-/* -*- mode: C; tab-width:8; -*-
-
- fxdd.c - 3Dfx VooDoo Mesa span and pixel functions
-*/
/*
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Library General Public
- * License as published by the Free Software Foundation; either
- * version 2 of the License, or (at your option) any later version.
+ * Mesa 3-D graphics library
+ * Version: 3.3
+ *
+ * Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Library General Public License for more details.
*
- * You should have received a copy of the GNU Library General Public
- * License along with this library; if not, write to the Free
- * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
+ * Original Mesa / 3Dfx device driver (C) 1999 David Bucciarelli, by the
+ * terms stated above.
*
- * See the file fxapi.c for more informations about authors
+ * Thank you for your contribution, David!
*
+ * Please make note of the above copyright/license statement. If you
+ * contributed code or bug fixes to this code under the previous (GNU
+ * Library) license and object to the new license, your code will be
+ * removed at your request. Please see the Mesa docs/COPYRIGHT file
+ * for more information.
+ *
+ * Additional Mesa/3Dfx driver developers:
+ * Daryll Strauss <daryll@precisioninsight.com>
+ * Keith Whitwell <keith@precisioninsight.com>
+ *
+ * See fxapi.h for more revision/author details.
*/
+
+/* fxdd.c - 3Dfx VooDoo Mesa span and pixel functions */
+
+
#ifdef HAVE_CONFIG_H
#include "conf.h"
#endif
#if !defined(FXMESA_USE_ARGB)
+
+
+#define writeRegionClipped(fxm,dst_buffer,dst_x,dst_y,src_format,src_width,src_height,src_stride,src_data) \
+ FX_grLfbWriteRegion(dst_buffer,dst_x,dst_y,src_format,src_width,src_height,src_stride,src_data)
+
+
+
/* KW: Rearranged the args in the call to grLfbWriteRegion().
*/
#define LFB_WRITE_SPAN_MESA(dst_buffer, \
src_width, \
src_stride, \
src_data) \
- grLfbWriteRegion(dst_buffer, \
+ writeRegionClipped(fxMesa, dst_buffer, \
dst_x, \
dst_y, \
GR_LFB_SRC_FMT_8888, \
src_data) \
-#else /* defined(FXMESA_USE_RGBA) */
+#else /* !defined(FXMESA_USE_RGBA) */
+
+#define writeRegionClipped(fxm,dst_buffer,dst_x,dst_y,src_format,src_width,src_height,src_stride,src_data) \
+ FX_grLfbWriteRegion(dst_buffer,dst_x,dst_y,src_format,src_width,src_height,src_stride,src_data)
+
#define MESACOLOR_TO_ARGB(c) ( \
( ((unsigned int)(c[ACOMP]))<<24 ) | \
( ((unsigned int)(c[GCOMP]))<<8 ) | \
( (unsigned int)(c[BCOMP])) )
-void LFB_WRITE_SPAN_MESA(GrBuffer_t dst_buffer,
+inline void LFB_WRITE_SPAN_MESA(GrBuffer_t dst_buffer,
FxU32 dst_x,
FxU32 dst_y,
FxU32 src_width,
{
argb[i] = MESACOLOR_TO_ARGB(rgba[i]);
}
- FX_grLfbWriteRegion(dst_buffer,
+ writeRegionClipped( /*fxMesa,*/ NULL, dst_buffer,
dst_x,
dst_y,
GR_LFB_SRC_FMT_8888,
src_stride,
(void*)argb);
}
+
+#endif /* !defined(FXMESA_USE_RGBA) */
-#endif
/************************************************************************/
/***** Span functions *****/
{
fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx;
GLuint i;
- GLint bottom=fxMesa->height-1;
+ GLint bottom=fxMesa->height-1;
if (MESA_VERBOSE&VERBOSE_DRIVER) {
fprintf(stderr,"fxmesa: fxDDWriteRGBASpan(...)\n");
static void fxDDWriteMonoRGBASpan(const GLcontext *ctx,
GLuint n, GLint x, GLint y,
- const GLubyte mask[])
+ const GLchan color[4], const GLubyte mask[])
{
fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx;
GLuint i;
GLint bottom=fxMesa->height-1;
GLuint data[MAX_WIDTH];
+ GrColor_t gColor = FXCOLOR4(color);
if (MESA_VERBOSE&VERBOSE_DRIVER) {
fprintf(stderr,"fxmesa: fxDDWriteMonoRGBASpan(...)\n");
for (i=0;i<n;i++) {
if (mask[i]) {
- data[span] = (GLuint) fxMesa->color;
+ data[span] = (GLuint) gColor;
++span;
} else {
if (span > 0) {
- FX_grLfbWriteRegion( fxMesa->currentFB, x+i-span, bottom-y,
+ writeRegionClipped(fxMesa, fxMesa->currentFB, x+i-span, bottom-y,
GR_LFB_SRC_FMT_8888, span, 1, 0,
(void *) data );
span = 0;
}
if (span > 0)
- FX_grLfbWriteRegion( fxMesa->currentFB, x+n-span, bottom-y,
+ writeRegionClipped(fxMesa, fxMesa->currentFB, x+n-span, bottom-y,
GR_LFB_SRC_FMT_8888, span, 1, 0,
(void *) data );
} else {
for (i=0;i<n;i++) {
- data[i]=(GLuint) fxMesa->color;
+ data[i]=(GLuint) gColor;
}
- FX_grLfbWriteRegion( fxMesa->currentFB, x, bottom-y, GR_LFB_SRC_FMT_8888,
+ writeRegionClipped(fxMesa, fxMesa->currentFB, x, bottom-y, GR_LFB_SRC_FMT_8888,
n, 1, 0, (void *) data );
}
}
+#if 0
static void fxDDReadRGBASpan(const GLcontext *ctx,
GLuint n, GLint x, GLint y, GLubyte rgba[][4])
{
GLuint i;
GLint bottom=fxMesa->height-1;
+ printf("read span %d, %d, %d\n", x,y,n);
if (MESA_VERBOSE&VERBOSE_DRIVER) {
fprintf(stderr,"fxmesa: fxDDReadRGBASpan(...)\n");
}
assert(n < MAX_WIDTH);
- grLfbReadRegion( fxMesa->currentFB, x, bottom-y, n, 1, 0, data);
+ FX_grLfbReadRegion( fxMesa->currentFB, x, bottom-y, n, 1, 0, data);
+
for (i=0;i<n;i++) {
-#if FXMESA_USE_ARGB
- rgba[i][RCOMP]=(data[i] & 0xF800) >> 8;
- rgba[i][GCOMP]=(data[i] & 0x07E0) >> 3;
- rgba[i][BCOMP]=(data[i] & 0x001F) << 3;
-#else
- rgba[i][RCOMP]=(data[i] & 0x001f) << 3;
- rgba[i][GCOMP]=(data[i] & 0x07e0) >> 3;
- rgba[i][BCOMP]=(data[i] & 0xf800) >> 8;
-#endif
- rgba[i][ACOMP]=255;
+ GLushort pixel = data[i];
+ rgba[i][RCOMP] = FX_PixelToR[pixel];
+ rgba[i][GCOMP] = FX_PixelToG[pixel];
+ rgba[i][BCOMP] = FX_PixelToB[pixel];
+ rgba[i][ACOMP] = 255;
}
+}
+#endif
+
+/*
+ * Read a span of 16-bit RGB pixels. Note, we don't worry about cliprects
+ * since OpenGL says obscured pixels have undefined values.
+ */
+static void read_R5G6B5_span(const GLcontext *ctx,
+ GLuint n, GLint x, GLint y, GLubyte rgba[][4])
+{
+ fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx;
+ GrLfbInfo_t info;
+ BEGIN_BOARD_LOCK();
+ if (grLfbLock(GR_LFB_READ_ONLY,
+ fxMesa->currentFB,
+ GR_LFBWRITEMODE_ANY,
+ GR_ORIGIN_UPPER_LEFT,
+ FXFALSE,
+ &info)) {
+ const GLint winX = 0;
+ const GLint winY = fxMesa->height - 1;
+ const GLint srcStride = info.strideInBytes / 2; /* stride in GLushorts */
+ const GLushort *data16 = (const GLushort *) info.lfbPtr
+ + (winY - y) * srcStride
+ + (winX + x);
+ const GLuint *data32 = (const GLuint *) data16;
+ GLuint i, j;
+ GLuint extraPixel = (n & 1);
+ n -= extraPixel;
+ for (i = j = 0; i < n; i += 2, j++) {
+ GLuint pixel = data32[j];
+ GLuint pixel0 = pixel & 0xffff;
+ GLuint pixel1 = pixel >> 16;
+ rgba[i][RCOMP] = FX_PixelToR[pixel0];
+ rgba[i][GCOMP] = FX_PixelToG[pixel0];
+ rgba[i][BCOMP] = FX_PixelToB[pixel0];
+ rgba[i][ACOMP] = 255;
+ rgba[i+1][RCOMP] = FX_PixelToR[pixel1];
+ rgba[i+1][GCOMP] = FX_PixelToG[pixel1];
+ rgba[i+1][BCOMP] = FX_PixelToB[pixel1];
+ rgba[i+1][ACOMP] = 255;
+ }
+ if (extraPixel) {
+ GLushort pixel = data16[n];
+ rgba[n][RCOMP] = FX_PixelToR[pixel];
+ rgba[n][GCOMP] = FX_PixelToG[pixel];
+ rgba[n][BCOMP] = FX_PixelToB[pixel];
+ rgba[n][ACOMP] = 255;
+ }
+
+ grLfbUnlock(GR_LFB_READ_ONLY, fxMesa->currentFB);
+ }
+ END_BOARD_LOCK();
}
+
/************************************************************************/
/***** Pixel functions *****/
/************************************************************************/
for(i=0;i<n;i++)
if(mask[i])
- LFB_WRITE_SPAN_MESA(fxMesa->currentFB,x[i],bottom-y[i],
- /*GR_LFB_SRC_FMT_8888,*/1,/*1,*/0,(void *)rgba[i]);
+ LFB_WRITE_SPAN_MESA(fxMesa->currentFB, x[i], bottom-y[i],
+ 1, 1, (void *)rgba[i]);
}
static void fxDDWriteMonoRGBAPixels(const GLcontext *ctx,
GLuint n, const GLint x[], const GLint y[],
- const GLubyte mask[])
+ const GLchan color[4], const GLubyte mask[])
{
fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx;
GLuint i;
GLint bottom=fxMesa->height-1;
+ GrColor_t gColor = FXCOLOR4(color);
if (MESA_VERBOSE&VERBOSE_DRIVER) {
fprintf(stderr,"fxmesa: fxDDWriteMonoRGBAPixels(...)\n");
for(i=0;i<n;i++)
if(mask[i])
- FX_grLfbWriteRegion(fxMesa->currentFB,x[i],bottom-y[i],
- GR_LFB_SRC_FMT_8888,1,1,0,(void *) &fxMesa->color);
+ writeRegionClipped(fxMesa, fxMesa->currentFB,x[i],bottom-y[i],
+ GR_LFB_SRC_FMT_8888,1,1,0,(void *) &gColor);
}
-static void fxDDReadRGBAPixels(const GLcontext *ctx,
+
+static void read_R5G6B5_pixels(const GLcontext *ctx,
GLuint n, const GLint x[], const GLint y[],
GLubyte rgba[][4], const GLubyte mask[])
{
- fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx;
- GLuint i;
- GLint bottom=fxMesa->height-1;
- GLushort data;
-
- if (MESA_VERBOSE&VERBOSE_DRIVER) {
- fprintf(stderr,"fxmesa: fxDDReadRGBAPixels(...)\n");
+ fxMesaContext fxMesa = (fxMesaContext) ctx->DriverCtx;
+ GrLfbInfo_t info;
+ BEGIN_BOARD_LOCK();
+ if (grLfbLock(GR_LFB_READ_ONLY,
+ fxMesa->currentFB,
+ GR_LFBWRITEMODE_ANY,
+ GR_ORIGIN_UPPER_LEFT,
+ FXFALSE,
+ &info)) {
+ const GLint srcStride = info.strideInBytes / 2; /* stride in GLushorts */
+ const GLint winX = 0;
+ const GLint winY = fxMesa->height - 1;
+ GLuint i;
+ for(i=0;i<n;i++) {
+ if(mask[i]) {
+ const GLushort *data16 = (const GLushort *) info.lfbPtr
+ + (winY - y[i]) * srcStride
+ + (winX + x[i]);
+ const GLushort pixel = *data16;
+ rgba[i][RCOMP] = FX_PixelToR[pixel];
+ rgba[i][GCOMP] = FX_PixelToG[pixel];
+ rgba[i][BCOMP] = FX_PixelToB[pixel];
+ rgba[i][ACOMP] = 255;
+ }
+ }
+ grLfbUnlock(GR_LFB_READ_ONLY, fxMesa->currentFB);
}
+ END_BOARD_LOCK();
+}
- for(i=0;i<n;i++)
- if(mask[i]) {
- grLfbReadRegion(fxMesa->currentFB,x[i],bottom-y[i],1,1,0,&data);
- #if FXMESA_USE_ARGB
- rgba[i][RCOMP]=(data & 0xF800) >> 8;
- rgba[i][GCOMP]=(data & 0x07E0) >> 3;
- rgba[i][BCOMP]=(data & 0x001F) >> 8;
- #else
- rgba[i][RCOMP]=(data & 0x001f) << 3;
- rgba[i][GCOMP]=(data & 0x07e0) >> 3;
- rgba[i][BCOMP]=(data & 0xf800) >> 8;
- #endif
- /* the alpha value should be read from the auxiliary buffer when required */
- rgba[i][ACOMP]=255;
- }
-}
/************************************************************************/
/***** Depth functions *****/
/************************************************************************/
-void fxDDReadDepthSpanFloat(GLcontext *ctx,
- GLuint n, GLint x, GLint y, GLfloat depth[])
+void fxDDWriteDepthSpan(GLcontext *ctx,
+ GLuint n, GLint x, GLint y, const GLdepth depth[],
+ const GLubyte mask[])
{
- fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx;
- GLuint i;
- GLint bottom=fxMesa->height-1;
- GLushort data[MAX_WIDTH];
+ fxMesaContext fxMesa = (fxMesaContext)ctx->DriverCtx;
+ GLint bottom = fxMesa->height - 1;
- if (MESA_VERBOSE&VERBOSE_DRIVER) {
- fprintf(stderr,"fxmesa: fxDDReadDepthSpanFloat(...)\n");
+ if (MESA_VERBOSE & VERBOSE_DRIVER) {
+ fprintf(stderr, "fxmesa: fxDDWriteDepthSpan(...)\n");
}
- grLfbReadRegion(GR_BUFFER_AUXBUFFER,x,bottom-y,n,1,0,data);
- /*
- convert the read values to float values [0.0 .. 1.0].
- */
- for(i=0;i<n;i++)
- depth[i]=data[i]/65535.0f;
+ if (mask) {
+ GLint i;
+ for (i = 0; i < n; i++) {
+ if (mask[i]) {
+ GLshort d = depth[i];
+ writeRegionClipped(fxMesa, GR_BUFFER_AUXBUFFER, x + i, bottom - y,
+ GR_LFB_SRC_FMT_ZA16, 1, 1, 0, (void *) &d);
+ }
+ }
+ }
+ else {
+ GLushort depth16[MAX_WIDTH];
+ GLint i;
+ for (i = 0; i < n; i++) {
+ depth16[i] = depth[i];
+ }
+ writeRegionClipped(fxMesa, GR_BUFFER_AUXBUFFER, x, bottom - y,
+ GR_LFB_SRC_FMT_ZA16, n, 1, 0, (void *) depth16);
+ }
}
-void fxDDReadDepthSpanInt(GLcontext *ctx,
- GLuint n, GLint x, GLint y, GLdepth depth[])
+
+void fxDDReadDepthSpan(GLcontext *ctx,
+ GLuint n, GLint x, GLint y, GLdepth depth[])
{
- fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx;
- GLint bottom=fxMesa->height-1;
+ fxMesaContext fxMesa = (fxMesaContext)ctx->DriverCtx;
+ GLint bottom = fxMesa->height - 1;
+ GLushort depth16[MAX_WIDTH];
+ GLuint i;
- if (MESA_VERBOSE&VERBOSE_DRIVER) {
- fprintf(stderr,"fxmesa: fxDDReadDepthSpanInt(...)\n");
+ if (MESA_VERBOSE & VERBOSE_DRIVER) {
+ fprintf(stderr, "fxmesa: fxDDReadDepthSpan(...)\n");
}
- grLfbReadRegion(GR_BUFFER_AUXBUFFER,x,bottom-y,n,1,0,depth);
+ FX_grLfbReadRegion(GR_BUFFER_AUXBUFFER, x, bottom - y, n, 1, 0, depth16);
+ for (i = 0; i < n; i++) {
+ depth[i] = depth16[i];
+ }
}
-GLuint fxDDDepthTestSpanGeneric(GLcontext *ctx,
- GLuint n, GLint x, GLint y, const GLdepth z[],
- GLubyte mask[])
+
+
+void fxDDWriteDepthPixels(GLcontext *ctx,
+ GLuint n, const GLint x[], const GLint y[],
+ const GLdepth depth[], const GLubyte mask[])
{
- fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx;
- GLushort depthdata[MAX_WIDTH];
- GLdepth *zptr=depthdata;
- GLubyte *m=mask;
+ fxMesaContext fxMesa = (fxMesaContext)ctx->DriverCtx;
+ GLint bottom = fxMesa->height - 1;
GLuint i;
- GLuint passed=0;
- GLint bottom=fxMesa->height-1;
- if (MESA_VERBOSE&VERBOSE_DRIVER) {
- fprintf(stderr,"fxmesa: fxDDDepthTestSpanGeneric(...)\n");
+ if (MESA_VERBOSE & VERBOSE_DRIVER) {
+ fprintf(stderr, "fxmesa: fxDDWriteDepthPixels(...)\n");
}
- grLfbReadRegion(GR_BUFFER_AUXBUFFER,x,bottom-y,n,1,0,depthdata);
-
- /* switch cases ordered from most frequent to less frequent */
- switch (ctx->Depth.Func) {
- case GL_LESS:
- if (ctx->Depth.Mask) {
- /* Update Z buffer */
- for (i=0; i<n; i++,zptr++,m++) {
- if (*m) {
- if (z[i] < *zptr) {
- /* pass */
- *zptr = z[i];
- passed++;
- } else {
- /* fail */
- *m = 0;
- }
- }
- }
- } else {
- /* Don't update Z buffer */
- for (i=0; i<n; i++,zptr++,m++) {
- if (*m) {
- if (z[i] < *zptr) {
- /* pass */
- passed++;
- } else {
- *m = 0;
- }
- }
- }
+ for (i = 0; i < n; i++) {
+ if (mask[i]) {
+ int xpos = x[i];
+ int ypos = bottom - y[i];
+ GLushort d = depth[i];
+ writeRegionClipped(fxMesa, GR_BUFFER_AUXBUFFER, xpos, ypos,
+ GR_LFB_SRC_FMT_ZA16, 1, 1, 0, (void *) &d);
}
- break;
- case GL_LEQUAL:
- if (ctx->Depth.Mask) {
- /* Update Z buffer */
- for (i=0;i<n;i++,zptr++,m++) {
- if (*m) {
- if (z[i] <= *zptr) {
- *zptr = z[i];
- passed++;
- } else {
- *m = 0;
- }
- }
- }
- } else {
- /* Don't update Z buffer */
- for (i=0;i<n;i++,zptr++,m++) {
- if (*m) {
- if (z[i] <= *zptr) {
- /* pass */
- passed++;
- } else {
- *m = 0;
- }
- }
- }
- }
- break;
- case GL_GEQUAL:
- if (ctx->Depth.Mask) {
- /* Update Z buffer */
- for (i=0;i<n;i++,zptr++,m++) {
- if (*m) {
- if (z[i] >= *zptr) {
- *zptr = z[i];
- passed++;
- } else {
- *m = 0;
- }
- }
- }
- } else {
- /* Don't update Z buffer */
- for (i=0;i<n;i++,zptr++,m++) {
- if (*m) {
- if (z[i] >= *zptr) {
- /* pass */
- passed++;
- } else {
- *m = 0;
- }
- }
- }
- }
- break;
- case GL_GREATER:
- if (ctx->Depth.Mask) {
- /* Update Z buffer */
- for (i=0;i<n;i++,zptr++,m++) {
- if (*m) {
- if (z[i] > *zptr) {
- *zptr = z[i];
- passed++;
- } else {
- *m = 0;
- }
- }
- }
- } else {
- /* Don't update Z buffer */
- for (i=0;i<n;i++,zptr++,m++) {
- if (*m) {
- if (z[i] > *zptr) {
- /* pass */
- passed++;
- } else {
- *m = 0;
- }
- }
- }
- }
- break;
- case GL_NOTEQUAL:
- if (ctx->Depth.Mask) {
- /* Update Z buffer */
- for (i=0;i<n;i++,zptr++,m++) {
- if (*m) {
- if (z[i] != *zptr) {
- *zptr = z[i];
- passed++;
- } else {
- *m = 0;
- }
- }
- }
- } else {
- /* Don't update Z buffer */
- for (i=0;i<n;i++,zptr++,m++) {
- if (*m) {
- if (z[i] != *zptr) {
- /* pass */
- passed++;
- } else {
- *m = 0;
- }
- }
- }
- }
- break;
- case GL_EQUAL:
- if (ctx->Depth.Mask) {
- /* Update Z buffer */
- for (i=0;i<n;i++,zptr++,m++) {
- if (*m) {
- if (z[i] == *zptr) {
- *zptr = z[i];
- passed++;
- } else {
- *m =0;
- }
- }
- }
- } else {
- /* Don't update Z buffer */
- for (i=0;i<n;i++,zptr++,m++) {
- if (*m) {
- if (z[i] == *zptr) {
- /* pass */
- passed++;
- } else {
- *m =0;
- }
- }
- }
- }
- break;
- case GL_ALWAYS:
- if (ctx->Depth.Mask) {
- /* Update Z buffer */
- for (i=0;i<n;i++,zptr++,m++) {
- if (*m) {
- *zptr = z[i];
- passed++;
- }
- }
- } else {
- /* Don't update Z buffer or mask */
- passed = n;
- }
- break;
- case GL_NEVER:
- for (i=0;i<n;i++) {
- mask[i] = 0;
- }
- break;
- default:
- ;
- } /*switch*/
-
- if(passed)
- FX_grLfbWriteRegion(GR_BUFFER_AUXBUFFER,x,bottom-y,GR_LFB_SRC_FMT_ZA16,n,1,0,depthdata);
-
- return passed;
+ }
}
-void fxDDDepthTestPixelsGeneric(GLcontext* ctx,
- GLuint n, const GLint x[], const GLint y[],
- const GLdepth z[], GLubyte mask[])
+
+void fxDDReadDepthPixels(GLcontext *ctx, GLuint n,
+ const GLint x[], const GLint y[], GLdepth depth[])
{
- fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx;
- GLdepth zval;
+ fxMesaContext fxMesa = (fxMesaContext)ctx->DriverCtx;
+ GLint bottom = fxMesa->height - 1;
GLuint i;
- GLint bottom=fxMesa->height-1;
- if (MESA_VERBOSE&VERBOSE_DRIVER) {
- fprintf(stderr,"fxmesa: fxDDDepthTestPixelsGeneric(...)\n");
+ if (MESA_VERBOSE & VERBOSE_DRIVER) {
+ fprintf(stderr, "fxmesa: fxDDReadDepthPixels(...)\n");
}
- /* switch cases ordered from most frequent to less frequent */
- switch (ctx->Depth.Func) {
- case GL_LESS:
- if (ctx->Depth.Mask) {
- /* Update Z buffer */
- for (i=0; i<n; i++) {
- if (mask[i]) {
- grLfbReadRegion(GR_BUFFER_AUXBUFFER,x[i],bottom-y[i],1,1,0,&zval);
- if (z[i] < zval) {
- /* pass */
- FX_grLfbWriteRegion(GR_BUFFER_AUXBUFFER,x[i],bottom-y[i],GR_LFB_SRC_FMT_ZA16,1,1,0,(void*)&z[i]);
- } else {
- /* fail */
- mask[i] = 0;
- }
- }
- }
- } else {
- /* Don't update Z buffer */
- for (i=0; i<n; i++) {
- if (mask[i]) {
- grLfbReadRegion(GR_BUFFER_AUXBUFFER,x[i],bottom-y[i],1,1,0,&zval);
- if (z[i] < zval) {
- /* pass */
- }
- else {
- /* fail */
- mask[i] = 0;
- }
- }
- }
- }
- break;
- case GL_LEQUAL:
- if (ctx->Depth.Mask) {
- /* Update Z buffer */
- for (i=0; i<n; i++) {
- if (mask[i]) {
- grLfbReadRegion(GR_BUFFER_AUXBUFFER,x[i],bottom-y[i],1,1,0,&zval);
- if (z[i] <= zval) {
- /* pass */
- FX_grLfbWriteRegion(GR_BUFFER_AUXBUFFER,x[i],bottom-y[i],GR_LFB_SRC_FMT_ZA16,1,1,0,(void*)&z[i]);
- } else {
- /* fail */
- mask[i] = 0;
- }
- }
- }
- } else {
- /* Don't update Z buffer */
- for (i=0; i<n; i++) {
- if (mask[i]) {
- grLfbReadRegion(GR_BUFFER_AUXBUFFER,x[i],bottom-y[i],1,1,0,&zval);
- if (z[i] <= zval) {
- /* pass */
- } else {
- /* fail */
- mask[i] = 0;
- }
- }
- }
- }
- break;
- case GL_GEQUAL:
- if (ctx->Depth.Mask) {
- /* Update Z buffer */
- for (i=0; i<n; i++) {
- if (mask[i]) {
- grLfbReadRegion(GR_BUFFER_AUXBUFFER,x[i],bottom-y[i],1,1,0,&zval);
- if (z[i] >= zval) {
- /* pass */
- FX_grLfbWriteRegion(GR_BUFFER_AUXBUFFER,x[i],bottom-y[i],GR_LFB_SRC_FMT_ZA16,1,1,0,(void*)&z[i]);
- } else {
- /* fail */
- mask[i] = 0;
- }
- }
- }
- } else {
- /* Don't update Z buffer */
- for (i=0; i<n; i++) {
- if (mask[i]) {
- grLfbReadRegion(GR_BUFFER_AUXBUFFER,x[i],bottom-y[i],1,1,0,&zval);
- if (z[i] >= zval) {
- /* pass */
- } else {
- /* fail */
- mask[i] = 0;
- }
- }
- }
- }
- break;
- case GL_GREATER:
- if (ctx->Depth.Mask) {
- /* Update Z buffer */
- for (i=0; i<n; i++) {
- if (mask[i]) {
- grLfbReadRegion(GR_BUFFER_AUXBUFFER,x[i],bottom-y[i],1,1,0,&zval);
- if (z[i] > zval) {
- /* pass */
- FX_grLfbWriteRegion(GR_BUFFER_AUXBUFFER,x[i],bottom-y[i],GR_LFB_SRC_FMT_ZA16,1,1,0,(void*)&z[i]);
- } else {
- /* fail */
- mask[i] = 0;
- }
- }
- }
- } else {
- /* Don't update Z buffer */
- for (i=0; i<n; i++) {
- if (mask[i]) {
- grLfbReadRegion(GR_BUFFER_AUXBUFFER,x[i],bottom-y[i],1,1,0,&zval);
- if (z[i] > zval) {
- /* pass */
- } else {
- /* fail */
- mask[i] = 0;
- }
- }
- }
- }
- break;
- case GL_NOTEQUAL:
- if (ctx->Depth.Mask) {
- /* Update Z buffer */
- for (i=0; i<n; i++) {
- if (mask[i]) {
- grLfbReadRegion(GR_BUFFER_AUXBUFFER,x[i],bottom-y[i],1,1,0,&zval);
- if (z[i] != zval) {
- /* pass */
- FX_grLfbWriteRegion(GR_BUFFER_AUXBUFFER,x[i],bottom-y[i],GR_LFB_SRC_FMT_ZA16,1,1,0,(void*)&z[i]);
- } else {
- /* fail */
- mask[i] = 0;
- }
- }
- }
- } else {
- /* Don't update Z buffer */
- for (i=0; i<n; i++) {
- if (mask[i]) {
- grLfbReadRegion(GR_BUFFER_AUXBUFFER,x[i],bottom-y[i],1,1,0,&zval);
- if (z[i] != zval) {
- /* pass */
- }
- else {
- /* fail */
- mask[i] = 0;
- }
- }
- }
- }
- break;
- case GL_EQUAL:
- if (ctx->Depth.Mask) {
- /* Update Z buffer */
- for (i=0; i<n; i++) {
- if (mask[i]) {
- grLfbReadRegion(GR_BUFFER_AUXBUFFER,x[i],bottom-y[i],1,1,0,&zval);
- if (z[i] == zval) {
- /* pass */
- FX_grLfbWriteRegion(GR_BUFFER_AUXBUFFER,x[i],bottom-y[i],GR_LFB_SRC_FMT_ZA16,1,1,0,(void*)&z[i]);
- } else {
- /* fail */
- mask[i] = 0;
- }
- }
- }
- } else {
- /* Don't update Z buffer */
- for (i=0; i<n; i++) {
- if (mask[i]) {
- grLfbReadRegion(GR_BUFFER_AUXBUFFER,x[i],bottom-y[i],1,1,0,&zval);
- if (z[i] == zval) {
- /* pass */
- } else {
- /* fail */
- mask[i] = 0;
- }
- }
- }
- }
- break;
- case GL_ALWAYS:
- if (ctx->Depth.Mask) {
- /* Update Z buffer */
- for (i=0; i<n; i++) {
- if (mask[i]) {
- FX_grLfbWriteRegion(GR_BUFFER_AUXBUFFER,x[i],bottom-y[i],GR_LFB_SRC_FMT_ZA16,1,1,0,(void*)&z[i]);
- }
- }
- } else {
- /* Don't update Z buffer or mask */
- }
- break;
- case GL_NEVER:
- /* depth test never passes */
- for (i=0;i<n;i++) {
- mask[i] = 0;
- }
- break;
- default:
- ;
- } /*switch*/
+ for (i = 0; i < n; i++) {
+ int xpos = x[i];
+ int ypos = bottom - y[i];
+ GLushort d;
+ FX_grLfbReadRegion(GR_BUFFER_AUXBUFFER, xpos, ypos, 1, 1, 0, &d);
+ depth[i] = d;
+ }
}
+
+
+
/************************************************************************/
ctx->Driver.WriteCI32Pixels =NULL;
ctx->Driver.WriteMonoCIPixels =NULL;
- ctx->Driver.ReadRGBASpan =fxDDReadRGBASpan;
- ctx->Driver.ReadRGBAPixels =fxDDReadRGBAPixels;
+ /* ctx->Driver.ReadRGBASpan =fxDDReadRGBASpan;*/
+ ctx->Driver.ReadRGBASpan = read_R5G6B5_span;
+ ctx->Driver.ReadRGBAPixels = read_R5G6B5_pixels;
ctx->Driver.ReadCI32Span =NULL;
ctx->Driver.ReadCI32Pixels =NULL;