution
- * - modified the GLX/X11 driver in order to support all the
- * resolution available
- * - changed all function names. They should be now a bit more
- * readable
- * - written the Glide grVertex setup code for two TMU or
- * for Multitexture support with emulationa dn one TMU
- * - written the support for the new Mesa driver
- * function GetParametri
- * - small optimization/clean up in the texbind() function
- * - fixed a FPU precision problem for glOrtho and texture
- * mapping (thanks to Antti Juhani Huovilainen for an example
- * of the problem)
- * - written some small SGI OpenGL emulation code for the wgl,
- * the OpenGL Optimizer and Cosmo3D work fine under windows !
- * - moved the point/line/triangle/quad support in the fxmesa7.c
- * - fixed a bug in the clear_color_depth() (thanks to Henk Kok
- * for an example of the problem)
- * - written a small workaround for Linux GLQuake, it asks
- * for the alpha buffer and the depth buffer at the some time
- * (but it never uses the alpha buffer)
- * - checked the antialiasing points, lines and polygons support.
- * It works fine
- * - written the support for standard OpenGL antialiasing using
- * blending. Lines support works fine (tested with BZflag)
- * while I have still to check the polygons and points support
- * - written the support for the alpha buffer. The driver is now
- * able to use the Voodoo auxiliary buffer as an alpha buffer
- * instead of a depth buffer. Also all the OpenGL blending
- * modes are now supported. But you can't request a context
- * with an alpha buffer AND a depth buffer at the some time
- * (this is an hardware limitation)
- * - written the support for switching between the fullscreen
- * rendering and the in-window-rendering hack on the fly
- *
- * Rune Hasvold (runeh@ifi.uio.no)
- * - fixed a bug in the texparam() function
- *
- * Brian Paul (brianp@elastic.avid.com) Avid Technology
- * - sources accomodated for the new Mesa 3.0beta1
- *
- * V0.22 - David Bucciarelli (tech.hmw@plus.it) Humanware s.r.l.
- * - included with some v0.23 bug fix in the final release
- * of the Mesa-2.6
- * - written the support for the MESA_WGL_FX env. var. but
- * not tested because I have only Voodoo Graphics boards
- * - fixed a bug in the backface culling code
- * (thanks to David Farrell for an example of the problem)
- * - fixed the "Quake2 elevator" bug
- * - GL_POLYGONS with 3/4 vertices are now drawn as
- * GL_TRIANLGES/GL_QUADS (a small optimization for GLQuake)
- * - fixed a bug in fxmesa6.h for GL_LINE_LOOP
- * - fixed a NearFarStack bug in the Mesa when applications
- * directly call glLoadMatrix to load a projection matrix
- * - done some cleanup in the fxmesa2.c file
- * - the driver no longer translates the texture maps
- * when the Mesa internal format and the Voodoo
- * format are the some (usefull for 1 byte texture maps
- * where the driver can directly use the Mesa texture
- * map). Also the amount of used memory is halfed
- * - fixed a bug for GL_DECAL and GL_RGBA
- * - fixed a bug in the clear_color_depth()
- * - tested the v0.22 with the Mesa-2.6beta2. Impressive
- * performances improvement thanks to the new Josh's
- * asm code (+10fps in the isosurf demo, +5fps in GLQuake
- * TIMEREFRESH)
- * - written a optimized version of the RenderVB Mesa driver
- * function. The Voodoo driver is now able to upload polygons
- * in the most common cases at a very good speed. Good
- * performance improvement for large set of small polygons
- * - optimized the asm code for setting up the color information
- * in the Glide grVertex structure
- * - fixed a bug in the fxmesa2.c asm code (the ClipMask[]
- * wasn't working)
- *
- * Josh Vanderhoof (joshv@planet.net)
- * - removed the flush() function because it isn't required
- * - limited the maximum number of swapbuffers in the Voodoo
- * commands FIFO (controlled by the env. var. MESA_FX_SWAP_PENDING)
- *
- * Holger Kleemiss (holger.kleemiss@metronet.de) STN Atlas Elektronik GmbH
- * - applied some patch for the Voodoo Rush
- *
- * V0.21 - David Bucciarelli (tech.hmw@plus.it) Humanware s.r.l.
- * - the driver is now able to take advantage of the ClipMask[],
- * ClipOrMask and ClipAndMask information also under Windows
- * - introduced a new function in the Mesa driver interface
- * ClearColorAndDepth(). Now the glClear() function is
- * 2 times faster (!) when you have to clear the color buffer
- * and the depth buffer at some time
- * - written the first version of the fxRenderVB() driver
- * function
- * - optimized the glTexImage() path
- * - removed the fxMesaTextureUsePalette() support
- * - fixed a bug in the points support (thanks to David Farrell
- * for an example of the problem)
- * - written the optimized path for glSubTexImage(),
- * introduced a new function in the Mesa driver interface
- * TexSubImage(...)
- * - fixed a bug for glColorMask and glDepthMask
- * - the wbuffer is not more used. The Voodoo driver uses
- * a standard 16bit zbuffer in all cases. It is more consistent
- * and now GLQuake and GLQuake2test work also with a GL_ZTRICK 0
- * - the driver is now able to take advantage of the ClipMask[],
- * ClipOrMask and ClipAndMask information (under Linux);
- * - rewritten the setup_fx_units() function, now the texture
- * mapping support is compliant to the OpenGL specs (GL_BLEND
- * support is still missing). The LinuxGLQuake console correctly
- * fade in/out and transparent water of GLQuake2test works fine
- * - written the support for the env. var. FX_GLIDE_SWAPINTERVAL
- * - found a bug in the Mesa core. There is a roundup problem for
- * color values out of the [0.0,1.0] range
- *
- * Wonko <matt@khm.de>
- * - fixed a Voodoo Rush related problem in the fxwgl.c
- *
- * Daryll Strauss <daryll@harlot.rb.ca.us>
- * - written the scissor test support
- *
- * V0.20 - David Bucciarelli (tech.hmw@plus.it) Humanware s.r.l.
- * - written the closetmmanger() function in order to free all the memory
- * allocated by the Texture Memory Manager (it will be useful
- * when the support for multiple contexts/boards will be ready)
- * - now the Voodoo driver runs without printing any information,
- * define the env. var. MESA_FX_INFO if you want to read some
- * information about the hardware and some statistic
- * - written a small workaround for the "GLQuake multiplayer white box bug"
- * in the setup_fx_units() funxtions. I'm already rewriting
- * this function because it is the source of nearly all the current
- * Voodoo driver problems
- * - fixed the GLQuake texture misalignment problem (the texture
- * coordinates must be scaled between 0.0 and 256.0 and not
- * between 0.0 and 255.0)
- * - written the support for the GL_EXT_shared_texture_palette
- * - some small change for supporting the automatic building of the
- * OpenGL32.dll under the Windows platform
- * - the redefinition of a mipmap level is now a LOT faster. This path
- * is used by GLQuake for dynamic lighting with some call to glTexSubImage2D()
- * - the texture memory is now managed a set of 2MB blocks so
- * texture maps can't be allocated on a 2MB boundary. The new Pure3D
- * needs this kind of support (and probably any other Voodoo Graphics
- * board with more than 2MB of texture memory)
- *
- * Brian Paul (brianp@elastic.avid.com) Avid Technology
- * - added write_monocolor_span(), fixed bug in write_color_span()
- * - added test for stenciling in choosepoint/line/triangle functions
- *
- * Joe Waters (falc@attila.aegistech.com) Aegis
- * - written the support for the env. var. SST_SCREENREFRESH
- *
- * V0.19 - David Bucciarelli (tech.hmw@plus.it) Humanware s.r.l.
- * - written the 3Dfx Global Palette extension for GLQuake
- * - written the support for the GL_EXT_paletted_texture (it works only with GL_RGBA
- * palettes and the alpha value is ignored ... this is a limitation of the
- * the current Glide version and Voodoo hardware)
- * - fixed the amount of memory allocated for 8bit textures
- * - merged the under construction v0.19 driver with the Mesa 2.5
- * - finally written the support for deleting textures
- * - introduced a new powerful texture memory manager: the texture memory
- * is used as a cache of the set of all defined texture maps. You can
- * now define several MB of texture maps also with a 2MB of texture memory
- * (the texture memory manager will do automatically all the swap out/swap in
- * work). The new texture memory manager has also
- * solved a lot of other bugs/no specs compliance/problems
- * related to the texture memory usage. The texture
- * manager code is inside the new fxmesa3.c file
- * - broken the fxmesa.c file in two files (fxmesa1.c and fxmesa2.c)
- * and done some code cleanup
- * - now is possible to redefine texture mipmap levels already defined
- * - fixed a problem with the amount of texture memory allocated for textures
- * with not all mipmap levels defined
- * - fixed a small problem with single buffer rendering
- *
- * Brian Paul (brianp@elastic.avid.com) Avid Technology
- * - read/write_color_span() now use front/back buffer correctly
- * - create GLvisual with 5,6,5 bits per pixel, not 8,8,8
- * - removed a few ^M characters from fxmesa2.c file
- *
- * V0.18 - David Bucciarelli (tech.hmw@plus.it) Humanware s.r.l.
- * - the Mesa-2.4beta3 is finally using the driver quads support (the
- * previous Mesa versions have never taken any advantage from the quads support !)
- * - tested with the Glide 2.4 for Win
- * - ported all asm code to Linux
- * - ported the v0.18 to Linux (without asm code)
- * - back to Linux !!!
- * - optimized the SETUP macro (no more vertex snap for points and lines)
- * - optimized the SETUP macro (added one argument)
- * - the Mesa/Voodoo is now 20/30% for points, lines and small triangles !
- * - performance improvement setting VBSIZE to 72
- * - the GrVertex texture code is now written in asm
- * - the GrVertex zbuffer code is now written in asm
- * - the GrVertex wbuffer code is now written in asm
- * - the GrVertex gouraud code is now written in asm
- * - the GrVertex snap code is now written in asm
- * - changed the 8bit compressed texture maps in 8bit palette texture maps
- * support (it has the some advantage of compressed texture maps without the
- * problem of a fixed NCC table for all mipmap levels)
- * - written the support for 8bit compressed texture maps (but texture maps with
- * more than one mipmap level aren't working fine)
- * - finnaly everthing is working fine in MesaQuake !
- * - fixed a bug in the computation of texture mapping coordinates (I have found
- * the bug thanks to MesaQuake !)
- * - written the GL_REPLACE support (mainly for MesaQuake)
- * - written the support for textures with not all mipmap levels defined
- * - rewritten all the Texture memory stuff
- * - written the MesaQuake support (define MESAQUAKE)
- * - working with a ZBuffer if glOrtho or not int the default glDepthRange,
- * otherwise working with the WBuffer
- * written the glDepthRange support
- *
- * Diego Picciani (d.picciani@novacomp.it) Nova Computer s.r.l.
- * - written the fxCloseHardware() and the fxQuaryHardware() (mainly
- * for the VoodooWGL emulator)
- *
- * Brian Paul (brianp@elastic.avid.com) Avid Technology
- * - implemented read/write_color_span() so glRead/DrawPixels() works
- * - now needs Glide 2.3 or later. Removed GLIDE_FULL_SCREEN and call to grSstOpen()
- *
- * V0.17 - David Bucciarelli (tech.hmw@plus.it) Humanware s.r.l.
- * - optimized the bitmap support (66% faster)
- * - tested with the Mesa 2.3beta2
- *
- * Diego Picciani (d.picciani@novacomp.it) Nova Computer s.r.l.
- * - solved a problem with the drawbitmap() and the Voodoo Rush
- * (GR_ORIGIN_LOWER_LEFT did not work with the Stingray)
- *
- * Brian Paul (brianp@elastic.avid.com) Avid Technology
- * - linux stuff
- * - general code clean-up
- * - added attribList parameter to fxMesaCreateContext()
- * - single buffering works now
- * - VB colors are now GLubytes, removed ColorShift stuff
- *
- * Paul Metzger
- * - linux stuff
- *
- * V0.16 - David Bucciarelli (tech.hmw@plus.it) Humanware s.r.l.
- * - written the quadfunc support (no performance improvement)
- * - written the support for the new Mesa 2.3beta1 driver interface (Wow ! It is faaaster)
- * - rewritten the glBitmap support for the Glide 2.3 (~35% slower !)
- * - written the glBitmap support for the most common case (fonts)
- *
- * Jack Palevich
- * - Glide 2.3 porting
- *
- * Diego Picciani (d.picciani@novacomp.it) Nova Computer s.r.l.
- * - extended the fxMesaCreateContext() and fxMesaCreateBestContext()
- * functions in order to support also the Voodoo Rush
- * - tested with the Hercules Stingray 128/3D (The rendering in a window works !)
- *
- * V0.15 - David Bucciarelli (tech.hmw@plus.it) Humanware s.r.l.
- * - written the GL_LUMINANCE_ALPHA support
- * - written the GL_ALPHA support
- * - written the GL_LUMINANCE support
- * - now SETUP correctly set color for mono color sequences
- * - written the 9x1,10x1,...,1x9,1x10,... texture map ratio support
- * - written the no square texture map support
- * - the fog table is no more rebuilt inside setup_fx_units() each time
- *
- * Henri Fousse (arnaud@pobox.oleane.com) Thomson Training & Simulation
- * - written (not yet finished: no texture mapping) support for glOrtho
- * - some change to setup functions
- * - the fog support is now fully compatible with the standard OpenGL
- * - rewritten several parts of the driver in order to take
- * advantage of meshes (40% faster !!!)
- *
- * V0.14 - David Bucciarelli (tech.hmw@plus.it) Humanware s.r.l.
- * - now glAlphaFunc() works
- * - now glDepthMask() works
- * - solved a mipmap problem when using more than one texture
- * - moved ti, texid and wscale inside the fxMesaContext (now we can
- * easy support more ctx and more boards)
- * - the management of the fxMesaContext was completly broken !
- * - solved several problems about Alpha and texture Alpha
- * - 4 (RGBA) texture channels supported
- * - setting the default color to white
- *
- * Henri Fousse (arnaud@pobox.oleane.com) Thomson Training & Simulation
- * - small change to fxMesaCreateContext() and fxMesaMakeCurrent()
- * - written the fog support
- * - setting the default clear color to black
- * - written cleangraphics() for the onexit() function
- * - written fxMesaCreateBestContext()
- *
- * V0.13 - David Bucciarelli (tech.hmw@plus.it) Humanware s.r.l.
- * - now glBlendFunc() works for all glBlendFunc without DST_ALPHA
- * (because the alpha buffer is not yet implemented)
- * - now fxMesaCreateContext() accept resolution and refresh rate
- * - fixed a bug for texture mapping: the w (alias z) must be set
- * also without depth buffer
- * - fixed a bug for texture image with width!=256
- * - written texparam()
- * - written all point, line and triangle functions for all possible supported
- * contexts and the driver is slight faster with points, lines and small triangles
- * - fixed a small bug in fx/fxmesa.h (glOrtho)
- *
- * V0.12 - David Bucciarelli (tech.hmw@plus.it) Humanware s.r.l.
- * - glDepthFunc supported
- * - introduced a trick to discover the far plane distance
- * (see fxMesaSetFar and fx/fxmesa.h)
- * - now the wbuffer works with homogeneous coordinate (and it
- * doesn't work with a glOrtho projection :)
- * - solved several problems with homogeneous coordinate and texture mapping
- * - fixed a bug in all line functions
- * - fixed a clear framebuffer bug
- * - solved a display list/teximg problem (but use
- * glBindTexture: it is several times faster)
- *
- * V0.11 - David Bucciarelli (tech.hmw@plus.it) Humanware s.r.l.
- * - introduced texture mapping support (not yet finished !)
- * - tested with Mesa2.2b6
- * - the driver is faster
- * - written glFlush/glFinish
- * - the driver print a lot of info about the Glide lib
- *
- * v0.1 - David Bucciarelli (tech.hmw@plus.it) Humanware s.r.l.
- * - Initial revision
- *
- */
+/* fxapi.c - public interface to FX/Mesa functions (fxmesa.h) */
#ifdef HAVE_CONFIG_H
#if defined(FX)
#include "fxdrv.h"
-fxMesaContext fxMesaCurrentCtx=NULL;
+#include "drivers/common/driverfuncs.h"
+#include "framebuffer.h"
+
+#ifndef TDFX_DEBUG
+int TDFX_DEBUG = (0
+/* | VERBOSE_VARRAY */
+/* | VERBOSE_TEXTURE */
+/* | VERBOSE_IMMEDIATE */
+/* | VERBOSE_PIPELINE */
+/* | VERBOSE_DRIVER */
+/* | VERBOSE_STATE */
+/* | VERBOSE_API */
+/* | VERBOSE_DISPLAY_LIST */
+/* | VERBOSE_LIGHTING */
+/* | VERBOSE_PRIMS */
+/* | VERBOSE_VERTS */
+ );
+#endif
+
+static fxMesaContext fxMesaCurrentCtx = NULL;
/*
* Status of 3Dfx hardware initialization
*/
-static int glbGlideInitialized=0;
-static int glb3DfxPresent=0;
-static int glbTotNumCtx=0;
+static int glbGlideInitialized = 0;
+static int glb3DfxPresent = 0;
+static int glbTotNumCtx = 0;
-GrHwConfiguration glbHWConfig;
-int glbCurrentBoard=0;
+static GrHwConfiguration glbHWConfig;
+static int glbCurrentBoard = 0;
#if defined(__WIN32__)
-static int cleangraphics(void)
+static int
+cleangraphics(void)
{
- glbTotNumCtx=1;
- fxMesaDestroyContext(fxMesaCurrentCtx);
+ glbTotNumCtx = 1;
+ fxMesaDestroyContext(fxMesaCurrentCtx);
- return 0;
+ return 0;
}
#elif defined(__linux__)
-static void cleangraphics(void)
+static void
+cleangraphics(void)
{
- glbTotNumCtx=1;
- fxMesaDestroyContext(fxMesaCurrentCtx);
+ glbTotNumCtx = 1;
+ fxMesaDestroyContext(fxMesaCurrentCtx);
}
-static void cleangraphics_handler(int s)
+static void
+cleangraphics_handler(int s)
{
- fprintf(stderr,"fxmesa: Received a not handled signal %d\n",s);
+ fprintf(stderr, "fxmesa: ERROR: received a not handled signal %d\n", s);
- cleangraphics();
+ cleangraphics();
/* abort(); */
- exit(1);
+ exit(1);
}
#endif
/*
- * Select the Voodoo board to use when creating
- * a new context.
+ * Query 3Dfx hardware presence/kind
*/
-GLboolean GLAPIENTRY fxMesaSelectCurrentBoard(int n)
+static GLboolean GLAPIENTRY fxQueryHardware (void)
{
- fxQueryHardware();
+ if (TDFX_DEBUG & VERBOSE_DRIVER) {
+ fprintf(stderr, "fxQueryHardware()\n");
+ }
+
+ if (!glbGlideInitialized) {
+ grGlideInit();
+ glb3DfxPresent = FX_grSstQueryHardware(&glbHWConfig);
- if((n<0) || (n>=glbHWConfig.num_sst))
- return GL_FALSE;
+ glbGlideInitialized = 1;
- glbCurrentBoard=n;
+#if defined(__WIN32__)
+ _onexit((_onexit_t) cleangraphics);
+#elif defined(__linux__)
+ /* Only register handler if environment variable is not defined. */
+ if (!getenv("MESA_FX_NO_SIGNALS")) {
+ atexit(cleangraphics);
+ }
+#endif
+ }
- return GL_TRUE;
+ return glb3DfxPresent;
}
-fxMesaContext GLAPIENTRY fxMesaGetCurrentContext(void)
+/*
+ * Select the Voodoo board to use when creating
+ * a new context.
+ */
+GLint GLAPIENTRY fxMesaSelectCurrentBoard (int n)
{
- return fxMesaCurrentCtx;
+ fxQueryHardware();
+
+ if ((n < 0) || (n >= glbHWConfig.num_sst))
+ return -1;
+
+ return glbHWConfig.SSTs[glbCurrentBoard = n].type;
}
-void GLAPIENTRY fxMesaSetNearFar(GLfloat n, GLfloat f)
+fxMesaContext GLAPIENTRY fxMesaGetCurrentContext (void)
{
- if(fxMesaCurrentCtx)
- fxDDSetNearFar(fxMesaCurrentCtx->glCtx,n,f);
+ return fxMesaCurrentCtx;
}
-/*
- * The extension GL_FXMESA_global_texture_lod_bias
- */
-void GLAPIENTRY glGlobalTextureLODBiasFXMESA(GLfloat biasVal)
+void GLAPIENTRY fxGetScreenGeometry (GLint *w, GLint *h)
{
- grTexLodBiasValue(GR_TMU0,biasVal);
-
- if(fxMesaCurrentCtx->haveTwoTMUs)
- grTexLodBiasValue(GR_TMU1,biasVal);
+ GLint width = 0;
+ GLint height = 0;
+
+ if (fxMesaCurrentCtx != NULL) {
+ width = fxMesaCurrentCtx->screen_width;
+ height = fxMesaCurrentCtx->screen_height;
+ }
+
+ if (w != NULL) {
+ *w = width;
+ }
+ if (h != NULL) {
+ *h = height;
+ }
}
* More a trick than a real extesion, use the shared global
* palette extension.
*/
-void GLAPIENTRY gl3DfxSetPaletteEXT(GLuint *pal)
+extern void GLAPIENTRY gl3DfxSetPaletteEXT(GLuint * pal); /* silence warning */
+void GLAPIENTRY
+gl3DfxSetPaletteEXT(GLuint * pal)
{
- fxMesaContext fxMesa =fxMesaCurrentCtx;
-
- if (MESA_VERBOSE&VERBOSE_DRIVER) {
- int i;
-
- fprintf(stderr,"fxmesa: gl3DfxSetPaletteEXT()\n");
-
- for(i=0;i<256;i++)
- fprintf(stderr,"%x\n",pal[i]);
- }
-
- if(fxMesa) {
- fxMesa->haveGlobalPaletteTexture=1;
-
- FX_grTexDownloadTable(GR_TMU0,GR_TEXTABLE_PALETTE,(GuTexPalette *)pal);
- if (fxMesa->haveTwoTMUs)
- FX_grTexDownloadTable(GR_TMU1,GR_TEXTABLE_PALETTE,(GuTexPalette *)pal);
- }
-}
-
+ fxMesaContext fxMesa = fxMesaCurrentCtx;
-static GrScreenResolution_t fxBestResolution(int width, int height, int aux)
-{
- static int resolutions[][5]={
- { 512, 384, GR_RESOLUTION_512x384, 2, 2 },
- { 640, 400, GR_RESOLUTION_640x400, 2, 2 },
- { 640, 480, GR_RESOLUTION_640x480, 2, 2 },
- { 800, 600, GR_RESOLUTION_800x600, 4, 2 },
- { 960, 720, GR_RESOLUTION_960x720, 6, 4 }
-#ifdef GR_RESOLUTION_1024x768
- ,{ 1024, 768, GR_RESOLUTION_1024x768, 8, 4 }
-#endif
-#ifdef GR_RESOLUTION_1280x1024
- ,{ 1024, 768, GR_RESOLUTION_1280x1024, 8, 8 }
-#endif
-#ifdef GR_RESOLUTION_1600x1200
- ,{ 1024, 768, GR_RESOLUTION_1600x1200, 16, 8 }
-#endif
- };
- int NUM_RESOLUTIONS = sizeof(resolutions) / (sizeof(int)*5);
- int i,fbmem;
- GrScreenResolution_t lastvalidres=resolutions[1][2];
+ if (TDFX_DEBUG & VERBOSE_DRIVER) {
+ int i;
- fxQueryHardware();
+ fprintf(stderr, "gl3DfxSetPaletteEXT(...)\n");
- if(glbHWConfig.SSTs[glbCurrentBoard].type==GR_SSTTYPE_VOODOO) {
- fbmem=glbHWConfig.SSTs[glbCurrentBoard].sstBoard.VoodooConfig.fbRam;
+ for (i = 0; i < 256; i++) {
+ fprintf(stderr, "\t%x\n", pal[i]);
+ }
+ }
- if(glbHWConfig.SSTs[glbCurrentBoard].sstBoard.VoodooConfig.sliDetect)
- fbmem*=2;
- } else if(glbHWConfig.SSTs[glbCurrentBoard].type==GR_SSTTYPE_SST96)
- fbmem=glbHWConfig.SSTs[glbCurrentBoard].sstBoard.SST96Config.fbRam;
- else
- fbmem=2;
+ if (fxMesa) {
+ fxMesa->haveGlobalPaletteTexture = 1;
- /* A work around for BZFlag */
+ grTexDownloadTable(GR_TEXTABLE_PALETTE, (GuTexPalette *) pal);
+ }
+}
- if((width==1) && (height==1)) {
- width=640;
- height=480;
- }
- for(i=0;i<NUM_RESOLUTIONS;i++)
- if(resolutions[i][4-aux]<=fbmem) {
- if((width<=resolutions[i][0]) && (height<=resolutions[i][1]))
- return resolutions[i][2];
+static GrScreenResolution_t fxBestResolution (int width, int height)
+{
+ static int resolutions[][3] = {
+ { GR_RESOLUTION_320x200, 320, 200 },
+ { GR_RESOLUTION_320x240, 320, 240 },
+ { GR_RESOLUTION_400x256, 400, 256 },
+ { GR_RESOLUTION_512x384, 512, 384 },
+ { GR_RESOLUTION_640x200, 640, 200 },
+ { GR_RESOLUTION_640x350, 640, 350 },
+ { GR_RESOLUTION_640x400, 640, 400 },
+ { GR_RESOLUTION_640x480, 640, 480 },
+ { GR_RESOLUTION_800x600, 800, 600 },
+ { GR_RESOLUTION_960x720, 960, 720 },
+ { GR_RESOLUTION_856x480, 856, 480 },
+ { GR_RESOLUTION_512x256, 512, 256 },
+ { GR_RESOLUTION_1024x768, 1024, 768 },
+ { GR_RESOLUTION_1280x1024, 1280, 1024 },
+ { GR_RESOLUTION_1600x1200, 1600, 1200 },
+ { GR_RESOLUTION_400x300, 400, 300 },
+ { GR_RESOLUTION_1152x864, 1152, 864 },
+ { GR_RESOLUTION_1280x960, 1280, 960 },
+ { GR_RESOLUTION_1600x1024, 1600, 1024 },
+ { GR_RESOLUTION_1792x1344, 1792, 1344 },
+ { GR_RESOLUTION_1856x1392, 1856, 1392 },
+ { GR_RESOLUTION_1920x1440, 1920, 1440 },
+ { GR_RESOLUTION_2048x1536, 2048, 1536 },
+ { GR_RESOLUTION_2048x2048, 2048, 2048 }
+ };
+
+ int i, size;
+ int lastvalidres = GR_RESOLUTION_640x480;
+ int min = 2048 * 2048; /* max is GR_RESOLUTION_2048x2048 */
+ GrResolution resTemplate = {
+ GR_QUERY_ANY,
+ GR_QUERY_ANY,
+ 2 /*GR_QUERY_ANY */,
+ GR_QUERY_ANY
+ };
+ GrResolution *presSupported;
+
+ fxQueryHardware();
+
+ size = grQueryResolutions(&resTemplate, NULL);
+ presSupported = malloc(size);
+
+ size /= sizeof(GrResolution);
+ grQueryResolutions(&resTemplate, presSupported);
+
+ for (i = 0; i < size; i++) {
+ int r = presSupported[i].resolution;
+ if ((width <= resolutions[r][1]) && (height <= resolutions[r][2])) {
+ if (min > (resolutions[r][1] * resolutions[r][2])) {
+ min = resolutions[r][1] * resolutions[r][2];
+ lastvalidres = r;
+ }
+ }
+ }
- lastvalidres=resolutions[i][2];
- }
+ free(presSupported);
- return lastvalidres;
+ return resolutions[lastvalidres][0];
}
-fxMesaContext GLAPIENTRY fxMesaCreateBestContext(GLuint win,GLint width, GLint height,
- const GLint attribList[])
+fxMesaContext GLAPIENTRY
+fxMesaCreateBestContext(GLuint win, GLint width, GLint height,
+ const GLint attribList[])
{
- GrScreenRefresh_t refresh;
- int i;
- int res,aux;
- refresh=GR_REFRESH_75Hz;
-
- if(getenv("SST_SCREENREFRESH")) {
- if(!strcmp(getenv("SST_SCREENREFRESH"),"60"))
- refresh=GR_REFRESH_60Hz;
- if(!strcmp(getenv("SST_SCREENREFRESH"),"70"))
- refresh=GR_REFRESH_70Hz;
- if(!strcmp(getenv("SST_SCREENREFRESH"),"72"))
- refresh=GR_REFRESH_72Hz;
- if(!strcmp(getenv("SST_SCREENREFRESH"),"75"))
- refresh=GR_REFRESH_75Hz;
- if(!strcmp(getenv("SST_SCREENREFRESH"),"80"))
- refresh=GR_REFRESH_80Hz;
- if(!strcmp(getenv("SST_SCREENREFRESH"),"85"))
- refresh=GR_REFRESH_85Hz;
- if(!strcmp(getenv("SST_SCREENREFRESH"),"90"))
- refresh=GR_REFRESH_90Hz;
- if(!strcmp(getenv("SST_SCREENREFRESH"),"100"))
- refresh=GR_REFRESH_100Hz;
- if(!strcmp(getenv("SST_SCREENREFRESH"),"120"))
- refresh=GR_REFRESH_120Hz;
- }
-
- aux=0;
- for(i=0;attribList[i]!=FXMESA_NONE;i++)
- if((attribList[i]==FXMESA_ALPHA_SIZE) ||
- (attribList[i]==FXMESA_DEPTH_SIZE)) {
- if(attribList[++i]>0) {
- aux=1;
- break;
- }
- }
+ int res = fxBestResolution(width, height);
- res=fxBestResolution(width,height,aux);
+ if (res == -1) {
+ return NULL;
+ }
- return fxMesaCreateContext(win,res,refresh,attribList);
+ return fxMesaCreateContext(win, res, GR_REFRESH_60Hz, attribList);
}
-#if 0
-void fxsignals()
-{
- signal(SIGINT,SIG_IGN);
- signal(SIGHUP,SIG_IGN);
- signal(SIGPIPE,SIG_IGN);
- signal(SIGFPE,SIG_IGN);
- signal(SIGBUS,SIG_IGN);
- signal(SIGILL,SIG_IGN);
- signal(SIGSEGV,SIG_IGN);
- signal(SIGTERM,SIG_IGN);
-}
-#endif
-
/*
* Create a new FX/Mesa context and return a handle to it.
*/
-fxMesaContext GLAPIENTRY fxMesaCreateContext(GLuint win,
- GrScreenResolution_t res,
- GrScreenRefresh_t ref,
- const GLint attribList[])
+fxMesaContext GLAPIENTRY
+fxMesaCreateContext(GLuint win,
+ GrScreenResolution_t res,
+ GrScreenRefresh_t ref, const GLint attribList[])
{
- fxMesaContext fxMesa = NULL;
- int i,type;
- int aux;
- GLboolean doubleBuffer=GL_FALSE;
- GLboolean alphaBuffer=GL_FALSE;
- GLboolean verbose=GL_FALSE;
- GLint depthSize=0;
- GLint stencilSize=0;
- GLint accumSize=0;
- GLcontext *shareCtx = NULL;
- GLcontext *ctx = 0;
- /*FX_GrContext_t glideContext = 0;*/
- char *errorstr;
-
- if (MESA_VERBOSE&VERBOSE_DRIVER) {
- fprintf(stderr,"fxmesa: fxMesaCreateContext() Start\n");
+ fxMesaContext fxMesa = NULL;
+ GLcontext *ctx = NULL, *shareCtx = NULL;
+ struct dd_function_table functions;
+
+ int i;
+ const char *str;
+ int sliaa, numSLI, samplesPerChip;
+ struct SstCard_St *voodoo;
+ struct tdfx_glide *Glide;
+
+ GLboolean aux;
+ GLboolean doubleBuffer;
+ GLuint colDepth;
+ GLuint depthSize, alphaSize, stencilSize, accumSize;
+ GLuint redBits, greenBits, blueBits, alphaBits;
+ GrPixelFormat_t pixFmt;
+
+ if (TDFX_DEBUG & VERBOSE_DRIVER) {
+ fprintf(stderr, "fxMesaCreateContext(...)\n");
+ }
+
+ /* Okay, first process the user flags */
+ aux = GL_FALSE;
+ doubleBuffer = GL_FALSE;
+ colDepth = 16;
+ depthSize = alphaSize = stencilSize = accumSize = 0;
+
+ i = 0;
+ while (attribList[i] != FXMESA_NONE) {
+ switch (attribList[i]) {
+ case FXMESA_COLORDEPTH:
+ colDepth = attribList[++i];
+ break;
+ case FXMESA_DOUBLEBUFFER:
+ doubleBuffer = GL_TRUE;
+ break;
+ case FXMESA_ALPHA_SIZE:
+ if ((alphaSize = attribList[++i])) {
+ aux = GL_TRUE;
+ }
+ break;
+ case FXMESA_DEPTH_SIZE:
+ if ((depthSize = attribList[++i])) {
+ aux = GL_TRUE;
+ }
+ break;
+ case FXMESA_STENCIL_SIZE:
+ stencilSize = attribList[++i];
+ break;
+ case FXMESA_ACCUM_SIZE:
+ accumSize = attribList[++i];
+ break;
+ /* XXX ugly hack here for sharing display lists */
+ case FXMESA_SHARE_CONTEXT:
+ shareCtx = (GLcontext *)attribList[++i];
+ break;
+ default:
+ fprintf(stderr, "fxMesaCreateContext: ERROR: wrong parameter (%d) passed\n", attribList[i]);
+ return NULL;
+ }
+ i++;
+ }
+
+ if (!fxQueryHardware()) {
+ str = "no Voodoo hardware!";
+ goto errorhandler;
+ }
+
+ grSstSelect(glbCurrentBoard);
+ /*grEnable(GR_OPENGL_MODE_EXT);*/ /* [koolsmoky] */
+ voodoo = &glbHWConfig.SSTs[glbCurrentBoard];
+
+ fxMesa = (fxMesaContext)CALLOC_STRUCT(tfxMesaContext);
+ if (!fxMesa) {
+ str = "private context";
+ goto errorhandler;
+ }
+
+ if (getenv("MESA_FX_INFO")) {
+ fxMesa->verbose = GL_TRUE;
+ }
+
+ fxMesa->type = voodoo->type;
+ fxMesa->HavePalExt = voodoo->HavePalExt && !getenv("MESA_FX_IGNORE_PALEXT");
+ fxMesa->HavePixExt = voodoo->HavePixExt && !getenv("MESA_FX_IGNORE_PIXEXT");
+ fxMesa->HaveTexFmt = voodoo->HaveTexFmt && !getenv("MESA_FX_IGNORE_TEXFMT");
+ fxMesa->HaveCmbExt = voodoo->HaveCmbExt && !getenv("MESA_FX_IGNORE_CMBEXT");
+ fxMesa->HaveMirExt = voodoo->HaveMirExt && !getenv("MESA_FX_IGNORE_MIREXT");
+ fxMesa->HaveTexUma = voodoo->HaveTexUma && !getenv("MESA_FX_IGNORE_TEXUMA");
+ fxMesa->Glide = glbHWConfig.Glide;
+ Glide = &fxMesa->Glide;
+ fxMesa->HaveTexus2 = Glide->txImgQuantize &&
+ Glide->txMipQuantize &&
+ Glide->txPalToNcc && !getenv("MESA_FX_IGNORE_TEXUS2");
+
+ /* Determine if we need vertex swapping, RGB order and SLI/AA */
+ sliaa = 0;
+ switch (fxMesa->type) {
+ case GR_SSTTYPE_VOODOO:
+ case GR_SSTTYPE_SST96:
+ case GR_SSTTYPE_Banshee:
+ fxMesa->bgrOrder = GL_TRUE;
+ fxMesa->snapVertices = (getenv("MESA_FX_NOSNAP") == NULL);
+ break;
+ case GR_SSTTYPE_Voodoo2:
+ fxMesa->bgrOrder = GL_TRUE;
+ fxMesa->snapVertices = GL_FALSE;
+ break;
+ case GR_SSTTYPE_Voodoo4:
+ case GR_SSTTYPE_Voodoo5:
+ /* number of SLI units and AA Samples per chip */
+ if ((str = Glide->grGetRegistryOrEnvironmentStringExt("SSTH3_SLI_AA_CONFIGURATION")) != NULL) {
+ sliaa = atoi(str);
+ }
+ case GR_SSTTYPE_Voodoo3:
+ default:
+ fxMesa->bgrOrder = GL_FALSE;
+ fxMesa->snapVertices = GL_FALSE;
+ break;
+ }
+ /* XXX todo - Add the old SLI/AA settings for Napalm. */
+ switch(voodoo->numChips) {
+ case 4: /* 4 chips */
+ switch(sliaa) {
+ case 8: /* 8 Sample AA */
+ numSLI = 1;
+ samplesPerChip = 2;
+ break;
+ case 7: /* 4 Sample AA */
+ numSLI = 1;
+ samplesPerChip = 1;
+ break;
+ case 6: /* 2 Sample AA */
+ numSLI = 2;
+ samplesPerChip = 1;
+ break;
+ default:
+ numSLI = 4;
+ samplesPerChip = 1;
}
-
- if(getenv("MESA_FX_INFO"))
- verbose=GL_TRUE;
-
- aux=0;
- i=0;
- while(attribList[i]!=FXMESA_NONE) {
- switch (attribList[i]) {
- case FXMESA_DOUBLEBUFFER:
- doubleBuffer=GL_TRUE;
- break;
- case FXMESA_ALPHA_SIZE:
- i++;
- alphaBuffer=attribList[i]>0;
- if(alphaBuffer)
- aux=1;
- break;
- case FXMESA_DEPTH_SIZE:
- i++;
- depthSize=attribList[i];
- if(depthSize)
- aux=1;
- break;
- case FXMESA_STENCIL_SIZE:
- i++;
- stencilSize=attribList[i];
- break;
- case FXMESA_ACCUM_SIZE:
- i++;
- accumSize=attribList[i];
- break;
- /* XXX ugly hack here for sharing display lists */
-#define FXMESA_SHARE_CONTEXT 990099 /* keep in sync with xmesa1.c! */
- case FXMESA_SHARE_CONTEXT:
- i++;
- {
- const void *vPtr = &attribList[i];
- GLcontext **ctx = (GLcontext **) vPtr;
- shareCtx = *ctx;
- }
- break;
- default:
- if (MESA_VERBOSE&VERBOSE_DRIVER) {
- fprintf(stderr,"fxmesa: fxMesaCreateContext() End (defualt)\n");
- }
- return NULL;
- }
- i++;
+ break;
+ case 2: /* 2 chips */
+ switch(sliaa) {
+ case 4: /* 4 Sample AA */
+ numSLI = 1;
+ samplesPerChip = 2;
+ break;
+ case 3: /* 2 Sample AA */
+ numSLI = 1;
+ samplesPerChip = 1;
+ break;
+ default:
+ numSLI = 2;
+ samplesPerChip = 1;
}
-
- /* A workaround for Linux GLQuake */
- if(depthSize && alphaBuffer)
- alphaBuffer=0;
-
- if(verbose)
- fprintf(stderr,"Mesa fx Voodoo Device Driver v0.30\nWritten by David Bucciarelli (davibu@tin.it.it)\n");
-
- if((type=fxQueryHardware()) < 0) {
- fprintf(stderr,"fx Driver: ERROR no Voodoo1/2 Graphics or Voodoo Rush !\n");
- return NULL;
+ break;
+ default: /* 1 chip */
+ switch(sliaa) {
+ case 1: /* 2 Sample AA */
+ numSLI = 1;
+ samplesPerChip = 2;
+ break;
+ default:
+ numSLI = 1;
+ samplesPerChip = 1;
}
-
- if(type==GR_SSTTYPE_VOODOO)
- win=0;
-
- grSstSelect(glbCurrentBoard);
-
- fxMesa=(fxMesaContext)calloc(1,sizeof(struct tfxMesaContext));
- if(!fxMesa) {
- errorstr = "malloc";
- goto errorhandler;
- }
-
- if(glbHWConfig.SSTs[glbCurrentBoard].type==GR_SSTTYPE_VOODOO)
- fxMesa->haveTwoTMUs=(glbHWConfig.SSTs[glbCurrentBoard].sstBoard.VoodooConfig.nTexelfx > 1);
- else if(glbHWConfig.SSTs[glbCurrentBoard].type==GR_SSTTYPE_SST96)
- fxMesa->haveTwoTMUs=(glbHWConfig.SSTs[glbCurrentBoard].sstBoard.SST96Config.nTexelfx > 1);
- else
- fxMesa->haveTwoTMUs=GL_FALSE;
-
- fxMesa->haveDoubleBuffer=doubleBuffer;
- fxMesa->haveAlphaBuffer=alphaBuffer;
- fxMesa->haveGlobalPaletteTexture=GL_FALSE;
- fxMesa->haveZBuffer=depthSize ? 1 : 0;
- fxMesa->verbose=verbose;
- fxMesa->board=glbCurrentBoard;
-
-
- fxMesa->glideContext = FX_grSstWinOpen((FxU32)win,res,ref,
-#if FXMESA_USE_ARGB
- GR_COLORFORMAT_ARGB,
-#else
- GR_COLORFORMAT_ABGR,
-#endif
- GR_ORIGIN_LOWER_LEFT,
- 2,aux);
- if (!fxMesa->glideContext){
- errorstr = "grSstWinOpen";
- goto errorhandler;
- }
-
- /* Pixel tables are use during pixel read-back */
-#if FXMESA_USE_ARGB
- fxInitPixelTables(GL_FALSE); /* Force RGB pixel order */
-#else
- if (glbHWConfig.SSTs[glbCurrentBoard].type == GR_SSTTYPE_VOODOO) {
- /* jk991130 - GROSS HACK!!! - Voodoo 3s don't use BGR!!
- * the only way to tell if it's a Voodoo 3 at this stage of the
- * ballgame (no Glide 3.x for linux *yet*) is to query the # of TMUs
- * as Voodoo3s have 2 TMUs on board, Banshee has only 1
- * Thanks to Joseph Kain for that one
- */
- if (glbHWConfig.SSTs[glbCurrentBoard].sstBoard.VoodooConfig.nTexelfx == 2) {
- fxInitPixelTables(GL_FALSE); /* use RGB pixel order (Voodoo3) */
- }
- else {
- fxInitPixelTables(GL_TRUE); /* use BGR pixel order on Voodoo1/2 */
- }
- }
- else {
- fxInitPixelTables(GL_FALSE); /* use RGB pixel order otherwise */
- }
-#endif
-
- fxMesa->width=FX_grSstScreenWidth();
- fxMesa->height=FX_grSstScreenHeight();
-
+ }
+
+ fxMesa->fsaa = samplesPerChip * voodoo->numChips / numSLI; /* 1:noFSAA, 2:2xFSAA, 4:4xFSAA, 8:8xFSAA */
+
+ switch (fxMesa->colDepth = colDepth) {
+ case 15:
+ redBits = 5;
+ greenBits = 5;
+ blueBits = 5;
+ alphaBits = depthSize ? 1 : 8;
+ switch(fxMesa->fsaa) {
+ case 8:
+ pixFmt = GR_PIXFMT_AA_8_ARGB_1555;
+ break;
+ case 4:
+ pixFmt = GR_PIXFMT_AA_4_ARGB_1555;
+ break;
+ case 2:
+ pixFmt = GR_PIXFMT_AA_2_ARGB_1555;
+ break;
+ default:
+ pixFmt = GR_PIXFMT_ARGB_1555;
+ }
+ break;
+ case 16:
+ redBits = 5;
+ greenBits = 6;
+ blueBits = 5;
+ alphaBits = depthSize ? 0 : 8;
+ switch(fxMesa->fsaa) {
+ case 8:
+ pixFmt = GR_PIXFMT_AA_8_RGB_565;
+ break;
+ case 4:
+ pixFmt = GR_PIXFMT_AA_4_RGB_565;
+ break;
+ case 2:
+ pixFmt = GR_PIXFMT_AA_2_RGB_565;
+ break;
+ default:
+ pixFmt = GR_PIXFMT_RGB_565;
+ }
+ break;
+ case 24:
+ fxMesa->colDepth = 32;
+ case 32:
+ redBits = 8;
+ greenBits = 8;
+ blueBits = 8;
+ alphaBits = 8;
+ switch(fxMesa->fsaa) {
+ case 8:
+ pixFmt = GR_PIXFMT_AA_8_ARGB_8888;
+ break;
+ case 4:
+ pixFmt = GR_PIXFMT_AA_4_ARGB_8888;
+ break;
+ case 2:
+ pixFmt = GR_PIXFMT_AA_2_ARGB_8888;
+ break;
+ default:
+ pixFmt = GR_PIXFMT_ARGB_8888;
+ }
+ break;
+ default:
+ str = "pixelFormat";
+ goto errorhandler;
+ }
+
+ /* Tips:
+ * 1. we don't bother setting/checking AUX for stencil, because we'll decide
+ * later whether we have HW stencil, based on depth buffer (thus AUX is
+ * properly set)
+ * 2. when both DEPTH and ALPHA are enabled, depth should win. However, it is
+ * not clear whether 15bpp and 32bpp require AUX alpha buffer. Furthermore,
+ * alpha buffering is required only if destination alpha is used in alpha
+ * blending; alpha blending modes that do not use destination alpha can be
+ * used w/o alpha buffer.
+ * 3. `alphaBits' is what we can provide
+ * `alphaSize' is what app requests
+ * if we cannot provide enough bits for alpha buffer, we should fallback to
+ * SW alpha. However, setting `alphaBits' to `alphaSize' might confuse some
+ * of the span functions...
+ */
+
+ fxMesa->haveHwAlpha = GL_FALSE;
+ if (alphaSize && (alphaSize <= alphaBits)) {
+ alphaSize = alphaBits;
+ fxMesa->haveHwAlpha = GL_TRUE;
+ }
+
+ fxMesa->haveHwStencil = (fxMesa->HavePixExt && stencilSize && depthSize == 24);
+
+ fxMesa->haveZBuffer = depthSize > 0;
+ fxMesa->haveDoubleBuffer = doubleBuffer;
+ fxMesa->haveGlobalPaletteTexture = GL_FALSE;
+ fxMesa->board = glbCurrentBoard;
+
+ fxMesa->haveTwoTMUs = (voodoo->nTexelfx > 1);
+
+ if ((str = Glide->grGetRegistryOrEnvironmentStringExt("FX_GLIDE_NUM_TMU"))) {
+ if (atoi(str) <= 1) {
+ fxMesa->haveTwoTMUs = GL_FALSE;
+ }
+ }
+
+ if ((str = Glide->grGetRegistryOrEnvironmentStringExt("FX_GLIDE_SWAPPENDINGCOUNT"))) {
+ fxMesa->maxPendingSwapBuffers = atoi(str);
+ if (fxMesa->maxPendingSwapBuffers > 6) {
+ fxMesa->maxPendingSwapBuffers = 6;
+ } else if (fxMesa->maxPendingSwapBuffers < 0) {
+ fxMesa->maxPendingSwapBuffers = 0;
+ }
+ } else {
+ fxMesa->maxPendingSwapBuffers = 2;
+ }
+
+ if ((str = Glide->grGetRegistryOrEnvironmentStringExt("FX_GLIDE_SWAPINTERVAL"))) {
+ fxMesa->swapInterval = atoi(str);
+ } else {
+ fxMesa->swapInterval = 0;
+ }
+
+ BEGIN_BOARD_LOCK();
+ if (fxMesa->HavePixExt) {
+ fxMesa->glideContext = Glide->grSstWinOpenExt((FxU32)win, res, ref,
+ GR_COLORFORMAT_ABGR, GR_ORIGIN_LOWER_LEFT,
+ pixFmt,
+ 2, aux);
+ } else if (pixFmt == GR_PIXFMT_RGB_565) {
+ fxMesa->glideContext = grSstWinOpen((FxU32)win, res, ref,
+ GR_COLORFORMAT_ABGR, GR_ORIGIN_LOWER_LEFT,
+ 2, aux);
+ } else {
+ fxMesa->glideContext = 0;
+ }
+ END_BOARD_LOCK();
+ if (!fxMesa->glideContext) {
+ str = "grSstWinOpen";
+ goto errorhandler;
+ }
+
+ /* screen */
+ fxMesa->screen_width = FX_grSstScreenWidth();
+ fxMesa->screen_height = FX_grSstScreenHeight();
+
+ /* window inside screen */
+ fxMesa->width = fxMesa->screen_width;
+ fxMesa->height = fxMesa->screen_height;
+
+ /* scissor inside window */
fxMesa->clipMinX = 0;
fxMesa->clipMaxX = fxMesa->width;
fxMesa->clipMinY = 0;
fxMesa->clipMaxY = fxMesa->height;
- fxMesa->screen_width = fxMesa->width;
- fxMesa->screen_height = fxMesa->height;
- fxMesa->x_offset = 0;
- fxMesa->y_offset = 0;
- fxMesa->y_delta = 0;
-
- fxMesa->needClip = 0;
-
- if(verbose)
- fprintf(stderr,"Glide screen size: %dx%d\n",
- (int)FX_grSstScreenWidth(),(int)FX_grSstScreenHeight());
-
- fxMesa->glVis=gl_create_visual(GL_TRUE, /* RGB mode */
- alphaBuffer,
- doubleBuffer,
- GL_FALSE, /* stereo */
- depthSize, /* depth_size */
- stencilSize, /* stencil_size */
- accumSize, /* accum_size */
- 0, /* index bits */
- 5,6,5,0); /* RGBA bits */
+ if (fxMesa->verbose) {
+ FxI32 tmuRam, fbRam;
+
+ /* Not that it matters, but tmuRam and fbRam change after grSstWinOpen. */
+ tmuRam = voodoo->tmuConfig[GR_TMU0].tmuRam;
+ fbRam = voodoo->fbRam;
+ BEGIN_BOARD_LOCK();
+ grGet(GR_MEMORY_TMU, 4, &tmuRam);
+ grGet(GR_MEMORY_FB, 4, &fbRam);
+ END_BOARD_LOCK();
+
+ fprintf(stderr, "Voodoo Using Glide %s\n", grGetString(GR_VERSION));
+ fprintf(stderr, "Voodoo Board: %d/%d, %s, %d GPU\n",
+ fxMesa->board + 1,
+ glbHWConfig.num_sst,
+ grGetString(GR_HARDWARE),
+ voodoo->numChips);
+ fprintf(stderr, "Voodoo Memory: FB = %ld, TM = %d x %ld\n",
+ fbRam,
+ voodoo->nTexelfx,
+ tmuRam);
+ fprintf(stderr, "Voodoo Screen: %dx%d:%d %s, %svertex snapping\n",
+ fxMesa->screen_width,
+ fxMesa->screen_height,
+ colDepth,
+ fxMesa->bgrOrder ? "BGR" : "RGB",
+ fxMesa->snapVertices ? "" : "no ");
+ }
+
+ sprintf(fxMesa->rendererString, "Mesa %s v0.63 %s%s",
+ grGetString(GR_RENDERER),
+ grGetString(GR_HARDWARE),
+ ((fxMesa->type < GR_SSTTYPE_Voodoo4) && (voodoo->numChips > 1)) ? " SLI" : "");
+
+ fxMesa->glVis = _mesa_create_visual(GL_TRUE, /* RGB mode */
+ doubleBuffer,
+ GL_FALSE, /* stereo */
+ redBits, /* RGBA.R bits */
+ greenBits, /* RGBA.G bits */
+ blueBits, /* RGBA.B bits */
+ alphaSize, /* RGBA.A bits */
+ 0, /* index bits */
+ depthSize, /* depth_size */
+ stencilSize, /* stencil_size */
+ accumSize,
+ accumSize,
+ accumSize,
+ alphaSize ? accumSize : 0,
+ 1);
if (!fxMesa->glVis) {
- errorstr = "gl_create_visual";
+ str = "_mesa_create_visual";
goto errorhandler;
}
- ctx = fxMesa->glCtx=gl_create_context(fxMesa->glVis,
- shareCtx, /* share list context */
- (void *) fxMesa, GL_TRUE);
+ _mesa_init_driver_functions(&functions);
+ ctx = fxMesa->glCtx = _mesa_create_context(fxMesa->glVis, shareCtx,
+ &functions, (void *) fxMesa);
if (!ctx) {
- errorstr = "gl_create_context";
+ str = "_mesa_create_context";
goto errorhandler;
}
- if (!fxDDInitFxMesaContext( fxMesa )) {
- errorstr = "fxDDInitFxMesaContext failed";
+ if (!fxDDInitFxMesaContext(fxMesa)) {
+ str = "fxDDInitFxMesaContext";
goto errorhandler;
}
- fxMesa->glBuffer=gl_create_framebuffer(fxMesa->glVis);
+ fxMesa->glBuffer = _mesa_create_framebuffer(fxMesa->glVis);
+#if 0
+/* XXX this is a complete mess :(
+ * _mesa_add_soft_renderbuffers
+ * driNewRenderbuffer
+ */
+ GL_FALSE, /* no software depth */
+ stencilSize && !fxMesa->haveHwStencil,
+ fxMesa->glVis->accumRedBits > 0,
+ alphaSize && !fxMesa->haveHwAlpha);
+#endif
if (!fxMesa->glBuffer) {
- errorstr = "gl_create_framebuffer";
+ str = "_mesa_create_framebuffer";
goto errorhandler;
}
-
+
glbTotNumCtx++;
/* install signal handlers */
#if defined(__linux__)
- if (fxMesa->glCtx->CatchSignals) {
- signal(SIGINT,cleangraphics_handler);
- signal(SIGHUP,cleangraphics_handler);
- signal(SIGPIPE,cleangraphics_handler);
- signal(SIGFPE,cleangraphics_handler);
- signal(SIGBUS,cleangraphics_handler);
- signal(SIGILL,cleangraphics_handler);
- signal(SIGSEGV,cleangraphics_handler);
- signal(SIGTERM,cleangraphics_handler);
+ /* Only install if environment var. is not set. */
+ if (!getenv("MESA_FX_NO_SIGNALS")) {
+ signal(SIGINT, cleangraphics_handler);
+ signal(SIGHUP, cleangraphics_handler);
+ signal(SIGPIPE, cleangraphics_handler);
+ signal(SIGFPE, cleangraphics_handler);
+ signal(SIGBUS, cleangraphics_handler);
+ signal(SIGILL, cleangraphics_handler);
+ signal(SIGSEGV, cleangraphics_handler);
+ signal(SIGTERM, cleangraphics_handler);
}
#endif
- if (MESA_VERBOSE&VERBOSE_DRIVER) {
- fprintf(stderr,"fxmesa: fxMesaCreateContext() End\n");
- }
-
return fxMesa;
- errorhandler:
- if (fxMesa) {
- if (fxMesa->glideContext)
- FX_grSstWinClose(fxMesa->glideContext);
- fxMesa->glideContext = 0;
-
- if (fxMesa->state)
- free(fxMesa->state);
- if (fxMesa->fogTable)
- free(fxMesa->fogTable);
- if (fxMesa->glBuffer)
- gl_destroy_framebuffer(fxMesa->glBuffer);
- if (fxMesa->glVis)
- gl_destroy_visual(fxMesa->glVis);
- if (fxMesa->glCtx)
- gl_destroy_context(fxMesa->glCtx);
- free(fxMesa);
- }
-
- if (MESA_VERBOSE&VERBOSE_DRIVER) {
- fprintf(stderr,"fxmesa: fxMesaCreateContext() End (%s)\n",errorstr);
- }
- return NULL;
+errorhandler:
+ if (fxMesa) {
+ if (fxMesa->glideContext) {
+ grSstWinClose(fxMesa->glideContext);
+ fxMesa->glideContext = 0;
+ }
+
+ if (fxMesa->state) {
+ FREE(fxMesa->state);
+ }
+ if (fxMesa->fogTable) {
+ FREE(fxMesa->fogTable);
+ }
+ if (fxMesa->glBuffer) {
+ _mesa_destroy_framebuffer(fxMesa->glBuffer);
+ }
+ if (fxMesa->glVis) {
+ _mesa_destroy_visual(fxMesa->glVis);
+ }
+ if (fxMesa->glCtx) {
+ _mesa_destroy_context(fxMesa->glCtx);
+ }
+ FREE(fxMesa);
+ }
+
+ fprintf(stderr, "fxMesaCreateContext: ERROR: %s\n", str);
+ return NULL;
}
/*
* Function to set the new window size in the context (mainly for the Voodoo Rush)
*/
-void GLAPIENTRY fxMesaUpdateScreenSize(fxMesaContext fxMesa)
+void GLAPIENTRY
+fxMesaUpdateScreenSize(fxMesaContext fxMesa)
{
- fxMesa->width=FX_grSstScreenWidth();
- fxMesa->height=FX_grSstScreenHeight();
+ fxMesa->width = FX_grSstScreenWidth();
+ fxMesa->height = FX_grSstScreenHeight();
}
/*
* Destroy the given FX/Mesa context.
*/
-void GLAPIENTRY fxMesaDestroyContext(fxMesaContext fxMesa)
+void GLAPIENTRY
+fxMesaDestroyContext(fxMesaContext fxMesa)
{
- if (MESA_VERBOSE&VERBOSE_DRIVER) {
- fprintf(stderr,"fxmesa: fxMesaDestroyContext()\n");
- }
-
- if(fxMesa) {
- gl_destroy_visual(fxMesa->glVis);
- gl_destroy_context(fxMesa->glCtx);
- gl_destroy_framebuffer(fxMesa->glBuffer);
-
- glbTotNumCtx--;
-
- fxCloseHardware();
- FX_grSstWinClose(fxMesa->glideContext);
-
- if(fxMesa->verbose) {
- fprintf(stderr,"Misc Stats:\n");
- fprintf(stderr," # swap buffer: %u\n",fxMesa->stats.swapBuffer);
-
- if(!fxMesa->stats.swapBuffer)
- fxMesa->stats.swapBuffer=1;
-
- fprintf(stderr,"Textures Stats:\n");
- fprintf(stderr," Free texture memory on TMU0: %d:\n",fxMesa->freeTexMem[FX_TMU0]);
- if(fxMesa->haveTwoTMUs)
- fprintf(stderr," Free texture memory on TMU1: %d:\n",fxMesa->freeTexMem[FX_TMU1]);
- fprintf(stderr," # request to TMM to upload a texture objects: %u\n",
- fxMesa->stats.reqTexUpload);
- fprintf(stderr," # request to TMM to upload a texture objects per swapbuffer: %.2f\n",
- fxMesa->stats.reqTexUpload/(float)fxMesa->stats.swapBuffer);
- fprintf(stderr," # texture objects uploaded: %u\n",
- fxMesa->stats.texUpload);
- fprintf(stderr," # texture objects uploaded per swapbuffer: %.2f\n",
- fxMesa->stats.texUpload/(float)fxMesa->stats.swapBuffer);
- fprintf(stderr," # MBs uploaded to texture memory: %.2f\n",
- fxMesa->stats.memTexUpload/(float)(1<<20));
- fprintf(stderr," # MBs uploaded to texture memory per swapbuffer: %.2f\n",
- (fxMesa->stats.memTexUpload/(float)fxMesa->stats.swapBuffer)/(float)(1<<20));
- }
- if (fxMesa->state)
- free(fxMesa->state);
- if (fxMesa->fogTable)
- free(fxMesa->fogTable);
- fxTMClose(fxMesa);
-
- free(fxMesa);
- }
-
- if(fxMesa==fxMesaCurrentCtx)
- fxMesaCurrentCtx=NULL;
-}
+ if (TDFX_DEBUG & VERBOSE_DRIVER) {
+ fprintf(stderr, "fxMesaDestroyContext(...)\n");
+ }
+ if (!fxMesa)
+ return;
+
+ if (fxMesa->verbose) {
+ fprintf(stderr, "Misc Stats:\n");
+ fprintf(stderr, " # swap buffer: %u\n", fxMesa->stats.swapBuffer);
+
+ if (!fxMesa->stats.swapBuffer)
+ fxMesa->stats.swapBuffer = 1;
+
+ fprintf(stderr, "Textures Stats:\n");
+ fprintf(stderr, " Free texture memory on TMU0: %d\n",
+ fxMesa->freeTexMem[FX_TMU0]);
+ if (fxMesa->haveTwoTMUs)
+ fprintf(stderr, " Free texture memory on TMU1: %d\n",
+ fxMesa->freeTexMem[FX_TMU1]);
+ fprintf(stderr, " # request to TMM to upload a texture objects: %u\n",
+ fxMesa->stats.reqTexUpload);
+ fprintf(stderr,
+ " # request to TMM to upload a texture objects per swapbuffer: %.2f\n",
+ fxMesa->stats.reqTexUpload / (float) fxMesa->stats.swapBuffer);
+ fprintf(stderr, " # texture objects uploaded: %u\n",
+ fxMesa->stats.texUpload);
+ fprintf(stderr, " # texture objects uploaded per swapbuffer: %.2f\n",
+ fxMesa->stats.texUpload / (float) fxMesa->stats.swapBuffer);
+ fprintf(stderr, " # MBs uploaded to texture memory: %.2f\n",
+ fxMesa->stats.memTexUpload / (float) (1 << 20));
+ fprintf(stderr,
+ " # MBs uploaded to texture memory per swapbuffer: %.2f\n",
+ (fxMesa->stats.memTexUpload /
+ (float) fxMesa->stats.swapBuffer) / (float) (1 << 20));
+ }
-/*
- * Make the specified FX/Mesa context the current one.
- */
-void GLAPIENTRY fxMesaMakeCurrent(fxMesaContext fxMesa)
-{
- if (MESA_VERBOSE&VERBOSE_DRIVER) {
- fprintf(stderr,"fxmesa: fxMesaMakeCurrent(...) Start\n");
- }
+ glbTotNumCtx--;
- if(!fxMesa) {
- gl_make_current(NULL,NULL);
- fxMesaCurrentCtx=NULL;
+ if (!glbTotNumCtx && getenv("MESA_FX_INFO")) {
+ GrSstPerfStats_t st;
- if (MESA_VERBOSE&VERBOSE_DRIVER) {
- fprintf(stderr,"fxmesa: fxMesaMakeCurrent(NULL) End\n");
- }
+ FX_grSstPerfStats(&st);
- return;
- }
+ fprintf(stderr, "Pixels Stats:\n");
+ fprintf(stderr, " # pixels processed (minus buffer clears): %u\n",
+ (unsigned) st.pixelsIn);
+ fprintf(stderr, " # pixels not drawn due to chroma key test failure: %u\n",
+ (unsigned) st.chromaFail);
+ fprintf(stderr, " # pixels not drawn due to depth test failure: %u\n",
+ (unsigned) st.zFuncFail);
+ fprintf(stderr,
+ " # pixels not drawn due to alpha test failure: %u\n",
+ (unsigned) st.aFuncFail);
+ fprintf(stderr, " # pixels drawn (including buffer clears and LFB writes): %u\n",
+ (unsigned) st.pixelsOut);
+ }
- /* if this context is already the current one, we can return early */
- if (fxMesaCurrentCtx == fxMesa
- && fxMesaCurrentCtx->glCtx == gl_get_current_context()) {
- if (MESA_VERBOSE&VERBOSE_DRIVER) {
- fprintf(stderr,"fxmesa: fxMesaMakeCurrent(fxMesaCurrentCtx==fxMesa) End\n");
- }
+ /* close the hardware first,
+ * so we can debug atexit problems (memory leaks, etc).
+ */
+ grSstWinClose(fxMesa->glideContext);
+ fxCloseHardware();
- return;
- }
+ fxDDDestroyFxMesaContext(fxMesa); /* must be before _mesa_destroy_context */
+ _mesa_destroy_visual(fxMesa->glVis);
+ _mesa_destroy_context(fxMesa->glCtx);
+ _mesa_destroy_framebuffer(fxMesa->glBuffer);
+ fxTMClose(fxMesa); /* must be after _mesa_destroy_context */
- if(fxMesaCurrentCtx)
- grGlideGetState((GrState*)fxMesaCurrentCtx->state);
+ FREE(fxMesa);
- fxMesaCurrentCtx=fxMesa;
+ if (fxMesa == fxMesaCurrentCtx)
+ fxMesaCurrentCtx = NULL;
+}
- grSstSelect(fxMesa->board);
- grGlideSetState((GrState*)fxMesa->state);
- gl_make_current(fxMesa->glCtx,fxMesa->glBuffer);
+/*
+ * Make the specified FX/Mesa context the current one.
+ */
+void GLAPIENTRY
+fxMesaMakeCurrent(fxMesaContext fxMesa)
+{
+ if (!fxMesa) {
+ _mesa_make_current(NULL, NULL, NULL);
+ fxMesaCurrentCtx = NULL;
- fxSetupDDPointers(fxMesa->glCtx);
+ if (TDFX_DEBUG & VERBOSE_DRIVER) {
+ fprintf(stderr, "fxMesaMakeCurrent(NULL)\n");
+ }
- /* The first time we call MakeCurrent we set the initial viewport size */
- if(fxMesa->glCtx->Viewport.Width==0)
- gl_Viewport(fxMesa->glCtx,0,0,fxMesa->width,fxMesa->height);
+ return;
+ }
- if (MESA_VERBOSE&VERBOSE_DRIVER) {
- fprintf(stderr,"fxmesa: fxMesaMakeCurrent(...) End\n");
- }
-}
+ /* if this context is already the current one, we can return early */
+ if (fxMesaCurrentCtx == fxMesa
+ && fxMesaCurrentCtx->glCtx == _mesa_get_current_context()) {
+ if (TDFX_DEBUG & VERBOSE_DRIVER) {
+ fprintf(stderr, "fxMesaMakeCurrent(NOP)\n");
+ }
+ return;
+ }
-/*
- * Swap front/back buffers for current context if double buffered.
- */
-void GLAPIENTRY fxMesaSwapBuffers(void)
-{
- if (MESA_VERBOSE&VERBOSE_DRIVER) {
- fprintf(stderr,"fxmesa: ------------------------------- fxMesaSwapBuffers() -------------------------------\n");
- }
+ if (TDFX_DEBUG & VERBOSE_DRIVER) {
+ fprintf(stderr, "fxMesaMakeCurrent(...)\n");
+ }
- if(fxMesaCurrentCtx) {
- FLUSH_VB( fxMesaCurrentCtx->glCtx, "swap buffers" );
+ if (fxMesaCurrentCtx)
+ grGlideGetState((GrState *) fxMesaCurrentCtx->state);
- if(fxMesaCurrentCtx->haveDoubleBuffer) {
+ fxMesaCurrentCtx = fxMesa;
- grBufferSwap(fxMesaCurrentCtx->swapInterval);
+ grSstSelect(fxMesa->board);
+ grGlideSetState((GrState *) fxMesa->state);
- /*
- * Don't allow swap buffer commands to build up!
- */
- while(FX_grGetInteger(FX_PENDING_BUFFERSWAPS)>fxMesaCurrentCtx->maxPendingSwapBuffers)
- /* The driver is able to sleep when waiting for the completation
- of multiple swapbuffer operations instead of wasting
- CPU time (NOTE: you must uncomment the following line in the
- in order to enable this option) */
- /* usleep(10000); */
- ;
+ _mesa_make_current(fxMesa->glCtx, fxMesa->glBuffer, fxMesa->glBuffer);
- fxMesaCurrentCtx->stats.swapBuffer++;
- }
- }
+ fxSetupDDPointers(fxMesa->glCtx);
}
/*
- * Query 3Dfx hardware presence/kind
+ * Swap front/back buffers for current context if double buffered.
*/
-int GLAPIENTRY fxQueryHardware(void)
+void GLAPIENTRY
+fxMesaSwapBuffers(void)
{
- if (MESA_VERBOSE&VERBOSE_DRIVER) {
- fprintf(stderr,"fxmesa: fxQueryHardware() Start\n");
- }
+ if (TDFX_DEBUG & VERBOSE_DRIVER) {
+ fprintf(stderr, "fxMesaSwapBuffers()\n");
+ }
- if(!glbGlideInitialized) {
- grGlideInit();
- if(FX_grSstQueryHardware(&glbHWConfig)) {
- grSstSelect(glbCurrentBoard);
- glb3DfxPresent=1;
-
- if(getenv("MESA_FX_INFO")) {
- char buf[80];
-
- FX_grGlideGetVersion(buf);
- fprintf(stderr,"Using Glide V%s\n","");
- fprintf(stderr,"Number of boards: %d\n",glbHWConfig.num_sst);
-
- if(glbHWConfig.SSTs[glbCurrentBoard].type==GR_SSTTYPE_VOODOO) {
- fprintf(stderr,"Framebuffer RAM: %d\n",
- glbHWConfig.SSTs[glbCurrentBoard].sstBoard.VoodooConfig.sliDetect ?
- (glbHWConfig.SSTs[glbCurrentBoard].sstBoard.VoodooConfig.fbRam*2) :
- glbHWConfig.SSTs[glbCurrentBoard].sstBoard.VoodooConfig.fbRam);
- fprintf(stderr,"Number of TMUs: %d\n",
- glbHWConfig.SSTs[glbCurrentBoard].sstBoard.VoodooConfig.nTexelfx);
- fprintf(stderr,"SLI detected: %d\n",
- glbHWConfig.SSTs[glbCurrentBoard].sstBoard.VoodooConfig.sliDetect);
- } else if(glbHWConfig.SSTs[glbCurrentBoard].type==GR_SSTTYPE_SST96) {
- fprintf(stderr,"Framebuffer RAM: %d\n",
- glbHWConfig.SSTs[glbCurrentBoard].sstBoard.SST96Config.fbRam);
- fprintf(stderr,"Number of TMUs: %d\n",
- glbHWConfig.SSTs[glbCurrentBoard].sstBoard.SST96Config.nTexelfx);
- }
+ if (fxMesaCurrentCtx) {
+ _mesa_notifySwapBuffers(fxMesaCurrentCtx->glCtx);
- }
- } else
- glb3DfxPresent=0;
+ if (fxMesaCurrentCtx->haveDoubleBuffer) {
- glbGlideInitialized=1;
+ grBufferSwap(fxMesaCurrentCtx->swapInterval);
-#if defined(__WIN32__)
- onexit((_onexit_t)cleangraphics);
-#elif defined(__linux__)
- atexit(cleangraphics);
+#if 0
+ /*
+ * Don't allow swap buffer commands to build up!
+ */
+ while (FX_grGetInteger(GR_PENDING_BUFFERSWAPS) >
+ fxMesaCurrentCtx->maxPendingSwapBuffers)
+ /* The driver is able to sleep when waiting for the completation
+ of multiple swapbuffer operations instead of wasting
+ CPU time (NOTE: you must uncomment the following line in the
+ in order to enable this option) */
+ /* usleep(10000); */
+ ;
#endif
- }
-
- if(!glb3DfxPresent) {
- if (MESA_VERBOSE&VERBOSE_DRIVER) {
- fprintf(stderr,"fxmesa: fxQueryHardware() End (-1)\n");
- }
- return(-1);
- }
- if (MESA_VERBOSE&VERBOSE_DRIVER) {
- fprintf(stderr,"fxmesa: fxQueryHardware() End (voodooo)\n");
- }
- return(glbHWConfig.SSTs[glbCurrentBoard].type);
+ fxMesaCurrentCtx->stats.swapBuffer++;
+ }
+ }
}
/*
* Shutdown Glide library
*/
-void GLAPIENTRY fxCloseHardware(void)
+void GLAPIENTRY
+fxCloseHardware(void)
{
- if(glbGlideInitialized) {
- if(getenv("MESA_FX_INFO")) {
- GrSstPerfStats_t st;
-
- FX_grSstPerfStats(&st);
- fprintf(stderr,"Pixels Stats:\n");
- fprintf(stderr," # pixels processed (minus buffer clears): %u\n",(unsigned)st.pixelsIn);
- fprintf(stderr," # pixels not drawn due to chroma key test failure: %u\n",(unsigned)st.chromaFail);
- fprintf(stderr," # pixels not drawn due to depth test failure: %u\n",(unsigned)st.zFuncFail);
- fprintf(stderr," # pixels not drawn due to alpha test failure: %u\n",(unsigned)st.aFuncFail);
- fprintf(stderr," # pixels drawn (including buffer clears and LFB writes): %u\n",(unsigned)st.pixelsOut);
- }
-
- if(glbTotNumCtx==0) {
- grGlideShutdown();
- glbGlideInitialized=0;
- }
- }
+ if (glbGlideInitialized) {
+ if (glbTotNumCtx == 0) {
+ grGlideShutdown();
+ glbGlideInitialized = 0;
+ }
+ }
}
/*
* Need this to provide at least one external definition.
*/
-
-int gl_fx_dummy_function_api(void)
+extern int gl_fx_dummy_function_api(void);
+int
+gl_fx_dummy_function_api(void)
{
- return 0;
+ return 0;
}
-#endif /* FX */
+#endif /* FX */