-/* -*- mode: C; tab-width:8; -*-
-
- fxdd.c - 3Dfx VooDoo Mesa device driver functions
-*/
+/* -*- mode: C; tab-width:8; c-basic-offset:2 -*- */
/*
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Library General Public
- * License as published by the Free Software Foundation; either
- * version 2 of the License, or (at your option) any later version.
+ * Mesa 3-D graphics library
+ * Version: 3.3
+ *
+ * Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
*
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Library General Public License for more details.
+ * Original Mesa / 3Dfx device driver (C) 1999 David Bucciarelli, by the
+ * terms stated above.
*
- * You should have received a copy of the GNU Library General Public
- * License along with this library; if not, write to the Free
- * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
+ * Thank you for your contribution, David!
*
- * See the file fxapi.c for more informations about authors
+ * Please make note of the above copyright/license statement. If you
+ * contributed code or bug fixes to this code under the previous (GNU
+ * Library) license and object to the new license, your code will be
+ * removed at your request. Please see the Mesa docs/COPYRIGHT file
+ * for more information.
*
+ * Additional Mesa/3Dfx driver developers:
+ * Daryll Strauss <daryll@precisioninsight.com>
+ * Keith Whitwell <keith@precisioninsight.com>
+ *
+ * See fxapi.h for more revision/author details.
*/
+/* fxdd.c - 3Dfx VooDoo Mesa device driver functions */
+
+
#ifdef HAVE_CONFIG_H
#include "conf.h"
#endif
#if defined(FX)
+#include "image.h"
+#include "types.h"
#include "fxdrv.h"
#include "enums.h"
#include "extensions.h"
+#include "pb.h"
+
+/* These lookup table are used to extract RGB values in [0,255] from
+ * 16-bit pixel values.
+ */
+GLubyte FX_PixelToR[0x10000];
+GLubyte FX_PixelToG[0x10000];
+GLubyte FX_PixelToB[0x10000];
+
+
+/*
+ * Initialize the FX_PixelTo{RGB} arrays.
+ * Input: bgrOrder - if TRUE, pixels are in BGR order, else RGB order.
+ */
+void fxInitPixelTables(fxMesaContext fxMesa, GLboolean bgrOrder)
+{
+ GLuint pixel;
+
+ fxMesa->bgrOrder=bgrOrder;
+ for (pixel = 0; pixel <= 0xffff; pixel++) {
+ GLuint r, g, b;
+ if (bgrOrder) {
+ r = (pixel & 0x001F) << 3;
+ g = (pixel & 0x07E0) >> 3;
+ b = (pixel & 0xF800) >> 8;
+ }
+ else {
+ r = (pixel & 0xF800) >> 8;
+ g = (pixel & 0x07E0) >> 3;
+ b = (pixel & 0x001F) << 3;
+ }
+ r = r * 255 / 0xF8; /* fill in low-order bits */
+ g = g * 255 / 0xFC;
+ b = b * 255 / 0xF8;
+ FX_PixelToR[pixel] = r;
+ FX_PixelToG[pixel] = g;
+ FX_PixelToB[pixel] = b;
+ }
+}
+
/**********************************************************************/
/***** Miscellaneous functions *****/
/**********************************************************************/
/* Enalbe/Disable dithering */
-void fxDDDither(GLcontext *ctx, GLboolean enable)
+static void fxDDDither(GLcontext *ctx, GLboolean enable)
{
if (MESA_VERBOSE&VERBOSE_DRIVER) {
fprintf(stderr,"fxmesa: fxDDDither()\n");
}
- if(enable)
- grDitherMode(GR_DITHER_4x4);
- else
- grDitherMode(GR_DITHER_DISABLE);
+ if (enable) {
+ FX_grDitherMode(GR_DITHER_4x4);
+ } else {
+ FX_grDitherMode(GR_DITHER_DISABLE);
+ }
}
/* Return buffer size information */
-void fxDDBufferSize(GLcontext *ctx, GLuint *width, GLuint *height)
+static void fxDDBufferSize(GLcontext *ctx, GLuint *width, GLuint *height)
{
fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx;
fxMesa->clearA=alpha;
}
+
/* Clear the color and/or depth buffers */
static GLbitfield fxDDClear(GLcontext *ctx, GLbitfield mask, GLboolean all,
GLint x, GLint y, GLint width, GLint height )
{
fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx;
- GLbitfield newmask;
+ const GLuint colorMask = *((GLuint *) &ctx->Color.ColorMask);
+ const FxU16 clearD = (FxU16) (ctx->Depth.Clear * 0xffff);
+ GLbitfield softwareMask = mask & (DD_STENCIL_BIT | DD_ACCUM_BIT);
- if (MESA_VERBOSE&VERBOSE_DRIVER) {
- fprintf(stderr,"fxmesa: fxDDClear(%d,%d,%d,%d)\n",x,y,width,height);
+ if (MESA_VERBOSE & VERBOSE_DRIVER) {
+ fprintf(stderr,"fxmesa: fxDDClear(%d,%d,%d,%d)\n", (int) x, (int) y,
+ (int) width, (int) height);
}
- switch(mask & (GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT)) {
- case (GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT):
- /* clear color and depth buffer */
-
- if (ctx->Color.DrawDestMask & BACK_LEFT_BIT) {
- grRenderBuffer(GR_BUFFER_BACKBUFFER);
- grBufferClear(fxMesa->clearC, fxMesa->clearA,
- (FxU16)(ctx->Depth.Clear*0xffff));
- }
- if (ctx->Color.DrawDestMask & FRONT_LEFT_BIT) {
- grRenderBuffer(GR_BUFFER_FRONTBUFFER);
- grBufferClear(fxMesa->clearC, fxMesa->clearA,
- (FxU16)(ctx->Depth.Clear*0xffff));
- }
-
- newmask=mask & (~(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT));
- break;
- case (GL_COLOR_BUFFER_BIT):
- /* clear color buffer */
-
- if(ctx->Color.ColorMask) {
- grDepthMask(FXFALSE);
+ if (colorMask != 0xffffffff) {
+ /* do color buffer clears in software */
+ softwareMask |= (mask & (DD_FRONT_LEFT_BIT | DD_BACK_LEFT_BIT));
+ mask &= ~(DD_FRONT_LEFT_BIT | DD_BACK_LEFT_BIT);
+ }
- if (ctx->Color.DrawDestMask & BACK_LEFT_BIT) {
- grRenderBuffer(GR_BUFFER_BACKBUFFER);
- grBufferClear(fxMesa->clearC, fxMesa->clearA, 0);
+ /*
+ * This could probably be done fancier but doing each possible case
+ * explicitly is less error prone.
+ */
+ switch (mask) {
+ case DD_BACK_LEFT_BIT | DD_DEPTH_BIT:
+ /* back buffer & depth */
+ FX_grDepthMask(FXTRUE);
+ FX_grRenderBuffer(GR_BUFFER_BACKBUFFER);
+ FX_grBufferClear(fxMesa->clearC, fxMesa->clearA, clearD);
+ if (!ctx->Depth.Mask) {
+ FX_grDepthMask(FXFALSE);
}
- if (ctx->Color.DrawDestMask & FRONT_LEFT_BIT) {
- grRenderBuffer(GR_BUFFER_FRONTBUFFER);
- grBufferClear(fxMesa->clearC, fxMesa->clearA, 0);
+ break;
+ case DD_FRONT_LEFT_BIT | DD_DEPTH_BIT:
+ /* XXX it appears that the depth buffer isn't cleared when
+ * glRenderBuffer(GR_BUFFER_FRONTBUFFER) is set.
+ * This is a work-around/
+ */
+ /* clear depth */
+ FX_grRenderBuffer(GR_BUFFER_BACKBUFFER);
+ FX_grColorMask(FXFALSE,FXFALSE);
+ FX_grBufferClear(fxMesa->clearC, fxMesa->clearA, clearD);
+ /* clear front */
+ FX_grColorMask(FXTRUE, ctx->Color.ColorMask[ACOMP] && fxMesa->haveAlphaBuffer);
+ FX_grRenderBuffer(GR_BUFFER_FRONTBUFFER);
+ FX_grBufferClear(fxMesa->clearC, fxMesa->clearA, clearD);
+ break;
+ case DD_BACK_LEFT_BIT:
+ /* back buffer only */
+ FX_grDepthMask(FXFALSE);
+ FX_grRenderBuffer(GR_BUFFER_BACKBUFFER);
+ FX_grBufferClear(fxMesa->clearC, fxMesa->clearA, clearD);
+ if (!ctx->Depth.Mask) {
+ FX_grDepthMask(FXFALSE);
}
+ break;
+ case DD_FRONT_LEFT_BIT:
+ /* front buffer only */
+ FX_grDepthMask(FXFALSE);
+ FX_grRenderBuffer(GR_BUFFER_FRONTBUFFER);
+ FX_grBufferClear(fxMesa->clearC, fxMesa->clearA, clearD);
+ if (!ctx->Depth.Mask) {
+ FX_grDepthMask(FXFALSE);
+ }
+ break;
+ case DD_FRONT_LEFT_BIT | DD_BACK_LEFT_BIT:
+ /* front and back */
+ FX_grDepthMask(FXFALSE);
+ FX_grRenderBuffer(GR_BUFFER_BACKBUFFER);
+ FX_grBufferClear(fxMesa->clearC, fxMesa->clearA, clearD);
+ FX_grRenderBuffer(GR_BUFFER_FRONTBUFFER);
+ FX_grBufferClear(fxMesa->clearC, fxMesa->clearA, clearD);
+ if (!ctx->Depth.Mask) {
+ FX_grDepthMask(FXFALSE);
+ }
+ break;
+ case DD_FRONT_LEFT_BIT | DD_BACK_LEFT_BIT | DD_DEPTH_BIT:
+ /* clear front */
+ FX_grDepthMask(FXFALSE);
+ FX_grRenderBuffer(GR_BUFFER_FRONTBUFFER);
+ FX_grBufferClear(fxMesa->clearC, fxMesa->clearA, clearD);
+ /* clear back and depth */
+ FX_grDepthMask(FXTRUE);
+ FX_grRenderBuffer(GR_BUFFER_BACKBUFFER);
+ FX_grBufferClear(fxMesa->clearC, fxMesa->clearA, clearD);
+ if (!ctx->Depth.Mask) {
+ FX_grDepthMask(FXFALSE);
+ }
+ break;
+ case DD_DEPTH_BIT:
+ /* just the depth buffer */
+ FX_grColorMask(FXFALSE,FXFALSE);
+ FX_grBufferClear(fxMesa->clearC, fxMesa->clearA,
+ (FxU16)(ctx->Depth.Clear*0xffff));
+ FX_grColorMask(FXTRUE, ctx->Color.ColorMask[ACOMP] && fxMesa->haveAlphaBuffer);
+ break;
+ default:
+ /* error */
+ ;
+ }
- if(ctx->Depth.Mask)
- grDepthMask(FXTRUE);
- }
+ return softwareMask;
+}
- newmask=mask & (~(GL_COLOR_BUFFER_BIT));
- break;
- case (GL_DEPTH_BUFFER_BIT):
- /* clear depth buffer */
- if(ctx->Depth.Mask) {
- grColorMask(FXFALSE,FXFALSE);
- grBufferClear(fxMesa->clearC, fxMesa->clearA,
- (FxU16)(ctx->Depth.Clear*0xffff));
+/* Set the buffer used for drawing */
+/* XXX support for separate read/draw buffers hasn't been tested */
+static GLboolean fxDDSetDrawBuffer(GLcontext *ctx, GLenum mode )
+{
+ fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx;
- grColorMask(ctx->Color.ColorMask[RCOMP] ||
- ctx->Color.ColorMask[GCOMP] ||
- ctx->Color.ColorMask[BCOMP],
- ctx->Color.ColorMask[ACOMP] && fxMesa->haveAlphaBuffer);
- }
+ if (MESA_VERBOSE&VERBOSE_DRIVER) {
+ fprintf(stderr,"fxmesa: fxDDSetBuffer(%x)\n", (int) mode);
+ }
- newmask=mask & (~(GL_DEPTH_BUFFER_BIT));
- break;
- default:
- newmask=mask;
- break;
+ if (mode == GL_FRONT_LEFT) {
+ fxMesa->currentFB = GR_BUFFER_FRONTBUFFER;
+ FX_grRenderBuffer(fxMesa->currentFB);
+ return GL_TRUE;
+ }
+ else if (mode == GL_BACK_LEFT) {
+ fxMesa->currentFB = GR_BUFFER_BACKBUFFER;
+ FX_grRenderBuffer(fxMesa->currentFB);
+ return GL_TRUE;
+ }
+ else {
+ return GL_FALSE;
}
-
- return newmask;
}
-/* Set the buffer used in double buffering */
-static GLboolean fxDDSetBuffer(GLcontext *ctx, GLenum mode )
+/* Set the buffer used for reading */
+/* XXX support for separate read/draw buffers hasn't been tested */
+static void fxDDSetReadBuffer(GLcontext *ctx, GLframebuffer *buffer,
+ GLenum mode )
{
fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx;
+ (void) buffer;
if (MESA_VERBOSE&VERBOSE_DRIVER) {
- fprintf(stderr,"fxmesa: fxDDSetBuffer(%x)\n",mode);
+ fprintf(stderr,"fxmesa: fxDDSetBuffer(%x)\n", (int) mode);
}
if (mode == GL_FRONT_LEFT) {
fxMesa->currentFB = GR_BUFFER_FRONTBUFFER;
- grRenderBuffer(fxMesa->currentFB);
- return GL_TRUE;
+ FX_grRenderBuffer(fxMesa->currentFB);
}
else if (mode == GL_BACK_LEFT) {
fxMesa->currentFB = GR_BUFFER_BACKBUFFER;
- grRenderBuffer(fxMesa->currentFB);
- return GL_TRUE;
+ FX_grRenderBuffer(fxMesa->currentFB);
}
- else {
- return GL_FALSE;
+}
+
+
+#ifdef XF86DRI
+/* test if window coord (px,py) is visible */
+static GLboolean inClipRects(fxMesaContext fxMesa, int px, int py)
+{
+ int i;
+ for (i=0; i<fxMesa->numClipRects; i++) {
+ if ((px>=fxMesa->pClipRects[i].x1) &&
+ (px<fxMesa->pClipRects[i].x2) &&
+ (py>=fxMesa->pClipRects[i].y1) &&
+ (py<fxMesa->pClipRects[i].y2)) return GL_TRUE;
}
+ return GL_FALSE;
}
+#endif
static GLboolean fxDDDrawBitMap(GLcontext *ctx, GLint px, GLint py,
const GLubyte *bitmap)
{
fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx;
- FxU16 *p;
GrLfbInfo_t info;
- const GLubyte *pb;
- int x,y;
- GLint r,g,b,a,scrwidth,scrheight,stride;
FxU16 color;
-
- /* TODO: with a little work, these bitmap unpacking parameter restrictions
- * could be removed.
- */
- if((unpack->Alignment!=1) ||
- (unpack->RowLength!=0) ||
- (unpack->SkipPixels!=0) ||
- (unpack->SkipRows!=0) ||
- (unpack->SwapBytes) ||
- (unpack->LsbFirst))
+ const struct gl_pixelstore_attrib *finalUnpack;
+ struct gl_pixelstore_attrib scissoredUnpack;
+
+ /* check if there's any raster operations enabled which we can't handle */
+ if (ctx->RasterMask & (ALPHATEST_BIT |
+ BLEND_BIT |
+ DEPTH_BIT |
+ FOG_BIT |
+ LOGIC_OP_BIT |
+ SCISSOR_BIT |
+ STENCIL_BIT |
+ MASKING_BIT |
+ ALPHABUF_BIT |
+ MULTI_DRAW_BIT))
return GL_FALSE;
-#define ISCLIPPED(rx) ( ((rx)<0) || ((rx)>=scrwidth) )
-#define DRAWBIT(i) { \
- if(!ISCLIPPED(x+px)) \
- if( (*pb) & (1<<(i)) ) \
- (*p)=color; \
- p++; \
- x++; \
- if(x>=width) { \
- pb++; \
- break; \
- } \
-}
-
- scrwidth=fxMesa->width;
- scrheight=fxMesa->height;
-
- if((px>=scrwidth) || (px+width<=0) || (py>=scrheight) || (py+height<=0))
- return GL_TRUE;
+ if (ctx->Scissor.Enabled) {
+ /* This is a bit tricky, but by carefully adjusting the px, py,
+ * width, height, skipPixels and skipRows values we can do
+ * scissoring without special code in the rendering loop.
+ */
- pb=bitmap;
+ /* we'll construct a new pixelstore struct */
+ finalUnpack = &scissoredUnpack;
+ scissoredUnpack = *unpack;
+ if (scissoredUnpack.RowLength == 0)
+ scissoredUnpack.RowLength = width;
+
+ /* clip left */
+ if (px < ctx->Scissor.X) {
+ scissoredUnpack.SkipPixels += (ctx->Scissor.X - px);
+ width -= (ctx->Scissor.X - px);
+ px = ctx->Scissor.X;
+ }
+ /* clip right */
+ if (px + width >= ctx->Scissor.X + ctx->Scissor.Width) {
+ width -= (px + width - (ctx->Scissor.X + ctx->Scissor.Width));
+ }
+ /* clip bottom */
+ if (py < ctx->Scissor.Y) {
+ scissoredUnpack.SkipRows += (ctx->Scissor.Y - py);
+ height -= (ctx->Scissor.Y - py);
+ py = ctx->Scissor.Y;
+ }
+ /* clip top */
+ if (py + height >= ctx->Scissor.Y + ctx->Scissor.Height) {
+ height -= (py + height - (ctx->Scissor.Y + ctx->Scissor.Height));
+ }
- if(py<0) {
- pb+=(height*(-py)) >> (3+1);
- height+=py;
- py=0;
+ if (width <= 0 || height <= 0)
+ return GL_TRUE; /* totally scissored away */
+ }
+ else {
+ finalUnpack = unpack;
}
- if(py+height>=scrheight)
- height-=(py+height)-scrheight;
+ /* compute pixel value */
+ {
+ GLint r = (GLint) (ctx->Current.RasterColor[0] * 255.0f);
+ GLint g = (GLint) (ctx->Current.RasterColor[1] * 255.0f);
+ GLint b = (GLint) (ctx->Current.RasterColor[2] * 255.0f);
+ /*GLint a = (GLint)(ctx->Current.RasterColor[3]*255.0f);*/
+ if (fxMesa->bgrOrder)
+ color = (FxU16)
+ ( ((FxU16)0xf8 & b) << (11-3)) |
+ ( ((FxU16)0xfc & g) << (5-3+1)) |
+ ( ((FxU16)0xf8 & r) >> 3);
+ else
+ color = (FxU16)
+ ( ((FxU16)0xf8 & r) << (11-3)) |
+ ( ((FxU16)0xfc & g) << (5-3+1)) |
+ ( ((FxU16)0xf8 & b) >> 3);
+ }
- info.size=sizeof(info);
- if(!grLfbLock(GR_LFB_WRITE_ONLY,
- fxMesa->currentFB,
- GR_LFBWRITEMODE_565,
- GR_ORIGIN_UPPER_LEFT,
- FXFALSE,
- &info)) {
+ info.size = sizeof(info);
+ if (!FX_grLfbLock(GR_LFB_WRITE_ONLY,
+ fxMesa->currentFB,
+ GR_LFBWRITEMODE_565,
+ GR_ORIGIN_UPPER_LEFT,
+ FXFALSE,
+ &info)) {
#ifndef FX_SILENT
fprintf(stderr,"fx Driver: error locking the linear frame buffer\n");
#endif
return GL_TRUE;
}
- r=(GLint)(ctx->Current.RasterColor[0]*255.0f);
- g=(GLint)(ctx->Current.RasterColor[1]*255.0f);
- b=(GLint)(ctx->Current.RasterColor[2]*255.0f);
- a=(GLint)(ctx->Current.RasterColor[3]*255.0f);
- color=(FxU16)
- ( ((FxU16)0xf8 & b) <<(11-3)) |
- ( ((FxU16)0xfc & g) <<(5-3+1)) |
- ( ((FxU16)0xf8 & r) >> 3);
-
- stride=info.strideInBytes>>1;
-
- /* This code is a bit slow... */
-
- for(y=0;y<height;y++) {
- p=((FxU16 *)info.lfbPtr)+px+((scrheight-(y+py))*stride);
+#ifdef XF86DRI
+#define INSIDE(c, x, y) inClipRects((c), (x), (y))
+#else
+#define INSIDE(c, x, y) (1)
+#endif
- for(x=0;;) {
- DRAWBIT(7); DRAWBIT(6); DRAWBIT(5); DRAWBIT(4);
- DRAWBIT(3); DRAWBIT(2); DRAWBIT(1); DRAWBIT(0);
- pb++;
+ {
+ const GLint winX = fxMesa->x_offset;
+ const GLint winY = fxMesa->y_offset + fxMesa->height - 1;
+#ifdef XF86DRI
+ const GLint dstStride = fxMesa->screen_width;
+#else
+ const GLint dstStride = info.strideInBytes / 2; /* stride in GLushorts */
+#endif
+ GLint row;
+ /* compute dest address of bottom-left pixel in bitmap */
+ GLushort *dst = (GLushort *) info.lfbPtr
+ + (winY - py) * dstStride
+ + (winX + px);
+
+ for (row = 0; row < height; row++) {
+ const GLubyte *src = (const GLubyte *) gl_pixel_addr_in_image( finalUnpack,
+ bitmap, width, height, GL_COLOR_INDEX, GL_BITMAP, 0, row, 0 );
+ if (finalUnpack->LsbFirst) {
+ /* least significan bit first */
+ GLubyte mask = 1U << (finalUnpack->SkipPixels & 0x7);
+ GLint col;
+ for (col=0; col<width; col++) {
+ if (*src & mask) {
+ if (INSIDE(fxMesa, winX + px + col, winY - py - row))
+ dst[col] = color;
+ }
+ if (mask == 128U) {
+ src++;
+ mask = 1U;
+ }
+ else {
+ mask = mask << 1;
+ }
+ }
+ if (mask != 1)
+ src++;
+ }
+ else {
+ /* most significan bit first */
+ GLubyte mask = 128U >> (finalUnpack->SkipPixels & 0x7);
+ GLint col;
+ for (col=0; col<width; col++) {
+ if (*src & mask) {
+ if (INSIDE(fxMesa, winX + px + col, winY - py - row))
+ dst[col] = color;
+ }
+ if (mask == 1U) {
+ src++;
+ mask = 128U;
+ }
+ else {
+ mask = mask >> 1;
+ }
+ }
+ if (mask != 128)
+ src++;
+ }
+ dst -= dstStride;
}
}
- grLfbUnlock(GR_LFB_WRITE_ONLY,fxMesa->currentFB);
-
-#undef ISCLIPPED
-#undef DRAWBIT
+#undef INSIDE
+ FX_grLfbUnlock(GR_LFB_WRITE_ONLY,fxMesa->currentFB);
return GL_TRUE;
}
case DD_HAVE_HARDWARE_FOG:
return 1;
default:
- fprintf(stderr,"fx Driver: internal error in fxDDGetParameteri(): %x\n",param);
+ fprintf(stderr,"fx Driver: internal error in fxDDGetParameteri(): %x\n", (int) param);
fxCloseHardware();
exit(-1);
+ return 0;
}
}
*/
static const GLubyte *fxDDGetString(GLcontext *ctx, GLenum name)
{
- static char *extensions="GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_logic_op GL_EXT_blend_subtract GL_EXT_paletted_texture GL_EXT_point_parameters GL_EXT_polygon_offset GL_EXT_vertex_array GL_EXT_texture_object GL_EXT_texture3D GL_MESA_window_pos GL_MESA_resize_buffers GL_EXT_shared_texture_palette GL_EXT_rescale_normal GL_EXT_abgr GL_SGIS_texture_edge_clamp 3DFX_set_global_palette GL_FXMESA_global_texture_lod_bias";
-
- static char buf[MAX_NUM_SST][64];
-
- fxQueryHardware();
-
+#if defined(GLX_DIRECT_RENDERING)
+ /* Building for DRI driver */
switch (name) {
case GL_RENDERER:
- if(glbHWConfig.SSTs[glbCurrentBoard].type==GR_SSTTYPE_VOODOO) {
- sprintf(buf[glbCurrentBoard],"Mesa Glide v0.30 Voodoo_Graphics %d CARD/%d FB/%d TM/%d TMU/%s",
- glbCurrentBoard,
+ {
+ static char buffer[100];
+ char hardware[100];
+ strcpy(hardware, grGetString(GR_HARDWARE));
+ if (strcmp(hardware, "Voodoo3 (tm)") == 0)
+ strcpy(hardware, "Voodoo3");
+ else if (strcmp(hardware, "Voodoo Banshee (tm)") == 0)
+ strcpy(hardware, "VoodooBanshee");
+ else {
+ /* unexpected result: replace spaces with hyphens */
+ int i;
+ for (i = 0; hardware[i]; i++) {
+ if (hardware[i] == ' ' || hardware[i] == '\t')
+ hardware[i] = '-';
+ }
+ }
+ /* now make the GL_RENDERER string */
+ sprintf(buffer, "Mesa DRI %s 20000224", hardware);
+ return buffer;
+ }
+ case GL_VENDOR:
+ return "Precision Insight, Inc.";
+ default:
+ return NULL;
+ }
- (glbHWConfig.SSTs[glbCurrentBoard].sstBoard.VoodooConfig.sliDetect ?
- (glbHWConfig.SSTs[glbCurrentBoard].sstBoard.VoodooConfig.fbRam*2) :
- glbHWConfig.SSTs[glbCurrentBoard].sstBoard.VoodooConfig.fbRam),
+#else
- glbHWConfig.SSTs[glbCurrentBoard].sstBoard.VoodooConfig.tmuConfig[GR_TMU0].tmuRam+
- ((glbHWConfig.SSTs[glbCurrentBoard].sstBoard.VoodooConfig.nTexelfx>1) ?
- glbHWConfig.SSTs[glbCurrentBoard].sstBoard.VoodooConfig.tmuConfig[GR_TMU1].tmuRam :
- 0),
+ /* Building for Voodoo1/2 stand-alone Mesa */
+ switch (name) {
+ case GL_RENDERER:
+ {
+ static char buf[80];
- glbHWConfig.SSTs[glbCurrentBoard].sstBoard.VoodooConfig.nTexelfx,
+ if (glbHWConfig.SSTs[glbCurrentBoard].type==GR_SSTTYPE_VOODOO) {
+ GrVoodooConfig_t *vc =
+ &glbHWConfig.SSTs[glbCurrentBoard].sstBoard.VoodooConfig;
- (glbHWConfig.SSTs[glbCurrentBoard].sstBoard.VoodooConfig.sliDetect ? "SLI" : "NOSLI")
- );
- }
- else {
- if(glbHWConfig.SSTs[glbCurrentBoard].type==GR_SSTTYPE_SST96)
- sprintf(buf[glbCurrentBoard],"Glide v0.30 Voodoo_Rush %d CARD/%d FB/%d TM/%d TMU/NOSLI",
+ sprintf(buf,
+ "Mesa Glide v0.30 Voodoo_Graphics %d "
+ "CARD/%d FB/%d TM/%d TMU/%s",
glbCurrentBoard,
-
- glbHWConfig.SSTs[glbCurrentBoard].sstBoard.SST96Config.fbRam,
-
- glbHWConfig.SSTs[glbCurrentBoard].sstBoard.SST96Config.tmuConfig.tmuRam,
-
- glbHWConfig.SSTs[glbCurrentBoard].sstBoard.SST96Config.nTexelfx
- );
- else
- strcpy(buf[glbCurrentBoard],"Glide v0.30 UNKNOWN");
+ (vc->sliDetect ? (vc->fbRam*2) : vc->fbRam),
+ (vc->tmuConfig[GR_TMU0].tmuRam +
+ ((vc->nTexelfx>1) ? vc->tmuConfig[GR_TMU1].tmuRam : 0)),
+ vc->nTexelfx,
+ (vc->sliDetect ? "SLI" : "NOSLI"));
+ }
+ else if (glbHWConfig.SSTs[glbCurrentBoard].type==GR_SSTTYPE_SST96) {
+ GrSst96Config_t *sc =
+ &glbHWConfig.SSTs[glbCurrentBoard].sstBoard.SST96Config;
+
+ sprintf(buf,
+ "Glide v0.30 Voodoo_Rush %d "
+ "CARD/%d FB/%d TM/%d TMU/NOSLI",
+ glbCurrentBoard,
+ sc->fbRam,
+ sc->tmuConfig.tmuRam,
+ sc->nTexelfx);
+ }
+ else {
+ strcpy(buf, "Glide v0.30 UNKNOWN");
+ }
+ return (GLubyte *) buf;
}
- return (GLubyte *) buf[glbCurrentBoard];
- case GL_EXTENSIONS:
- return (GLubyte *) extensions;
default:
return NULL;
}
+#endif
}
+int fxDDInitFxMesaContext( fxMesaContext fxMesa )
+{
+
+ FX_setupGrVertexLayout();
+
+ if (getenv("FX_EMULATE_SINGLE_TMU"))
+ fxMesa->haveTwoTMUs = GL_FALSE;
+
+ fxMesa->emulateTwoTMUs = fxMesa->haveTwoTMUs;
+
+ if (!getenv("FX_DONT_FAKE_MULTITEX"))
+ fxMesa->emulateTwoTMUs = GL_TRUE;
+
+ if(getenv("FX_GLIDE_SWAPINTERVAL"))
+ fxMesa->swapInterval=atoi(getenv("FX_GLIDE_SWAPINTERVAL"));
+ else
+ fxMesa->swapInterval=1;
+
+ if(getenv("MESA_FX_SWAP_PENDING"))
+ fxMesa->maxPendingSwapBuffers=atoi(getenv("MESA_FX_SWAP_PENDING"));
+ else
+ fxMesa->maxPendingSwapBuffers=2;
+
+ if(getenv("MESA_FX_INFO"))
+ fxMesa->verbose=GL_TRUE;
+ else
+ fxMesa->verbose=GL_FALSE;
+
+ fxMesa->color=0xffffffff;
+ fxMesa->clearC=0;
+ fxMesa->clearA=0;
+
+ fxMesa->stats.swapBuffer=0;
+ fxMesa->stats.reqTexUpload=0;
+ fxMesa->stats.texUpload=0;
+ fxMesa->stats.memTexUpload=0;
+
+ fxMesa->tmuSrc=FX_TMU_NONE;
+ fxMesa->lastUnitsMode=FX_UM_NONE;
+ fxTMInit(fxMesa);
+
+ /* FX units setup */
+
+ fxMesa->unitsState.alphaTestEnabled=GL_FALSE;
+ fxMesa->unitsState.alphaTestFunc=GR_CMP_ALWAYS;
+ fxMesa->unitsState.alphaTestRefValue=0;
+
+ fxMesa->unitsState.blendEnabled=GL_FALSE;
+ fxMesa->unitsState.blendSrcFuncRGB=GR_BLEND_ONE;
+ fxMesa->unitsState.blendDstFuncRGB=GR_BLEND_ZERO;
+ fxMesa->unitsState.blendSrcFuncAlpha=GR_BLEND_ONE;
+ fxMesa->unitsState.blendDstFuncAlpha=GR_BLEND_ZERO;
+
+ fxMesa->unitsState.depthTestEnabled =GL_FALSE;
+ fxMesa->unitsState.depthMask =GL_TRUE;
+ fxMesa->unitsState.depthTestFunc =GR_CMP_LESS;
+
+ FX_grColorMask(FXTRUE, fxMesa->haveAlphaBuffer ? FXTRUE : FXFALSE);
+ if(fxMesa->haveDoubleBuffer) {
+ fxMesa->currentFB=GR_BUFFER_BACKBUFFER;
+ FX_grRenderBuffer(GR_BUFFER_BACKBUFFER);
+ } else {
+ fxMesa->currentFB=GR_BUFFER_FRONTBUFFER;
+ FX_grRenderBuffer(GR_BUFFER_FRONTBUFFER);
+ }
+
+ fxMesa->state = NULL;
+ fxMesa->fogTable = NULL;
+
+ fxMesa->state = malloc(FX_grGetInteger(FX_GLIDE_STATE_SIZE));
+ fxMesa->fogTable = malloc(FX_grGetInteger(FX_FOG_TABLE_ENTRIES)*sizeof(GrFog_t));
+
+ if (!fxMesa->state || !fxMesa->fogTable) {
+ if (fxMesa->state) free(fxMesa->state);
+ if (fxMesa->fogTable) free(fxMesa->fogTable);
+ return 0;
+ }
+
+ if(fxMesa->haveZBuffer)
+ FX_grDepthBufferMode(GR_DEPTHBUFFER_ZBUFFER);
+
+#if (!FXMESA_USE_ARGB)
+ FX_grLfbWriteColorFormat(GR_COLORFORMAT_ABGR); /* Not every Glide has this */
+#endif
+
+ fxMesa->glCtx->Const.MaxTextureLevels=9;
+ fxMesa->glCtx->Const.MaxTextureSize=256;
+ fxMesa->glCtx->Const.MaxTextureUnits=fxMesa->emulateTwoTMUs ? 2 : 1;
+ fxMesa->glCtx->NewState|=NEW_DRVSTATE1;
+ fxMesa->new_state = NEW_ALL;
+
+ fxDDSetupInit();
+ fxDDCvaInit();
+ fxDDClipInit();
+ fxDDTrifuncInit();
+ fxDDFastPathInit();
+
+ fxSetupDDPointers(fxMesa->glCtx);
+ fxDDRenderInit(fxMesa->glCtx);
+ fxDDInitExtensions(fxMesa->glCtx);
+
+ fxDDSetNearFar(fxMesa->glCtx,1.0,100.0);
+
+ FX_grGlideGetState((GrState*)fxMesa->state);
+
+ /* XXX Fix me: callback not registered when main VB is created.
+ */
+ if (fxMesa->glCtx->VB)
+ fxDDRegisterVB( fxMesa->glCtx->VB );
+
+ /* XXX Fix me too: need to have the 'struct dd' prepared prior to
+ * creating the context... The below is broken if you try to insert
+ * new stages.
+ */
+ if (fxMesa->glCtx->NrPipelineStages)
+ fxMesa->glCtx->NrPipelineStages = fxDDRegisterPipelineStages(
+ fxMesa->glCtx->PipelineStage,
+ fxMesa->glCtx->PipelineStage,
+ fxMesa->glCtx->NrPipelineStages);
+
+ /* Run the config file */
+ gl_context_initialize( fxMesa->glCtx );
+
+ return 1;
+}
+
+
+#if 0
+/* Example extension function */
+static void fxFooBarEXT(GLint i)
+{
+ printf("You called glFooBarEXT(%d)\n", i);
+}
+#endif
+
+
void fxDDInitExtensions( GLcontext *ctx )
{
fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx;
- gl_extensions_add( ctx, DEFAULT_ON, "3DFX_set_global_palette", 0 );
- gl_extensions_add( ctx, DEFAULT_ON, "GL_FXMESA_global_texture_lod_bias", 0);
+ gl_extensions_disable(ctx, "GL_EXT_blend_logic_op");
+ gl_extensions_disable(ctx, "GL_EXT_blend_minmax");
+ gl_extensions_disable(ctx, "GL_EXT_blend_subtract");
+ gl_extensions_disable(ctx, "GL_EXT_blend_color");
+ gl_extensions_disable(ctx, "GL_EXT_paletted_texture");
+
+ gl_extensions_add(ctx, DEFAULT_ON, "3DFX_set_global_palette", 0);
+ gl_extensions_add(ctx, DEFAULT_ON, "GL_FXMESA_global_texture_lod_bias", 0);
+
+ if (!fxMesa->haveTwoTMUs)
+ gl_extensions_disable(ctx, "GL_EXT_texture_env_add");
if (!fxMesa->emulateTwoTMUs)
- gl_extensions_disable( ctx, "GL_ARB_multitexture" );
+ gl_extensions_disable(ctx, "GL_ARB_multitexture");
+
+
+ /* Example of hooking in an extension function.
+ * For DRI-based drivers, also see __driRegisterExtensions in the
+ * tdfx_xmesa.c file.
+ */
+#if 0
+ {
+ void **dispatchTable = (void **) ctx->Exec;
+ const int _gloffset_FooBarEXT = 555; /* just an example number! */
+ const int tabSize = _glapi_get_dispatch_table_size();
+ assert(_gloffset_FooBarEXT < tabSize);
+ dispatchTable[_gloffset_FooBarEXT] = (void *) fxFooBarEXT;
+ /* XXX You would also need to hook into the display list dispatch
+ * table. Really, the implementation of extensions might as well
+ * be in the core of Mesa since core Mesa and the device driver
+ * is one big shared lib.
+ */
+ }
+#endif
}
-/************************************************************************/
-/************************************************************************/
-/************************************************************************/
-
-/* This is a no-op, since the z-buffer is in hardware */
-static void fxAllocDepthBuffer(GLcontext *ctx)
-{
- if (MESA_VERBOSE&VERBOSE_DRIVER) {
- fprintf(stderr,"fxmesa: fxAllocDepthBuffer()\n");
- }
-}
/************************************************************************/
/************************************************************************/
(ctx->Color.ColorMask[GCOMP]==ctx->Color.ColorMask[BCOMP]) &&
(ctx->Color.ColorMask[ACOMP]==ctx->Color.ColorMask[ACOMP])))
)
- return GL_FALSE;
-
+ {
+ return GL_FALSE;
+ }
/* Unsupported texture/multitexture cases */
if(fxMesa->emulateTwoTMUs) {
/* Not very well written ... */
((ctx->Enabled & (TEXTURE0_1D | TEXTURE1_1D)) &&
((ctx->Enabled & (TEXTURE0_2D | TEXTURE1_2D))!=(TEXTURE0_2D | TEXTURE1_2D)))
- )
+ ) {
return GL_FALSE;
+ }
if((ctx->Texture.ReallyEnabled & TEXTURE0_2D) &&
- (ctx->Texture.Unit[0].EnvMode==GL_BLEND))
+ (ctx->Texture.Unit[0].EnvMode==GL_BLEND)) {
return GL_FALSE;
+ }
if((ctx->Texture.ReallyEnabled & TEXTURE1_2D) &&
- (ctx->Texture.Unit[1].EnvMode==GL_BLEND))
+ (ctx->Texture.Unit[1].EnvMode==GL_BLEND)) {
return GL_FALSE;
+ }
if (MESA_VERBOSE & (VERBOSE_DRIVER|VERBOSE_TEXTURE))
/* Can't use multipass to blend a multitextured triangle - fall
* back to software.
*/
- if (!fxMesa->haveTwoTMUs && ctx->Color.BlendEnabled)
+ if (!fxMesa->haveTwoTMUs && ctx->Color.BlendEnabled) {
return GL_FALSE;
+ }
if ((ctx->Texture.Unit[0].EnvMode!=ctx->Texture.Unit[1].EnvMode) &&
(ctx->Texture.Unit[0].EnvMode!=GL_MODULATE) &&
{
if (MESA_VERBOSE&VERBOSE_DRIVER)
fprintf(stderr, "fxMesa: unsupported multitex env mode\n");
-
return GL_FALSE;
}
}
/* Not very well written ... */
((ctx->Enabled & TEXTURE0_1D) &&
(!(ctx->Enabled & TEXTURE0_2D)))
- )
+ ) {
return GL_FALSE;
+ }
if((ctx->Texture.ReallyEnabled & TEXTURE0_2D) &&
- (ctx->Texture.Unit[0].EnvMode==GL_BLEND))
+ (ctx->Texture.Unit[0].EnvMode==GL_BLEND)) {
return GL_FALSE;
+ }
}
return GL_TRUE;
if (MESA_VERBOSE&(VERBOSE_DRIVER|VERBOSE_STATE))
fprintf(stderr,"fxmesa: fxDDUpdateDDPointers(...)\n");
- if (new_state & (NEW_RASTER_OPS|NEW_TEXTURING))
+ if (new_state & (NEW_RASTER_OPS|NEW_TEXTURING))
fxMesa->is_in_hardware = fxIsInHardware(ctx);
if (fxMesa->is_in_hardware) {
ctx->Driver.LineFunc=fxMesa->LineFunc;
ctx->Driver.TriangleFunc=fxMesa->TriangleFunc;
ctx->Driver.QuadFunc=fxMesa->QuadFunc;
+ } else {
+ fxMesa->render_index = FX_FALLBACK;
}
-
- ctx->Driver.AllocDepthBuffer=fxAllocDepthBuffer;
- ctx->Driver.DepthTestSpan=fxDDDepthTestSpanGeneric;
- ctx->Driver.DepthTestPixels=fxDDDepthTestPixelsGeneric;
- ctx->Driver.ReadDepthSpanFloat=fxDDReadDepthSpanFloat;
- ctx->Driver.ReadDepthSpanInt=fxDDReadDepthSpanInt;
- ctx->Driver.RenderStart = 0;
}
+static void fxDDReducedPrimitiveChange(GLcontext *ctx, GLenum prim)
+{
+ if (ctx->Polygon.CullFlag) {
+ if (ctx->PB->primitive != GL_POLYGON) { /* Lines or Points */
+ FX_grCullMode(GR_CULL_DISABLE);
+ FX_CONTEXT(ctx)->cullMode=GR_CULL_DISABLE;
+ }
+ }
+}
void fxSetupDDPointers(GLcontext *ctx)
{
}
ctx->Driver.UpdateState=fxDDUpdateDDPointers;
+
+ ctx->Driver.WriteDepthSpan=fxDDWriteDepthSpan;
+ ctx->Driver.WriteDepthPixels=fxDDWriteDepthPixels;
+ ctx->Driver.ReadDepthSpan=fxDDReadDepthSpan;
+ ctx->Driver.ReadDepthPixels=fxDDReadDepthPixels;
ctx->Driver.GetString=fxDDGetString;
ctx->Driver.Index=NULL;
ctx->Driver.Color=fxDDSetColor;
- ctx->Driver.SetBuffer=fxDDSetBuffer;
+ ctx->Driver.SetDrawBuffer=fxDDSetDrawBuffer;
+ ctx->Driver.SetReadBuffer=fxDDSetReadBuffer;
ctx->Driver.GetBufferSize=fxDDBufferSize;
ctx->Driver.Bitmap=fxDDDrawBitMap;
ctx->Driver.CullFace=fxDDCullFace;
ctx->Driver.ShadeModel=fxDDShadeModel;
ctx->Driver.Enable=fxDDEnable;
-
+ ctx->Driver.ReducedPrimitiveChange=fxDDReducedPrimitiveChange;
ctx->Driver.RegisterVB=fxDDRegisterVB;
ctx->Driver.UnregisterVB=fxDDUnregisterVB;
}
#endif /* FX */
+