* you turn debugging on/off from the debugger.
*/
-#ifndef XFree86Server
-#include <math.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <limits.h>
-#include <assert.h>
-#else
+#ifdef XFree86Server
#include "GL/xf86glx.h"
+#else
+#include "glheader.h"
#endif
-#if defined(MESA_DEBUG) && 0
extern void fx_sanity_triangle( GrVertex *, GrVertex *, GrVertex * );
+#if defined(MESA_DEBUG) && 0
#define grDrawTriangle fx_sanity_triangle
#endif
}
#if FX_USE_PARGB
-#define GOURAUD2(v, c) { \
- GLubyte *col = c; \
- v->argb=MESACOLOR2PARGB(col); \
+#define GOURAUD2(v, c) { \
+ GLubyte *col = c; \
+ v->argb=MESACOLOR2PARGB(col); \
}
#else
#define GOURAUD2(v, c) { \
#define FX_UM_E0_MODULATE 0x00000002
#define FX_UM_E0_DECAL 0x00000004
#define FX_UM_E0_BLEND 0x00000008
-#define FX_UM_E0_ADD 0x00000010
+#define FX_UM_E0_ADD 0x00000010
#define FX_UM_E1_REPLACE 0x00000020
#define FX_UM_E1_MODULATE 0x00000040
#define FX_UM_E1_DECAL 0x00000080
#define FX_UM_E1_BLEND 0x00000100
-#define FX_UM_E1_ADD 0x00000200
+#define FX_UM_E1_ADD 0x00000200
#define FX_UM_E_ENVMODE 0x000003ff
} MemRange;
typedef struct {
- GLsizei width, height;
- GLint glideFormat;
-
- unsigned short *data;
- GLboolean translated, used;
+ GLsizei width, height; /* image size */
+ GrTextureFormat_t glideFormat; /* Glide image format */
+ unsigned short *data; /* Glide-formated texture image */
} tfxMipMapLevel;
typedef struct tfxTexInfo_t {
GuTexPalette glbPalette;
GLcontext *glCtx; /* the core Mesa context */
+#if !defined(XFree86Server) && !defined(GLX_DIRECT_RENDERING)
GLvisual *glVis; /* describes the color buffer */
GLframebuffer *glBuffer; /* the ancillary buffers */
+#endif
GLint board; /* the board used for this context */
GLint width, height; /* size of color buffer */
GrColor_t clearC;
GrAlpha_t clearA;
GLuint constColor;
+ GrCullMode_t cullMode;
tfxUnitsState unitsState;
tfxUnitsState restoreUnitsState; /* saved during multipass */
GLenum fogTableMode;
GLfloat fogDensity;
+ GLfloat fogStart, fogEnd;
GrFog_t *fogTable;
+ GLint textureAlign;
/* Acc. functions */
extern GrHwConfiguration glbHWConfig;
extern int glbCurrentBoard;
+extern void fxPrintSetupFlags( const char *msg, GLuint flags );
extern void fxSetupFXUnits(GLcontext *);
extern void fxSetupDDPointers(GLcontext *);
extern void fxDDSetNearFar(GLcontext *, GLfloat, GLfloat);
extern void fxSetupDDSpanPointers(GLcontext *);
extern void fxPrintTextureData(tfxTexInfo *ti);
-extern void fxDDTexEnv(GLcontext *, GLenum, const GLfloat *);
-extern void fxDDTexImg(GLcontext *, GLenum, struct gl_texture_object *,
- GLint, GLint, const struct gl_texture_image *);
+extern GLboolean fxDDTexImage2D(GLcontext *ctx, GLenum target, GLint level,
+ GLenum format, GLenum type, const GLvoid *pixels,
+ const struct gl_pixelstore_attrib *packing,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage,
+ GLboolean *retainInternalCopy);
+extern GLboolean fxDDTexSubImage2D(GLcontext *ctx, GLenum target, GLint level,
+ GLint xoffset, GLint yoffset,
+ GLsizei width, GLsizei height,
+ GLenum format, GLenum type, const GLvoid *pixels,
+ const struct gl_pixelstore_attrib *packing,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage);
+extern GLvoid *fxDDGetTexImage(GLcontext *ctx, GLenum target, GLint level,
+ const struct gl_texture_object *texObj,
+ GLenum *formatOut, GLenum *typeOut,
+ GLboolean *freeImageOut );
+extern void fxDDTexEnv(GLcontext *, GLenum, GLenum, const GLfloat *);
extern void fxDDTexParam(GLcontext *, GLenum, struct gl_texture_object *,
GLenum, const GLfloat *);
extern void fxDDTexBind(GLcontext *, GLenum, struct gl_texture_object *);
extern void fxDDTexDel(GLcontext *, struct gl_texture_object *);
extern void fxDDTexPalette(GLcontext *, struct gl_texture_object *);
-extern void fxDDTexuseGlbPalette(GLcontext *, GLboolean);
-extern void fxDDTexSubImg(GLcontext *, GLenum, struct gl_texture_object *, GLint,
- GLint, GLint, GLint, GLint, GLint, const struct gl_texture_image *);
extern void fxDDTexUseGlbPalette(GLcontext *, GLboolean);
extern void fxDDEnable(GLcontext *, GLenum, GLboolean);
#define fxTMGetTexInfo(o) ((tfxTexInfo*)((o)->DriverData))
extern void fxTMInit(fxMesaContext ctx);
extern void fxTMClose(fxMesaContext ctx);
+extern void fxTMRestoreTextures_NoLock(fxMesaContext ctx);
extern void fxTMMoveInTM(fxMesaContext, struct gl_texture_object *, GLint);
extern void fxTMMoveOutTM(fxMesaContext, struct gl_texture_object *);
#define fxTMMoveOutTM_NoLock fxTMMoveOutTM