-/* $Id: fxddtex.c,v 1.49 2003/10/09 15:12:21 dborca Exp $ */
-
/*
* Mesa 3-D graphics library
* Version: 4.0
#if defined(FX)
#include "fxdrv.h"
-#include "enums.h"
-#include "image.h"
-#include "teximage.h"
-#include "texformat.h"
-#include "texstore.h"
-#include "texutil.h"
+#include "main/enums.h"
+#include "main/image.h"
+#include "main/teximage.h"
+#include "main/texformat.h"
+#include "main/texcompress.h"
+#include "main/texobj.h"
+#include "main/texstore.h"
+
+
+/* no borders! can't halve 1x1! (stride > width * comp) not allowed */
+static void
+_mesa_halve2x2_teximage2d ( GLcontext *ctx,
+ struct gl_texture_image *texImage,
+ GLuint bytesPerPixel,
+ GLint srcWidth, GLint srcHeight,
+ const GLvoid *srcImage, GLvoid *dstImage )
+{
+ GLint i, j, k;
+ GLint dstWidth = srcWidth / 2;
+ GLint dstHeight = srcHeight / 2;
+ GLint srcRowStride = srcWidth * bytesPerPixel;
+ GLubyte *src = (GLubyte *)srcImage;
+ GLubyte *dst = dstImage;
+
+ GLuint bpt = 0;
+ GLubyte *_s = NULL;
+ GLubyte *_d = NULL;
+ GLenum _t = 0;
+
+ if (texImage->TexFormat->MesaFormat == MESA_FORMAT_RGB565) {
+ _t = GL_UNSIGNED_SHORT_5_6_5_REV;
+ bpt = bytesPerPixel;
+ } else if (texImage->TexFormat->MesaFormat == MESA_FORMAT_ARGB4444) {
+ _t = GL_UNSIGNED_SHORT_4_4_4_4_REV;
+ bpt = bytesPerPixel;
+ } else if (texImage->TexFormat->MesaFormat == MESA_FORMAT_ARGB1555) {
+ _t = GL_UNSIGNED_SHORT_1_5_5_5_REV;
+ bpt = bytesPerPixel;
+ }
+ if (bpt) {
+ bytesPerPixel = 4;
+ srcRowStride = srcWidth * bytesPerPixel;
+ if (dstWidth == 0) {
+ dstWidth = 1;
+ }
+ if (dstHeight == 0) {
+ dstHeight = 1;
+ }
+ _s = src = MALLOC(srcRowStride * srcHeight);
+ _d = dst = MALLOC(dstWidth * bytesPerPixel * dstHeight);
+ _mesa_texstore_rgba8888(ctx, 2, GL_RGBA,
+ &_mesa_texformat_rgba8888_rev, src,
+ 0, 0, 0, /* dstX/Y/Zoffset */
+ srcRowStride, /* dstRowStride */
+ 0, /* dstImageStride */
+ srcWidth, srcHeight, 1,
+ texImage->_BaseFormat, _t,
+ srcImage, &ctx->DefaultPacking);
+ }
+
+ if (srcHeight == 1) {
+ for (i = 0; i < dstWidth; i++) {
+ for (k = 0; k < bytesPerPixel; k++) {
+ dst[0] = (src[0] + src[bytesPerPixel] + 1) / 2;
+ src++;
+ dst++;
+ }
+ src += bytesPerPixel;
+ }
+ } else if (srcWidth == 1) {
+ for (j = 0; j < dstHeight; j++) {
+ for (k = 0; k < bytesPerPixel; k++) {
+ dst[0] = (src[0] + src[srcRowStride] + 1) / 2;
+ src++;
+ dst++;
+ }
+ src += srcRowStride;
+ }
+ } else {
+ for (j = 0; j < dstHeight; j++) {
+ for (i = 0; i < dstWidth; i++) {
+ for (k = 0; k < bytesPerPixel; k++) {
+ dst[0] = (src[0] +
+ src[bytesPerPixel] +
+ src[srcRowStride] +
+ src[srcRowStride + bytesPerPixel] + 2) / 4;
+ src++;
+ dst++;
+ }
+ src += bytesPerPixel;
+ }
+ src += srcRowStride;
+ }
+ }
+
+ if (bpt) {
+ src = _s;
+ dst = _d;
+ texImage->TexFormat->StoreImage(ctx, 2, texImage->_BaseFormat,
+ texImage->TexFormat, dstImage,
+ 0, 0, 0, /* dstX/Y/Zoffset */
+ dstWidth * bpt,
+ 0, /* dstImageStride */
+ dstWidth, dstHeight, 1,
+ GL_BGRA, CHAN_TYPE, dst, &ctx->DefaultPacking);
+ FREE(dst);
+ FREE(src);
+ }
+}
void
fprintf(stderr, "\tName: %d\n", ti->tObj->Name);
fprintf(stderr, "\tBaseLevel: %d\n", ti->tObj->BaseLevel);
fprintf(stderr, "\tSize: %d x %d\n",
- ti->tObj->Image[ti->tObj->BaseLevel]->Width,
- ti->tObj->Image[ti->tObj->BaseLevel]->Height);
+ ti->tObj->Image[0][ti->tObj->BaseLevel]->Width,
+ ti->tObj->Image[0][ti->tObj->BaseLevel]->Height);
}
else
fprintf(stderr, "\tName: UNNAMED\n");
fprintf(stderr, "\tMem1: %x-%x\n", (unsigned) ti->tm[1]->startAddr,
(unsigned) ti->tm[1]->endAddr);
fprintf(stderr, "\tMipmaps: %d-%d\n", ti->minLevel, ti->maxLevel);
- fprintf(stderr, "\tFilters: min %d min %d\n",
+ fprintf(stderr, "\tFilters: min %d max %d\n",
(int) ti->minFilt, (int) ti->maxFilt);
fprintf(stderr, "\tClamps: s %d t %d\n", (int) ti->sClamp,
(int) ti->tClamp);
tfxTexInfo *ti;
if (!(ti = CALLOC(sizeof(tfxTexInfo)))) {
- fprintf(stderr, "%s: ERROR: out of memory !\n", __FUNCTION__);
+ fprintf(stderr, "fxAllocTexObjData: ERROR: out of memory !\n");
fxCloseHardware();
exit(-1);
}
tfxTexInfo *ti;
if (TDFX_DEBUG & VERBOSE_DRIVER) {
- fprintf(stderr, "%s(%d, %x)\n", __FUNCTION__, tObj->Name,
- (GLuint) tObj->DriverData);
+ fprintf(stderr, "fxDDTexBind(%d, %x)\n", tObj->Name, (GLuint)tObj->DriverData);
}
- if (target != GL_TEXTURE_2D)
+ if ((target != GL_TEXTURE_1D) && (target != GL_TEXTURE_2D))
return;
if (!tObj->DriverData) {
tObj->DriverData = fxAllocTexObjData(fxMesa);
}
-
ti = fxTMGetTexInfo(tObj);
fxMesa->texBindNumber++;
if (TDFX_DEBUG & VERBOSE_DRIVER) {
if (param)
- fprintf(stderr, "%s(%x, %x)\n", __FUNCTION__, pname, (GLint) (*param));
+ fprintf(stderr, "fxDDTexEnv(%x, %x)\n", pname, (GLint) (*param));
else
- fprintf(stderr, "%s(%x)\n", __FUNCTION__, pname);
+ fprintf(stderr, "fxDDTexEnv(%x)\n", pname);
}
/* apply any lod biasing right now */
if (pname == GL_TEXTURE_LOD_BIAS_EXT) {
- grTexLodBiasValue(GR_TMU0, *param);
+ GLfloat bias = *param;
+ CLAMP_SELF(bias, -ctx->Const.MaxTextureLodBias,
+ ctx->Const.MaxTextureLodBias - 0.25);
+
+ grTexLodBiasValue(GR_TMU0, bias);
if (fxMesa->haveTwoTMUs) {
- grTexLodBiasValue(GR_TMU1, *param);
+ grTexLodBiasValue(GR_TMU1, bias);
}
}
_mesa_lookup_enum_by_nr(param));
}
- if (target != GL_TEXTURE_2D)
+ if ((target != GL_TEXTURE_1D) && (target != GL_TEXTURE_2D))
return;
if (!tObj->DriverData)
tObj->DriverData = fxAllocTexObjData(fxMesa);
-
ti = fxTMGetTexInfo(tObj);
switch (pname) {
-
case GL_TEXTURE_MIN_FILTER:
switch (param) {
case GL_NEAREST:
ti->LODblend = FXFALSE;
break;
case GL_NEAREST_MIPMAP_LINEAR:
- if (fxMesa->haveTwoTMUs) {
- ti->mmMode = GR_MIPMAP_NEAREST;
- ti->LODblend = FXTRUE;
- }
- else {
- ti->mmMode = GR_MIPMAP_NEAREST_DITHER;
- ti->LODblend = FXFALSE;
- }
- ti->minFilt = GR_TEXTUREFILTER_POINT_SAMPLED;
- break; /* ZZZ: we may have to fall through here for V3 */
+ /* [dBorca]
+ * currently Napalm can't do single-pass trilinear,
+ * because the way its combiners are set. So we fall back
+ * to GL_NEAREST_MIPMAP_NEAREST. We'll let true trilinear
+ * enabled for V2, V3.
+ */
+ if (!fxMesa->HaveCmbExt) {
+ if (fxMesa->haveTwoTMUs) {
+ ti->mmMode = GR_MIPMAP_NEAREST;
+ ti->LODblend = FXTRUE;
+ } else {
+ ti->mmMode = GR_MIPMAP_NEAREST_DITHER;
+ ti->LODblend = FXFALSE;
+ }
+ ti->minFilt = GR_TEXTUREFILTER_POINT_SAMPLED;
+ break;
+ }
case GL_NEAREST_MIPMAP_NEAREST:
ti->mmMode = GR_MIPMAP_NEAREST;
ti->minFilt = GR_TEXTUREFILTER_POINT_SAMPLED;
ti->LODblend = FXFALSE;
break;
case GL_LINEAR_MIPMAP_LINEAR:
- /* ZZZ: HACK ALERT! trilinear is bugged! mipmap blending produce
- incorrect filtered colors for the smallest mipmap levels. */
-#if 0
- if (fxMesa->haveTwoTMUs) {
- ti->mmMode = GR_MIPMAP_NEAREST;
- ti->LODblend = FXTRUE;
- }
- else {
- ti->mmMode = GR_MIPMAP_NEAREST_DITHER;
- ti->LODblend = FXFALSE;
- }
- ti->minFilt = GR_TEXTUREFILTER_BILINEAR;
- break; /* ZZZ: we may have to fall through here for V3 */
-#endif
+ /* [dBorca]
+ * currently Napalm can't do single-pass trilinear,
+ * because the way its combiners are set. So we fall back
+ * to GL_LINEAR_MIPMAP_NEAREST. We'll let true trilinear
+ * enabled for V2, V3.
+ */
+ if (!fxMesa->HaveCmbExt) {
+ if (fxMesa->haveTwoTMUs) {
+ ti->mmMode = GR_MIPMAP_NEAREST;
+ ti->LODblend = FXTRUE;
+ } else {
+ ti->mmMode = GR_MIPMAP_NEAREST_DITHER;
+ ti->LODblend = FXFALSE;
+ }
+ ti->minFilt = GR_TEXTUREFILTER_BILINEAR;
+ break;
+ }
case GL_LINEAR_MIPMAP_NEAREST:
ti->mmMode = GR_MIPMAP_NEAREST;
ti->minFilt = GR_TEXTUREFILTER_BILINEAR;
default:
break;
}
- fxTexInvalidate(ctx, tObj);
+ fxMesa->new_state |= FX_NEW_TEXTURING;
break;
case GL_TEXTURE_WRAP_S:
case GL_MIRRORED_REPEAT:
ti->sClamp = GR_TEXTURECLAMP_MIRROR_EXT;
break;
+ case GL_CLAMP_TO_BORDER: /* no-no, but don't REPEAT, either */
case GL_CLAMP_TO_EDGE: /* CLAMP discarding border */
case GL_CLAMP:
ti->sClamp = GR_TEXTURECLAMP_CLAMP;
case GL_MIRRORED_REPEAT:
ti->tClamp = GR_TEXTURECLAMP_MIRROR_EXT;
break;
+ case GL_CLAMP_TO_BORDER: /* no-no, but don't REPEAT, either */
case GL_CLAMP_TO_EDGE: /* CLAMP discarding border */
case GL_CLAMP:
ti->tClamp = GR_TEXTURECLAMP_CLAMP;
tfxTexInfo *ti = fxTMGetTexInfo(tObj);
if (TDFX_DEBUG & VERBOSE_DRIVER) {
- fprintf(stderr, "%s(%d, %p)\n", __FUNCTION__, tObj->Name, (void *) ti);
+ fprintf(stderr, "fxDDTexDel(%d, %p)\n", tObj->Name, (void *) ti);
}
if (!ti)
FREE(ti);
tObj->DriverData = NULL;
+
+ /* Free mipmap images and the texture object itself */
+ _mesa_delete_texture_object(ctx, tObj);
+}
+
+
+/**
+ * Allocate a new texture object.
+ * Called via ctx->Driver.NewTextureObject.
+ * Note: this function will be called during context creation to
+ * allocate the default texture objects.
+ */
+struct gl_texture_object *
+fxDDNewTextureObject( GLcontext *ctx, GLuint name, GLenum target )
+{
+ struct gl_texture_object *obj;
+ obj = _mesa_new_texture_object(ctx, name, target);
+ return obj;
+}
+
+
+/*
+ * Return true if texture is resident, false otherwise.
+ */
+GLboolean
+fxDDIsTextureResident(GLcontext *ctx, struct gl_texture_object *tObj)
+{
+ tfxTexInfo *ti = fxTMGetTexInfo(tObj);
+ return (ti && ti->isInTM);
}
/*
* Convert a gl_color_table texture palette to Glide's format.
*/
-static void
-convertPalette(FxU32 data[256], const struct gl_color_table *table)
+static GrTexTable_t
+convertPalette(const fxMesaContext fxMesa, FxU32 data[256], const struct gl_color_table *table)
{
const GLubyte *tableUB = (const GLubyte *) table->Table;
GLint width = table->Size;
FxU32 r, g, b, a;
GLint i;
- ASSERT(!table->FloatTable);
+ ASSERT(table->Type == GL_UNSIGNED_BYTE);
- switch (table->Format) {
+ switch (table->_BaseFormat) {
case GL_INTENSITY:
for (i = 0; i < width; i++) {
r = tableUB[i];
a = tableUB[i];
data[i] = (a << 24) | (r << 16) | (g << 8) | b;
}
- break;
+ return fxMesa->HavePalExt ? GR_TEXTABLE_PALETTE_6666_EXT : GR_TEXTABLE_PALETTE;
case GL_LUMINANCE:
for (i = 0; i < width; i++) {
r = tableUB[i];
a = 255;
data[i] = (a << 24) | (r << 16) | (g << 8) | b;
}
- break;
+ return GR_TEXTABLE_PALETTE;
case GL_ALPHA:
for (i = 0; i < width; i++) {
r = g = b = 255;
a = tableUB[i];
data[i] = (a << 24) | (r << 16) | (g << 8) | b;
}
- break;
+ return fxMesa->HavePalExt ? GR_TEXTABLE_PALETTE_6666_EXT : GR_TEXTABLE_PALETTE;
case GL_LUMINANCE_ALPHA:
for (i = 0; i < width; i++) {
r = g = b = tableUB[i * 2 + 0];
a = tableUB[i * 2 + 1];
data[i] = (a << 24) | (r << 16) | (g << 8) | b;
}
- break;
+ return fxMesa->HavePalExt ? GR_TEXTABLE_PALETTE_6666_EXT : GR_TEXTABLE_PALETTE;
+ default:
case GL_RGB:
for (i = 0; i < width; i++) {
r = tableUB[i * 3 + 0];
a = 255;
data[i] = (a << 24) | (r << 16) | (g << 8) | b;
}
- break;
+ return GR_TEXTABLE_PALETTE;
case GL_RGBA:
for (i = 0; i < width; i++) {
r = tableUB[i * 4 + 0];
a = tableUB[i * 4 + 3];
data[i] = (a << 24) | (r << 16) | (g << 8) | b;
}
- break;
+ return fxMesa->HavePalExt ? GR_TEXTABLE_PALETTE_6666_EXT : GR_TEXTABLE_PALETTE;
}
}
/* per-texture palette */
tfxTexInfo *ti;
if (TDFX_DEBUG & VERBOSE_DRIVER) {
- fprintf(stderr, "%s(%d, %x)\n", __FUNCTION__,
+ fprintf(stderr, "fxDDTexPalette(%d, %x)\n",
tObj->Name, (GLuint) tObj->DriverData);
}
+ /* This might be a proxy texture. */
+ if (!tObj->Palette.Table)
+ return;
if (!tObj->DriverData)
- tObj->DriverData = fxAllocTexObjData(fxMesa);
+ tObj->DriverData = fxAllocTexObjData(fxMesa);
ti = fxTMGetTexInfo(tObj);
- convertPalette(ti->palette.data, &tObj->Palette);
+ ti->paltype = convertPalette(fxMesa, ti->palette.data, &tObj->Palette);
fxTexInvalidate(ctx, tObj);
}
else {
/* global texture palette */
if (TDFX_DEBUG & VERBOSE_DRIVER) {
- fprintf(stderr, "%s(global)\n", __FUNCTION__);
+ fprintf(stderr, "fxDDTexPalette(global)\n");
}
- convertPalette(fxMesa->glbPalette.data, &ctx->Texture.Palette);
+ fxMesa->glbPalType = convertPalette(fxMesa, fxMesa->glbPalette.data, &ctx->Texture.Palette);
fxMesa->new_state |= FX_NEW_TEXTURING;
+
+ grTexDownloadTable(fxMesa->glbPalType, &(fxMesa->glbPalette));
}
}
fxMesaContext fxMesa = FX_CONTEXT(ctx);
if (TDFX_DEBUG & VERBOSE_DRIVER) {
- fprintf(stderr, "%s(%d)\n", __FUNCTION__, state);
+ fprintf(stderr, "fxDDTexUseGlbPalette(%d)\n", state);
}
- if (state) {
- fxMesa->haveGlobalPaletteTexture = 1;
-
- grTexDownloadTable(GR_TEXTABLE_PALETTE, &(fxMesa->glbPalette));
- }
- else {
- fxMesa->haveGlobalPaletteTexture = 0;
-
- if ((ctx->Texture.Unit[0]._Current == ctx->Texture.Unit[0].Current2D) &&
- (ctx->Texture.Unit[0]._Current != NULL)) {
- struct gl_texture_object *tObj = ctx->Texture.Unit[0]._Current;
-
- if (!tObj->DriverData)
- tObj->DriverData = fxAllocTexObjData(fxMesa);
-
- fxTexInvalidate(ctx, tObj);
- }
- }
+ fxMesa->haveGlobalPaletteTexture = state;
+ fxMesa->new_state |= FX_NEW_TEXTURING;
}
}
+/* fxTexGetInfo
+ * w, h - source texture width and height
+ * lodlevel - Glide lod level token for the larger texture dimension
+ * ar - Glide aspect ratio token
+ * sscale - S scale factor used during triangle setup
+ * tscale - T scale factor used during triangle setup
+ * wscale - OpenGL -> Glide image width scale factor
+ * hscale - OpenGL -> Glide image height scale factor
+ */
int
fxTexGetInfo(int w, int h, GrLOD_t * lodlevel, GrAspectRatio_t * ar,
float *sscale, float *tscale,
int *wscale, int *hscale)
{
- /* [koolsmoky] */
- static GrLOD_t lod[12] = {
- GR_LOD_LOG2_1,
- GR_LOD_LOG2_2,
- GR_LOD_LOG2_4,
- GR_LOD_LOG2_8,
- GR_LOD_LOG2_16,
- GR_LOD_LOG2_32,
- GR_LOD_LOG2_64,
- GR_LOD_LOG2_128,
- GR_LOD_LOG2_256,
- GR_LOD_LOG2_512,
- GR_LOD_LOG2_1024,
- GR_LOD_LOG2_2048
- };
-
int logw, logh, ws, hs;
GrLOD_t l;
GrAspectRatio_t aspectratio;
logw = logbase2(w);
logh = logbase2(h);
- switch (logw - logh) {
+ l = MAX2(logw, logh);
+ aspectratio = logw - logh;
+ ws = hs = 1;
+ s = t = 256.0f;
+
+ /* hardware only allows a maximum aspect ratio of 8x1, so handle
+ * |aspectratio| > 3 by scaling the image and using an 8x1 aspect
+ * ratio
+ */
+ switch (aspectratio) {
case 0:
- aspectratio = GR_ASPECT_LOG2_1x1;
- l = lod[logw];
- s = t = 256.0f;
- ws = hs = 1;
break;
case 1:
- aspectratio = GR_ASPECT_LOG2_2x1;
- l = lod[logw];
- s = 256.0f;
t = 128.0f;
- ws = 1;
- hs = 1;
break;
case 2:
- aspectratio = GR_ASPECT_LOG2_4x1;
- l = lod[logw];
- s = 256.0f;
t = 64.0f;
- ws = 1;
- hs = 1;
break;
case 3:
- aspectratio = GR_ASPECT_LOG2_8x1;
- l = lod[logw];
- s = 256.0f;
t = 32.0f;
- ws = 1;
- hs = 1;
break;
case -1:
- aspectratio = GR_ASPECT_LOG2_1x2;
- l = lod[logh];
s = 128.0f;
- t = 256.0f;
- ws = 1;
- hs = 1;
break;
case -2:
- aspectratio = GR_ASPECT_LOG2_1x4;
- l = lod[logh];
s = 64.0f;
- t = 256.0f;
- ws = 1;
- hs = 1;
break;
case -3:
- aspectratio = GR_ASPECT_LOG2_1x8;
- l = lod[logh];
s = 32.0f;
- t = 256.0f;
- ws = 1;
- hs = 1;
break;
default:
- if ((logw - logh) > 3) {
- aspectratio = GR_ASPECT_LOG2_8x1;
- l = lod[logw];
- s = 256.0f;
+ if (aspectratio > 3) {
t = 32.0f;
- ws = 1;
- hs = 1 << (logw - logh - 3);
- } else /*if ((logw - logh) < -3)*/ {
- aspectratio = GR_ASPECT_LOG2_1x8;
- l = lod[logh];
+ hs = 1 << (aspectratio - 3);
+ aspectratio = GR_ASPECT_LOG2_8x1;
+ } else /*if (aspectratio < -3)*/ {
s = 32.0f;
- t = 256.0f;
- ws = 1 << (logh - logw - 3);
- hs = 1;
+ ws = 1 << (-aspectratio - 3);
+ aspectratio = GR_ASPECT_LOG2_1x8;
}
}
fxIsTexSupported(GLenum target, GLint internalFormat,
const struct gl_texture_image *image)
{
- if (target != GL_TEXTURE_2D)
+ if ((target != GL_TEXTURE_1D) && (target != GL_TEXTURE_2D))
return GL_FALSE;
+#if 0
if (!fxTexGetInfo(image->Width, image->Height, NULL, NULL, NULL, NULL, NULL, NULL))
return GL_FALSE;
+#endif
if (image->Border > 0)
return GL_FALSE;
/**********************************************************************/
/**** NEW TEXTURE IMAGE FUNCTIONS ****/
/**********************************************************************/
+extern void
+fxt1_decode_1 (const void *texture, int width,
+ int i, int j, unsigned char *rgba);
/* Texel-fetch functions for software texturing and glGetTexImage().
* We should have been able to use some "standard" fetch functions (which
static void
fetch_intensity8(const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLvoid * texelOut)
+ GLint i, GLint j, GLint k, GLchan *rgba)
{
- GLchan *rgba = (GLchan *) texelOut;
const tfxMipMapLevel *mml = FX_MIPMAP_DATA(texImage);
const GLubyte *texel;
static void
fetch_luminance8(const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLvoid * texelOut)
+ GLint i, GLint j, GLint k, GLchan *rgba)
{
- GLchan *rgba = (GLchan *) texelOut;
const tfxMipMapLevel *mml = FX_MIPMAP_DATA(texImage);
const GLubyte *texel;
static void
fetch_alpha8(const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLvoid * texelOut)
+ GLint i, GLint j, GLint k, GLchan *rgba)
{
- GLchan *rgba = (GLchan *) texelOut;
const tfxMipMapLevel *mml = FX_MIPMAP_DATA(texImage);
const GLubyte *texel;
i = i * mml->wScale;
j = j * mml->hScale;
- i = i * mml->width / texImage->Width;
- j = j * mml->height / texImage->Height;
texel = ((GLubyte *) texImage->Data) + j * mml->width + i;
rgba[RCOMP] = 255;
static void
fetch_index8(const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLvoid * texelOut)
+ GLint i, GLint j, GLint k, GLchan *indexOut)
{
- GLchan *indexOut = (GLchan *) texelOut;
const tfxMipMapLevel *mml = FX_MIPMAP_DATA(texImage);
const GLubyte *texel;
i = i * mml->wScale;
j = j * mml->hScale;
- i = i * mml->width / texImage->Width;
- j = j * mml->height / texImage->Height;
texel = ((GLubyte *) texImage->Data) + j * mml->width + i;
*indexOut = *texel;
static void
fetch_luminance8_alpha8(const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLvoid * texelOut)
+ GLint i, GLint j, GLint k, GLchan *rgba)
{
- GLchan *rgba = (GLchan *) texelOut;
const tfxMipMapLevel *mml = FX_MIPMAP_DATA(texImage);
const GLubyte *texel;
static void
fetch_r5g6b5(const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLvoid * texelOut)
+ GLint i, GLint j, GLint k, GLchan *rgba)
{
- GLchan *rgba = (GLchan *) texelOut;
const tfxMipMapLevel *mml = FX_MIPMAP_DATA(texImage);
const GLushort *texel;
static void
fetch_r4g4b4a4(const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLvoid * texelOut)
+ GLint i, GLint j, GLint k, GLchan *rgba)
{
- GLchan *rgba = (GLchan *) texelOut;
const tfxMipMapLevel *mml = FX_MIPMAP_DATA(texImage);
const GLushort *texel;
j = j * mml->hScale;
texel = ((GLushort *) texImage->Data) + j * mml->width + i;
- rgba[RCOMP] = FX_rgb_scale_4[(*texel >> 12) & 0xF];
- rgba[GCOMP] = FX_rgb_scale_4[(*texel >> 8) & 0xF];
- rgba[BCOMP] = FX_rgb_scale_4[(*texel >> 4) & 0xF];
- rgba[ACOMP] = FX_rgb_scale_4[ *texel & 0xF];
+ rgba[RCOMP] = FX_rgb_scale_4[(*texel >> 8) & 0xF];
+ rgba[GCOMP] = FX_rgb_scale_4[(*texel >> 4) & 0xF];
+ rgba[BCOMP] = FX_rgb_scale_4[ *texel & 0xF];
+ rgba[ACOMP] = FX_rgb_scale_4[(*texel >> 12) & 0xF];
}
static void
fetch_r5g5b5a1(const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLvoid * texelOut)
+ GLint i, GLint j, GLint k, GLchan *rgba)
{
- GLchan *rgba = (GLchan *) texelOut;
const tfxMipMapLevel *mml = FX_MIPMAP_DATA(texImage);
const GLushort *texel;
j = j * mml->hScale;
texel = ((GLushort *) texImage->Data) + j * mml->width + i;
- rgba[RCOMP] = FX_rgb_scale_5[(*texel >> 11) & 0x1F];
- rgba[GCOMP] = FX_rgb_scale_5[(*texel >> 6) & 0x1F];
- rgba[BCOMP] = FX_rgb_scale_5[(*texel >> 1) & 0x1F];
- rgba[ACOMP] = ((*texel) & 0x01) * 255;
+ rgba[RCOMP] = FX_rgb_scale_5[(*texel >> 10) & 0x1F];
+ rgba[GCOMP] = FX_rgb_scale_5[(*texel >> 5) & 0x1F];
+ rgba[BCOMP] = FX_rgb_scale_5[ *texel & 0x1F];
+ rgba[ACOMP] = (*texel >> 15) * 255;
}
static void
fetch_a8r8g8b8(const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLvoid * texelOut)
+ GLint i, GLint j, GLint k, GLchan *rgba)
{
- GLchan *rgba = (GLchan *) texelOut;
const tfxMipMapLevel *mml = FX_MIPMAP_DATA(texImage);
const GLuint *texel;
}
+static void
+fetch_rgb_fxt1(const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLchan *rgba)
+{
+ const tfxMipMapLevel *mml = FX_MIPMAP_DATA(texImage);
+
+ i = i * mml->wScale;
+ j = j * mml->hScale;
+
+ fxt1_decode_1(texImage->Data, mml->width, i, j, rgba);
+ rgba[ACOMP] = 255;
+}
+
+
+static void
+fetch_rgba_fxt1(const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLchan *rgba)
+{
+ const tfxMipMapLevel *mml = FX_MIPMAP_DATA(texImage);
+
+ i = i * mml->wScale;
+ j = j * mml->hScale;
+
+ fxt1_decode_1(texImage->Data, mml->width, i, j, rgba);
+}
+
+
+static void
+fetch_rgb_dxt1(const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLchan *rgba)
+{
+ const tfxMipMapLevel *mml = FX_MIPMAP_DATA(texImage);
+
+ i = i * mml->wScale;
+ j = j * mml->hScale;
+
+ _mesa_texformat_rgb_dxt1.FetchTexel2D(texImage, i, j, k, rgba);
+}
+
+
+static void
+fetch_rgba_dxt1(const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLchan *rgba)
+{
+ const tfxMipMapLevel *mml = FX_MIPMAP_DATA(texImage);
+
+ i = i * mml->wScale;
+ j = j * mml->hScale;
+
+ _mesa_texformat_rgba_dxt1.FetchTexel2D(texImage, i, j, k, rgba);
+}
+
+
+static void
+fetch_rgba_dxt3(const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLchan *rgba)
+{
+ const tfxMipMapLevel *mml = FX_MIPMAP_DATA(texImage);
+
+ i = i * mml->wScale;
+ j = j * mml->hScale;
+
+ _mesa_texformat_rgba_dxt3.FetchTexel2D(texImage, i, j, k, rgba);
+}
+
+
+static void
+fetch_rgba_dxt5(const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLchan *rgba)
+{
+ const tfxMipMapLevel *mml = FX_MIPMAP_DATA(texImage);
+
+ i = i * mml->wScale;
+ j = j * mml->hScale;
+
+ _mesa_texformat_rgba_dxt5.FetchTexel2D(texImage, i, j, k, rgba);
+}
+
+
+#if 0 /* break glass in case of emergency */
static void
PrintTexture(int w, int h, int c, const GLubyte * data)
{
fprintf(stderr, "\n");
}
}
+#endif
const struct gl_texture_format *
}
switch (internalFormat) {
+ case GL_COMPRESSED_RGB:
+ /* intentional fall through */
+ case 3:
+ case GL_RGB:
+ if ( srcFormat == GL_RGB && srcType == GL_UNSIGNED_SHORT_5_6_5 ) {
+ return &_mesa_texformat_rgb565;
+ }
+ /* intentional fall through */
+ case GL_RGB8:
+ case GL_RGB10:
+ case GL_RGB12:
+ case GL_RGB16:
+ return (allow32bpt) ? &_mesa_texformat_argb8888
+ : &_mesa_texformat_rgb565;
+ case GL_RGBA2:
+ case GL_RGBA4:
+ return &_mesa_texformat_argb4444;
+ case GL_COMPRESSED_RGBA:
+ /* intentional fall through */
+ case 4:
+ case GL_RGBA:
+ if ( srcFormat == GL_BGRA ) {
+ if ( srcType == GL_UNSIGNED_INT_8_8_8_8_REV ) {
+ return &_mesa_texformat_argb8888;
+ }
+ else if ( srcType == GL_UNSIGNED_SHORT_4_4_4_4_REV ) {
+ return &_mesa_texformat_argb4444;
+ }
+ else if ( srcType == GL_UNSIGNED_SHORT_1_5_5_5_REV ) {
+ return &_mesa_texformat_argb1555;
+ }
+ }
+ /* intentional fall through */
+ case GL_RGBA8:
+ case GL_RGB10_A2:
+ case GL_RGBA12:
+ case GL_RGBA16:
+ return (allow32bpt) ? &_mesa_texformat_argb8888
+ : &_mesa_texformat_argb4444;
case GL_INTENSITY:
case GL_INTENSITY4:
case GL_INTENSITY8:
case GL_RGB4:
case GL_RGB5:
return &_mesa_texformat_rgb565;
- case 3:
- case GL_RGB:
- case GL_COMPRESSED_RGB:
- if ( srcFormat == GL_RGB && srcType == GL_UNSIGNED_SHORT_5_6_5 ) {
- return &_mesa_texformat_rgb565;
- }
- /* intentional fall through */
- case GL_RGB8:
- case GL_RGB10:
- case GL_RGB12:
- case GL_RGB16:
- return (allow32bpt) ? &_mesa_texformat_argb8888
- : &_mesa_texformat_rgb565;
- case GL_RGBA2:
- case GL_RGBA4:
- return &_mesa_texformat_argb4444;
- case 4:
- case GL_RGBA:
- case GL_COMPRESSED_RGBA:
- if ( srcFormat == GL_BGRA ) {
- if ( srcType == GL_UNSIGNED_INT_8_8_8_8_REV ) {
- return &_mesa_texformat_argb8888;
- }
- else if ( srcType == GL_UNSIGNED_SHORT_4_4_4_4_REV ) {
- return &_mesa_texformat_argb4444;
- }
- else if ( srcType == GL_UNSIGNED_SHORT_1_5_5_5_REV ) {
- return &_mesa_texformat_argb1555;
- }
- }
- /* intentional fall through */
- case GL_RGBA8:
- case GL_RGB10_A2:
- case GL_RGBA12:
- case GL_RGBA16:
- return (allow32bpt) ? &_mesa_texformat_argb8888
- : &_mesa_texformat_argb4444;
case GL_RGB5_A1:
return &_mesa_texformat_argb1555;
-#if 0
/* GL_EXT_texture_compression_s3tc */
+ /* GL_S3_s3tc */
case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
+ case GL_RGB_S3TC:
+ case GL_RGB4_S3TC:
return &_mesa_texformat_rgb_dxt1;
case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
return &_mesa_texformat_rgba_dxt1;
case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
+ case GL_RGBA_S3TC:
+ case GL_RGBA4_S3TC:
return &_mesa_texformat_rgba_dxt3;
case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
return &_mesa_texformat_rgba_dxt5;
- /*case GL_COMPRESSED_RGB_FXT1_3DFX:
- case GL_COMPRESSED_RGBA_FXT1_3DFX:
- return blah;*/
-#endif
+ /* GL_3DFX_texture_compression_FXT1 */
+ case GL_COMPRESSED_RGB_FXT1_3DFX:
+ return &_mesa_texformat_rgb_fxt1;
+ case GL_COMPRESSED_RGBA_FXT1_3DFX:
+ return &_mesa_texformat_rgba_fxt1;
default:
_mesa_problem(NULL, "unexpected format in fxDDChooseTextureFormat");
return NULL;
return GR_TEXFMT_ARGB_4444;
case MESA_FORMAT_ARGB1555:
return GR_TEXFMT_ARGB_1555;
-#if 1 /* [koolsmoky] getting ready for 32bpp textures */
case MESA_FORMAT_ARGB8888:
return GR_TEXFMT_ARGB_8888;
-#endif
-#if 0
+ case MESA_FORMAT_RGB_FXT1:
+ case MESA_FORMAT_RGBA_FXT1:
+ return GR_TEXFMT_ARGB_CMP_FXT1;
case MESA_FORMAT_RGB_DXT1:
case MESA_FORMAT_RGBA_DXT1:
return GR_TEXFMT_ARGB_CMP_DXT1;
return GR_TEXFMT_ARGB_CMP_DXT3;
case MESA_FORMAT_RGBA_DXT5:
return GR_TEXFMT_ARGB_CMP_DXT5;
- /*case MESA_FORMAT_ARGB_CMP_FXT1:
- return GR_TEXFMT_ARGB_CMP_FXT1;
- case MESA_FORMAT_RGB_CMP_FXT1:
- return GL_COMPRESSED_RGBA_FXT1_3DFX;*/
-#endif
default:
_mesa_problem(NULL, "Unexpected format in fxGlideFormat");
return 0;
}
-static FetchTexelFunc
+static FetchTexelFuncC
fxFetchFunction(GLint mesaFormat)
{
switch (mesaFormat) {
case MESA_FORMAT_I8:
- return fetch_intensity8;
+ return &fetch_intensity8;
case MESA_FORMAT_A8:
- return fetch_alpha8;
+ return &fetch_alpha8;
case MESA_FORMAT_L8:
- return fetch_luminance8;
+ return &fetch_luminance8;
case MESA_FORMAT_CI8:
- return fetch_index8;
+ return &fetch_index8;
case MESA_FORMAT_AL88:
- return fetch_luminance8_alpha8;
+ return &fetch_luminance8_alpha8;
case MESA_FORMAT_RGB565:
- return fetch_r5g6b5;
+ return &fetch_r5g6b5;
case MESA_FORMAT_ARGB4444:
- return fetch_r4g4b4a4;
+ return &fetch_r4g4b4a4;
case MESA_FORMAT_ARGB1555:
- return fetch_r5g5b5a1;
-#if 1 /* [koolsmoky] getting ready for 32bpp textures */
+ return &fetch_r5g5b5a1;
case MESA_FORMAT_ARGB8888:
- return fetch_a8r8g8b8;
-#endif
-#if 0
+ return &fetch_a8r8g8b8;
+ case MESA_FORMAT_RGB_FXT1:
+ return &fetch_rgb_fxt1;
+ case MESA_FORMAT_RGBA_FXT1:
+ return &fetch_rgba_fxt1;
case MESA_FORMAT_RGB_DXT1:
+ return &fetch_rgb_dxt1;
case MESA_FORMAT_RGBA_DXT1:
+ return &fetch_rgba_dxt1;
case MESA_FORMAT_RGBA_DXT3:
+ return &fetch_rgba_dxt3;
case MESA_FORMAT_RGBA_DXT5:
- return fetch_r4g4b4a4;
-#endif
+ return &fetch_rgba_dxt5;
default:
_mesa_problem(NULL, "Unexpected format in fxFetchFunction");
return NULL;
}
}
+
+static GLboolean
+adjust2DRatio (GLcontext *ctx,
+ GLint xoffset, GLint yoffset,
+ GLint width, GLint height,
+ GLenum format, GLenum type, const GLvoid *pixels,
+ const struct gl_pixelstore_attrib *packing,
+ tfxMipMapLevel *mml,
+ struct gl_texture_image *texImage,
+ GLint texelBytes,
+ GLint dstRowStride)
+{
+ const GLint newWidth = width * mml->wScale;
+ const GLint newHeight = height * mml->hScale;
+ GLvoid *tempImage;
+
+ if (!texImage->IsCompressed) {
+ GLubyte *destAddr;
+ tempImage = MALLOC(width * height * texelBytes);
+ if (!tempImage) {
+ return GL_FALSE;
+ }
+
+ texImage->TexFormat->StoreImage(ctx, 2, texImage->_BaseFormat,
+ texImage->TexFormat, tempImage,
+ 0, 0, 0, /* dstX/Y/Zoffset */
+ width * texelBytes, /* dstRowStride */
+ 0, /* dstImageStride */
+ width, height, 1,
+ format, type, pixels, packing);
+
+ /* now rescale */
+ /* compute address of dest subimage within the overal tex image */
+ destAddr = (GLubyte *) texImage->Data
+ + (yoffset * mml->hScale * mml->width
+ + xoffset * mml->wScale) * texelBytes;
+
+ _mesa_rescale_teximage2d(texelBytes,
+ width,
+ dstRowStride, /* dst stride */
+ width, height,
+ newWidth, newHeight,
+ tempImage, destAddr);
+ } else {
+ const GLint rawBytes = 4;
+ GLvoid *rawImage = MALLOC(width * height * rawBytes);
+ if (!rawImage) {
+ return GL_FALSE;
+ }
+ tempImage = MALLOC(newWidth * newHeight * rawBytes);
+ if (!tempImage) {
+ return GL_FALSE;
+ }
+ /* unpack image, apply transfer ops and store in rawImage */
+ _mesa_texstore_rgba8888(ctx, 2, GL_RGBA,
+ &_mesa_texformat_rgba8888_rev, rawImage,
+ 0, 0, 0, /* dstX/Y/Zoffset */
+ width * rawBytes, /* dstRowStride */
+ 0, /* dstImageStride */
+ width, height, 1,
+ format, type, pixels, packing);
+ _mesa_rescale_teximage2d(rawBytes,
+ width,
+ newWidth * rawBytes, /* dst stride */
+ width, height, /* src */
+ newWidth, newHeight, /* dst */
+ rawImage /*src*/, tempImage /*dst*/ );
+ texImage->TexFormat->StoreImage(ctx, 2, texImage->_BaseFormat,
+ texImage->TexFormat, texImage->Data,
+ xoffset * mml->wScale, yoffset * mml->hScale, 0, /* dstX/Y/Zoffset */
+ dstRowStride,
+ 0, /* dstImageStride */
+ newWidth, newHeight, 1,
+ GL_RGBA, CHAN_TYPE, tempImage, &ctx->DefaultPacking);
+ FREE(rawImage);
+ }
+
+ FREE(tempImage);
+
+ return GL_TRUE;
+}
+
+
void
fxDDTexImage2D(GLcontext * ctx, GLenum target, GLint level,
GLint internalFormat, GLint width, GLint height, GLint border,
fxMesaContext fxMesa = FX_CONTEXT(ctx);
tfxTexInfo *ti;
tfxMipMapLevel *mml;
- GLint texelBytes;
+ GLint texelBytes, dstRowStride;
if (TDFX_DEBUG & VERBOSE_TEXTURE) {
fprintf(stderr, "fxDDTexImage2D: id=%d int 0x%x format 0x%x type 0x%x %dx%d\n",
- texObj->Name, texImage->IntFormat, format, type,
+ texObj->Name, texImage->InternalFormat, format, type,
texImage->Width, texImage->Height);
}
mml->width = width * mml->wScale;
mml->height = height * mml->hScale;
+#if FX_COMPRESS_S3TC_AS_FXT1_HACK
+ /* [koolsmoky] substitute FXT1 for DXTn and Legacy S3TC */
+ if (!ctx->Mesa_DXTn && texImage->IsCompressed) {
+ switch (internalFormat) {
+ case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
+ case GL_RGB_S3TC:
+ case GL_RGB4_S3TC:
+ internalFormat = GL_COMPRESSED_RGB_FXT1_3DFX;
+ break;
+ case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
+ case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
+ case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
+ case GL_RGBA_S3TC:
+ case GL_RGBA4_S3TC:
+ internalFormat = GL_COMPRESSED_RGBA_FXT1_3DFX;
+ }
+ texImage->InternalFormat = internalFormat;
+ }
+#endif
+#if FX_TC_NAPALM
+ if (fxMesa->type >= GR_SSTTYPE_Voodoo4) {
+ GLenum texNapalm = 0;
+ if (internalFormat == GL_COMPRESSED_RGB) {
+ texNapalm = GL_COMPRESSED_RGB_FXT1_3DFX;
+ } else if (internalFormat == GL_COMPRESSED_RGBA) {
+ texNapalm = GL_COMPRESSED_RGBA_FXT1_3DFX;
+ }
+ if (texNapalm) {
+ texImage->InternalFormat = internalFormat = texNapalm;
+ texImage->IsCompressed = GL_TRUE;
+ }
+ }
+#endif
/* choose the texture format */
assert(ctx->Driver.ChooseTextureFormat);
texelBytes = texImage->TexFormat->TexelBytes;
/*if (!fxMesa->HaveTexFmt) assert(texelBytes == 1 || texelBytes == 2);*/
- if (mml->wScale != 1 || mml->hScale != 1) {
- /* rescale image to overcome 1:8 aspect limitation */
- GLvoid *tempImage;
- tempImage = MALLOC(width * height * texelBytes);
- if (!tempImage) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage2D");
- return;
+ mml->glideFormat = fxGlideFormat(texImage->TexFormat->MesaFormat);
+
+ /* allocate mipmap buffer */
+ assert(!texImage->Data);
+ if (texImage->IsCompressed) {
+ texImage->CompressedSize = _mesa_compressed_texture_size(ctx,
+ mml->width,
+ mml->height,
+ 1,
+ internalFormat);
+ dstRowStride = _mesa_compressed_row_stride(internalFormat, mml->width);
+ texImage->Data = _mesa_malloc(texImage->CompressedSize);
+ } else {
+ dstRowStride = mml->width * texelBytes;
+ texImage->Data = _mesa_malloc(mml->width * mml->height * texelBytes);
+ }
+ if (!texImage->Data) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage2D");
+ return;
+ }
+
+ if (pixels != NULL) {
+ if (mml->wScale != 1 || mml->hScale != 1) {
+ /* rescale image to overcome 1:8 aspect limitation */
+ if (!adjust2DRatio(ctx,
+ 0, 0,
+ width, height,
+ format, type, pixels,
+ packing,
+ mml,
+ texImage,
+ texelBytes,
+ dstRowStride)
+ ) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage2D");
+ return;
+ }
}
- /* unpack image, apply transfer ops and store in tempImage */
- _mesa_transfer_teximage(ctx, 2, texImage->Format,
- texImage->TexFormat,
- tempImage,
- width, height, 1, 0, 0, 0,
- width * texelBytes,
- 0, /* dstImageStride */
- format, type, pixels, packing);
- assert(!texImage->Data);
- texImage->Data = MESA_PBUFFER_ALLOC(mml->width * mml->height * texelBytes);
- if (!texImage->Data) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage2D");
- FREE(tempImage);
- return;
+ else {
+ /* no rescaling needed */
+ /* unpack image, apply transfer ops and store in texImage->Data */
+ texImage->TexFormat->StoreImage(ctx, 2, texImage->_BaseFormat,
+ texImage->TexFormat, texImage->Data,
+ 0, 0, 0, /* dstX/Y/Zoffset */
+ dstRowStride,
+ 0, /* dstImageStride */
+ width, height, 1,
+ format, type, pixels, packing);
}
- _mesa_rescale_teximage2d(texelBytes,
- mml->width * texelBytes, /* dst stride */
- width, height,
- mml->width, mml->height,
- tempImage /*src*/, texImage->Data /*dst*/ );
- FREE(tempImage);
- }
- else {
- /* no rescaling needed */
- assert(!texImage->Data);
- texImage->Data = MESA_PBUFFER_ALLOC(mml->width * mml->height * texelBytes);
- if (!texImage->Data) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage2D");
- return;
+
+ /* GL_SGIS_generate_mipmap */
+ if (level == texObj->BaseLevel && texObj->GenerateMipmap) {
+ GLint mipWidth, mipHeight;
+ tfxMipMapLevel *mip;
+ struct gl_texture_image *mipImage;
+ const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
+ const GLint maxLevels = _mesa_max_texture_levels(ctx, texObj->Target);
+
+ assert(!texImage->IsCompressed);
+
+ while (level < texObj->MaxLevel && level < maxLevels - 1) {
+ mipWidth = width / 2;
+ if (!mipWidth) {
+ mipWidth = 1;
+ }
+ mipHeight = height / 2;
+ if (!mipHeight) {
+ mipHeight = 1;
+ }
+ if ((mipWidth == width) && (mipHeight == height)) {
+ break;
+ }
+ _mesa_TexImage2D(target, ++level, internalFormat,
+ mipWidth, mipHeight, border,
+ format, type,
+ NULL);
+ mipImage = _mesa_select_tex_image(ctx, texUnit, target, level);
+ mip = FX_MIPMAP_DATA(mipImage);
+ _mesa_halve2x2_teximage2d(ctx,
+ texImage,
+ texelBytes,
+ mml->width, mml->height,
+ texImage->Data, mipImage->Data);
+ texImage = mipImage;
+ mml = mip;
+ width = mipWidth;
+ height = mipHeight;
+ }
}
- /* unpack image, apply transfer ops and store in texImage->Data */
- _mesa_transfer_teximage(ctx, 2, texImage->Format,
- texImage->TexFormat, texImage->Data,
- width, height, 1, 0, 0, 0,
- texImage->Width * texelBytes,
- 0, /* dstImageStride */
- format, type, pixels, packing);
}
- mml->glideFormat = fxGlideFormat(texImage->TexFormat->MesaFormat);
ti->info.format = mml->glideFormat;
- texImage->FetchTexel = fxFetchFunction(texImage->TexFormat->MesaFormat);
+ texImage->FetchTexelc = fxFetchFunction(texImage->TexFormat->MesaFormat);
- /* [dBorca]
- * Hack alert: unsure...
- */
- if (!(fxMesa->new_state & FX_NEW_TEXTURING) && ti->validated && ti->isInTM) {
- /*fprintf(stderr, "reloadmipmaplevels\n"); */
- fxTMReloadMipMapLevel(fxMesa, texObj, level);
- }
- else {
- /*fprintf(stderr, "invalidate2\n"); */
- fxTexInvalidate(ctx, texObj);
- }
+ fxTexInvalidate(ctx, texObj);
}
fxMesaContext fxMesa = FX_CONTEXT(ctx);
tfxTexInfo *ti;
tfxMipMapLevel *mml;
- GLint texelBytes;
+ GLint texelBytes, dstRowStride;
if (TDFX_DEBUG & VERBOSE_TEXTURE) {
fprintf(stderr, "fxDDTexSubImage2D: id=%d\n", texObj->Name);
assert(mml);
assert(texImage->Data); /* must have an existing texture image! */
- assert(texImage->Format);
+ assert(texImage->_BaseFormat);
texelBytes = texImage->TexFormat->TexelBytes;
+ if (texImage->IsCompressed) {
+ dstRowStride = _mesa_compressed_row_stride(texImage->InternalFormat, mml->width);
+ } else {
+ dstRowStride = mml->width * texelBytes;
+ }
if (mml->wScale != 1 || mml->hScale != 1) {
/* need to rescale subimage to match mipmap level's rescale factors */
- const GLint newWidth = width * mml->wScale;
- const GLint newHeight = height * mml->hScale;
- GLvoid *tempImage;
- GLubyte *destAddr;
- tempImage = MALLOC(width * height * texelBytes);
- if (!tempImage) {
+ if (!adjust2DRatio(ctx,
+ xoffset, yoffset,
+ width, height,
+ format, type, pixels,
+ packing,
+ mml,
+ texImage,
+ texelBytes,
+ dstRowStride)
+ ) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage2D");
return;
}
+ }
+ else {
+ /* no rescaling needed */
+ texImage->TexFormat->StoreImage(ctx, 2, texImage->_BaseFormat,
+ texImage->TexFormat, (GLubyte *) texImage->Data,
+ xoffset, yoffset, 0, /* dstX/Y/Zoffset */
+ dstRowStride,
+ 0, /* dstImageStride */
+ width, height, 1,
+ format, type, pixels, packing);
+ }
- _mesa_transfer_teximage(ctx, 2, texImage->Format,/* Tex int format */
- texImage->TexFormat, /* dest format */
- (GLubyte *) tempImage, /* dest */
- width, height, 1, /* subimage size */
- 0, 0, 0, /* subimage pos */
- width * texelBytes, /* dest row stride */
- 0, /* dst image stride */
- format, type, pixels, packing);
+ /* GL_SGIS_generate_mipmap */
+ if (level == texObj->BaseLevel && texObj->GenerateMipmap) {
+ GLint mipWidth, mipHeight;
+ tfxMipMapLevel *mip;
+ struct gl_texture_image *mipImage;
+ const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
+ const GLint maxLevels = _mesa_max_texture_levels(ctx, texObj->Target);
+
+ assert(!texImage->IsCompressed);
+
+ width = texImage->Width;
+ height = texImage->Height;
+ while (level < texObj->MaxLevel && level < maxLevels - 1) {
+ mipWidth = width / 2;
+ if (!mipWidth) {
+ mipWidth = 1;
+ }
+ mipHeight = height / 2;
+ if (!mipHeight) {
+ mipHeight = 1;
+ }
+ if ((mipWidth == width) && (mipHeight == height)) {
+ break;
+ }
+ ++level;
+ mipImage = _mesa_select_tex_image(ctx, texUnit, target, level);
+ mip = FX_MIPMAP_DATA(mipImage);
+ _mesa_halve2x2_teximage2d(ctx,
+ texImage,
+ texelBytes,
+ mml->width, mml->height,
+ texImage->Data, mipImage->Data);
+ texImage = mipImage;
+ mml = mip;
+ width = mipWidth;
+ height = mipHeight;
+ }
+ }
- /* now rescale */
- /* compute address of dest subimage within the overal tex image */
- destAddr = (GLubyte *) texImage->Data
- + (yoffset * mml->hScale * mml->width
- + xoffset * mml->wScale) * texelBytes;
+ if (ti->validated && ti->isInTM && !texObj->GenerateMipmap)
+ fxTMReloadMipMapLevel(fxMesa, texObj, level);
+ else
+ fxTexInvalidate(ctx, texObj);
+}
- _mesa_rescale_teximage2d(texelBytes,
- mml->width * texelBytes, /* dst stride */
- width, height,
- newWidth, newHeight,
- tempImage, destAddr);
- FREE(tempImage);
+void
+fxDDCompressedTexImage2D (GLcontext *ctx, GLenum target,
+ GLint level, GLint internalFormat,
+ GLsizei width, GLsizei height, GLint border,
+ GLsizei imageSize, const GLvoid *data,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage)
+{
+ fxMesaContext fxMesa = FX_CONTEXT(ctx);
+ tfxTexInfo *ti;
+ tfxMipMapLevel *mml;
+
+ if (TDFX_DEBUG & VERBOSE_TEXTURE) {
+ fprintf(stderr, "fxDDCompressedTexImage2D: id=%d int 0x%x %dx%d\n",
+ texObj->Name, internalFormat,
+ width, height);
}
- else {
- /* no rescaling needed */
- _mesa_transfer_teximage(ctx, 2, texImage->Format, /* Tex int format */
- texImage->TexFormat, /* dest format */
- (GLubyte *) texImage->Data,/* dest */
- width, height, 1, /* subimage size */
- xoffset, yoffset, 0, /* subimage pos */
- mml->width * texelBytes, /* dest row stride */
- 0, /* dst image stride */
- format, type, pixels, packing);
+
+ assert(texImage->IsCompressed);
+
+ if (!fxIsTexSupported(target, internalFormat, texImage)) {
+ _mesa_problem(NULL, "fx Driver: unsupported texture in fxDDCompressedTexImg()\n");
+ return;
+ }
+
+ if (!texObj->DriverData) {
+ texObj->DriverData = fxAllocTexObjData(fxMesa);
+ if (!texObj->DriverData) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage2D");
+ return;
+ }
+ }
+ ti = fxTMGetTexInfo(texObj);
+
+ if (!texImage->DriverData) {
+ texImage->DriverData = CALLOC(sizeof(tfxMipMapLevel));
+ if (!texImage->DriverData) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage2D");
+ return;
+ }
+ }
+ mml = FX_MIPMAP_DATA(texImage);
+
+ fxTexGetInfo(width, height, NULL, NULL, NULL, NULL,
+ &mml->wScale, &mml->hScale);
+
+ mml->width = width * mml->wScale;
+ mml->height = height * mml->hScale;
+
+
+ /* choose the texture format */
+ assert(ctx->Driver.ChooseTextureFormat);
+ texImage->TexFormat = (*ctx->Driver.ChooseTextureFormat)(ctx,
+ internalFormat, -1/*format*/, -1/*type*/);
+ assert(texImage->TexFormat);
+
+ /* Determine the appropriate Glide texel format,
+ * given the user's internal texture format hint.
+ */
+ mml->glideFormat = fxGlideFormat(texImage->TexFormat->MesaFormat);
+
+ /* allocate new storage for texture image, if needed */
+ if (!texImage->Data) {
+ texImage->CompressedSize = _mesa_compressed_texture_size(ctx,
+ mml->width,
+ mml->height,
+ 1,
+ internalFormat);
+ texImage->Data = _mesa_malloc(texImage->CompressedSize);
+ if (!texImage->Data) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage2D");
+ return;
+ }
}
- /* [dBorca]
- * Hack alert: unsure...
+ /* save the texture data */
+ if (mml->wScale != 1 || mml->hScale != 1) {
+ /* [dBorca] Hack alert:
+ * now we're screwed. We can't decompress,
+ * unless we do it in HW (via textureBuffer).
+ * We still have some chances:
+ * 1) we got FXT1 textures - we CAN decompress, rescale for
+ * aspectratio, then compress back.
+ * 2) there is a chance that MIN("s", "t") won't be overflowed.
+ * Thus, we don't care about textureclamp and we could lower
+ * MIN("uscale", "vscale") below 32. We still have to have
+ * our data aligned inside a 8:1 rectangle.
+ * 3) just in case if MIN("s", "t") gets overflowed with GL_REPEAT,
+ * we replicate the data over the padded area.
+ * For now, we take 2) + 3) but texelfetchers will be wrong!
+ */
+ GLuint srcRowStride = _mesa_compressed_row_stride(internalFormat, width);
+
+ GLuint destRowStride = _mesa_compressed_row_stride(internalFormat,
+ mml->width);
+
+ _mesa_upscale_teximage2d(srcRowStride, (height+3) / 4,
+ destRowStride, (mml->height+3) / 4,
+ 1, data, srcRowStride,
+ texImage->Data);
+ ti->padded = GL_TRUE;
+ } else {
+ MEMCPY(texImage->Data, data, texImage->CompressedSize);
+ }
+
+ ti->info.format = mml->glideFormat;
+ texImage->FetchTexelc = fxFetchFunction(texImage->TexFormat->MesaFormat);
+
+ /* GL_SGIS_generate_mipmap */
+ if (level == texObj->BaseLevel && texObj->GenerateMipmap) {
+ assert(!texImage->IsCompressed);
+ }
+
+ fxTexInvalidate(ctx, texObj);
+}
+
+
+void
+fxDDCompressedTexSubImage2D( GLcontext *ctx, GLenum target,
+ GLint level, GLint xoffset,
+ GLint yoffset, GLsizei width,
+ GLint height, GLenum format,
+ GLsizei imageSize, const GLvoid *data,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage )
+{
+ fxMesaContext fxMesa = FX_CONTEXT(ctx);
+ tfxTexInfo *ti;
+ tfxMipMapLevel *mml;
+ GLint destRowStride, srcRowStride;
+ GLint i, rows;
+ GLubyte *dest;
+
+ if (TDFX_DEBUG & VERBOSE_TEXTURE) {
+ fprintf(stderr, "fxDDCompressedTexSubImage2D: id=%d\n", texObj->Name);
+ }
+
+ ti = fxTMGetTexInfo(texObj);
+ assert(ti);
+ mml = FX_MIPMAP_DATA(texImage);
+ assert(mml);
+
+ srcRowStride = _mesa_compressed_row_stride(texImage->InternalFormat, width);
+
+ destRowStride = _mesa_compressed_row_stride(texImage->InternalFormat,
+ mml->width);
+ dest = _mesa_compressed_image_address(xoffset, yoffset, 0,
+ texImage->InternalFormat,
+ mml->width,
+ (GLubyte*) texImage->Data);
+
+ rows = height / 4; /* hardcoded 4, but works for FXT1/DXTC */
+
+ for (i = 0; i < rows; i++) {
+ MEMCPY(dest, data, srcRowStride);
+ dest += destRowStride;
+ data = (GLvoid *)((GLuint)data + (GLuint)srcRowStride);
+ }
+
+ /* [dBorca] Hack alert:
+ * see fxDDCompressedTexImage2D for caveats
*/
- if (!(fxMesa->new_state & FX_NEW_TEXTURING) && ti->validated && ti->isInTM)
+ if (mml->wScale != 1 || mml->hScale != 1) {
+ srcRowStride = _mesa_compressed_row_stride(texImage->InternalFormat, texImage->Width);
+
+ destRowStride = _mesa_compressed_row_stride(texImage->InternalFormat,
+ mml->width);
+ _mesa_upscale_teximage2d(srcRowStride, texImage->Height / 4,
+ destRowStride, mml->height / 4,
+ 1, texImage->Data, destRowStride,
+ texImage->Data);
+ }
+
+ /* GL_SGIS_generate_mipmap */
+ if (level == texObj->BaseLevel && texObj->GenerateMipmap) {
+ assert(!texImage->IsCompressed);
+ }
+
+ if (ti->validated && ti->isInTM)
fxTMReloadMipMapLevel(fxMesa, texObj, level);
else
fxTexInvalidate(ctx, texObj);
}
+void
+fxDDTexImage1D (GLcontext *ctx, GLenum target, GLint level,
+ GLint internalFormat, GLint width, GLint border,
+ GLenum format, GLenum type, const GLvoid *pixels,
+ const struct gl_pixelstore_attrib *packing,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage)
+{
+ fxDDTexImage2D(ctx, target, level,
+ internalFormat, width, 1, border,
+ format, type, pixels,
+ packing,
+ texObj,
+ texImage);
+}
+
+
+void
+fxDDTexSubImage1D(GLcontext * ctx, GLenum target, GLint level,
+ GLint xoffset,
+ GLsizei width,
+ GLenum format, GLenum type, const GLvoid * pixels,
+ const struct gl_pixelstore_attrib *packing,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage)
+{
+ fxDDTexSubImage2D(ctx, target, level,
+ xoffset, 0, width, 1,
+ format, type, pixels,
+ packing,
+ texObj,
+ texImage);
+}
+
+
+GLboolean
+fxDDTestProxyTexImage (GLcontext *ctx, GLenum target,
+ GLint level, GLint internalFormat,
+ GLenum format, GLenum type,
+ GLint width, GLint height,
+ GLint depth, GLint border)
+{
+ /* XXX todo - maybe through fxTexValidate() */
+ return _mesa_test_proxy_teximage(ctx, target,
+ level, internalFormat,
+ format, type,
+ width, height,
+ depth, border);
+}
+
+
#else /* FX */
/*