ti->validated=GL_FALSE;
fxMesa->new_state|=FX_NEW_TEXTURING;
- ctx->Driver.RenderStart = fxSetupFXUnits;
}
static tfxTexInfo *fxAllocTexObjData(fxMesaContext fxMesa)
ti->lastTimeUsed=fxMesa->texBindNumber;
fxMesa->new_state|=FX_NEW_TEXTURING;
- ctx->Driver.RenderStart = fxSetupFXUnits;
}
void fxDDTexEnv(GLcontext *ctx, GLenum target, GLenum pname, const GLfloat *param)
}
fxMesa->new_state|=FX_NEW_TEXTURING;
- ctx->Driver.RenderStart = fxSetupFXUnits;
}
void fxDDTexParam(GLcontext *ctx, GLenum target, struct gl_texture_object *tObj,
break;
}
fxMesa->new_state|=FX_NEW_TEXTURING;
- ctx->Driver.RenderStart = fxSetupFXUnits;
break;
case GL_TEXTURE_WRAP_T:
break;
}
fxMesa->new_state|=FX_NEW_TEXTURING;
- ctx->Driver.RenderStart = fxSetupFXUnits;
break;
case GL_TEXTURE_BORDER_COLOR:
}
convertPalette(fxMesa->glbPalette.data, &ctx->Texture.Palette);
fxMesa->new_state |= FX_NEW_TEXTURING;
- ctx->Driver.RenderStart = fxSetupFXUnits;
}
}
* Need this to provide at least one external definition.
*/
+extern int gl_fx_dummy_function_ddtex(void);
int gl_fx_dummy_function_ddtex(void)
{
return 0;