return FXFALSE;
case FX_PENDING_BUFFERSWAPS:
return grBufferNumPending();
+ case FX_TEXTURE_ALIGN:
+ /* This is a guess from reading the glide3 docs */
+ return 8;
default:
if (MESA_VERBOSE&VERBOSE_DRIVER) {
fprintf(stderr,"Wrong parameter in FX_grGetInteger!\n");
case FX_GLIDE_STATE_SIZE:
case FX_LFB_PIXEL_PIPE:
case FX_PENDING_BUFFERSWAPS:
+ case FX_TEXTURE_ALIGN:
grname = pname;
break;
default:
FxBool FX_grSstControl(FxU32 code)
{
#if defined(FX_GLIDE3)
- (void) code;
+ /* The glide 3 sources call for grEnable/grDisable to be called in exchange
+ * for grSstControl. */
+ switch(code) {
+ case GR_CONTROL_ACTIVATE:
+ grEnable(GR_PASSTHRU);
+ break;
+ case GR_CONTROL_DEACTIVATE:
+ grDisable(GR_PASSTHRU);
+ break;
+ }
+ /* Appearently GR_CONTROL_RESIZE can be ignored. */
return 1; /* OK? */
#else
FxU32 result;
void FX_grSstPerfStats(GrSstPerfStats_t *st)
{
- /* ToDo */
- st->pixelsIn = 0;
- st->chromaFail = 0;
- st->zFuncFail = 0;
- st->aFuncFail = 0;
- st->pixelsOut = 0;
+ FxI32 n;
+ grGet(GR_STATS_PIXELS_IN, 4, &n); st->pixelsIn = n;
+ grGet(GR_STATS_PIXELS_CHROMA_FAIL, 4, &n); st->chromaFail = n;
+ grGet(GR_STATS_PIXELS_DEPTHFUNC_FAIL, 4, &n); st->zFuncFail = n;
+ grGet(GR_STATS_PIXELS_AFUNC_FAIL, 4, &n); st->aFuncFail = n;
+ grGet(GR_STATS_PIXELS_OUT, 4, &n); st->pixelsOut = n;
}
void FX_grAADrawLine(GrVertex *a,GrVertex *b)
return i;
}
+
+#endif /* FX_GLIDE3 */
+
+/* It appears to me that this function is needed either way. */
FX_GrContext_t FX_grSstWinOpen( FxU32 hWnd,
GrScreenResolution_t screen_resolution,
GrScreenRefresh_t refresh_rate,
nColBuffers,
nAuxBuffers );
+ /*
fprintf(stderr,
"grSstWinOpen( win %d res %d ref %d fmt %d\n"
" org %d ncol %d naux %d )\n"
nColBuffers,
nAuxBuffers,
i);
+ */
END_BOARD_LOCK();
return i;
}
-#endif
#else
/*