/*
* Mesa 3-D graphics library
- * Version: 3.1
+ * Version: 3.3
*
- * Copyright (C) 1999 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* you turn debugging on/off from the debugger.
*/
-#ifndef XFree86Server
-#include <math.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <limits.h>
-#include <assert.h>
-#else
+#ifdef XFree86Server
#include "GL/xf86glx.h"
+#else
+#include "glheader.h"
#endif
-#if defined(MESA_DEBUG) && 0
extern void fx_sanity_triangle( GrVertex *, GrVertex *, GrVertex * );
+#if defined(MESA_DEBUG) && 0
#define grDrawTriangle fx_sanity_triangle
#endif
}
#if FX_USE_PARGB
-#define GOURAUD2(v, c) { \
- GLubyte *col = c; \
- v->argb=MESACOLOR2PARGB(col); \
+#define GOURAUD2(v, c) { \
+ GLubyte *col = c; \
+ v->argb=MESACOLOR2PARGB(col); \
}
#else
#define GOURAUD2(v, c) { \
#define FX_UM_E0_MODULATE 0x00000002
#define FX_UM_E0_DECAL 0x00000004
#define FX_UM_E0_BLEND 0x00000008
-#define FX_UM_E0_ADD 0x00000010
+#define FX_UM_E0_ADD 0x00000010
#define FX_UM_E1_REPLACE 0x00000020
#define FX_UM_E1_MODULATE 0x00000040
#define FX_UM_E1_DECAL 0x00000080
#define FX_UM_E1_BLEND 0x00000100
-#define FX_UM_E1_ADD 0x00000200
+#define FX_UM_E1_ADD 0x00000200
#define FX_UM_E_ENVMODE 0x000003ff
#define FX_UM_E_IFMT 0x00fff000
-#define FX_UM_COLOR_ITERATED 0x00100000
-#define FX_UM_COLOR_CONSTANT 0x00200000
-#define FX_UM_ALPHA_ITERATED 0x00400000
-#define FX_UM_ALPHA_CONSTANT 0x00800000
+#define FX_UM_COLOR_ITERATED 0x01000000
+#define FX_UM_COLOR_CONSTANT 0x02000000
+#define FX_UM_ALPHA_ITERATED 0x04000000
+#define FX_UM_ALPHA_CONSTANT 0x08000000
typedef void (*tfxRenderVBFunc)(GLcontext *);
-typedef struct tfxTMFreeListNode {
- struct tfxTMFreeListNode *next;
- FxU32 startAddress, endAddress;
-} tfxTMFreeNode;
-
-typedef struct tfxTMAllocListNode {
- struct tfxTMAllocListNode *next;
- FxU32 startAddress, endAddress;
- struct gl_texture_object *tObj;
-} tfxTMAllocNode;
+/*
+ Memory range from startAddr to endAddr-1
+*/
+typedef struct MemRange_t {
+ struct MemRange_t *next;
+ FxU32 startAddr, endAddr;
+} MemRange;
typedef struct {
- GLsizei width, height;
- GLint glideFormat;
-
- unsigned short *data;
- GLboolean translated, used;
+ GLsizei width, height; /* image size */
+ GrTextureFormat_t glideFormat; /* Glide image format */
+ unsigned short *data; /* Glide-formated texture image */
} tfxMipMapLevel;
-typedef struct {
- GLuint lastTimeUsed;
+typedef struct tfxTexInfo_t {
+ struct tfxTexInfo *next;
+ struct gl_texture_object *tObj;
+ GLuint lastTimeUsed;
FxU32 whichTMU;
-
- tfxTMAllocNode *tm[FX_NUM_TMU];
+ GLboolean isInTM;
tfxMipMapLevel mipmapLevel[MAX_TEXTURE_LEVELS];
- GLboolean isInTM;
-} tfxTMInfo;
-typedef struct {
- tfxTMInfo tmi;
+ MemRange *tm[FX_NUM_TMU];
GLint minLevel, maxLevel;
GLint baseLevelInternalFormat;
#define FX_DRIVER_DATA(vb) ((struct tfxMesaVertexBuffer *)((vb)->driver_data))
#define FX_CONTEXT(ctx) ((fxMesaContext)((ctx)->DriverCtx))
-#define FX_TEXTURE_DATA(t) ((tfxTexInfo *) ((t)->Current->DriverData))
+#define FX_TEXTURE_DATA(t) fxTMGetTexInfo((t)->Current)
#if defined(XFree86Server) || defined(GLX_DIRECT_RENDERING)
#include "tdfx_init.h"
GuTexPalette glbPalette;
GLcontext *glCtx; /* the core Mesa context */
+#if !defined(XFree86Server) && !defined(GLX_DIRECT_RENDERING)
GLvisual *glVis; /* describes the color buffer */
GLframebuffer *glBuffer; /* the ancillary buffers */
+#endif
GLint board; /* the board used for this context */
GLint width, height; /* size of color buffer */
GrBuffer_t currentFB;
+ GLboolean bgrOrder;
GrColor_t color;
GrColor_t clearC;
GrAlpha_t clearA;
GLuint constColor;
+ GrCullMode_t cullMode;
tfxUnitsState unitsState;
tfxUnitsState restoreUnitsState; /* saved during multipass */
GLint tmuSrc;
GLuint lastUnitsMode;
GLuint freeTexMem[FX_NUM_TMU];
- tfxTMFreeNode *tmFree[FX_NUM_TMU];
- tfxTMAllocNode *tmAlloc[FX_NUM_TMU];
+ MemRange *tmPool;
+ MemRange *tmFree[FX_NUM_TMU];
GLenum fogTableMode;
GLfloat fogDensity;
+ GLfloat fogStart, fogEnd;
GrFog_t *fogTable;
+ GLint textureAlign;
/* Acc. functions */
int clipMinY;
int clipMaxY;
int needClip;
- int numClipRects;
-#ifdef FX86DRI
- XF86DRIClipRectPtr pClipRects;
-#endif
- DRI_FX_CONTEXT
+ DRI_FX_CONTEXT
};
typedef void (*tfxSetupFunc)(struct vertex_buffer *, GLuint, GLuint);
extern GrHwConfiguration glbHWConfig;
extern int glbCurrentBoard;
+extern void fxPrintSetupFlags( const char *msg, GLuint flags );
extern void fxSetupFXUnits(GLcontext *);
extern void fxSetupDDPointers(GLcontext *);
extern void fxDDSetNearFar(GLcontext *, GLfloat, GLfloat);
extern void fxUpdateDDSpanPointers(GLcontext *);
extern void fxSetupDDSpanPointers(GLcontext *);
-extern void fxDDBufferSize(GLcontext *, GLuint *, GLuint *);
-
-extern void fxDDTexEnv(GLcontext *, GLenum, const GLfloat *);
-extern void fxDDTexImg(GLcontext *, GLenum, struct gl_texture_object *,
- GLint, GLint, const struct gl_texture_image *);
+extern void fxPrintTextureData(tfxTexInfo *ti);
+extern GLboolean fxDDTexImage2D(GLcontext *ctx, GLenum target, GLint level,
+ GLenum format, GLenum type, const GLvoid *pixels,
+ const struct gl_pixelstore_attrib *packing,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage,
+ GLboolean *retainInternalCopy);
+extern GLboolean fxDDTexSubImage2D(GLcontext *ctx, GLenum target, GLint level,
+ GLint xoffset, GLint yoffset,
+ GLsizei width, GLsizei height,
+ GLenum format, GLenum type, const GLvoid *pixels,
+ const struct gl_pixelstore_attrib *packing,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage);
+extern GLvoid *fxDDGetTexImage(GLcontext *ctx, GLenum target, GLint level,
+ const struct gl_texture_object *texObj,
+ GLenum *formatOut, GLenum *typeOut,
+ GLboolean *freeImageOut );
+extern void fxDDTexEnv(GLcontext *, GLenum, GLenum, const GLfloat *);
extern void fxDDTexParam(GLcontext *, GLenum, struct gl_texture_object *,
GLenum, const GLfloat *);
extern void fxDDTexBind(GLcontext *, GLenum, struct gl_texture_object *);
extern void fxDDTexDel(GLcontext *, struct gl_texture_object *);
extern void fxDDTexPalette(GLcontext *, struct gl_texture_object *);
-extern void fxDDTexuseGlbPalette(GLcontext *, GLboolean);
-extern void fxDDTexSubImg(GLcontext *, GLenum, struct gl_texture_object *, GLint,
- GLint, GLint, GLint, GLint, GLint, const struct gl_texture_image *);
extern void fxDDTexUseGlbPalette(GLcontext *, GLboolean);
extern void fxDDEnable(GLcontext *, GLenum, GLboolean);
extern void fxDDInitExtensions( GLcontext *ctx );
+#define fxTMGetTexInfo(o) ((tfxTexInfo*)((o)->DriverData))
extern void fxTMInit(fxMesaContext ctx);
extern void fxTMClose(fxMesaContext ctx);
+extern void fxTMRestoreTextures_NoLock(fxMesaContext ctx);
extern void fxTMMoveInTM(fxMesaContext, struct gl_texture_object *, GLint);
extern void fxTMMoveOutTM(fxMesaContext, struct gl_texture_object *);
+#define fxTMMoveOutTM_NoLock fxTMMoveOutTM
extern void fxTMFreeTexture(fxMesaContext, struct gl_texture_object *);
extern void fxTMReloadMipMapLevel(fxMesaContext, struct gl_texture_object *, GLint);
extern void fxTMReloadSubMipMapLevel(fxMesaContext, struct gl_texture_object *,
GLboolean r, GLboolean g,
GLboolean b, GLboolean a );
-extern GLuint fxDDDepthTestSpanGeneric(GLcontext *ctx,
- GLuint n, GLint x, GLint y,
- const GLdepth z[],
- GLubyte mask[]);
-
-extern void fxDDDepthTestPixelsGeneric(GLcontext* ctx,
- GLuint n,
- const GLint x[], const GLint y[],
- const GLdepth z[], GLubyte mask[]);
+extern void fxDDWriteDepthSpan(GLcontext *ctx, GLuint n, GLint x, GLint y,
+ const GLdepth depth[], const GLubyte mask[]);
-extern void fxDDReadDepthSpanFloat(GLcontext *ctx,
- GLuint n, GLint x, GLint y, GLfloat depth[]);
+extern void fxDDReadDepthSpan(GLcontext *ctx, GLuint n, GLint x, GLint y,
+ GLdepth depth[]);
-extern void fxDDReadDepthSpanInt(GLcontext *ctx,
- GLuint n, GLint x, GLint y, GLdepth depth[]);
+extern void fxDDWriteDepthPixels(GLcontext *ctx, GLuint n,
+ const GLint x[], const GLint y[],
+ const GLdepth depth[], const GLubyte mask[]);
+extern void fxDDReadDepthPixels(GLcontext *ctx, GLuint n,
+ const GLint x[], const GLint y[],
+ GLdepth depth[]);
extern void fxDDFastPath( struct vertex_buffer *VB );
extern int fxDDInitFxMesaContext( fxMesaContext fxMesa );
-extern void fxCloseHardware(void);
extern void fxSetScissorValues(GLcontext *ctx);
extern void fxTMMoveInTM_NoLock(fxMesaContext fxMesa,
struct gl_texture_object *tObj,
GLint where);
-extern void fxSetupTexture_NoLock(GLcontext *ctx);
-extern void fxSetupTexture(GLcontext *ctx);
-
-extern void fxInitPixelTables(GLboolean bgrOrder);
+extern void fxInitPixelTables(fxMesaContext fxMesa, GLboolean bgrOrder);
#endif