Basic work to support deep color channels:
[mesa.git] / src / mesa / drivers / glide / fxdd.c
index c0808c35df35389b8f1bdf7da8c6421bd1287c2b..b69b6999ea6328e402067a659ab16752563ef281 100644 (file)
@@ -886,6 +886,7 @@ void fxDDInitExtensions( GLcontext *ctx )
    gl_extensions_disable(ctx, "GL_EXT_blend_minmax");
    gl_extensions_disable(ctx, "GL_EXT_blend_subtract");
    gl_extensions_disable(ctx, "GL_EXT_blend_color");
+   gl_extensions_disable(ctx, "GL_EXT_fog_coord");
 
    gl_extensions_add(ctx, DEFAULT_ON, "3DFX_set_global_palette", 0);