ctx->Const.MaxTextureImageUnits = fxMesa->haveTwoTMUs ? 2 : 1;
ctx->Const.MaxTextureUnits = MAX2(ctx->Const.MaxTextureImageUnits, ctx->Const.MaxTextureCoordUnits);
+ ctx->Const.MaxDrawBuffers = 1;
+
fxMesa->new_state = _NEW_ALL;
if (!fxMesa->haveHwStencil) {
/* don't touch stencil if there is none */
}
if (fxMesa->type >= GR_SSTTYPE_Voodoo4) {
- _mesa_enable_extension(ctx, "GL_ARB_texture_compression");
_mesa_enable_extension(ctx, "GL_3DFX_texture_compression_FXT1");
_mesa_enable_extension(ctx, "GL_EXT_texture_compression_s3tc");
_mesa_enable_extension(ctx, "GL_S3_s3tc");
* fxSetupSingleTMU_NoLock/fxSetupDoubleTMU_NoLock:
* grTexDownloadTable(GR_TEXTABLE_NCC0, &(ti->palette));
*/
- /*_mesa_enable_extension(ctx, "GL_ARB_texture_compression");*/
_mesa_enable_extension(ctx, "GL_SGIS_generate_mipmap");
}
}
/* core-level extensions */
- _mesa_enable_extension(ctx, "GL_EXT_multi_draw_arrays");
- _mesa_enable_extension(ctx, "GL_IBM_multimode_draw_arrays");
- _mesa_enable_extension(ctx, "GL_ARB_vertex_buffer_object");
/* dangerous */
if (getenv("MESA_FX_ALLOW_VP")) {
_mesa_enable_extension(ctx, "GL_ARB_vertex_program");
_mesa_enable_extension(ctx, "GL_NV_vertex_program");
_mesa_enable_extension(ctx, "GL_NV_vertex_program1_1");
- _mesa_enable_extension(ctx, "GL_MESA_program_debug");
}
#if 0
/* this requires _tnl_vertex_cull_stage in the pipeline */
return FX_FALLBACK_RENDER_MODE;
}
- if (ctx->Stencil.Enabled && !fxMesa->haveHwStencil) {
+ if (ctx->Stencil._Enabled && !fxMesa->haveHwStencil) {
return FX_FALLBACK_STENCIL;
}