#include "math/m_vector.h"
+#define COPY_FLOAT(dst, src) (dst) = (src)
+
/* Define some shorter names for these things.
*/
#define XCOORD GR_VERTEX_X_OFFSET
GLboolean r, GLboolean g, GLboolean b, GLboolean a);
extern void fxDDWriteDepthSpan(GLcontext * ctx, GLuint n, GLint x, GLint y,
- const GLdepth depth[], const GLubyte mask[]);
+ const GLuint depth[], const GLubyte mask[]);
extern void fxDDReadDepthSpan(GLcontext * ctx, GLuint n, GLint x, GLint y,
- GLdepth depth[]);
+ GLuint depth[]);
extern void fxDDWriteDepthPixels(GLcontext * ctx, GLuint n,
const GLint x[], const GLint y[],
- const GLdepth depth[], const GLubyte mask[]);
+ const GLuint depth[], const GLubyte mask[]);
extern void fxDDReadDepthPixels(GLcontext * ctx, GLuint n,
const GLint x[], const GLint y[],
- GLdepth depth[]);
+ GLuint depth[]);
extern void fxDDShadeModel(GLcontext * ctx, GLenum mode);