fix GL_BACK color material bug
[mesa.git] / src / mesa / drivers / glide / fxdrv.h
index 042048d4d89a464e12bef8c148bdbd384fa8105b..c85c73d8e23efe12e92624947f8508c249e49713 100644 (file)
  * you turn debugging on/off from the debugger.
  */
 
-#ifndef XFree86Server
-#include <math.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <limits.h>
-#include <assert.h>
-#else 
+#ifdef XFree86Server
 #include "GL/xf86glx.h"
+#else 
+#include "glheader.h"
 #endif
 
 
@@ -187,9 +183,9 @@ typedef struct {
 }
 
 #if FX_USE_PARGB
-#define GOURAUD2(v, c) {                                                                                                                               \
-  GLubyte *col = c;                                                                                                                                    \
-  v->argb=MESACOLOR2PARGB(col);                                                                                                                        \
+#define GOURAUD2(v, c) {                       \
+  GLubyte *col = c;                            \
+  v->argb=MESACOLOR2PARGB(col);                        \
 }
 #else
 #define GOURAUD2(v, c) {                       \
@@ -230,13 +226,13 @@ typedef struct {
 #define FX_UM_E0_MODULATE           0x00000002
 #define FX_UM_E0_DECAL              0x00000004
 #define FX_UM_E0_BLEND              0x00000008
-#define FX_UM_E0_ADD                           0x00000010
+#define FX_UM_E0_ADD               0x00000010
 
 #define FX_UM_E1_REPLACE            0x00000020
 #define FX_UM_E1_MODULATE           0x00000040
 #define FX_UM_E1_DECAL              0x00000080
 #define FX_UM_E1_BLEND              0x00000100
-#define FX_UM_E1_ADD                           0x00000200
+#define FX_UM_E1_ADD               0x00000200
 
 #define FX_UM_E_ENVMODE             0x000003ff
 
@@ -428,8 +424,10 @@ struct tfxMesaContext {
   GuTexPalette glbPalette;
 
   GLcontext *glCtx;              /* the core Mesa context */
+#if !defined(XFree86Server) && !defined(GLX_DIRECT_RENDERING)
   GLvisual *glVis;               /* describes the color buffer */
   GLframebuffer *glBuffer;       /* the ancillary buffers */
+#endif
 
   GLint board;                   /* the board used for this context */
   GLint width, height;           /* size of color buffer */
@@ -566,11 +564,6 @@ extern void fxUpdateDDSpanPointers(GLcontext *);
 extern void fxSetupDDSpanPointers(GLcontext *);
 
 extern void fxPrintTextureData(tfxTexInfo *ti);
-extern void fxDDTexImg(GLcontext *, GLenum, struct gl_texture_object *,
-                      GLint, GLint, const struct gl_texture_image *);
-extern void fxDDTexSubImg(GLcontext *, GLenum, struct gl_texture_object *,
-                          GLint, GLint, GLint, GLint, GLint, GLint,
-                          const struct gl_texture_image *);
 extern GLboolean fxDDTexImage2D(GLcontext *ctx, GLenum target, GLint level,
                               GLenum format, GLenum type, const GLvoid *pixels,
                               const struct gl_pixelstore_attrib *packing,
@@ -584,6 +577,10 @@ extern GLboolean fxDDTexSubImage2D(GLcontext *ctx, GLenum target, GLint level,
                               const struct gl_pixelstore_attrib *packing,
                               struct gl_texture_object *texObj,
                               struct gl_texture_image *texImage);
+extern GLvoid *fxDDGetTexImage(GLcontext *ctx, GLenum target, GLint level,
+                               const struct gl_texture_object *texObj,
+                               GLenum *formatOut, GLenum *typeOut,
+                               GLboolean *freeImageOut );
 extern void fxDDTexEnv(GLcontext *, GLenum, GLenum, const GLfloat *);
 extern void fxDDTexParam(GLcontext *, GLenum, struct gl_texture_object *,
                         GLenum, const GLfloat *);